Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
-
Malefic Mask of the Shadows153GS125ilvlMalefic Mask of the ShadowsHead · Epic
GS 153 · ilvl 125Pancerz
321 Armor
Statystyki
+45 Stamina
Equip: Improves hit rating by 31.
Equip: Improves critical strike rating by 42.
Zaklęcia przedmiotów
Enchanted: +34 Attack Power and +16 Hit Rating
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 84.
-
Choker of Vile Intent73GS110ilvlChoker of Vile IntentNeck · Epic
GS 73 · ilvl 110Statystyki
+20 Agility
+18 Stamina
Equip: Improves hit rating by 18.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 42.
-
Bladed Shoulderpads of the Merciless103GS115ilvlBladed Shoulderpads of the MercilessShoulders · Epic
GS 103 · ilvl 115Pancerz
273 Armor
Statystyki
+30 Stamina
Equip: Improves hit rating by 13.
Equip: Improves critical strike rating by 21.
Zaklęcia przedmiotów
Enchanted: +26 Attack Power
+3 Hit Rating and +3 Agility
+3 Hit Rating
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 58.
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Cloak of the Craft59GS103ilvlCloak of the CraftBack · Rare
GS 59 · ilvl 103Pancerz
70 Armor
Statystyki
+25 Agility
Equip: Improves hit rating by 13.
Zaklęcia przedmiotów
Enchanted: +12 Agility
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 20.
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Netherblade Chestpiece145GS120ilvlNetherblade ChestpieceChest · Epic
GS 145 · ilvl 120Pancerz
379 Armor
Statystyki
+35 Agility
+39 Stamina
Equip: Improves hit rating by 11.
Zaklęcia przedmiotów
Enchanted: +6 All Stats
+6 Agility
+4 Hit Rating and +4 Agility
+4 Agility and +6 Stamina
+4 Agility
Efekty
Equip: Increases attack power by 74.
Zobacz na Wowhead ↗Netherblade
Set: Increases the duration of your Slice and Dice ability by 3 sec.
(4) Set: Your finishing moves have a 15% chance to grant you a combo point.
-
Dark Silk Shirt0GS—ilvl -
TabardBrak dostępnego przedmiotu
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Spymistress's Wristguards66GS115ilvlSpymistress's WristguardsWrist · Rare
GS 66 · ilvl 115Pancerz
128 Armor
Statystyki
+18 Agility
+15 Stamina
Equip: Improves hit rating by 15.
Zobacz na Wowhead ↗Zaklęcia przedmiotów
Enchanted: +24 Attack Power
+6 Agility
+2 Dodge Rating
Swankerr
Undead · Rogue
Combat
Poziom 70- GearScore
- 1 738
- Poziom przedmiotu
- 119
-
Netherblade Gloves109GS120ilvlNetherblade GlovesHands · Epic
GS 109 · ilvl 120Pancerz
237 Armor
Statystyki
+34 Stamina
Equip: Improves hit rating by 17.
Equip: Improves critical strike rating by 25.
Zaklęcia przedmiotów
Enchanted: +15 Agility
Efekty
Equip: Increases attack power by 72.
Zobacz na Wowhead ↗Netherblade
Set: Increases the duration of your Slice and Dice ability by 3 sec.
(4) Set: Your finishing moves have a 15% chance to grant you a combo point.
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Belt of Deep Shadow118GS128ilvlBelt of Deep ShadowWaist · Epic
GS 118 · ilvl 128Pancerz
227 Armor
Statystyki
+32 Agility
+14 Stamina
Equip: Improves hit rating by 18.
Zaklęcia przedmiotów
+4 Agility and +6 Stamina
+3 Agility
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 66.
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Netherblade Breeches145GS120ilvlNetherblade BreechesLegs · Epic
GS 145 · ilvl 120Pancerz
332 Armor
Statystyki
+43 Agility
+40 Stamina
Equip: Improves hit rating by 26.
Zaklęcia przedmiotów
Enchanted: +40 Attack Power and +10 Critical Strike Rating
Efekty
Equip: Increases attack power by 84.
Zobacz na Wowhead ↗Netherblade
Set: Increases the duration of your Slice and Dice ability by 3 sec.
(4) Set: Your finishing moves have a 15% chance to grant you a combo point.
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The Master's Treads83GS109ilvlThe Master's TreadsFeet · Rare
GS 83 · ilvl 109Pancerz
191 Armor
Statystyki
+24 Agility
+19 Stamina
Equip: Improves hit rating by 16.
Zaklęcia przedmiotów
Enchanted: +7 Agility
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 48.
Equip: Increases your effective stealth level by 1.
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Violet Signet73GS110ilvlViolet SignetRing 1 · Epic
GS 73 · ilvl 110Statystyki
+24 Stamina
Equip: Improves hit rating by 22.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 50.
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Veteran's Band of Triumph89GS128ilvlVeteran's Band of TriumphRing 2 · Epic
GS 89 · ilvl 128Statystyki
+30 Stamina
Equip: Improves critical strike rating by 22.
Equip: Improves your resilience rating by 22.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 42.
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Empty Mug of Direbrew100GS141ilvlEmpty Mug of DirebrewTrinket 1 · Epic
GS 100 · ilvl 141 Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 98.
Use: Increases attack power by 376 for 20 sec. (2 Mins Cooldown)
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Abacus of Violent Odds66GS115ilvlAbacus of Violent OddsTrinket 2 · Rare
GS 66 · ilvl 115 Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 64.
Use: Increases haste rating by 260 for 10 sec. (2 Mins Cooldown)
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Spiteblade138GS115ilvlSpitebladeMain Hand · Epic
GS 138 · ilvl 115Broń
165 - 308 Damage
Speed 2.70
(87.6 damage per second)
Statystyki
+14 Agility
+16 Stamina
Zaklęcia przedmiotów
Enchanted: Mongoose
Instant Poison VII
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 46.
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Merciless Gladiator's Quickblade170GS136ilvlMerciless Gladiator's QuickbladeOff Hand · Epic
GS 170 · ilvl 136Broń
102 - 191 Damage
Speed 1.50
(97.7 damage per second)
Statystyki
+27 Stamina
Equip: Improves hit rating by 10.
Equip: Improves critical strike rating by 19.
Equip: Improves your resilience rating by 12.
Zaklęcia przedmiotów
Enchanted: Mongoose
Deadly Poison VII
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 30.
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Sunfury Bow of the Phoenix48GS125ilvlSunfury Bow of the PhoenixRanged · Epic
GS 48 · ilvl 125Broń
169 - 314 Damage
Speed 2.90
(83.3 damage per second)
Statystyki
+19 Agility
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 34.
Model TacoTip. GearScore nie ocenia klejnotów, zaklęć przedmiotów ani umiejętności gracza.
Profil Blizzard
Statystyki
- Zdrowie
- 8 174
- Siła
- 100
- Zwinność
- 467
- Wytrzymałość
- 465
- Intelekt
- 43
- Duch
- 69
Walka fizyczna
- Siła ataku
- 1 723
- Szansa na trafienie krytyczne w zwarciu
- 22,68 %
- Szansa na dystansowe trafienie krytyczne
- 21,24 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 210,66
- Obrażenia na sekundę drugiej ręki
- 165,61
Zaklęcia
- Moc zaklęć
- 0
- Szansa na krytyczny efekt zaklęcia
- 0 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 0
Obrona
- Pancerz
- 3 092
- Szansa na unik
- 25,87 %
- Szansa na parowanie
- 10 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
- Honorowe zabójstwa
- 1 434
- Łączna liczba według Blizzard
Areny
2v2
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
3v3
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
5v5
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
Pola bitew
Nie dostarczono wyników pól bitew tej postaci.
Brakujące wartości oznaczono kreską. Wyniki aren i pól bitew pokazano osobno. Dane mogą być opóźnione względem gry.
Specjalizacje i talenty
TBC ClassicBuild 1Aktywna 1942—
Assassination
Punkty: 19
0/3
Ranga 1
Increases the damage done by your Eviscerate ability by 5%.
2/2
Ranga 2
Passive
After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Ranga 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Ranga 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
4/5
Ranga 4
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 24%.
- Malice 5/5
0/5
Ranga 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: 42
0/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Ranga 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
5/5
5/5
0/2
Ranga 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
1/1
Ranga 1
Instant
6 sec cooldown
10 Energy
Melee Range
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 5/5
0/2
Ranga 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Ranga 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Ranga 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Ranga 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
Ranga 2
Passive
Increases your expertise by 10.
- Blade Flurry 1/1
3/3
Ranga 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
0/2
Ranga 1
Increases your total Stamina by 2% and your total Agility by 1%.
1/1
Ranga 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Ranga 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Ranga 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punkty: —
—/5
Ranga 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Ranga 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Ranga 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Ranga 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Ranga 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Ranga 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Ranga 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Ranga 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Ranga 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Ranga 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Ranga 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Ranga 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Ranga 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Ranga 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Ranga 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2 18142
Assassination
Punkty: 18
0/3
Ranga 1
Increases the damage done by your Eviscerate ability by 5%.
2/2
Ranga 2
Passive
After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Ranga 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Ranga 1
Increases the armor reduced by your Expose Armor ability by 25%.
5/5
Ranga 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
0/5
Ranga 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: 1
0/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
0/2
Ranga 1
Reduces the Energy cost of your Sinister Strike ability by 3.
1/5
0/3
Ranga 1
Increases the duration of your Slice and Dice ability by 15%.
0/5
0/5
0/2
Ranga 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
0/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
0/2
Ranga 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
0/5
Ranga 1
Increases the damage done by your offhand weapon by 10%.
- Precision 0/5
0/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
0/1
Ranga 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Ranga 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
0/2
0/3
Ranga 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
0/2
Ranga 1
Increases your total Stamina by 2% and your total Agility by 1%.
0/1
Ranga 1
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
0/5
Ranga 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
0/1
Ranga 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 0/1
Subtlety
Punkty: 42
5/5
Ranga 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Ranga 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
5/5
Ranga 5
Passive
Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
3/3
Ranga 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Ranga 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Ranga 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Ranga 3
Passive
Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Ranga 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Ranga 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Ranga 1
Instant
35 Energy
Melee Range
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Ranga 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Ranga 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Ranga 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Ranga 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
