This GearScore is partial, so it is not included in the ranking.
Sommige spelteksten worden in het Engels getoond omdat hun vertaling ontbreekt.
Gedragen voorwerpen
Open een voorwerp om de statistieken en effecten te bekijken.
-
The Hexxer's Cover—GS—ilvlThe Hexxer's CoverHead · Rare
GS — · ilvl —Pantser
81 Armor
Statistieken
+10 Stamina
+10 Intellect
Bekijken op Wowhead ↗Effecten
Equip: Increases damage and healing done by magical spells and effects by up to 41.
-
Soul Corrupter's Necklace—GS—ilvlSoul Corrupter's NecklaceNeck · Epic
GS — · ilvl —Statistieken
+10 Stamina
+16 Intellect
+8 Spirit
Bekijken op Wowhead ↗Effecten
Equip: Increases your spell hit rating by 8.
-
Elder Wizard's Mantle—GS—ilvlElder Wizard's MantleShoulders · Rare
GS — · ilvl —Pantser
60 Armor
Statistieken
+20 Intellect
Bekijken op Wowhead ↗Effecten
Equip: Increases damage and healing done by magical spells and effects by up to 11.
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Cloak of the Hakkari Worshippers—GS—ilvlCloak of the Hakkari WorshippersBack · Rare
GS — · ilvl —Pantser
48 Armor
Statistieken
+6 Stamina
+6 Intellect
Bekijken op Wowhead ↗Effecten
Equip: Increases damage and healing done by magical spells and effects by up to 23.
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Bloodvine Vest—GS—ilvlBloodvine VestChest · Rare
GS — · ilvl —Pantser
92 Armor
Statistieken
+13 Intellect
Betoveringen
Enchanted: +3 All Stats
Effecten
Equip: Increases your spell hit rating by 16.
Equip: Increases damage and healing done by magical spells and effects by up to 27.
Bekijken op Wowhead ↗Bloodvine Garb
Set: Increases your spell critical strike rating by 28.
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Tuxedo Shirt0GS—ilvl -
TabardGeen voorwerp beschikbaar
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Master's Bracers of Frozen Wrath—GS—ilvlMaster's Bracers of Frozen WrathWrist · Uncommon
GS — · ilvl —Pantser
35 Armor
Bekijken op Wowhead ↗Betoveringen
Enchanted: +7 Intellect
+21 Frost Spell Damage
Crookedtip
Gnome · Mage
Frost
Niveau 60- GearScore
- —
- Voorwerpniveau
- 62
-
Hands of Power—GS—ilvlHands of PowerHands · Rare
GS — · ilvl —Pantser
53 Armor
Statistieken
+6 Intellect
+6 Spirit
Bekijken op Wowhead ↗Effecten
Equip: Increases damage and healing done by magical spells and effects by up to 26.
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Belt of Untapped Power—GS—ilvlBelt of Untapped PowerWaist · Rare
GS — · ilvl —Pantser
54 Armor
Statistieken
+6 Stamina
+7 Intellect
Bekijken op Wowhead ↗Effecten
Equip: Increases damage and healing done by magical spells and effects by up to 29.
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Bloodvine Leggings—GS—ilvlBloodvine LeggingsLegs · Rare
GS — · ilvl —Pantser
80 Armor
Statistieken
+6 Intellect
Effecten
Equip: Increases your spell hit rating by 8.
Equip: Increases damage and healing done by magical spells and effects by up to 37.
Bekijken op Wowhead ↗Bloodvine Garb
Set: Increases your spell critical strike rating by 28.
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Bloodvine Boots—GS—ilvlBloodvine BootsFeet · Rare
GS — · ilvl —Pantser
63 Armor
Statistieken
+16 Intellect
Betoveringen
Enchanted: Minor Speed Increase
Effecten
Equip: Increases your spell hit rating by 8.
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Bekijken op Wowhead ↗Bloodvine Garb
Set: Increases your spell critical strike rating by 28.
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Band of the Unicorn—GS—ilvlBand of the UnicornRing 1 · Uncommon
GS — · ilvl — Bekijken op Wowhead ↗Effecten
Equip: Increases damage and healing done by magical spells and effects by up to 13.
-
Zanzil's Band—GS—ilvlZanzil's BandRing 2 · Rare
GS — · ilvl —Statistieken
+13 Intellect
Effecten
Equip: Increases your spell hit rating by 8.
Equip: Restores 4 mana per 5 sec.
Bekijken op Wowhead ↗Zanzil's Concentration
(2) Set: Increases your spell hit rating by 8.
(2) Set: Increases damage and healing done by magical spells and effects by up to 6.
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Dimensional Ripper - Everlook—GS—ilvlDimensional Ripper - EverlookTrinket 1 · Uncommon
GS — · ilvl — Bekijken op Wowhead ↗Effecten
Use: Rips the dimensional walls asunder and transports you to Everlook in Winterspring. There are technical problems that sometimes occur, but that's what Goblin Engineering is all about! (4 Hrs Cooldown)
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Zandalarian Hero Charm—GS—ilvlZandalarian Hero CharmTrinket 2 · Epic
GS — · ilvl — Bekijken op Wowhead ↗Effecten
Use: Increases your spell damage by up to 204 and your healing by up to 408 for 20 sec. Every time you cast a spell, the bonus is reduced by 17 spell damage and 34 healing. (2 Mins Cooldown)
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Soulkeeper—GS—ilvlSoulkeeperMain Hand · Rare
GS — · ilvl —Wapen
141 - 213 Damage
Speed 3.80
(46.6 damage per second)
Bekijken op Wowhead ↗Statistieken
+11 Intellect
+26 Spirit
-
Off handGeen voorwerp beschikbaar
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Dragon Finger of Frozen Wrath—GS—ilvlDragon Finger of Frozen WrathRanged · Uncommon
GS — · ilvl —Wapen
52 - 97 Fire Damage
Speed 1.40
(53.2 damage per second)
Bekijken op Wowhead ↗Betoveringen
+11 Frost Spell Damage
Onvolledige GearScore: sommige voorwerpgegevens ontbreken.
Blizzard-profiel
Statistieken
- Gezondheid
- 1.980
- Kracht
- 28
- Behendigheid
- 41
- Uithoudingsvermogen
- 79
- Intelligentie
- 275
- Geestkracht
- 163
Fysieke gevechten
- Aanvalskracht
- 18
- Kans op kritieke treffer van dichtbij
- 0 %
- Kans op kritieke afstandstreffer
- 5,07 %
- Aanvalsversnelling van dichtbij
- 0 %
- Afstandsaanvalsversnelling
- 0 %
- Schade per seconde van de hoofdhand
- 47,86
- Schade per seconde van de tweede hand
- 0,89
Spreuken
- Spreukkracht
- 226
- Kans op kritieke spreuktreffer
- 6,84 %
- Spreukversnelling
- 0 %
- Spreukpenetratie
- 10
Verdediging
- Pantser
- 648
- Ontwijkingskans
- 5,19 %
- Pareerkans
- 0 %
- Blokkeerkans
- 0 %
Effectieve waarden uit het opgeslagen profiel. Houd rekening met klasse, niveau en specialisatie. Een streepje betekent niet beschikbaar.
PvP-profiel · Blizzard
Speler tegen speler
- Eervolle overwinningen
- 31
- Totaal volgens Blizzard
Arena's
2v2
Seizoen niet vermeldVoor dit formaat zijn geen waardering of wedstrijdresultaten geleverd.
3v3
Seizoen niet vermeldVoor dit formaat zijn geen waardering of wedstrijdresultaten geleverd.
5v5
Seizoen niet vermeldVoor dit formaat zijn geen waardering of wedstrijdresultaten geleverd.
Slagvelden
Voor dit personage zijn geen slagveldresultaten geleverd.
Ontbrekende waarden blijven een streepje. Arena- en slagveldresultaten staan apart. De gegevens kunnen achterlopen op het spel.
Specialisaties en talenten
TBC ClassicBuild 1 10383
Arcane
Punten: 10
2/2
Rang 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rang 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rang 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rang 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rang 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rang 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Rang 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
0/1
Rang 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rang 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rang 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rang 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rang 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rang 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rang 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rang 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rang 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rang 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
Rang 1
Increases critical strike damage bonus of all spells by 25%.
0/5
Rang 1
Increases spell damage by up to 5% of your total Intellect.
0/1
Rang 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Punten: 38
5/5
Rang 5
Passive
Reduces the casting time of your Fireball spell by 0.5 sec.
0/5
Rang 1
Gives your Fire spells a 2% chance to stun the target for 2 sec.
5/5
Rang 5
Passive
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
2/2
Rang 2
Passive
Increases the range of your Fire spells by 6 yards.
3/3
Rang 3
Passive
Reduces the cooldown of your Fire Blast spell by 1.5 sec.
2/2
Rang 2
Passive
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
2/3
Rang 2
Passive
Increases the critical strike chance of your Flamestrike spell by 10%.
1/1
Rang 1
6 sec cast
121 Mana
35 yd range
Hurls an immense fiery boulder that causes 278 to 325 Fire damage and an additional 78 Fire damage over 12 sec.
2/2
Rang 2
Passive
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
3/3
Rang 3
Passive
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
0/2
Rang 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
3/3
Rang 3
Passive
Your Fire and Frost spell criticals will refund 30% of their base mana cost.
0/3
Rang 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
3/3
Rang 3
Passive
Increases the critical strike chance of your Fire spells by 6%.
1/1
Rang 1
Instant cast
30 sec cooldown
209 Mana
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 190 to 223 Fire damage, and Dazing them for 6 sec.
- Pyroblast 1/1
0/2
Rang 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
5/5
Rang 5
Passive
Increases the damage done by your Fire spells by 10%.
0/3
Rang 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
1/1
Rang 1
Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass 3/3
0/2
Rang 1
Increases damage of all spells against targets with less than 20% health by 10%.
0/5
Rang 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
0/1
Rang 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion 1/1
Frost
Punten: 3
0/2
Rang 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
0/5
Rang 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
3/3
Rang 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
0/5
Rang 1
Increases the critical strike damage bonus of your Frost spells by 20%.
0/3
Rang 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rang 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Rang 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
0/3
0/1
Rang 1
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rang 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rang 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/3
Rang 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
0/5
Rang 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
0/1
Rang 1
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rang 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rang 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rang 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Rang 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 0/1
0/5
Rang 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rang 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rang 1
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2Actief 19—32
Arcane
Punten: 19
2/2
Rang 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rang 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rang 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
4/5
Rang 4
Passive
Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
5/5
Rang 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2/2
Rang 2
Passive
Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
0/3
Rang 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
0/1
Rang 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rang 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rang 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
3/3
Rang 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/2
Rang 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rang 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rang 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rang 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rang 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rang 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
Rang 1
Increases critical strike damage bonus of all spells by 25%.
0/5
Rang 1
Increases spell damage by up to 5% of your total Intellect.
0/1
Rang 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Punten: —
—/5
Rang 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
Rang 1
Gives your Fire spells a 2% chance to stun the target for 2 sec.
—/5
Rang 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rang 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rang 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rang 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rang 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rang 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rang 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rang 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rang 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rang 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rang 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rang 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rang 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rang 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rang 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rang 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rang 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rang 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Punten: 32
0/2
Rang 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rang 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rang 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rang 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rang 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rang 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
1/3
Rang 1
Passive
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
3/3
Rang 3
Passive
Increases the damage done by your Frost spells by 6%.
1/1
Rang 1
Instant cast
3 min cooldown
30 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
2/3
Rang 2
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 54%. Lasts 2.50 sec.
2/2
Rang 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Rang 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rang 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Rang 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rang 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rang 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
5/5
Rang 5
Passive
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rang 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Rang 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rang 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rang 1
Summon a Water Elemental to fight for the caster for 45 sec.