Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
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Silksand Circlet31GS42ilvlSilksand CircletHead · Uncommon
GS 31 · ilvl 42Pancerz
45 Armor
Zobacz na Wowhead ↗Statystyki
+6 Stamina
+9 Intellect
+10 Spirit
-
Thallium Choker of the Owl14GS36ilvlThallium Choker of the OwlNeck · Uncommon
GS 14 · ilvl 36 Zobacz na Wowhead ↗Zaklęcia przedmiotów
+5 Intellect
+5 Spirit
-
Darkmist Mantle of the Eagle24GS43ilvlDarkmist Mantle of the EagleShoulders · Uncommon
GS 24 · ilvl 43Pancerz
42 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+9 Intellect
+8 Stamina
-
Windchaser Cloak17GS42ilvlWindchaser CloakBack · Uncommon
GS 17 · ilvl 42Pancerz
28 Armor
Statystyki
+4 Stamina
+6 Intellect
+4 Spirit
Zobacz na Wowhead ↗Zaklęcia przedmiotów
Enchanted: +1 Agility
-
Regal Robe of the Eagle34GS45ilvlRegal Robe of the EagleChest · Uncommon
GS 34 · ilvl 45Pancerz
59 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+12 Intellect
+11 Stamina
-
ShirtBrak dostępnego przedmiotu
-
TabardBrak dostępnego przedmiotu
-
Gossamer Bracers of the Eagle19GS45ilvlGossamer Bracers of the EagleWrist · Uncommon
GS 19 · ilvl 45Pancerz
26 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
Enchanted: +5 Strength
+6 Intellect
+7 Stamina
Reefe
Undead · Mage
Frost
Poziom 54- GearScore
- 360
- Poziom przedmiotu
- 36
-
Bloodwoven Mitts of the Owl25GS45ilvlBloodwoven Mitts of the OwlHands · Uncommon
GS 25 · ilvl 45Pancerz
37 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+9 Intellect
+9 Spirit
-
Gossamer Belt of the Eagle26GS46ilvlGossamer Belt of the EagleWaist · Uncommon
GS 26 · ilvl 46Pancerz
34 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+10 Intellect
+9 Stamina
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Windchaser Woolies35GS46ilvlWindchaser WooliesLegs · Uncommon
GS 35 · ilvl 46Pancerz
53 Armor
Statystyki
+12 Intellect
+10 Spirit
Zobacz na Wowhead ↗Efekty
Equip: Increases damage and healing done by magical spells and effects by up to 6.
-
Royal Boots of the Owl25GS44ilvlRoyal Boots of the OwlFeet · Uncommon
GS 25 · ilvl 44Pancerz
40 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
Enchanted: +5 Agility
+9 Intellect
+9 Spirit
-
Seal of Sylvanas16GS29ilvl -
Cerulean Ring of the Owl14GS35ilvlCerulean Ring of the OwlRing 2 · Uncommon
GS 14 · ilvl 35 Zobacz na Wowhead ↗Zaklęcia przedmiotów
+5 Intellect
+5 Spirit
-
Trinket 1Brak dostępnego przedmiotu
-
Trinket 2Brak dostępnego przedmiotu
-
Spiritchaser Staff of the Owl67GS44ilvlSpiritchaser Staff of the OwlMain Hand · Uncommon
GS 67 · ilvl 44Broń
75 - 113 Damage
Speed 2.80
(33.6 damage per second)
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+12 Intellect
+12 Spirit
-
Off handBrak dostępnego przedmiotu
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Jaina's Firestarter13GS42ilvlJaina's FirestarterRanged · Rare
GS 13 · ilvl 42Broń
44 - 82 Fire Damage
Speed 1.60
(39.4 damage per second)
Zobacz na Wowhead ↗Statystyki
+6 Intellect
+3 Spirit
Model TacoTip. GearScore nie ocenia klejnotów, zaklęć przedmiotów ani umiejętności gracza.
Profil Blizzard
Statystyki
- Zdrowie
- 1 883
- Siła
- 36
- Zwinność
- 37
- Wytrzymałość
- 96
- Intelekt
- 219
- Duch
- 178
Walka fizyczna
- Siła ataku
- 26
- Szansa na trafienie krytyczne w zwarciu
- 0 %
- Szansa na dystansowe trafienie krytyczne
- 3,59 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 35,43
- Obrażenia na sekundę drugiej ręki
- 1,18
Zaklęcia
- Moc zaklęć
- 6
- Szansa na krytyczny efekt zaklęcia
- 4,54 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 10
Obrona
- Pancerz
- 657
- Szansa na unik
- 4,59 %
- Szansa na parowanie
- 0 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
- Honorowe zabójstwa
- 26
- Łączna liczba według Blizzard
Areny
2v2
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
3v3
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
5v5
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
Pola bitew
Nie dostarczono wyników pól bitew tej postaci.
Brakujące wartości oznaczono kreską. Wyniki aren i pól bitew pokazano osobno. Dane mogą być opóźnione względem gry.
Specjalizacje i talenty
TBC ClassicBuild 1Aktywna 11—34
Arcane
Punkty: 11
2/2
Ranga 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Ranga 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Ranga 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Ranga 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Ranga 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Ranga 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Ranga 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
1/1
Ranga 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Ranga 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Ranga 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Ranga 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Ranga 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Ranga 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Ranga 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Ranga 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Ranga 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Ranga 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
Ranga 1
Increases critical strike damage bonus of all spells by 25%.
0/5
Ranga 1
Increases spell damage by up to 5% of your total Intellect.
0/1
Ranga 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Punkty: —
—/5
Ranga 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
Ranga 1
Gives your Fire spells a 2% chance to stun the target for 2 sec.
—/5
Ranga 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Ranga 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Ranga 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Ranga 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Ranga 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Ranga 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Ranga 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Ranga 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Ranga 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Ranga 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Ranga 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Ranga 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Ranga 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Ranga 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Ranga 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Ranga 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Ranga 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Ranga 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Punkty: 34
2/2
Ranga 2
Passive
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
0/5
Ranga 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
3/3
Ranga 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
2/5
Ranga 2
Passive
Increases the critical strike damage bonus of your Frost spells by 40%.
0/3
Ranga 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
2/2
Ranga 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Ranga 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
Ranga 3
Passive
Increases the damage done by your Frost spells by 6%.
1/1
Ranga 1
Instant cast
3 min cooldown
27 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Ranga 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Ranga 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Ranga 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
5/5
Ranga 5
Passive
Increases the critical strike chance of all your spells against frozen targets by 50%.
- Improved Frost Nova 2/2
0/3
1/1
Ranga 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
3/3
Ranga 3
Passive
Increases the damage dealt by your Cone of Cold spell by 35%.
0/2
Ranga 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Ranga 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Ranga 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Ranga 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Ranga 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Ranga 1
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2 ——44
Arcane
Punkty: —
—/2
Ranga 1
Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
—/5
Ranga 1
Reduces the chance that the opponent can resist your Arcane spells by 2%.
—/5
Ranga 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
—/2
—/5
Ranga 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
—/5
Ranga 1
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
—/2
Ranga 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
—/3
Ranga 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
—/1
Ranga 1
Increases your armor by an amount equal to 100% of your Intellect.
—/2
Ranga 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
—/2
Ranga 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
—/3
Ranga 1
Allows 10% of your mana regeneration to continue while casting.
—/2
Ranga 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
—/1
Ranga 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
—/5
—/2
—/3
Ranga 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind —/1
—/3
Ranga 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration —/5
—/3
Ranga 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
—/1
Ranga 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability —/3
—/2
Ranga 1
Increases critical strike damage bonus of all spells by 25%.
—/5
Ranga 1
Increases spell damage by up to 5% of your total Intellect.
—/1
Ranga 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Punkty: —
—/5
Ranga 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
Ranga 1
Gives your Fire spells a 2% chance to stun the target for 2 sec.
—/5
Ranga 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Ranga 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Ranga 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Ranga 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Ranga 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Ranga 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Ranga 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Ranga 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Ranga 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Ranga 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Ranga 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Ranga 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Ranga 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Ranga 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Ranga 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Ranga 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Ranga 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Ranga 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Punkty: 44
2/2
Ranga 2
Passive
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
5/5
Ranga 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
2/3
Ranga 2
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 2%.
5/5
Ranga 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
3/3
Ranga 3
Passive
Gives your Chill effects a 15% chance to freeze the target for 5 sec.
2/2
Ranga 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Ranga 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
Ranga 3
Passive
Increases the damage done by your Frost spells by 6%.
1/1
Ranga 1
Instant cast
3 min cooldown
27 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Ranga 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Ranga 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Ranga 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
5/5
Ranga 5
Passive
Increases the critical strike chance of all your spells against frozen targets by 50%.
- Improved Frost Nova 2/2
0/3
1/1
Ranga 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
3/3
Ranga 3
Passive
Increases the damage dealt by your Cone of Cold spell by 35%.
0/2
Ranga 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Ranga 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Ranga 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Ranga 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Ranga 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Ranga 1
Summon a Water Elemental to fight for the caster for 45 sec.
