Sommige spelteksten worden in het Engels getoond omdat hun vertaling ontbreekt.
Gedragen voorwerpen
Open een voorwerp om de statistieken en effecten te bekijken.
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Energized Helm93GS108ilvlEnergized HelmHead · Uncommon
GS 93 · ilvl 108Pantser
203 Armor
Statistieken
+26 Agility
+25 Stamina
Equip: Improves hit rating by 18.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 52.
-
Earthen Mark of Razing57GS100ilvlEarthen Mark of RazingNeck · Rare
GS 57 · ilvl 100Statistieken
+23 Agility
Equip: Improves hit rating by 13.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 20.
-
Junior Technician 3rd Grade Shoulders69GS108ilvlJunior Technician 3rd Grade ShouldersShoulders · Uncommon
GS 69 · ilvl 108Pantser
188 Armor
Statistieken
+11 Agility
+16 Stamina
Equip: Improves hit rating by 10.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 56.
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Delicate Green Poncho55GS97ilvlDelicate Green PonchoBack · Rare
GS 55 · ilvl 97Pantser
66 Armor
Statistieken
+14 Agility
+19 Stamina
Equip: Improves hit rating by 14.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 28.
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Darkstorm Tunic90GS88ilvlDarkstorm TunicChest · Rare
GS 90 · ilvl 88Pantser
232 Armor
Statistieken
+21 Agility
+22 Stamina
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 76.
-
Thug Shirt0GS—ilvl -
Guild Tabard0GS—ilvl -
Nightstalker's Wristguards53GS111ilvlNightstalker's WristguardsWrist · Uncommon
GS 53 · ilvl 111Pantser
112 Armor
Statistieken
+12 Agility
Equip: Improves hit rating by 9.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 42.
Efficient
Undead · Rogue
Subtlety
Niveau 70- GearScore
- 1.159
- Voorwerpniveau
- 102
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Opportunist's Leather Gloves88GS115ilvlOpportunist's Leather GlovesHands · Rare
GS 88 · ilvl 115Pantser
183 Armor
Statistieken
+21 Agility
+31 Stamina
Equip: Improves critical strike rating by 11.
Equip: Improves your resilience rating by 16.
Effecten
Equip: Increases attack power by 22.
Equip: Causes your Deadly Throw ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec.
Bekijken op Wowhead ↗Oathbound's Opportunistic Vestments
(2) Set: +35 Resilience Rating.
(4) Set: Reduces the cooldown of your Gouge ability by 1 sec.
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Pilgrim's Belt57GS90ilvlPilgrim's BeltWaist · Uncommon
GS 57 · ilvl 90Pantser
121 Armor
Statistieken
+16 Agility
Equip: Improves hit rating by 16.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 32.
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Shattrath Leggings111GS109ilvlShattrath LeggingsLegs · Rare
GS 111 · ilvl 109Pantser
243 Armor
Bekijken op Wowhead ↗Statistieken
+35 Strength
+25 Agility
+27 Stamina
Equip: Increases your expertise rating by 22.
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Farahlite Studded Boots69GS108ilvlFarahlite Studded BootsFeet · Uncommon
GS 69 · ilvl 108Pantser
172 Armor
Statistieken
+16 Agility
Equip: Improves critical strike rating by 16.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 56.
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Leafbeard Ring52GS108ilvlLeafbeard RingRing 1 · Uncommon
GS 52 · ilvl 108Statistieken
+12 Agility
Equip: Improves hit rating by 12.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 38.
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Warden's Ring of Precision44GS93ilvlWarden's Ring of PrecisionRing 2 · Uncommon
GS 44 · ilvl 93Statistieken
+12 Agility
Equip: Improves hit rating by 12.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 26.
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Bladefist's Breadth50GS88ilvlBladefist's BreadthTrinket 1 · Rare
GS 50 · ilvl 88Statistieken
Equip: Improves critical strike rating by 26.
Bekijken op Wowhead ↗Effecten
Use: Increases attack power by 200 for 15 sec. (1 Min 30 Secs Cooldown)
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Core of Ar'kelos52GS108ilvlCore of Ar'kelosTrinket 2 · Uncommon
GS 52 · ilvl 108 Bekijken op Wowhead ↗Effecten
Use: Increases your melee and ranged attack power by 200. Effect lasts for 20 sec. (2 Mins Cooldown)
Equip: Increases attack power by 52.
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Assassins' Short Blade of the Bear93GS108ilvlAssassins' Short Blade of the BearMain Hand · Uncommon
GS 93 · ilvl 108Wapen
105 - 196 Damage
Speed 2.60
(57.9 damage per second)
Bekijken op Wowhead ↗Betoveringen
+21 Stamina
+13 Strength
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Whistling Sword93GS108ilvlWhistling SwordOff Hand · Uncommon
GS 93 · ilvl 108Wapen
64 - 120 Damage
Speed 1.60
(57.5 damage per second)
Statistieken
+11 Stamina
Equip: Improves critical strike rating by 11.
Bekijken op Wowhead ↗Effecten
Equip: Increases attack power by 22.
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Fitz's Throwing Axe33GS103ilvlFitz's Throwing AxeRanged · Rare
GS 33 · ilvl 103Wapen
99 - 149 Damage
Speed 2.20
(56.4 damage per second)
Bekijken op Wowhead ↗Statistieken
+12 Agility
Equip: Improves hit rating by 12.
TacoTip-model. GearScore beoordeelt geen edelstenen, betoveringen of spelersvaardigheid.
Blizzard-profiel
Statistieken
- Gezondheid
- 6.144
- Kracht
- 142
- Behendigheid
- 433
- Uithoudingsvermogen
- 262
- Intelligentie
- 37
- Geestkracht
- 63
Fysieke gevechten
- Aanvalskracht
- 1.338
- Kans op kritieke treffer van dichtbij
- 18,43 %
- Kans op kritieke afstandstreffer
- 17,95 %
- Aanvalsversnelling van dichtbij
- 0 %
- Afstandsaanvalsversnelling
- 0 %
- Schade per seconde van de hoofdhand
- 153,53
- Schade per seconde van de tweede hand
- 76,54
Spreuken
- Spreukkracht
- 0
- Kans op kritieke spreuktreffer
- 0 %
- Spreukversnelling
- 0 %
- Spreukpenetratie
- 0
Verdediging
- Pantser
- 2.386
- Ontwijkingskans
- 20,9 %
- Pareerkans
- 4,84 %
- Blokkeerkans
- 0 %
Effectieve waarden uit het opgeslagen profiel. Houd rekening met klasse, niveau en specialisatie. Een streepje betekent niet beschikbaar.
PvP-profiel · Blizzard
Speler tegen speler
- Eervolle overwinningen
- 1
- Totaal volgens Blizzard
Arena's
2v2
Seizoen niet vermeldVoor dit formaat zijn geen waardering of wedstrijdresultaten geleverd.
3v3
Seizoen niet vermeldVoor dit formaat zijn geen waardering of wedstrijdresultaten geleverd.
5v5
Seizoen niet vermeldVoor dit formaat zijn geen waardering of wedstrijdresultaten geleverd.
Slagvelden
Voor dit personage zijn geen slagveldresultaten geleverd.
Ontbrekende waarden blijven een streepje. Arena- en slagveldresultaten staan apart. De gegevens kunnen achterlopen op het spel.
Specialisaties en talenten
TBC ClassicBuild 1 2041—
Assassination
Punten: 20
3/3
Rang 3
Passive
Increases the damage done by your Eviscerate ability by 15%.
2/2
Rang 2
Passive
After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rang 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
1/2
Rang 1
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Rang 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Rang 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rang 1
Increases the armor reduced by your Expose Armor ability by 25%.
5/5
Rang 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
0/5
Rang 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rang 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rang 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rang 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rang 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rang 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rang 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rang 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rang 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rang 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punten: 41
0/3
Rang 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Rang 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
2/3
Rang 2
Passive
Increases the duration of your Slice and Dice ability by 30%.
0/5
5/5
2/2
Rang 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Rang 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Rang 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rang 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Rang 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Rang 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Rang 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Rang 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Rang 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rang 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rang 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
Rang 2
Passive
Increases your expertise by 10.
- Blade Flurry 1/1
3/3
Rang 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Rang 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Rang 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Rang 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Rang 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Rang 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punten: —
—/5
Rang 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Rang 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Rang 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Rang 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Rang 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Rang 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Rang 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Rang 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Rang 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Rang 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Rang 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Rang 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Rang 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Rang 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Rang 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Rang 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Rang 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Rang 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Rang 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Rang 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Rang 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2Actief 19—42
Assassination
Punten: 19
3/3
Rang 3
Passive
Increases the damage done by your Eviscerate ability by 15%.
1/2
Rang 1
Passive
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rang 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
0/2
Rang 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Rang 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Rang 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rang 1
Increases the armor reduced by your Expose Armor ability by 25%.
5/5
Rang 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
1/5
Rang 1
Passive
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rang 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rang 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rang 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rang 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rang 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rang 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rang 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rang 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rang 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punten: —
—/3
Rang 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rang 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rang 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rang 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rang 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rang 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rang 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rang 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rang 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rang 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rang 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rang 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rang 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rang 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rang 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
Rang 1
Increases your total Stamina by 2% and your total Agility by 1%.
—/1
Rang 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rang 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rang 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rang 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Punten: 42
5/5
Rang 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
3/5
Rang 3
Passive
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 12%.
0/2
Rang 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rang 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
5/5
Rang 5
Passive
Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
0/3
Rang 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rang 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Rang 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Rang 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rang 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rang 3
Passive
Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Rang 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Rang 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rang 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Rang 1
Instant
35 Energy
Melee Range
An instant strike that deals 115% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Rang 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Rang 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rang 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Rang 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Rang 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Rang 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
