Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
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Deathmantle Helm166GS133ilvlDeathmantle HelmHead · Epic
GS 166 · ilvl 133Pancerz
341 Armor
Statystyki
+39 Agility
+48 Stamina
Equip: Improves critical strike rating by 25.
Zaklęcia przedmiotów
Enchanted: +34 Attack Power and +16 Hit Rating
+12 Agility & 3% Increased Critical Damage
+4 Agility and +6 Stamina
+8 Attack Power
Efekty
Equip: Increases attack power by 78.
Zobacz na Wowhead ↗Deathmantle
(2) Set: Your Eviscerate and Envenom abilities cause 40 extra damage per combo point.
(4) Set: Your attacks have a chance to make your next finishing move cost no energy.
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Choker of Vile Intent73GS110ilvlChoker of Vile IntentNeck · Epic
GS 73 · ilvl 110Statystyki
+20 Agility
+18 Stamina
Equip: Improves hit rating by 18.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 42.
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Slayer's Shoulderpads139GS146ilvlSlayer's ShoulderpadsShoulders · Epic
GS 139 · ilvl 146Pancerz
344 Armor
Statystyki
+34 Agility
+37 Stamina
Zaklęcia przedmiotów
Enchanted: +30 Attack Power and +10 Critical Strike Rating
+10 Hit Rating
Efekty
Equip: Increases attack power by 68.
Equip: Your attacks ignore 175 of your opponent's armor.
Zobacz na Wowhead ↗Slayer's Armor
Set: Increases the haste from your Slice and Dice ability by 5%.
(4) Set: Increases the damage dealt by your Backstab, Sinister Strike, Mutilate, and Hemorrhage abilities by 6%.
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Shadowmoon Destroyer's Drape100GS141ilvlShadowmoon Destroyer's DrapeBack · Epic
GS 100 · ilvl 141Pancerz
118 Armor
Statystyki
+24 Stamina
Equip: Improves hit rating by 17.
Equip: Improves critical strike rating by 24.
Zaklęcia przedmiotów
Enchanted: +12 Agility
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 72.
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Bloodsea Brigand's Vest158GS128ilvlBloodsea Brigand's VestChest · Epic
GS 158 · ilvl 128Pancerz
404 Armor
Statystyki
+24 Stamina
Equip: Improves hit rating by 27.
Equip: Improves critical strike rating by 36.
Zaklęcia przedmiotów
Enchanted: +6 All Stats
+8 Hit Rating
+4 Agility and +6 Stamina
+8 Attack Power
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 92.
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ShirtBrak dostępnego przedmiotu
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Sporeggar Tabard0GS—ilvl -
Vambraces of Ending89GS128ilvlVambraces of EndingWrist · Epic
GS 89 · ilvl 128Pancerz
177 Armor
Statystyki
+24 Agility
+24 Stamina
Zaklęcia przedmiotów
Enchanted: +24 Attack Power
+8 Hit Rating
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 52.
Red
Human · Rogue
Combat
Poziom 70- GearScore
- 1 961
- Poziom przedmiotu
- 131
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Slayer's Handguards139GS146ilvlSlayer's HandguardsHands · Epic
GS 139 · ilvl 146Pancerz
287 Armor
Statystyki
+34 Agility
+36 Stamina
Equip: Improves hit rating by 18.
Zaklęcia przedmiotów
Enchanted: +15 Agility
+5 Hit Rating and +5 Agility
Efekty
Equip: Increases attack power by 68.
Equip: Your attacks ignore 175 of your opponent's armor.
Zobacz na Wowhead ↗Slayer's Armor
Set: Increases the haste from your Slice and Dice ability by 5%.
(4) Set: Increases the damage dealt by your Backstab, Sinister Strike, Mutilate, and Hemorrhage abilities by 6%.
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Girdle of the Deathdealer97GS110ilvlGirdle of the DeathdealerWaist · Epic
GS 97 · ilvl 110Pancerz
196 Armor
Statystyki
+28 Agility
+28 Stamina
Equip: Improves hit rating by 20.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 56.
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Slayer's Legguards186GS146ilvlSlayer's LegguardsLegs · Epic
GS 186 · ilvl 146Pancerz
401 Armor
Statystyki
+46 Agility
+54 Stamina
Equip: Improves critical strike rating by 45.
Zaklęcia przedmiotów
Enchanted: +50 Attack Power and +12 Critical Strike Rating
+10 Hit Rating
Efekty
Equip: Increases attack power by 94.
Zobacz na Wowhead ↗Slayer's Armor
Set: Increases the haste from your Slice and Dice ability by 5%.
(4) Set: Increases the damage dealt by your Backstab, Sinister Strike, Mutilate, and Hemorrhage abilities by 6%.
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Edgewalker Longboots103GS115ilvlEdgewalker LongbootsFeet · Epic
GS 103 · ilvl 115Pancerz
250 Armor
Statystyki
+29 Agility
+28 Stamina
Equip: Improves hit rating by 13.
Zaklęcia przedmiotów
Enchanted: +12 Agility
+4 Hit Rating and +4 Agility
+8 Hit Rating
+3 Hit Rating
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 44.
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Band of the Eternal Champion109GS152ilvlBand of the Eternal ChampionRing 1 · Epic
GS 109 · ilvl 152Statystyki
+29 Agility
+43 Stamina
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 60.
Equip: Chance on hit to increase your attack power by 160 for 10 seconds.
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Ring of Lethality89GS128ilvlRing of LethalityRing 2 · Epic
GS 89 · ilvl 128Statystyki
+24 Agility
+19 Stamina
Equip: Improves hit rating by 19.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 50.
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Warp-Spring Coil89GS128ilvlWarp-Spring CoilTrinket 1 · Epic
GS 89 · ilvl 128Statystyki
Equip: Improves hit rating by 21.
Zobacz na Wowhead ↗Efekty
Equip: Your special attacks have a chance to give you 1000 armor penetration for 15 sec.
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Dragonspine Trophy86GS125ilvlDragonspine TrophyTrinket 2 · Epic
GS 86 · ilvl 125 Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 40.
Equip: Your melee and ranged attacks have a chance to increase your haste rating by 325 for 10 sec.
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Talon of Azshara167GS134ilvlTalon of AzsharaMain Hand · Epic
GS 167 · ilvl 134Pancerz
168 Armor
Broń
182 - 339 Damage
Speed 2.70
(96.5 damage per second)
Statystyki
+15 Agility
Equip: Improves hit rating by 20.
Zaklęcia przedmiotów
Enchanted: Mongoose
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 40.
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Latro's Shifting Sword118GS115ilvlLatro's Shifting SwordOff Hand · Rare
GS 118 · ilvl 115Broń
70 - 131 Damage
Speed 1.40
(71.8 damage per second)
Statystyki
+15 Agility
Equip: Increases your expertise rating by 14.
Zaklęcia przedmiotów
Enchanted: Mongoose
Deadly Poison VII
Efekty
Equip: Increases attack power by 26.
Zobacz na Wowhead ↗Latro's Flurry
(2) Set: Increases attack power by 30.
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Arcanite Steam-Pistol53GS134ilvlArcanite Steam-PistolRanged · Epic
GS 53 · ilvl 134Broń
177 - 329 Damage
Speed 2.90
(87.2 damage per second)
Zobacz na Wowhead ↗Statystyki
+20 Agility
Equip: Improves hit rating by 19.
Model TacoTip. GearScore nie ocenia klejnotów, zaklęć przedmiotów ani umiejętności gracza.
Profil Blizzard
Statystyki
- Zdrowie
- 8 614
- Siła
- 101
- Zwinność
- 600
- Wytrzymałość
- 509
- Intelekt
- 45
- Duch
- 70
Walka fizyczna
- Siła ataku
- 1 857
- Szansa na trafienie krytyczne w zwarciu
- 26,59 %
- Szansa na dystansowe trafienie krytyczne
- 26,11 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 229,12
- Obrażenia na sekundę drugiej ręki
- 153,27
Zaklęcia
- Moc zaklęć
- 0
- Szansa na krytyczny efekt zaklęcia
- 0 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 0
Obrona
- Pancerz
- 3 886
- Szansa na unik
- 32,41 %
- Szansa na parowanie
- 5 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
- Honorowe zabójstwa
- 13 050
- Łączna liczba według Blizzard
Areny
2v2
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
3v3
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
5v5
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
Pola bitew
Nie dostarczono wyników pól bitew tej postaci.
Brakujące wartości oznaczono kreską. Wyniki aren i pól bitew pokazano osobno. Dane mogą być opóźnione względem gry.
Specjalizacje i talenty
TBC ClassicBuild 1 20—41
Assassination
Punkty: 20
0/3
Ranga 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Ranga 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Ranga 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Ranga 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
2/5
Ranga 2
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 12%.
- Malice 5/5
5/5
Ranga 5
Passive
Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: —
—/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Ranga 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Ranga 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Ranga 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Ranga 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Ranga 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Ranga 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Ranga 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Ranga 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
Ranga 1
Increases your total Stamina by 2% and your total Agility by 1%.
—/1
Ranga 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Ranga 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Ranga 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Punkty: 41
5/5
Ranga 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Ranga 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Ranga 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Ranga 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Ranga 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Ranga 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Ranga 3
Passive
Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Ranga 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Ranga 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Ranga 1
Instant
35 Energy
Melee Range
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Ranga 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Ranga 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Ranga 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Ranga 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2Aktywna 2041—
Assassination
Punkty: 20
0/3
Ranga 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Ranga 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Ranga 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Ranga 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
5/5
Ranga 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
2/5
Ranga 2
Passive
Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: 41
0/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Ranga 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
1/2
Ranga 1
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
0/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Ranga 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Ranga 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Ranga 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Ranga 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
Ranga 2
Passive
Increases your expertise by 10.
- Blade Flurry 1/1
3/3
Ranga 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Ranga 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Ranga 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Ranga 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Ranga 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punkty: —
—/5
Ranga 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Ranga 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Ranga 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Ranga 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Ranga 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Ranga 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Ranga 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Ranga 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Ranga 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Ranga 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Ranga 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Ranga 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Ranga 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Ranga 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Ranga 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
