Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
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Deathblow X11 Goggles156GS127ilvlDeathblow X11 GogglesHead · Epic
GS 156 · ilvl 127Pancerz
326 Armor
Statystyki
+48 Agility
+28 Stamina
Equip: Improves hit rating by 11.
Zaklęcia przedmiotów
Enchanted: +34 Attack Power and +16 Hit Rating
+20 Attack Power and Minor Run Speed Increase
+18 Stamina
+4 Agility
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 76.
Equip: Shows the location of all nearby gas clouds on the minimap.
Equip: Slightly increases your stealth detection.
Use: Allows you to look far into the distance. (3 Secs Cooldown)
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Vindicator's Pendant of Triumph100GS141ilvlVindicator's Pendant of TriumphNeck · Epic
GS 100 · ilvl 141Statystyki
+35 Stamina
Equip: Improves critical strike rating by 22.
Equip: Improves your resilience rating by 18.
Zaklęcia przedmiotów
+8 Hit Rating
+3 Stamina
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 50.
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Merciless Gladiator's Leather Spaulders127GS136ilvlMerciless Gladiator's Leather SpauldersShoulders · Epic
GS 127 · ilvl 136Pancerz
321 Armor
Statystyki
+32 Agility
+45 Stamina
Equip: Improves critical strike rating by 24.
Equip: Improves your resilience rating by 25.
Zaklęcia przedmiotów
Enchanted: +30 Attack Power and +10 Critical Strike Rating
+24 Attack Power
+20 Attack Power
Efekty
Equip: Increases attack power by 24.
Zobacz na Wowhead ↗Gladiator's Vestments
Set: +35 Resilience Rating.
Set: Increases your maximum Energy by 10.
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Sergeant's Heavy Cloak84GS123ilvlSergeant's Heavy CloakBack · Epic
GS 84 · ilvl 123Pancerz
104 Armor
Statystyki
+27 Stamina
Equip: Improves critical strike rating by 19.
Equip: Improves your resilience rating by 19.
Zaklęcia przedmiotów
Enchanted: Increased Stealth
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 38.
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Vengeful Gladiator's Leather Tunic186GS146ilvlVengeful Gladiator's Leather TunicChest · Epic
GS 186 · ilvl 146Pancerz
529 Armor
Statystyki
+31 Agility
+64 Stamina
Equip: Improves hit rating by 12.
Equip: Improves critical strike rating by 17.
Equip: Improves your resilience rating by 25.
Zaklęcia przedmiotów
Enchanted: +6 All Stats
+16 Attack Power
+10 Attack Power, +5 Critical Strike Rating
+4 Critical Strike Rating
Efekty
Equip: Increases attack power by 48.
Equip: Your attacks ignore 84 of your opponent's armor.
Zobacz na Wowhead ↗Gladiator's Vestments
Set: +35 Resilience Rating.
Set: Increases your maximum Energy by 10.
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ShirtBrak dostępnego przedmiotu
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Aldor Tabard0GS—ilvl -
Vindicator's Leather Bracers100GS141ilvlVindicator's Leather BracersWrist · Epic
GS 100 · ilvl 141Pancerz
194 Armor
Statystyki
+25 Agility
+33 Stamina
Equip: Improves critical strike rating by 12.
Equip: Improves your resilience rating by 15.
Zaklęcia przedmiotów
+8 Hit Rating
+2 Resilience Rating
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 26.
Squishd
Human · Rogue
Subtlety
Poziom 70- GearScore
- 1 991
- Poziom przedmiotu
- 131
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Vengeful Gladiator's Leather Gloves139GS146ilvlVengeful Gladiator's Leather GlovesHands · Epic
GS 139 · ilvl 146Pancerz
343 Armor
Statystyki
+33 Agility
+49 Stamina
Equip: Improves critical strike rating by 19.
Equip: Improves your resilience rating by 24.
Zaklęcia przedmiotów
Enchanted: +26 Attack Power
Efekty
Equip: Increases attack power by 40.
Equip: Causes your Deadly Throw ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec.
Zobacz na Wowhead ↗Gladiator's Vestments
Set: +35 Resilience Rating.
Set: Increases your maximum Energy by 10.
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Belt of Deep Shadow118GS128ilvlBelt of Deep ShadowWaist · Epic
GS 118 · ilvl 128Pancerz
227 Armor
Statystyki
+32 Agility
+14 Stamina
Equip: Improves hit rating by 18.
Zaklęcia przedmiotów
+16 Attack Power
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 66.
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Vengeful Gladiator's Leather Legguards186GS146ilvlVengeful Gladiator's Leather LegguardsLegs · Epic
GS 186 · ilvl 146Pancerz
471 Armor
Statystyki
+35 Agility
+67 Stamina
Equip: Improves hit rating by 12.
Equip: Improves critical strike rating by 25.
Equip: Improves your resilience rating by 40.
Zaklęcia przedmiotów
Enchanted: +50 Attack Power and +12 Critical Strike Rating
Efekty
Equip: Increases attack power by 50.
Equip: Your attacks ignore 84 of your opponent's armor.
Zobacz na Wowhead ↗Gladiator's Vestments
Set: +35 Resilience Rating.
Set: Increases your maximum Energy by 10.
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The Master's Treads83GS109ilvlThe Master's TreadsFeet · Rare
GS 83 · ilvl 109Pancerz
191 Armor
Statystyki
+24 Agility
+19 Stamina
Equip: Improves hit rating by 16.
Zaklęcia przedmiotów
Enchanted: Surefooted
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 48.
Equip: Increases your effective stealth level by 1.
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Longstrider's Loop55GS97ilvlLongstrider's LoopRing 1 · Rare
GS 55 · ilvl 97Statystyki
+16 Agility
+15 Stamina
Equip: Improves hit rating by 11.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 32.
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Ring of Ghoulish Delight100GS141ilvlRing of Ghoulish DelightRing 2 · Epic
GS 100 · ilvl 141Statystyki
+43 Stamina
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 80.
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Medallion of the Alliance66GS115ilvlMedallion of the AllianceTrinket 1 · Rare
GS 66 · ilvl 115Statystyki
Equip: Improves your resilience rating by 20.
Zobacz na Wowhead ↗Efekty
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Mins Cooldown)
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Figurine - Nightseye Panther66GS115ilvlFigurine - Nightseye PantherTrinket 2 · Rare
GS 66 · ilvl 115 Zobacz na Wowhead ↗Efekty
Equip: Increases your effective stealth level by 1.
Equip: Increases attack power by 54.
Use: Increases attack power by 320 for 12 sec. (3 Mins Cooldown)
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Vengeful Gladiator's Right Ripper186GS146ilvlVengeful Gladiator's Right RipperMain Hand · Epic
GS 186 · ilvl 146Broń
187 - 349 Damage
Speed 2.60
(103.1 damage per second)
Statystyki
+30 Stamina
Equip: Improves hit rating by 8.
Equip: Improves critical strike rating by 21.
Equip: Improves your resilience rating by 12.
Zaklęcia przedmiotów
Enchanted: Mongoose
Crippling Poison II
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 34.
Equip: Your attacks ignore 49 of your opponent's armor.
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Vengeful Gladiator's Left Ripper186GS146ilvlVengeful Gladiator's Left RipperOff Hand · Epic
GS 186 · ilvl 146Broń
108 - 201 Damage
Speed 1.50
(103.0 damage per second)
Statystyki
+30 Stamina
Equip: Improves hit rating by 8.
Equip: Improves critical strike rating by 21.
Equip: Improves your resilience rating by 12.
Zaklęcia przedmiotów
Enchanted: Mongoose
Wound Poison V
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 34.
Equip: Your attacks ignore 49 of your opponent's armor.
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Merciless Gladiator's War Edge53GS136ilvlMerciless Gladiator's War EdgeRanged · Epic
GS 53 · ilvl 136Broń
91 - 137 Damage
Speed 1.30
(87.7 damage per second)
Statystyki
+21 Stamina
Equip: Improves critical strike rating by 16.
Equip: Improves your resilience rating by 12.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 28.
Model TacoTip. GearScore nie ocenia klejnotów, zaklęć przedmiotów ani umiejętności gracza.
Profil Blizzard
Statystyki
- Zdrowie
- 9 884
- Siła
- 101
- Zwinność
- 483
- Wytrzymałość
- 636
- Intelekt
- 45
- Duch
- 70
Walka fizyczna
- Siła ataku
- 1 855
- Szansa na trafienie krytyczne w zwarciu
- 25,86 %
- Szansa na dystansowe trafienie krytyczne
- 26,62 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 235,58
- Obrażenia na sekundę drugiej ręki
- 117,79
Zaklęcia
- Moc zaklęć
- 0
- Szansa na krytyczny efekt zaklęcia
- 0 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 0
Obrona
- Pancerz
- 3 672
- Szansa na unik
- 23,48 %
- Szansa na parowanie
- 4,92 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
Dane PvP tej postaci są obecnie niedostępne. Ekwipunek, statystyki i talenty pozostają dostępne.
Specjalizacje i talenty
TBC ClassicBuild 1Aktywna 20—41
Assassination
Punkty: 20
0/3
Ranga 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Ranga 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Ranga 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Ranga 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
2/5
Ranga 2
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 12%.
- Malice 5/5
5/5
Ranga 5
Passive
Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: —
—/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Ranga 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Ranga 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Ranga 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Ranga 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Ranga 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Ranga 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Ranga 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Ranga 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
Ranga 1
Increases your total Stamina by 2% and your total Agility by 1%.
—/1
Ranga 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Ranga 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Ranga 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Punkty: 41
5/5
Ranga 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Ranga 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Ranga 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Ranga 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1
Ranga 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
1/3
Ranga 1
Passive
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Ranga 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Ranga 3
Passive
Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Ranga 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Ranga 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Ranga 1
Instant
35 Energy
Melee Range
An instant strike that deals 113% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
4/5
3/3
Ranga 3
Passive
Increases your chance to avoid area of effect attacks by an additional 15%.
1/1
Ranga 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Ranga 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
3/5
Ranga 3
Passive
Increases your total Agility by 9% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 3%.
- Premeditation 1/1
1/1
Ranga 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2 1843—
Assassination
Punkty: 18
0/3
Ranga 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Ranga 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Ranga 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Ranga 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
5/5
Ranga 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
0/5
Ranga 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: 43
3/3
Ranga 3
Passive
Increases the effect duration of your Gouge ability by 1.5 sec.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
0/5
3/3
Ranga 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
0/2
Ranga 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
0/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Ranga 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
2/2
Ranga 2
Passive
Gives your Kick ability a 100% chance to silence the target for 2 sec.
0/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Ranga 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Ranga 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Ranga 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
1/5
Ranga 1
Passive
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
Ranga 2
Passive
Increases your expertise by 10.
- Blade Flurry 1/1
3/3
Ranga 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Ranga 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Ranga 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Ranga 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Ranga 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punkty: —
—/5
Ranga 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Ranga 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Ranga 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Ranga 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Ranga 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Ranga 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Ranga 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Ranga 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Ranga 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Ranga 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Ranga 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Ranga 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Ranga 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Ranga 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Ranga 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.