This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Cowl of the Grand Engineer—GS—ilvl
Cowl of the Grand EngineerHead · Epic
GS — · ilvl —Armor
175 Armor
Stats
+22 Stamina
+27 Intellect
Equip: Improves spell hit rating by 16.
Equip: Improves spell critical strike rating by 35.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 53.
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Hydra-fang Necklace—GS—ilvl
Hydra-fang NecklaceNeck · Rare
GS — · ilvl —Stats
+17 Stamina
+16 Intellect
Equip: Improves spell hit rating by 16.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 19.
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Mantle of Three Terrors—GS—ilvl
Mantle of Three TerrorsShoulders · Rare
GS — · ilvl —Armor
114 Armor
Stats
+29 Stamina
+25 Intellect
Equip: Improves spell hit rating by 12.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
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Shadow-Cloak of Dalaran—GS—ilvl
Shadow-Cloak of DalaranBack · Epic
GS — · ilvl —Armor
97 Armor
Stats
+19 Stamina
+18 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 36.
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Shroud of the Avatar—GS—ilvl
Shroud of the AvatarChest · Epic
GS — · ilvl —Armor
223 Armor
Stats
+30 Stamina
+35 Intellect
+20 Spirit
Equip: Improves spell hit rating by 19.
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 55.
View on Wowhead ↗Avatar Regalia
(2) Set: Each time you cast an offensive spell, there is a chance your next spell will cost 150 less mana.
(4) Set: Each time your Shadow Word: Pain deals damage, it has a chance to grant your next spell cast within 15 sec up to 100 damage and healing.
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ShirtNo item available
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Tabard of Summer Skies0GS—ilvl
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Bindings of the Timewalker—GS—ilvl
Bindings of the TimewalkerWrist · Epic
GS — · ilvl —Armor
78 Armor
Stats
+24 Stamina
+12 Intellect
Enchantments
Enchanted: +30 Healing and +10 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 64 and damage done by up to 22 for all magical spells and effects.
Fortezza
Blood Elf · Priest
Discipline
Level 70- GearScore
- —
- Item level
- 119
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Gloves of the Incarnate—GS—ilvl
Gloves of the IncarnateHands · Epic
GS — · ilvl —Armor
126 Armor
Stats
+28 Stamina
+26 Intellect
+21 Spirit
Equip: Improves spell critical strike rating by 24.
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 30.
View on Wowhead ↗Incarnate Regalia
(2) Set: Your Shadowfiend now has 75 more stamina and lasts 3 sec. longer.
(4) Set: Your Mind Flay and Smite spells deal 5% more damage.
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Belt of Depravity—GS—ilvl
Belt of DepravityWaist · Epic
GS — · ilvl —Armor
105 Armor
Stats
+31 Stamina
+27 Intellect
Equip: Improves spell hit rating by 17.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 34.
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Trousers of the Astromancer—GS—ilvl
Trousers of the AstromancerLegs · Epic
GS — · ilvl —Armor
188 Armor
Stats
+33 Stamina
+36 Intellect
+22 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 54.
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Ruby Slippers—GS—ilvl
Ruby SlippersFeet · Epic
GS — · ilvl —Armor
134 Armor
Stats
+33 Stamina
+29 Intellect
Equip: Improves spell hit rating by 16.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 35.
Use: Returns you to Shattrath City. Speak to an Innkeeper in a different place to change your home location. (1 Hr Cooldown)
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Sparking Arcanite Ring—GS—ilvl
Sparking Arcanite RingRing 1 · Rare
GS — · ilvl —Stats
+13 Stamina
+14 Intellect
Equip: Improves spell hit rating by 10.
Equip: Improves spell critical strike rating by 14.
Enchantments
Enchanted: +12 Spell Damage
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 22.
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Band of Al'ar—GS—ilvl
Band of Al'arRing 2 · Epic
GS — · ilvl —Stats
+24 Stamina
+23 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 37.
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Icon of the Silver Crescent—GS—ilvl
Icon of the Silver CrescentTrinket 1 · Epic
GS — · ilvl — View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 43.
Use: Increases damage and healing done by magical spells and effects by up to 155 for 20 sec. (2 Mins Cooldown)
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Quagmirran's Eye—GS—ilvl
Quagmirran's EyeTrinket 2 · Rare
GS — · ilvl — View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 37.
Equip: Your harmful spells have a chance to increase your spell haste rating by 320 for 6 secs.
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Light's Justice—GS—ilvl
Light's JusticeMain Hand · Epic
GS — · ilvl —Weapon
116 - 216 Damage
Speed 1.80
(92.2 damage per second)
Stats
+16 Stamina
+21 Intellect
+20 Spirit
Enchantments
Enchanted: +81 Healing Spells and +27 Damage Spells
View on Wowhead ↗Effects
Equip: Increases healing done by up to 382 and damage done by up to 128 for all magical spells and effects.
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Talisman of the Sun King—GS—ilvl
Talisman of the Sun KingOff Hand · Epic
GS — · ilvl —Stats
+27 Stamina
+24 Intellect
View on Wowhead ↗Effects
Equip: Increases healing done by up to 59 and damage done by up to 20 for all magical spells and effects.
Equip: Restores 6 mana per 5 sec.
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Luminescent Rod of the Naaru—GS—ilvl
Luminescent Rod of the NaaruRanged · Epic
GS — · ilvl —Weapon
186 - 346 Shadow Damage
Speed 1.50
(177.3 damage per second)
Stats
+14 Intellect
View on Wowhead ↗Effects
Equip: Increases healing done by up to 35 and damage done by up to 12 for all magical spells and effects.
Equip: Restores 6 mana per 5 sec.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 7,231
- Strength
- 36
- Agility
- 47
- Stamina
- 402
- Intellect
- 496
- Spirit
- 233
Physical combat
- Attack power
- 26
- Melee critical strike chance
- 4.5 %
- Ranged critical strike chance
- 5.06 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 43.28
- Off hand damage per second
- 0
Spells
- Spell power
- 773
- Spell critical strike chance
- 15.74 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 1,334
- Dodge chance
- 5.06 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1Active 3427—
Discipline
Points: 34
5/5
Rank 5
Passive
Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
0/5
5/5
Rank 5
Passive
Reduces the threat generated by your Holy and Discipline spells by 20% and reduces the chance your spells will be dispelled by 20%.
2/2
Rank 2
Passive
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
3/3
Rank 3
Passive
Increases the damage absorbed by your Power Word: Shield by 15%.
0/2
Rank 1
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 10%.
0/3
Rank 1
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%.
1/1
Rank 1
Instant
3 min cooldown
When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
3/3
Rank 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/3
Rank 1
Increases the armor bonus of your Inner Fire spell by 10%.
1/5
Rank 1
Passive
Reduces the mana cost of your instant cast spells by 2%.
0/2
Rank 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
5/5
1/1
Rank 1
Instant cast
245 Mana
30 yd range
Holy power infuses the target, increasing their Spirit by 17 for 30 min.
- Meditation 3/3
2/2
Rank 2
Passive
Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 10% of their total Spirit.
- Divine Spirit 1/1
0/2
Rank 1
Your Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
5/5
Rank 5
Passive
Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
0/3
Rank 1
After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2% and increasing healing effects on you by 4%. Stacks up to 3 times. Lasts 8 sec.
1/1
Rank 1
Instant cast
3 min cooldown
411 Mana
30 yd range
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
- Mental Strength 5/5
0/5
Rank 1
Causes 10% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
0/5
0/1
Rank 1
Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Holy
Points: 27
0/2
Rank 1
Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
0/3
5/5
Rank 5
Passive
Increases the critical effect chance of your Holy spells by 5%.
5/5
5/5
Rank 5
Passive
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
1/1
Rank 1
Instant cast
181 Mana
Causes an explosion of holy light around the caster, causing 90 to 95 Holy damage to all enemy targets within 11 yards and healing all party members within 11 yards for 143 to 152. These effects cause no threat.
0/3
Rank 1
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
0/3
Rank 1
Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
2/2
Rank 2
Passive
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 20%.
0/3
Rank 1
Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
2/2
Rank 2
Passive
Increases the damage of your Smite and Holy Fire spells by 10%.
- Divine Fury 5/5
0/2
Rank 1
Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%.
0/1
Rank 1
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
5/5
Rank 5
Passive
Increases spell damage and healing by up to 25% of your total Spirit.
2/2
Rank 2
Passive
Your spell criticals have a 50% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
0/5
Rank 1
Increases the amount healed by your healing spells by 2%.
0/3
Rank 1
Gives you a 2% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
0/1
Rank 1
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
- Spirit of Redemption 0/1
0/3
Rank 1
Critical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec.
0/5
Rank 1
Your Greater Heal spell gains an additional 4% and your Flash Heal and Binding Heal gain an additional 2% of your bonus healing effects.
0/1
Rank 1
Heals friendly target and that target's party members within 15 yards of the target for 250 to 274.
Shadow
Points: —
—/5
Rank 1
Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
—/5
Rank 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
—/3
—/2
Rank 1
Increases the duration of your Shadow Word: Pain spell by 3 sec.
—/5
Rank 1
Reduces your target's chance to resist your Shadow spells by 2%.
—/2
Rank 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
—/5
Rank 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
—/1
Rank 1
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
—/2
—/2
—/5
Rank 1
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
—/1
Rank 1
Silences the target, preventing them from casting spells for 5 sec.
- Improved Psychic Scream —/2
—/1
Rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
—/2
Rank 1
Increases the percentage healed by Vampiric Embrace by an additional 5%.
- Vampiric Embrace —/1
—/3
Rank 1
Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 5%.
—/2
Rank 1
Reduces the chance you'll be critically hit by all spells by 2%.
—/5
—/1
Rank 1
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
- Vampiric Embrace —/1
—/5
Rank 1
Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 3%.
—/5
Rank 1
Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 1% spell damage.
—/1
Rank 1
Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.
- Shadowform —/1
Build 2 2041—
Discipline
Points: 20
5/5
Rank 5
Passive
Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
0/5
0/5
Rank 1
Reduces the threat generated by your Holy and Discipline spells by 4% and reduces the chance your spells will be dispelled by 4%.
2/2
Rank 2
Passive
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
3/3
Rank 3
Passive
Increases the damage absorbed by your Power Word: Shield by 15%.
0/2
Rank 1
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 10%.
1/3
Rank 1
Passive
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%.
1/1
Rank 1
Instant
3 min cooldown
When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
3/3
Rank 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/3
Rank 1
Increases the armor bonus of your Inner Fire spell by 10%.
5/5
Rank 5
Passive
Reduces the mana cost of your instant cast spells by 10%.
0/2
Rank 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
0/5
0/1
Rank 1
Holy power infuses the target, increasing their Spirit by 17 for 30 min.
- Meditation 3/3
0/2
Rank 1
Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 5% of their total Spirit.
- Divine Spirit 0/1
0/2
Rank 1
Your Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
0/5
Rank 1
Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
0/3
Rank 1
After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2% and increasing healing effects on you by 4%. Stacks up to 3 times. Lasts 8 sec.
0/1
Rank 1
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
- Mental Strength 0/5
0/5
Rank 1
Causes 10% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
0/5
0/1
Rank 1
Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Holy
Points: 41
2/2
Rank 2
Passive
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
3/3
Rank 3
Passive
Increases the amount healed by your Renew spell by 15%.
5/5
Rank 5
Passive
Increases the critical effect chance of your Holy spells by 5%.
0/5
5/5
Rank 5
Passive
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
0/1
Rank 1
Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat.
0/3
Rank 1
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
3/3
Rank 3
Passive
Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
2/2
Rank 2
Passive
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 20%.
0/3
Rank 1
Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
0/2
Rank 1
Increases the damage of your Smite and Holy Fire spells by 5%.
- Divine Fury 5/5
2/2
Rank 2
Passive
Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 20%.
1/1
Rank 1
Passive
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
5/5
Rank 5
Passive
Increases spell damage and healing by up to 25% of your total Spirit.
0/2
Rank 1
Your spell criticals have a 25% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
5/5
Rank 5
Passive
Increases the amount healed by your healing spells by 10%.
2/3
Rank 2
Passive
Gives you a 4% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
0/1
Rank 1
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
- Spirit of Redemption 1/1
0/3
Rank 1
Critical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec.
5/5
Rank 5
Passive
Your Greater Heal spell gains an additional 20% and your Flash Heal and Binding Heal gain an additional 10% of your bonus healing effects.
1/1
Rank 1
Instant cast
294 Mana
40 yd range
Heals friendly target and that target's party members within 17 yards of the target for 471 to 496.
Shadow
Points: —
—/5
Rank 1
Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
—/5
Rank 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
—/3
—/2
Rank 1
Increases the duration of your Shadow Word: Pain spell by 3 sec.
—/5
Rank 1
Reduces your target's chance to resist your Shadow spells by 2%.
—/2
Rank 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
—/5
Rank 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
—/1
Rank 1
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
—/2
—/2
—/5
Rank 1
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
—/1
Rank 1
Silences the target, preventing them from casting spells for 5 sec.
- Improved Psychic Scream —/2
—/1
Rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
—/2
Rank 1
Increases the percentage healed by Vampiric Embrace by an additional 5%.
- Vampiric Embrace —/1
—/3
Rank 1
Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 5%.
—/2
Rank 1
Reduces the chance you'll be critically hit by all spells by 2%.
—/5
—/1
Rank 1
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
- Vampiric Embrace —/1
—/5
Rank 1
Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 3%.
—/5
Rank 1
Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 1% spell damage.
—/1
Rank 1
Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.
- Shadowform —/1