Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
-
Ghostshroud58GS57ilvlGhostshroudHead · Rare
GS 58 · ilvl 57Pancerz
132 Armor
Zobacz na Wowhead ↗Statystyki
+12 Strength
+19 Agility
+18 Stamina
+5 Shadow Resistance
-
Amberglow Talisman25GS44ilvlAmberglow TalismanNeck · Rare
GS 25 · ilvl 44 Zobacz na Wowhead ↗Statystyki
+1 Agility
+7 Stamina
+10 Spirit
-
Dark Warder's Pauldrons43GS57ilvlDark Warder's PauldronsShoulders · Rare
GS 43 · ilvl 57Pancerz
122 Armor
Zobacz na Wowhead ↗Statystyki
+11 Strength
+17 Agility
+7 Stamina
-
Darktide Cape17GS42ilvlDarktide CapeBack · Uncommon
GS 17 · ilvl 42Pancerz
28 Armor
Zobacz na Wowhead ↗Statystyki
+6 Agility
+7 Stamina
-
Battle Seeker Chestguard67GS81ilvlBattle Seeker ChestguardChest · Uncommon
GS 67 · ilvl 81Pancerz
197 Armor
Statystyki
+19 Agility
+30 Stamina
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 38.
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Red Linen Shirt0GS—ilvl -
TabardBrak dostępnego przedmiotu
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Shadowcraft Bracers32GS57ilvlShadowcraft BracersWrist · Rare
GS 32 · ilvl 57Pancerz
71 Armor
Statystyki
+15 Agility
+7 Stamina
Zaklęcia przedmiotów
Enchanted: +24 Attack Power
Zobacz na Wowhead ↗Shadowcraft Armor
Set: +200 Armor.
(4) Set: Increases attack power by 40.
(6) Set: Chance on melee attack to restore 35 energy.
(8) Set: +8 All Resistances.
Cellbin
Night Elf · Rogue
Combat
Poziom 59- GearScore
- 658
- Poziom przedmiotu
- 56
-
Shadowcraft Gloves45GS59ilvlShadowcraft GlovesHands · Rare
GS 45 · ilvl 59Pancerz
105 Armor
Statystyki
+9 Strength
+14 Agility
+9 Stamina
+10 Spirit
Zaklęcia przedmiotów
Enchanted: +15 Agility
Zobacz na Wowhead ↗Shadowcraft Armor
Set: +200 Armor.
(4) Set: Increases attack power by 40.
(6) Set: Chance on melee attack to restore 35 energy.
(8) Set: +8 All Resistances.
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Shadowcraft Belt44GS58ilvlShadowcraft BeltWaist · Rare
GS 44 · ilvl 58Pancerz
93 Armor
Statystyki
+9 Strength
+14 Agility
+10 Stamina
+9 Spirit
Zobacz na Wowhead ↗Shadowcraft Armor
Set: +200 Armor.
(4) Set: Increases attack power by 40.
(6) Set: Chance on melee attack to restore 35 energy.
(8) Set: +8 All Resistances.
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Warstrife Leggings59GS58ilvlWarstrife LeggingsLegs · Rare
GS 59 · ilvl 58Pancerz
144 Armor
Zobacz na Wowhead ↗Statystyki
+9 Strength
+24 Agility
+12 Stamina
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Verdant Footpads46GS61ilvlVerdant FootpadsFeet · Rare
GS 46 · ilvl 61Pancerz
118 Armor
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 37 and damage done by up to 13 for all magical spells and effects.
Equip: Increases damage done by Nature spells and effects by up to 24.
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Masons Fraternity Ring26GS47ilvlMasons Fraternity RingRing 1 · Rare
GS 26 · ilvl 47 Zobacz na Wowhead ↗Statystyki
+13 Agility
+5 Stamina
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Drakeclaw Band of the Tiger30GS54ilvlDrakeclaw Band of the TigerRing 2 · Rare
GS 30 · ilvl 54Zaklęcia przedmiotów
+9 Agility
+9 Strength
Zobacz na Wowhead ↗Efekty
Equip: Increases defense rating by 6.
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Gnomish Death Ray0GS48ilvlGnomish Death RayTrinket 1 · Common
GS 0 · ilvl 48 Zobacz na Wowhead ↗Efekty
Use: The device charges over time using your life force and then directs a burst of energy at your opponent. (5 Mins Cooldown)
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Smokey's Lighter27GS61ilvlSmokey's LighterTrinket 2 · Uncommon
GS 27 · ilvl 61 Zobacz na Wowhead ↗Efekty
Use: Deals 125 Fire damage to all targets in a cone in front of the caster. (5 Mins Cooldown)
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Krol Blade63GS56ilvlKrol BladeMain Hand · Epic
GS 63 · ilvl 56Broń
80 - 149 Damage
Speed 2.80
(40.9 damage per second)
Statystyki
+7 Strength
+5 Stamina
Zaklęcia przedmiotów
Enchanted: Crusader
Deadly Poison IV
Zobacz na Wowhead ↗Efekty
Equip: Increases your critical strike rating by 14.
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Lord General's Sword57GS56ilvlLord General's SwordOff Hand · Rare
GS 57 · ilvl 56Broń
67 - 125 Damage
Speed 2.60
(36.9 damage per second)
Zaklęcia przedmiotów
Enchanted: Crusader
Instant Poison V
Zobacz na Wowhead ↗Efekty
Chance on hit: Increases attack power by 50 for 30 sec.
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Flightblade Throwing Axe19GS60ilvlFlightblade Throwing AxeRanged · Rare
GS 19 · ilvl 60Broń
54 - 102 Damage
Speed 2.20
(35.5 damage per second)
Statystyki
+6 Agility
+5 Stamina
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 12.
Model TacoTip. GearScore nie ocenia klejnotów, zaklęć przedmiotów ani umiejętności gracza.
Profil Blizzard
Statystyki
- Zdrowie
- 3 311
- Siła
- 142
- Zwinność
- 310
- Wytrzymałość
- 202
- Intelekt
- 35
- Duch
- 78
Walka fizyczna
- Siła ataku
- 624
- Szansa na trafienie krytyczne w zwarciu
- 16,97 %
- Szansa na dystansowe trafienie krytyczne
- 10,25 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 85,46
- Obrażenia na sekundę drugiej ręki
- 61,12
Zaklęcia
- Moc zaklęć
- 13
- Szansa na krytyczny efekt zaklęcia
- 0 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 0
Obrona
- Pancerz
- 1 830
- Szansa na unik
- 25,78 %
- Szansa na parowanie
- 4,8 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
- Honorowe zabójstwa
- 45
- Łączna liczba według Blizzard
Areny
2v2
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
3v3
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
5v5
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
Pola bitew
Nie dostarczono wyników pól bitew tej postaci.
Brakujące wartości oznaczono kreską. Wyniki aren i pól bitew pokazano osobno. Dane mogą być opóźnione względem gry.
Specjalizacje i talenty
TBC ClassicBuild 1Aktywna 1634—
Assassination
Punkty: 16
2/3
Ranga 2
Passive
Increases the damage done by your Eviscerate ability by 10%.
0/2
Ranga 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
0/2
Ranga 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Ranga 1
Increases the armor reduced by your Expose Armor ability by 25%.
5/5
Ranga 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
0/5
Ranga 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: 34
0/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Ranga 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
2/2
Ranga 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
0/2
Ranga 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Ranga 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Ranga 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Ranga 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
Ranga 2
Passive
Increases your expertise by 10.
- Blade Flurry 1/1
3/3
Ranga 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Ranga 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Ranga 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
0/5
Ranga 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
0/1
Ranga 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punkty: —
—/5
Ranga 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Ranga 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Ranga 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Ranga 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Ranga 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Ranga 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Ranga 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Ranga 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Ranga 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Ranga 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Ranga 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Ranga 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Ranga 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Ranga 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Ranga 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2 1627—
Assassination
Punkty: 16
2/3
Ranga 2
Passive
Increases the damage done by your Eviscerate ability by 10%.
0/2
Ranga 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
0/2
Ranga 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Ranga 1
Increases the armor reduced by your Expose Armor ability by 25%.
5/5
Ranga 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
0/5
Ranga 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: 27
0/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Ranga 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
2/2
Ranga 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
0/2
Ranga 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Ranga 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
5/5
Ranga 5
Passive
Increases the damage dealt by your critical strikes with maces by 5%, and gives you a 6% chance to stun your target for 3 sec with a mace.
1/1
Ranga 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Ranga 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
1/2
Ranga 1
Passive
Increases your expertise by 5.
- Blade Flurry 1/1
0/3
Ranga 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
0/2
Ranga 1
Increases your total Stamina by 2% and your total Agility by 1%.
0/1
Ranga 1
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
0/5
Ranga 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
0/1
Ranga 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 0/1
Subtlety
Punkty: —
—/5
Ranga 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Ranga 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Ranga 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Ranga 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Ranga 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Ranga 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Ranga 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Ranga 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Ranga 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Ranga 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Ranga 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Ranga 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Ranga 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Ranga 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Ranga 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
