This GearScore is partial, so it is not included in the ranking.
Sommige spelteks word in Engels gewys omdat die vertaling nie beskikbaar is nie.
Uitgerekte items
Open 'n item om sy statistieke en effekte te sien.
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The Hexxer's Cover—GS—ilvl
The Hexxer's CoverHead · Rare
GS — · ilvl —Pantser
81 Armor
Statistieke
+10 Stamina
+10 Intellect
Kyk op Wowhead ↗Effekte
Equip: Increases damage and healing done by magical spells and effects by up to 41.
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Soul Corrupter's Necklace—GS—ilvl
Soul Corrupter's NecklaceNeck · Epic
GS — · ilvl —Statistieke
+10 Stamina
+16 Intellect
+8 Spirit
Kyk op Wowhead ↗Effekte
Equip: Increases your spell hit rating by 8.
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Elder Wizard's Mantle—GS—ilvlElder Wizard's MantleShoulders · Rare
GS — · ilvl —Pantser
60 Armor
Statistieke
+20 Intellect
Kyk op Wowhead ↗Effekte
Equip: Increases damage and healing done by magical spells and effects by up to 11.
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Cloak of the Hakkari Worshippers—GS—ilvl
Cloak of the Hakkari WorshippersBack · Rare
GS — · ilvl —Pantser
48 Armor
Statistieke
+6 Stamina
+6 Intellect
Kyk op Wowhead ↗Effekte
Equip: Increases damage and healing done by magical spells and effects by up to 23.
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Bloodvine Vest—GS—ilvl
Bloodvine VestChest · Rare
GS — · ilvl —Pantser
92 Armor
Statistieke
+13 Intellect
Magie-apparatuur verbeterings
Enchanted: +3 All Stats
Effekte
Equip: Increases your spell hit rating by 16.
Equip: Increases damage and healing done by magical spells and effects by up to 27.
Kyk op Wowhead ↗Bloodvine Garb
Set: Increases your spell critical strike rating by 28.
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Tuxedo Shirt0GS—ilvl
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TabardGeen item beskikbaar
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Master's Bracers of Frozen Wrath—GS—ilvl
Master's Bracers of Frozen WrathWrist · Uncommon
GS — · ilvl —Pantser
35 Armor
Kyk op Wowhead ↗Magie-apparatuur verbeterings
Enchanted: +7 Intellect
+21 Frost Spell Damage
Crookedtip
Gnome · Mage
Frost
Niveaus 60- GearScore
- —
- die item vlak
- 62
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Hands of Power—GS—ilvl
Hands of PowerHands · Rare
GS — · ilvl —Pantser
53 Armor
Statistieke
+6 Intellect
+6 Spirit
Kyk op Wowhead ↗Effekte
Equip: Increases damage and healing done by magical spells and effects by up to 26.
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Belt of Untapped Power—GS—ilvl
Belt of Untapped PowerWaist · Rare
GS — · ilvl —Pantser
54 Armor
Statistieke
+6 Stamina
+7 Intellect
Kyk op Wowhead ↗Effekte
Equip: Increases damage and healing done by magical spells and effects by up to 29.
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Bloodvine Leggings—GS—ilvl
Bloodvine LeggingsLegs · Rare
GS — · ilvl —Pantser
80 Armor
Statistieke
+6 Intellect
Effekte
Equip: Increases your spell hit rating by 8.
Equip: Increases damage and healing done by magical spells and effects by up to 37.
Kyk op Wowhead ↗Bloodvine Garb
Set: Increases your spell critical strike rating by 28.
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Bloodvine Boots—GS—ilvl
Bloodvine BootsFeet · Rare
GS — · ilvl —Pantser
63 Armor
Statistieke
+16 Intellect
Magie-apparatuur verbeterings
Enchanted: Minor Speed Increase
Effekte
Equip: Increases your spell hit rating by 8.
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Kyk op Wowhead ↗Bloodvine Garb
Set: Increases your spell critical strike rating by 28.
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Band of the Unicorn—GS—ilvl
Band of the UnicornRing 1 · Uncommon
GS — · ilvl — Kyk op Wowhead ↗Effekte
Equip: Increases damage and healing done by magical spells and effects by up to 13.
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Zanzil's Band—GS—ilvl
Zanzil's BandRing 2 · Rare
GS — · ilvl —Statistieke
+13 Intellect
Effekte
Equip: Increases your spell hit rating by 8.
Equip: Restores 4 mana per 5 sec.
Kyk op Wowhead ↗Zanzil's Concentration
(2) Set: Increases your spell hit rating by 8.
(2) Set: Increases damage and healing done by magical spells and effects by up to 6.
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Dimensional Ripper - Everlook—GS—ilvl
Dimensional Ripper - EverlookTrinket 1 · Uncommon
GS — · ilvl — Kyk op Wowhead ↗Effekte
Use: Rips the dimensional walls asunder and transports you to Everlook in Winterspring. There are technical problems that sometimes occur, but that's what Goblin Engineering is all about! (4 Hrs Cooldown)
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Zandalarian Hero Charm—GS—ilvlZandalarian Hero CharmTrinket 2 · Epic
GS — · ilvl — Kyk op Wowhead ↗Effekte
Use: Increases your spell damage by up to 204 and your healing by up to 408 for 20 sec. Every time you cast a spell, the bonus is reduced by 17 spell damage and 34 healing. (2 Mins Cooldown)
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Soulkeeper—GS—ilvl
SoulkeeperMain Hand · Rare
GS — · ilvl —Die wapens
141 - 213 Damage
Speed 3.80
(46.6 damage per second)
Kyk op Wowhead ↗Statistieke
+11 Intellect
+26 Spirit
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Off handGeen item beskikbaar
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Dragon Finger of Frozen Wrath—GS—ilvl
Dragon Finger of Frozen WrathRanged · Uncommon
GS — · ilvl —Die wapens
52 - 97 Fire Damage
Speed 1.40
(53.2 damage per second)
Kyk op Wowhead ↗Magie-apparatuur verbeterings
+11 Frost Spell Damage
Onvolledige GearScore: Sommige item data is nie beskikbaar nie.
Blizzard se profiel
Statistieke
Statistieke is tijdelik ontoeganklik. Die uitrusting en talente bly beskikbaar.
PvP profiel · Blizzard
spelers versus spelers
PvP data is momenteel nie beskikbaar vir hierdie spel karakter nie. Hulle uitrusting, statistieke en talente bly toeganklik.
Specialisasies en talente
TBC ClassicGebou 1 10383
Arcane
Punkte: 10
2/2
Die Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Die Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Die Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Die Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Die Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Die Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Die Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
0/1
Die Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Die Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Die Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Die Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Die Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Die Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Die Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Die Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Die Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Die Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
Die Rank 1
Increases critical strike damage bonus of all spells by 25%.
0/5
Die Rank 1
Increases spell damage by up to 5% of your total Intellect.
0/1
Die Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Punkte: 38
5/5
Die Rank 5
Passive
Reduces the casting time of your Fireball spell by 0.5 sec.
0/5
Die Rank 1
Gives your Fire spells a 2% chance to stun the target for 2 sec.
5/5
Die Rank 5
Passive
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
2/2
Die Rank 2
Passive
Increases the range of your Fire spells by 6 yards.
3/3
Die Rank 3
Passive
Reduces the cooldown of your Fire Blast spell by 1.5 sec.
2/2
Die Rank 2
Passive
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
2/3
Die Rank 2
Passive
Increases the critical strike chance of your Flamestrike spell by 10%.
1/1
Die Rank 1
6 sec cast
121 Mana
35 yd range
Hurls an immense fiery boulder that causes 278 to 325 Fire damage and an additional 78 Fire damage over 12 sec.
2/2
Die Rank 2
Passive
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
3/3
Die Rank 3
Passive
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
0/2
Die Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
3/3
Die Rank 3
Passive
Your Fire and Frost spell criticals will refund 30% of their base mana cost.
0/3
Die Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
3/3
Die Rank 3
Passive
Increases the critical strike chance of your Fire spells by 6%.
1/1
Die Rank 1
Instant cast
30 sec cooldown
209 Mana
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 190 to 223 Fire damage, and Dazing them for 6 sec.
- Pyroblast 1/1
0/2
Die Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
5/5
Die Rank 5
Passive
Increases the damage done by your Fire spells by 10%.
0/3
Die Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
1/1
Die Rank 1
Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass 3/3
0/2
Die Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
0/5
Die Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
0/1
Die Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion 1/1
Frost
Punkte: 3
0/2
Die Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
0/5
Die Rank 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
3/3
Die Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
0/5
Die Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
0/3
Die Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Die Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Die Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
0/3
0/1
Die Rank 1
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Die Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Die Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/3
Die Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
0/5
Die Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
0/1
Die Rank 1
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Die Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Die Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Die Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Die Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 0/1
0/5
Die Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Die Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Die Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.
Gebou 2Aktiewe 19—32
Arcane
Punkte: 19
2/2
Die Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Die Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Die Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
4/5
Die Rank 4
Passive
Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
5/5
Die Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2/2
Die Rank 2
Passive
Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
0/3
Die Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
0/1
Die Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Die Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Die Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
3/3
Die Rank 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/2
Die Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Die Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Die Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Die Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Die Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Die Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
Die Rank 1
Increases critical strike damage bonus of all spells by 25%.
0/5
Die Rank 1
Increases spell damage by up to 5% of your total Intellect.
0/1
Die Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Punkte: —
—/5
Die Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
Die Rank 1
Gives your Fire spells a 2% chance to stun the target for 2 sec.
—/5
Die Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Die Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Die Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Die Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Die Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Die Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Die Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Die Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Die Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Die Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Die Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Die Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Die Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Die Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Die Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Die Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Die Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Die Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Punkte: 32
0/2
Die Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Die Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Die Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Die Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Die Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Die Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
1/3
Die Rank 1
Passive
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
3/3
Die Rank 3
Passive
Increases the damage done by your Frost spells by 6%.
1/1
Die Rank 1
Instant cast
3 min cooldown
30 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
2/3
Die Rank 2
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 54%. Lasts 2.50 sec.
2/2
Die Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Die Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Die Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Die Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Die Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Die Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
5/5
Die Rank 5
Passive
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Die Rank 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Die Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Die Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Die Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.