This GearScore is partial, so it is not included in the ranking.
Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
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Halo of Transcendence—GS—ilvlHalo of TranscendenceHead · Epic
GS — · ilvl —Pancerz
107 Armor
Statystyki
+17 Stamina
+27 Intellect
+22 Spirit
+10 Fire Resistance
+10 Frost Resistance
Efekty
Equip: Increases healing done by up to 48 and damage done by up to 16 for all magical spells and effects.
Zobacz na Wowhead ↗Vestments of Transcendence
Set: Restores 20 mana per 5 sec.
Set: When struck in melee there is a 50% chance you will Fade for 4 sec.
(8) Set: Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.
-
Amulet of the Shifting Sands—GS—ilvlAmulet of the Shifting SandsNeck · Epic
GS — · ilvl — Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 46 and damage done by up to 16 for all magical spells and effects.
Equip: Restores 6 mana per 5 sec.
-
Destroyers' Mantle—GS—ilvlDestroyers' MantleShoulders · Rare
GS — · ilvl —Pancerz
94 Armor
Statystyki
+12 Stamina
+12 Intellect
+8 Spirit
Equip: Improves spell critical strike rating by 9.
Zobacz na Wowhead ↗Efekty
Equip: Increases damage and healing done by magical spells and effects by up to 35.
-
Hakkari Loa Cloak—GS—ilvlHakkari Loa CloakBack · Rare
GS — · ilvl —Pancerz
50 Armor
Statystyki
+6 Stamina
+6 Intellect
+8 Spirit
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 33 and damage done by up to 11 for all magical spells and effects.
-
Robes of Transcendence—GS—ilvlRobes of TranscendenceChest · Epic
GS — · ilvl —Pancerz
132 Armor
Statystyki
+17 Stamina
+27 Intellect
+16 Spirit
+10 Fire Resistance
+10 Nature Resistance
Efekty
Equip: Increases healing done by up to 57 and damage done by up to 19 for all magical spells and effects.
Zobacz na Wowhead ↗Vestments of Transcendence
Set: Restores 20 mana per 5 sec.
Set: When struck in melee there is a 50% chance you will Fade for 4 sec.
(8) Set: Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.
-
Master Builder's Shirt0GS—ilvl -
TabardBrak dostępnego przedmiotu
-
Shackles of the Unscarred—GS—ilvlShackles of the UnscarredWrist · Epic
GS — · ilvl —Pancerz
55 Armor
Statystyki
+9 Stamina
+12 Intellect
Zobacz na Wowhead ↗Efekty
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Equip: Increases your spell penetration by 10.
Pleco
Undead · Priest
Discipline
Poziom 65- GearScore
- —
- Poziom przedmiotu
- 73
-
Handguards of Transcendence—GS—ilvlHandguards of TranscendenceHands · Epic
GS — · ilvl —Pancerz
83 Armor
Statystyki
+12 Stamina
+20 Intellect
+13 Spirit
+10 Shadow Resistance
Efekty
Equip: Increases your spell critical strike rating by 14.
Equip: Increases healing done by up to 29 and damage done by up to 10 for all magical spells and effects.
Zobacz na Wowhead ↗Vestments of Transcendence
Set: Restores 20 mana per 5 sec.
Set: When struck in melee there is a 50% chance you will Fade for 4 sec.
(8) Set: Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.
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Belt of Transcendence—GS—ilvlBelt of TranscendenceWaist · Epic
GS — · ilvl —Pancerz
74 Armor
Statystyki
+14 Stamina
+26 Intellect
+9 Spirit
+10 Shadow Resistance
Efekty
Equip: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
Zobacz na Wowhead ↗Vestments of Transcendence
Set: Restores 20 mana per 5 sec.
Set: When struck in melee there is a 50% chance you will Fade for 4 sec.
(8) Set: Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.
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Leggings of Transcendence—GS—ilvlLeggings of TranscendenceLegs · Epic
GS — · ilvl —Pancerz
116 Armor
Statystyki
+16 Stamina
+21 Intellect
+21 Spirit
+10 Shadow Resistance
+10 Arcane Resistance
Efekty
Equip: Increases healing done by up to 46 and damage done by up to 16 for all magical spells and effects.
Equip: Restores 7 mana per 5 sec.
Zobacz na Wowhead ↗Vestments of Transcendence
Set: Restores 20 mana per 5 sec.
Set: When struck in melee there is a 50% chance you will Fade for 4 sec.
(8) Set: Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.
-
Boots of Transcendence—GS—ilvlBoots of TranscendenceFeet · Epic
GS — · ilvl —Pancerz
91 Armor
Statystyki
+17 Stamina
+17 Intellect
+17 Spirit
+10 Fire Resistance
Efekty
Equip: Increases healing done by up to 35 and damage done by up to 12 for all magical spells and effects.
Zobacz na Wowhead ↗Vestments of Transcendence
Set: Restores 20 mana per 5 sec.
Set: When struck in melee there is a 50% chance you will Fade for 4 sec.
(8) Set: Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.
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Cauterizing Band—GS—ilvlCauterizing BandRing 1 · Epic
GS — · ilvl —Statystyki
+9 Stamina
+12 Intellect
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 46 and damage done by up to 16 for all magical spells and effects.
-
Fordring's Seal—GS—ilvlFordring's SealRing 2 · Rare
GS — · ilvl —Statystyki
+4 Stamina
+5 Intellect
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 37 and damage done by up to 13 for all magical spells and effects.
-
Zandalarian Hero Charm—GS—ilvlZandalarian Hero CharmTrinket 1 · Epic
GS — · ilvl — Zobacz na Wowhead ↗Efekty
Use: Increases your spell damage by up to 204 and your healing by up to 408 for 20 sec. Every time you cast a spell, the bonus is reduced by 17 spell damage and 34 healing. (2 Mins Cooldown)
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Rejuvenating Gem—GS—ilvlRejuvenating GemTrinket 2 · Epic
GS — · ilvl — Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 66 and damage done by up to 22 for all magical spells and effects.
Equip: Restores 9 mana per 5 sec.
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High Warlord's Battle Mace—GS—ilvlHigh Warlord's Battle MaceMain Hand · Epic
GS — · ilvl —Broń
121 - 225 Damage
Speed 2.90
(59.7 damage per second)
Statystyki
+14 Stamina
+8 Intellect
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 134 and damage done by up to 45 for all magical spells and effects.
Equip: Restores 6 mana per 5 sec.
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Lei of the Lifegiver—GS—ilvlLei of the LifegiverOff Hand · Epic
GS — · ilvl — Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 53 and damage done by up to 18 for all magical spells and effects.
Equip: Restores 3 mana per 5 sec.
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Essence Gatherer—GS—ilvlEssence GathererRanged · Epic
GS — · ilvl —Broń
83 - 156 Arcane Damage
Speed 1.40
(85.4 damage per second)
Statystyki
+5 Stamina
+7 Intellect
Zobacz na Wowhead ↗Efekty
Equip: Restores 5 mana per 5 sec.
Niepełny GearScore: brakuje części danych o przedmiotach.
Profil Blizzard
Statystyki
- Zdrowie
- 4 285
- Siła
- 36
- Zwinność
- 41
- Wytrzymałość
- 217
- Intelekt
- 346
- Duch
- 269
Walka fizyczna
- Siła ataku
- 26
- Szansa na trafienie krytyczne w zwarciu
- 0 %
- Szansa na dystansowe trafienie krytyczne
- 4,17 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 43,51
- Obrażenia na sekundę drugiej ręki
- 0
Zaklęcia
- Moc zaklęć
- 279
- Szansa na krytyczny efekt zaklęcia
- 10,32 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 10
Obrona
- Pancerz
- 884
- Szansa na unik
- 3,89 %
- Szansa na parowanie
- 0 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
- Honorowe zabójstwa
- 599
- Łączna liczba według Blizzard
Areny
2v2
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
3v3
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
5v5
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
Pola bitew
Nie dostarczono wyników pól bitew tej postaci.
Brakujące wartości oznaczono kreską. Wyniki aren i pól bitew pokazano osobno. Dane mogą być opóźnione względem gry.
Specjalizacje i talenty
TBC ClassicBuild 1 8—47
Discipline
Punkty: 8
5/5
Ranga 5
Passive
Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
0/5
0/5
Ranga 1
Reduces the threat generated by your Holy and Discipline spells by 4% and reduces the chance your spells will be dispelled by 4%.
2/2
Ranga 2
Passive
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
1/3
Ranga 1
Passive
Increases the damage absorbed by your Power Word: Shield by 5%.
0/2
Ranga 1
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 10%.
0/3
Ranga 1
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%.
0/1
Ranga 1
When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
0/3
Ranga 1
Allows 10% of your mana regeneration to continue while casting.
0/3
Ranga 1
Increases the armor bonus of your Inner Fire spell by 10%.
0/5
Ranga 1
Reduces the mana cost of your instant cast spells by 2%.
0/2
Ranga 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
0/5
0/1
Ranga 1
Holy power infuses the target, increasing their Spirit by 17 for 30 min.
- Meditation 0/3
0/2
Ranga 1
Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 5% of their total Spirit.
- Divine Spirit 0/1
0/2
Ranga 1
Your Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
0/5
Ranga 1
Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
0/3
Ranga 1
After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2% and increasing healing effects on you by 4%. Stacks up to 3 times. Lasts 8 sec.
0/1
Ranga 1
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
- Mental Strength 0/5
0/5
Ranga 1
Causes 10% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
0/5
Ranga 1
Increases your total Stamina, Intellect and Spirit by 1%.
0/1
Ranga 1
Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Holy
Punkty: —
—/2
Ranga 1
Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
—/3
—/5
Ranga 1
Increases the critical effect chance of your Holy spells by 1%.
—/5
—/5
Ranga 1
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
—/1
Ranga 1
Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat.
—/3
Ranga 1
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
—/3
Ranga 1
Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
—/2
Ranga 1
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 10%.
—/3
Ranga 1
Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
—/2
Ranga 1
Increases the damage of your Smite and Holy Fire spells by 5%.
- Divine Fury —/5
—/2
Ranga 1
Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%.
—/1
Ranga 1
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
—/5
Ranga 1
Increases spell damage and healing by up to 5% of your total Spirit.
—/2
Ranga 1
Your spell criticals have a 25% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
—/5
Ranga 1
Increases the amount healed by your healing spells by 2%.
—/3
Ranga 1
Gives you a 2% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
—/1
Ranga 1
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
- Spirit of Redemption —/1
—/3
Ranga 1
Critical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec.
—/5
Ranga 1
Your Greater Heal spell gains an additional 4% and your Flash Heal and Binding Heal gain an additional 2% of your bonus healing effects.
—/1
Ranga 1
Heals friendly target and that target's party members within 15 yards of the target for 250 to 274.
Shadow
Punkty: 47
5/5
Ranga 5
Passive
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
0/5
Ranga 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
3/3
Ranga 3
Passive
Reduces the threat generated by your Shadow spells by 25%.
2/2
Ranga 2
Passive
Increases the duration of your Shadow Word: Pain spell by 6 sec.
5/5
Ranga 5
Passive
Reduces your target's chance to resist your Shadow spells by 10%.
0/2
Ranga 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
5/5
Ranga 5
Passive
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
1/1
Ranga 1
Channeled
45 Mana
20 yd range
Assault the target's mind with Shadow energy, causing 158 Shadow damage over 3 sec and slowing their movement speed by 50%.
0/2
2/2
Ranga 2
Passive
Increases the range of your offensive Shadow spells by 20%.
4/5
Ranga 4
Passive
Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
0/1
Ranga 1
Silences the target, preventing them from casting spells for 5 sec.
- Improved Psychic Scream 0/2
1/1
Ranga 1
Instant cast
10 sec cooldown
35 Mana
30 yd range
Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
0/2
Ranga 1
Increases the percentage healed by Vampiric Embrace by an additional 5%.
- Vampiric Embrace 1/1
3/3
Ranga 3
Passive
Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 15%.
0/2
Ranga 1
Reduces the chance you'll be critically hit by all spells by 2%.
5/5
1/1
Ranga 1
Instant cast
1.5 sec cooldown
575 Mana
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
- Vampiric Embrace 1/1
4/5
Ranga 4
Passive
Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 12%.
5/5
Ranga 5
Passive
Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 5% spell damage.
1/1
Ranga 1
1.5 sec cast
325 Mana
30 yd range
Causes 729 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.
- Shadowform 1/1
Build 2Aktywna 4212—
Discipline
Punkty: 42
5/5
Ranga 5
Passive
Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
0/5
0/5
Ranga 1
Reduces the threat generated by your Holy and Discipline spells by 4% and reduces the chance your spells will be dispelled by 4%.
2/2
Ranga 2
Passive
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
3/3
Ranga 3
Passive
Increases the damage absorbed by your Power Word: Shield by 15%.
0/2
Ranga 1
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 10%.
3/3
Ranga 3
Passive
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 15%.
1/1
Ranga 1
Instant
3 min cooldown
When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
3/3
Ranga 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/3
Ranga 1
Increases the armor bonus of your Inner Fire spell by 10%.
5/5
Ranga 5
Passive
Reduces the mana cost of your instant cast spells by 10%.
0/2
Ranga 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
5/5
1/1
Ranga 1
Instant cast
225 Mana
30 yd range
Holy power infuses the target, increasing their Spirit by 17 for 30 min.
- Meditation 3/3
2/2
Ranga 2
Passive
Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 10% of their total Spirit.
- Divine Spirit 1/1
0/2
Ranga 1
Your Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
0/5
Ranga 1
Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
0/3
Ranga 1
After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2% and increasing healing effects on you by 4%. Stacks up to 3 times. Lasts 8 sec.
1/1
Ranga 1
Instant cast
3 min cooldown
287 Mana
30 yd range
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
- Mental Strength 5/5
5/5
Ranga 5
Passive
Causes 50% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
5/5
Ranga 5
Passive
Increases your total Stamina, Intellect and Spirit by 5%.
1/1
Ranga 1
Instant cast
2 min cooldown
143 Mana
40 yd range
Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Holy
Punkty: 12
2/2
Ranga 2
Passive
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
3/3
Ranga 3
Passive
Increases the amount healed by your Renew spell by 15%.
3/5
Ranga 3
Passive
Increases the critical effect chance of your Holy spells by 3%.
0/5
4/5
Ranga 4
Passive
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.
0/1
Ranga 1
Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat.
0/3
Ranga 1
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
0/3
Ranga 1
Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
0/2
Ranga 1
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 10%.
0/3
Ranga 1
Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
0/2
Ranga 1
Increases the damage of your Smite and Holy Fire spells by 5%.
- Divine Fury 4/5
0/2
Ranga 1
Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%.
0/1
Ranga 1
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
0/5
Ranga 1
Increases spell damage and healing by up to 5% of your total Spirit.
0/2
Ranga 1
Your spell criticals have a 25% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
0/5
Ranga 1
Increases the amount healed by your healing spells by 2%.
0/3
Ranga 1
Gives you a 2% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
0/1
Ranga 1
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
- Spirit of Redemption 0/1
0/3
Ranga 1
Critical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec.
0/5
Ranga 1
Your Greater Heal spell gains an additional 4% and your Flash Heal and Binding Heal gain an additional 2% of your bonus healing effects.
0/1
Ranga 1
Heals friendly target and that target's party members within 15 yards of the target for 250 to 274.
Shadow
Punkty: —
—/5
Ranga 1
Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
—/5
Ranga 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
—/3
Ranga 1
Reduces the threat generated by your Shadow spells by 8%.
—/2
Ranga 1
Increases the duration of your Shadow Word: Pain spell by 3 sec.
—/5
Ranga 1
Reduces your target's chance to resist your Shadow spells by 2%.
—/2
Ranga 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
—/5
Ranga 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
—/1
Ranga 1
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
—/2
—/2
Ranga 1
Increases the range of your offensive Shadow spells by 10%.
—/5
Ranga 1
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
—/1
Ranga 1
Silences the target, preventing them from casting spells for 5 sec.
- Improved Psychic Scream —/2
—/1
Ranga 1
Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
—/2
Ranga 1
Increases the percentage healed by Vampiric Embrace by an additional 5%.
- Vampiric Embrace —/1
—/3
Ranga 1
Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 5%.
—/2
Ranga 1
Reduces the chance you'll be critically hit by all spells by 2%.
—/5
—/1
Ranga 1
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
- Vampiric Embrace —/1
—/5
Ranga 1
Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 3%.
—/5
Ranga 1
Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 1% spell damage.
—/1
Ranga 1
Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.
- Shadowform —/1