Sommige spelteks word in Engels gewys omdat die vertaling nie beskikbaar is nie.
Uitgerekte items
Open 'n item om sy statistieke en effekte te sien.
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Energized Helm93GS108ilvlEnergized HelmHead · Uncommon
GS 93 · ilvl 108Pantser
203 Armor
Statistieke
+26 Agility
+25 Stamina
Equip: Improves hit rating by 18.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 52.
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Earthen Mark of Razing57GS100ilvlEarthen Mark of RazingNeck · Rare
GS 57 · ilvl 100Statistieke
+23 Agility
Equip: Improves hit rating by 13.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 20.
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Junior Technician 3rd Grade Shoulders69GS108ilvlJunior Technician 3rd Grade ShouldersShoulders · Uncommon
GS 69 · ilvl 108Pantser
188 Armor
Statistieke
+11 Agility
+16 Stamina
Equip: Improves hit rating by 10.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 56.
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Delicate Green Poncho55GS97ilvlDelicate Green PonchoBack · Rare
GS 55 · ilvl 97Pantser
66 Armor
Statistieke
+14 Agility
+19 Stamina
Equip: Improves hit rating by 14.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 28.
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Darkstorm Tunic90GS88ilvlDarkstorm TunicChest · Rare
GS 90 · ilvl 88Pantser
232 Armor
Statistieke
+21 Agility
+22 Stamina
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 76.
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Thug Shirt0GS—ilvl -
Guild Tabard0GS—ilvl -
Nightstalker's Wristguards53GS111ilvlNightstalker's WristguardsWrist · Uncommon
GS 53 · ilvl 111Pantser
112 Armor
Statistieke
+12 Agility
Equip: Improves hit rating by 9.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 42.
Efficient
Undead · Rogue
Subtlety
Niveaus 70- GearScore
- 1 159
- die item vlak
- 102
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Opportunist's Leather Gloves88GS115ilvlOpportunist's Leather GlovesHands · Rare
GS 88 · ilvl 115Pantser
183 Armor
Statistieke
+21 Agility
+31 Stamina
Equip: Improves critical strike rating by 11.
Equip: Improves your resilience rating by 16.
Effekte
Equip: Increases attack power by 22.
Equip: Causes your Deadly Throw ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec.
Kyk op Wowhead ↗Oathbound's Opportunistic Vestments
(2) Set: +35 Resilience Rating.
(4) Set: Reduces the cooldown of your Gouge ability by 1 sec.
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Pilgrim's Belt57GS90ilvlPilgrim's BeltWaist · Uncommon
GS 57 · ilvl 90Pantser
121 Armor
Statistieke
+16 Agility
Equip: Improves hit rating by 16.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 32.
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Shattrath Leggings111GS109ilvlShattrath LeggingsLegs · Rare
GS 111 · ilvl 109Pantser
243 Armor
Kyk op Wowhead ↗Statistieke
+35 Strength
+25 Agility
+27 Stamina
Equip: Increases your expertise rating by 22.
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Farahlite Studded Boots69GS108ilvlFarahlite Studded BootsFeet · Uncommon
GS 69 · ilvl 108Pantser
172 Armor
Statistieke
+16 Agility
Equip: Improves critical strike rating by 16.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 56.
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Leafbeard Ring52GS108ilvlLeafbeard RingRing 1 · Uncommon
GS 52 · ilvl 108Statistieke
+12 Agility
Equip: Improves hit rating by 12.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 38.
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Warden's Ring of Precision44GS93ilvlWarden's Ring of PrecisionRing 2 · Uncommon
GS 44 · ilvl 93Statistieke
+12 Agility
Equip: Improves hit rating by 12.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 26.
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Bladefist's Breadth50GS88ilvlBladefist's BreadthTrinket 1 · Rare
GS 50 · ilvl 88Statistieke
Equip: Improves critical strike rating by 26.
Kyk op Wowhead ↗Effekte
Use: Increases attack power by 200 for 15 sec. (1 Min 30 Secs Cooldown)
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Core of Ar'kelos52GS108ilvlCore of Ar'kelosTrinket 2 · Uncommon
GS 52 · ilvl 108 Kyk op Wowhead ↗Effekte
Use: Increases your melee and ranged attack power by 200. Effect lasts for 20 sec. (2 Mins Cooldown)
Equip: Increases attack power by 52.
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Assassins' Short Blade of the Bear93GS108ilvlAssassins' Short Blade of the BearMain Hand · Uncommon
GS 93 · ilvl 108Die wapens
105 - 196 Damage
Speed 2.60
(57.9 damage per second)
Kyk op Wowhead ↗Magie-apparatuur verbeterings
+21 Stamina
+13 Strength
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Whistling Sword93GS108ilvlWhistling SwordOff Hand · Uncommon
GS 93 · ilvl 108Die wapens
64 - 120 Damage
Speed 1.60
(57.5 damage per second)
Statistieke
+11 Stamina
Equip: Improves critical strike rating by 11.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 22.
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Fitz's Throwing Axe33GS103ilvlFitz's Throwing AxeRanged · Rare
GS 33 · ilvl 103Die wapens
99 - 149 Damage
Speed 2.20
(56.4 damage per second)
Kyk op Wowhead ↗Statistieke
+12 Agility
Equip: Improves hit rating by 12.
TacoTip-model. GearScore meet nie edelstene, betowerings op toerusting of die speler se vaardigheid nie.
Blizzard se profiel
Statistieke
Statistieke is tijdelik ontoeganklik. Die uitrusting en talente bly beskikbaar.
PvP profiel · Blizzard
spelers versus spelers
PvP data is momenteel nie beskikbaar vir hierdie spel karakter nie. Hulle uitrusting, statistieke en talente bly toeganklik.
Specialisasies en talente
TBC ClassicGebou 1 2041—
Assassination
Punkte: 20
3/3
Die Rank 3
Passive
Increases the damage done by your Eviscerate ability by 15%.
2/2
Die Rank 2
Passive
After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Die Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
1/2
Die Rank 1
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Die Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Die Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Die Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
5/5
Die Rank 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
0/5
Die Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Die Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Die Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Die Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Die Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Die Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Die Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Die Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Die Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Die Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkte: 41
0/3
Die Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Die Rank 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
2/3
Die Rank 2
Passive
Increases the duration of your Slice and Dice ability by 30%.
0/5
5/5
2/2
Die Rank 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Die Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Die Rank 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Die Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Die Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Die Rank 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Die Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Die Rank 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Die Rank 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Die Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Die Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
Die Rank 2
Passive
Increases your expertise by 10.
- Blade Flurry 1/1
3/3
Die Rank 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Die Rank 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Die Rank 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Die Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Die Rank 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Die Rank 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punkte: —
—/5
Die Rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Die Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Die Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Die Rank 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Die Rank 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Die Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Die Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Die Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Die Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Die Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Die Rank 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Die Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Die Rank 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Die Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Die Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Die Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Die Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Die Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Die Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Die Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Die Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Gebou 2Aktiewe 19—42
Assassination
Punkte: 19
3/3
Die Rank 3
Passive
Increases the damage done by your Eviscerate ability by 15%.
1/2
Die Rank 1
Passive
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Die Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
0/2
Die Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Die Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Die Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Die Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
5/5
Die Rank 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
1/5
Die Rank 1
Passive
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Die Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Die Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Die Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Die Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Die Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Die Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Die Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Die Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Die Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkte: —
—/3
Die Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Die Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Die Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Die Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Die Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Die Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Die Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Die Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Die Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Die Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Die Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Die Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Die Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Die Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Die Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
Die Rank 1
Increases your total Stamina by 2% and your total Agility by 1%.
—/1
Die Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Die Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Die Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Die Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Punkte: 42
5/5
Die Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
3/5
Die Rank 3
Passive
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 12%.
0/2
Die Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Die Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
5/5
Die Rank 5
Passive
Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
0/3
Die Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Die Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Die Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Die Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Die Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Die Rank 3
Passive
Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Die Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Die Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Die Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Die Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 115% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Die Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Die Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Die Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Die Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Die Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Die Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
