This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Dreamweave Circlet—GS—ilvlDreamweave CircletHead · Rare
GS — · ilvl —Armor
58 Armor
Stats
+10 Intellect
+12 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 21.
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Pebble of Kajaro—GS—ilvlPebble of KajaroNeck · Rare
GS — · ilvl —Stats
+8 Stamina
+13 Intellect
+8 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 9.
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Netherwind Mantle—GS—ilvlNetherwind MantleShoulders · Epic
GS — · ilvl —Armor
99 Armor
Stats
+16 Stamina
+13 Intellect
+12 Spirit
+10 Fire Resistance
Effects
Equip: Restores 4 mana per 5 sec.
Equip: Increases damage and healing done by magical spells and effects by up to 21.
View on Wowhead ↗Netherwind Regalia
Set: Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells.
Set: Increases the radius of Arcane Explosion, Flamestrike, and Blizzard by 25%.
(8) Set: 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
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Cloak of the Hakkari Worshippers—GS—ilvlCloak of the Hakkari WorshippersBack · Rare
GS — · ilvl —Armor
48 Armor
Stats
+6 Stamina
+6 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
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Zandalar Illusionist's Robe—GS—ilvlZandalar Illusionist's RobeChest · Epic
GS — · ilvl —Armor
114 Armor
Stats
+23 Stamina
+24 Intellect
Enchantments
Enchanted: +3 All Stats
Effects
Equip: Increases your spell hit rating by 8.
Equip: Increases damage and healing done by magical spells and effects by up to 27.
View on Wowhead ↗Illusionist's Attire
(2) Set: Increases damage and healing done by magical spells and effects by up to 12.
(3) Set: Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.
(5) Set: Reduces the casting time of your Flamestrike spell by 0.5 sec.
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ShirtNo item available
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Tabard of the Argent Dawn0GS—ilvlTabard of the Argent DawnTabard · Common
GS 0 · ilvl —No additional details available.
View on Wowhead ↗ -
Netherwind Bindings—GS—ilvlNetherwind BindingsWrist · Epic
GS — · ilvl —Armor
58 Armor
Stats
+9 Stamina
+15 Intellect
+8 Spirit
Enchantments
Enchanted: +7 Intellect
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Equip: Restores 4 mana per 5 sec.
View on Wowhead ↗Netherwind Regalia
Set: Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells.
Set: Increases the radius of Arcane Explosion, Flamestrike, and Blizzard by 25%.
(8) Set: 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
Itzjaym
Troll · Mage
Frost
Level 60- GearScore
- —
- Item level
- 69
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Netherwind Gloves—GS—ilvlNetherwind GlovesHands · Epic
GS — · ilvl —Armor
83 Armor
Stats
+16 Stamina
+16 Intellect
+6 Spirit
+10 Shadow Resistance
Enchantments
Enchanted: +2% Mount Speed
Effects
Equip: Increases your spell critical strike rating by 14.
Equip: Increases damage and healing done by magical spells and effects by up to 20.
View on Wowhead ↗Netherwind Regalia
Set: Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells.
Set: Increases the radius of Arcane Explosion, Flamestrike, and Blizzard by 25%.
(8) Set: 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
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Netherwind Belt—GS—ilvlNetherwind BeltWaist · Epic
GS — · ilvl —Armor
74 Armor
Stats
+13 Stamina
+20 Intellect
+13 Spirit
+10 Shadow Resistance
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
View on Wowhead ↗Netherwind Regalia
Set: Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells.
Set: Increases the radius of Arcane Explosion, Flamestrike, and Blizzard by 25%.
(8) Set: 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
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Bloodtinged Kilt—GS—ilvlBloodtinged KiltLegs · Rare
GS — · ilvl —Armor
87 Armor
Stats
+20 Stamina
+20 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 28.
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Netherwind Boots—GS—ilvlNetherwind BootsFeet · Epic
GS — · ilvl —Armor
91 Armor
Stats
+13 Stamina
+16 Intellect
+10 Spirit
+10 Fire Resistance
Enchantments
Enchanted: Minor Speed Increase
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 27.
View on Wowhead ↗Netherwind Regalia
Set: Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells.
Set: Increases the radius of Arcane Explosion, Flamestrike, and Blizzard by 25%.
(8) Set: 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
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Tellurium Band of the Eagle—GS—ilvlTellurium Band of the EagleRing 1 · Uncommon
GS — · ilvl — View on Wowhead ↗Enchantments
+7 Intellect
+7 Stamina
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Ring of Blackrock—GS—ilvlRing of BlackrockRing 2 · Epic
GS — · ilvl — View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Equip: Restores 9 mana per 5 sec.
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Zandalarian Hero Charm—GS—ilvlZandalarian Hero CharmTrinket 1 · Epic
GS — · ilvl — View on Wowhead ↗Effects
Use: Increases your spell damage by up to 204 and your healing by up to 408 for 20 sec. Every time you cast a spell, the bonus is reduced by 17 spell damage and 34 healing. (2 Mins Cooldown)
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Eye of the Beast—GS—ilvlEye of the BeastTrinket 2 · Rare
GS — · ilvl — View on Wowhead ↗Effects
Equip: Increases your spell critical strike rating by 28.
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Shadow Wing Focus Staff—GS—ilvlShadow Wing Focus StaffMain Hand · Epic
GS — · ilvl —Weapon
187 - 282 Damage
Speed 3.20
(73.3 damage per second)
Stats
+22 Stamina
+40 Intellect
+17 Spirit
Enchantments
Enchanted: +22 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 56.
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Off handNo item available
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Umbral Wand of the Eagle—GS—ilvlUmbral Wand of the EagleRanged · Uncommon
GS — · ilvl —Weapon
37 - 70 Shadow Damage
Speed 1.50
(35.7 damage per second)
View on Wowhead ↗Enchantments
+3 Intellect
+4 Stamina
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 2,110
- Strength
- 31
- Agility
- 37
- Stamina
- 92
- Intellect
- 147
- Spirit
- 129
Physical combat
- Attack power
- 21
- Melee critical strike chance
- 0 %
- Ranged critical strike chance
- 0 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 2
- Off hand damage per second
- 0.96
Spells
- Spell power
- 51
- Spell critical strike chance
- 5.01 %
- Spell haste
- 0 %
- Spell penetration
- 10
Defense
- Armor
- 263
- Dodge chance
- 5.05 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
- Honorable kills
- 37
- Total reported by Blizzard
Arenas
2v2
Season not specifiedNo rating or match record was supplied for this bracket.
3v3
Season not specifiedNo rating or match record was supplied for this bracket.
5v5
Season not specifiedNo rating or match record was supplied for this bracket.
Battlegrounds
No battleground record was supplied for this character.
A missing value remains a dash. Arena and battleground records are shown separately. The data may lag behind the game.
Specializations and talents
TBC ClassicBuild 1Active 16—35
Arcane
Points: 16
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
5/5
Rank 5
Passive
Reduces the chance that the opponent can resist your Arcane spells by 10%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
1/1
Rank 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 35
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
2/2
Rank 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
30 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
5/5
Rank 5
Passive
Increases the critical strike chance of all your spells against frozen targets by 50%.
- Improved Frost Nova 2/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
3/3
Rank 3
Passive
Increases the damage dealt by your Cone of Cold spell by 35%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2 10329
Arcane
Points: 10
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: 32
0/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
5/5
Rank 5
Passive
Gives your Fire spells a 10% chance to stun the target for 2 sec.
5/5
Rank 5
Passive
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
2/2
3/3
Rank 3
Passive
Reduces the cooldown of your Fire Blast spell by 1.5 sec.
2/2
Rank 2
Passive
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
0/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
0/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
0/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
3/3
Rank 3
Passive
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
0/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
3/3
Rank 3
Passive
Your Fire and Frost spell criticals will refund 30% of their base mana cost.
0/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Fire spells by 6%.
0/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast 0/1
0/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
5/5
0/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
1/1
Rank 1
Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass 3/3
0/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
0/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
0/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion 1/1
Frost
Points: 9
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
2/5
Rank 2
Passive
Reduces the casting time of your Frostbolt spell by 0.2 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
0/5
Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
1/2
Rank 1
Passive
Reduces the cooldown of your Frost Nova spell by 2 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
0/3
0/1
Rank 1
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/3
Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 1/2
0/3
0/1
Rank 1
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 0/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.