This GearScore is partial, so it is not included in the ranking.
Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
-
Energized Helm—GS—ilvlEnergized HelmHead · Uncommon
GS — · ilvl —Pancerz
203 Armor
Statystyki
+26 Agility
+25 Stamina
Equip: Improves hit rating by 18.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 52.
-
Natasha's Choker—GS—ilvlNatasha's ChokerNeck · Rare
GS — · ilvl —Statystyki
Equip: Improves hit rating by 10.
Equip: Improves critical strike rating by 15.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 50.
-
Junior Technician 3rd Grade Shoulders—GS—ilvlJunior Technician 3rd Grade ShouldersShoulders · Uncommon
GS — · ilvl —Pancerz
188 Armor
Statystyki
+11 Agility
+16 Stamina
Equip: Improves hit rating by 10.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 56.
-
Delicate Green Poncho—GS—ilvlDelicate Green PonchoBack · Rare
GS — · ilvl —Pancerz
66 Armor
Statystyki
+14 Agility
+19 Stamina
Equip: Improves hit rating by 14.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 28.
-
Darkstorm Tunic—GS—ilvlDarkstorm TunicChest · Rare
GS — · ilvl —Pancerz
232 Armor
Statystyki
+21 Agility
+22 Stamina
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 76.
-
Thug Shirt0GS—ilvl -
TabardBrak dostępnego przedmiotu
-
Nightstalker's Wristguards—GS—ilvlNightstalker's WristguardsWrist · Uncommon
GS — · ilvl —Pancerz
112 Armor
Statystyki
+12 Agility
Equip: Improves hit rating by 9.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 42.
Dethblade
Undead · Rogue
Subtlety
Poziom 70- GearScore
- —
- Poziom przedmiotu
- 101
-
Dire Wolf Handler Gloves—GS—ilvlDire Wolf Handler GlovesHands · Uncommon
GS — · ilvl —Pancerz
148 Armor
Statystyki
+15 Agility
Equip: Improves hit rating by 10.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 52.
-
Pilgrim's Belt—GS—ilvlPilgrim's BeltWaist · Uncommon
GS — · ilvl —Pancerz
121 Armor
Statystyki
+16 Agility
Equip: Improves hit rating by 16.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 32.
-
T'chali's Kilt—GS—ilvlT'chali's KiltLegs · Uncommon
GS — · ilvl —Pancerz
207 Armor
Statystyki
+20 Agility
+21 Stamina
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 70.
-
Farahlite Studded Boots—GS—ilvlFarahlite Studded BootsFeet · Uncommon
GS — · ilvl —Pancerz
172 Armor
Statystyki
+16 Agility
Equip: Improves critical strike rating by 16.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 56.
-
Overseer's Signet—GS—ilvlOverseer's SignetRing 1 · Rare
GS — · ilvl — Zobacz na Wowhead ↗Statystyki
+25 Strength
+15 Agility
Equip: Improves hit rating by 10.
-
Warmaul Slayer's Band—GS—ilvlWarmaul Slayer's BandRing 2 · Uncommon
GS — · ilvl —Statystyki
+18 Agility
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 36.
-
Bladefist's Breadth—GS—ilvlBladefist's BreadthTrinket 1 · Rare
GS — · ilvl —Statystyki
Equip: Improves critical strike rating by 26.
Zobacz na Wowhead ↗Efekty
Use: Increases attack power by 200 for 15 sec. (1 Min 30 Secs Cooldown)
-
Terokkar Tablet of Precision—GS—ilvlTerokkar Tablet of PrecisionTrinket 2 · Uncommon
GS — · ilvl —Statystyki
Equip: Improves hit rating by 22.
Zobacz na Wowhead ↗Efekty
Use: Increases attack power by 140 for 15 sec. (1 Min 30 Secs Cooldown)
-
Shani's Crysknife—GS—ilvlShani's CrysknifeMain Hand · Rare
GS — · ilvl —Broń
71 - 133 Damage
Speed 1.80
(56.7 damage per second)
Statystyki
+9 Agility
Zaklęcia przedmiotów
Instant Poison VII
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 38.
-
Madman's Blade—GS—ilvlMadman's BladeOff Hand · Uncommon
GS — · ilvl —Broń
48 - 91 Damage
Speed 1.40
(49.6 damage per second)
Statystyki
+6 Agility
Zaklęcia przedmiotów
Instant Poison VII
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 34.
-
Fitz's Throwing Axe—GS—ilvlFitz's Throwing AxeRanged · Rare
GS — · ilvl —Broń
99 - 149 Damage
Speed 2.20
(56.4 damage per second)
Zobacz na Wowhead ↗Statystyki
+12 Agility
Equip: Improves hit rating by 12.
Niepełny GearScore: brakuje części danych o przedmiotach.
Profil Blizzard
Statystyki
- Zdrowie
- 5 454
- Siła
- 119
- Zwinność
- 422
- Wytrzymałość
- 193
- Intelekt
- 37
- Duch
- 63
Walka fizyczna
- Siła ataku
- 1 411
- Szansa na trafienie krytyczne w zwarciu
- 17,68 %
- Szansa na dystansowe trafienie krytyczne
- 14,6 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 157,45
- Obrażenia na sekundę drugiej ręki
- 75,25
Zaklęcia
- Moc zaklęć
- 0
- Szansa na krytyczny efekt zaklęcia
- 0 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 0
Obrona
- Pancerz
- 2 293
- Szansa na unik
- 20,23 %
- Szansa na parowanie
- 4,72 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
- Honorowe zabójstwa
- 125
- Łączna liczba według Blizzard
Areny
2v2
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
3v3
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
5v5
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
Pola bitew
Nie dostarczono wyników pól bitew tej postaci.
Brakujące wartości oznaczono kreską. Wyniki aren i pól bitew pokazano osobno. Dane mogą być opóźnione względem gry.
Specjalizacje i talenty
TBC ClassicBuild 1Aktywna 20—41
Assassination
Punkty: 20
0/3
Ranga 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Ranga 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Ranga 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Ranga 1
Increases the armor reduced by your Expose Armor ability by 25%.
4/5
Ranga 4
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 24%.
- Malice 5/5
5/5
Ranga 5
Passive
Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: —
—/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Ranga 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Ranga 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Ranga 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Ranga 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Ranga 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Ranga 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Ranga 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Ranga 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
Ranga 1
Increases your total Stamina by 2% and your total Agility by 1%.
—/1
Ranga 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Ranga 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Ranga 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Punkty: 41
5/5
Ranga 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Ranga 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Ranga 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Ranga 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Ranga 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Ranga 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Ranga 3
Passive
Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Ranga 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Ranga 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Ranga 1
Instant
35 Energy
Melee Range
An instant strike that deals 115% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Ranga 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Ranga 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Ranga 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Ranga 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.