This GearScore is partial, so it is not included in the ranking.
Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
-
Cassandra's Grace—GS—ilvlCassandra's GraceHead · Rare
GS — · ilvl —Pancerz
55 Armor
Statystyki
+7 Stamina
+9 Spirit
Zaklęcia przedmiotów
Enchanted: +8 Healing and Spell Damage
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
-
Animated Chain Necklace—GS—ilvlAnimated Chain NecklaceNeck · Rare
GS — · ilvl —Statystyki
+7 Stamina
+6 Spirit
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 33 and damage done by up to 11 for all magical spells and effects.
-
Mantle of Lost Hope—GS—ilvlMantle of Lost HopeShoulders · Rare
GS — · ilvl —Pancerz
57 Armor
Statystyki
+5 Stamina
+11 Intellect
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
Equip: Restores 3 mana per 5 sec.
-
Hide of the Wild—GS—ilvlHide of the WildBack · Epic
GS — · ilvl —Pancerz
55 Armor
Statystyki
+8 Stamina
+10 Intellect
Zaklęcia przedmiotów
Enchanted: +5 All Resistances
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 42 and damage done by up to 14 for all magical spells and effects.
-
Truefaith Vestments—GS—ilvlTruefaith VestmentsChest · Epic
GS — · ilvl —Pancerz
109 Armor
Statystyki
+14 Stamina
Zaklęcia przedmiotów
Enchanted: +4 All Stats
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 73 and damage done by up to 25 for all magical spells and effects.
Equip: Restores 6 mana per 5 sec.
Equip: Reduces the cooldown of your Fade ability by 2 sec.
-
Dark Silk Shirt0GS—ilvl -
Tabard of Flame0GS—ilvl -
Zandalar Confessor's Wraps—GS—ilvlZandalar Confessor's WrapsWrist · Epic
GS — · ilvl —Pancerz
47 Armor
Statystyki
+10 Stamina
+11 Intellect
+12 Spirit
Zaklęcia przedmiotów
Enchanted: +24 Healing and +8 Spell Damage
Efekty
Equip: Increases healing done by up to 24 and damage done by up to 8 for all magical spells and effects.
Zobacz na Wowhead ↗Confessor's Raiment
(2) Set: Increases healing done by up to 22 and damage done by up to 8 for all magical spells and effects.
(3) Set: Increase the range of your Smite and Holy Fire spells by 5 yds.
(5) Set: Reduces the casting time of your Mind Control spell by 0.5 sec.
Carmaa
Undead · Priest
Holy
Poziom 62- GearScore
- —
- Poziom przedmiotu
- 63
-
Flamehandler's Gloves—GS—ilvlFlamehandler's GlovesHands · Uncommon
GS — · ilvl —Pancerz
70 Armor
Statystyki
+11 Intellect
+10 Spirit
Equip: Improves spell hit rating by 16.
Zobacz na Wowhead ↗Efekty
Equip: Increases damage and healing done by magical spells and effects by up to 19.
-
Fine Sash—GS—ilvlFine SashWaist · Uncommon
GS — · ilvl —Pancerz
65 Armor
Statystyki
+16 Stamina
+17 Intellect
+10 Spirit
Zobacz na Wowhead ↗Efekty
Equip: Increases damage and healing done by magical spells and effects by up to 20.
-
Senior Designer's Pantaloons—GS—ilvlSenior Designer's PantaloonsLegs · Rare
GS — · ilvl —Pancerz
69 Armor
Statystyki
+8 Stamina
+7 Intellect
+18 Spirit
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 40 and damage done by up to 14 for all magical spells and effects.
-
Boots of the Full Moon—GS—ilvlBoots of the Full MoonFeet · Rare
GS — · ilvl —Pancerz
60 Armor
Statystyki
+12 Stamina
+12 Intellect
+9 Spirit
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
-
Fordring's Seal—GS—ilvlFordring's SealRing 1 · Rare
GS — · ilvl —Statystyki
+4 Stamina
+5 Intellect
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 37 and damage done by up to 13 for all magical spells and effects.
-
Rosewine Circle—GS—ilvlRosewine CircleRing 2 · Rare
GS — · ilvl — Zobacz na Wowhead ↗Efekty
Equip: Restores 5 mana per 5 sec.
Equip: Increases healing done by up to 29 and damage done by up to 10 for all magical spells and effects.
-
Second Wind—GS—ilvlSecond WindTrinket 1 · Rare
GS — · ilvl — Zobacz na Wowhead ↗Efekty
Use: Restores 30 mana every 1 sec for 10 sec. (15 Mins Cooldown)
Equip: Increases healing done by up to 22 and damage done by up to 8 for all magical spells and effects.
-
Royal Seal of Eldre'Thalas—GS—ilvlRoyal Seal of Eldre'ThalasTrinket 2 · Rare
GS — · ilvl —Statystyki
+10 Fire Resistance
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 33 and damage done by up to 11 for all magical spells and effects.
Equip: Restores 4 mana per 5 sec.
-
Guiding Stave of Wisdom—GS—ilvlGuiding Stave of WisdomMain Hand · Rare
GS — · ilvl —Broń
133 - 200 Damage
Speed 3.30
(50.5 damage per second)
Statystyki
+11 Stamina
+10 Spirit
+10 Frost Resistance
Zobacz na Wowhead ↗Efekty
Equip: Increases healing done by up to 53 and damage done by up to 18 for all magical spells and effects.
-
Off handBrak dostępnego przedmiotu
-
Antenna of Invigoration—GS—ilvlAntenna of InvigorationRanged · Rare
GS — · ilvl —Broń
80 - 149 Nature Damage
Speed 1.60
(71.6 damage per second)
Statystyki
+4 Intellect
Zobacz na Wowhead ↗Efekty
Equip: Restores 3 mana per 5 sec.
Equip: Increases healing done by up to 13 and damage done by up to 5 for all magical spells and effects.
Niepełny GearScore: brakuje części danych o przedmiotach.
Profil Blizzard
Statystyki
- Zdrowie
- 3 138
- Siła
- 39
- Zwinność
- 43
- Wytrzymałość
- 158
- Intelekt
- 215
- Duch
- 234
Walka fizyczna
- Siła ataku
- 29
- Szansa na trafienie krytyczne w zwarciu
- 2,53 %
- Szansa na dystansowe trafienie krytyczne
- 4,97 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 52,53
- Obrażenia na sekundę drugiej ręki
- 1,25
Zaklęcia
- Moc zaklęć
- 283
- Szansa na krytyczny efekt zaklęcia
- 4,36 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 0
Obrona
- Pancerz
- 673
- Szansa na unik
- 4,85 %
- Szansa na parowanie
- 0 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
- Honorowe zabójstwa
- 77
- Łączna liczba według Blizzard
Areny
2v2
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
3v3
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
5v5
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
Pola bitew
Nie dostarczono wyników pól bitew tej postaci.
Brakujące wartości oznaczono kreską. Wyniki aren i pól bitew pokazano osobno. Dane mogą być opóźnione względem gry.
Specjalizacje i talenty
TBC ClassicBuild 1Aktywna 1538—
Discipline
Punkty: 15
0/5
Ranga 1
Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
5/5
0/5
Ranga 1
Reduces the threat generated by your Holy and Discipline spells by 4% and reduces the chance your spells will be dispelled by 4%.
2/2
Ranga 2
Passive
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
3/3
Ranga 3
Passive
Increases the damage absorbed by your Power Word: Shield by 15%.
1/2
Ranga 1
Passive
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 10%.
0/3
Ranga 1
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%.
1/1
Ranga 1
Instant
3 min cooldown
When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
3/3
Ranga 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/3
Ranga 1
Increases the armor bonus of your Inner Fire spell by 10%.
0/5
Ranga 1
Reduces the mana cost of your instant cast spells by 2%.
0/2
Ranga 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
0/5
0/1
Ranga 1
Holy power infuses the target, increasing their Spirit by 17 for 30 min.
- Meditation 3/3
0/2
Ranga 1
Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 5% of their total Spirit.
- Divine Spirit 0/1
0/2
Ranga 1
Your Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
0/5
Ranga 1
Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
0/3
Ranga 1
After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2% and increasing healing effects on you by 4%. Stacks up to 3 times. Lasts 8 sec.
0/1
Ranga 1
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
- Mental Strength 0/5
0/5
Ranga 1
Causes 10% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
0/5
Ranga 1
Increases your total Stamina, Intellect and Spirit by 1%.
0/1
Ranga 1
Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Holy
Punkty: 38
2/2
Ranga 2
Passive
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
3/3
Ranga 3
Passive
Increases the amount healed by your Renew spell by 15%.
0/5
Ranga 1
Increases the critical effect chance of your Holy spells by 1%.
0/5
5/5
Ranga 5
Passive
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
1/1
Ranga 1
Instant cast
185 Mana
Causes an explosion of holy light around the caster, causing 52 to 57 Holy damage to all enemy targets within 11 yards and healing all party members within 11 yards for 116 to 126. These effects cause no threat.
3/3
Ranga 3
Passive
After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
3/3
Ranga 3
Passive
Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
2/2
Ranga 2
Passive
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 20%.
3/3
Ranga 3
Passive
Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
0/2
Ranga 1
Increases the damage of your Smite and Holy Fire spells by 5%.
- Divine Fury 5/5
2/2
Ranga 2
Passive
Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 20%.
1/1
Ranga 1
Passive
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
5/5
Ranga 5
Passive
Increases spell damage and healing by up to 25% of your total Spirit.
0/2
Ranga 1
Your spell criticals have a 25% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
5/5
Ranga 5
Passive
Increases the amount healed by your healing spells by 10%.
0/3
Ranga 1
Gives you a 2% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
1/1
Ranga 1
1.5 sec cast
6 min cooldown
225 Mana
40 yd range
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 881 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
- Spirit of Redemption 1/1
0/3
Ranga 1
Critical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec.
2/5
Ranga 2
Passive
Your Greater Heal spell gains an additional 8% and your Flash Heal and Binding Heal gain an additional 4% of your bonus healing effects.
0/1
Ranga 1
Heals friendly target and that target's party members within 15 yards of the target for 250 to 274.
Shadow
Punkty: —
—/5
Ranga 1
Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
—/5
Ranga 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
—/3
Ranga 1
Reduces the threat generated by your Shadow spells by 8%.
—/2
Ranga 1
Increases the duration of your Shadow Word: Pain spell by 3 sec.
—/5
Ranga 1
Reduces your target's chance to resist your Shadow spells by 2%.
—/2
Ranga 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
—/5
Ranga 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
—/1
Ranga 1
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
—/2
—/2
Ranga 1
Increases the range of your offensive Shadow spells by 10%.
—/5
Ranga 1
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
—/1
Ranga 1
Silences the target, preventing them from casting spells for 5 sec.
- Improved Psychic Scream —/2
—/1
Ranga 1
Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
—/2
Ranga 1
Increases the percentage healed by Vampiric Embrace by an additional 5%.
- Vampiric Embrace —/1
—/3
Ranga 1
Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 5%.
—/2
Ranga 1
Reduces the chance you'll be critically hit by all spells by 2%.
—/5
—/1
Ranga 1
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
- Vampiric Embrace —/1
—/5
Ranga 1
Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 3%.
—/5
Ranga 1
Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 1% spell damage.
—/1
Ranga 1
Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.
- Shadowform —/1
Build 2 5—43
Discipline
Punkty: 5
0/5
Ranga 1
Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
5/5
0/5
Ranga 1
Reduces the threat generated by your Holy and Discipline spells by 4% and reduces the chance your spells will be dispelled by 4%.
0/2
Ranga 1
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
0/3
Ranga 1
Increases the damage absorbed by your Power Word: Shield by 5%.
0/2
Ranga 1
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 10%.
0/3
Ranga 1
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%.
0/1
Ranga 1
When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
0/3
Ranga 1
Allows 10% of your mana regeneration to continue while casting.
0/3
Ranga 1
Increases the armor bonus of your Inner Fire spell by 10%.
0/5
Ranga 1
Reduces the mana cost of your instant cast spells by 2%.
0/2
Ranga 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
0/5
0/1
Ranga 1
Holy power infuses the target, increasing their Spirit by 17 for 30 min.
- Meditation 0/3
0/2
Ranga 1
Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 5% of their total Spirit.
- Divine Spirit 0/1
0/2
Ranga 1
Your Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
0/5
Ranga 1
Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
0/3
Ranga 1
After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2% and increasing healing effects on you by 4%. Stacks up to 3 times. Lasts 8 sec.
0/1
Ranga 1
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
- Mental Strength 0/5
0/5
Ranga 1
Causes 10% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
0/5
Ranga 1
Increases your total Stamina, Intellect and Spirit by 1%.
0/1
Ranga 1
Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Holy
Punkty: —
—/2
Ranga 1
Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
—/3
—/5
Ranga 1
Increases the critical effect chance of your Holy spells by 1%.
—/5
—/5
Ranga 1
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
—/1
Ranga 1
Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat.
—/3
Ranga 1
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
—/3
Ranga 1
Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
—/2
Ranga 1
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 10%.
—/3
Ranga 1
Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
—/2
Ranga 1
Increases the damage of your Smite and Holy Fire spells by 5%.
- Divine Fury —/5
—/2
Ranga 1
Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%.
—/1
Ranga 1
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
—/5
Ranga 1
Increases spell damage and healing by up to 5% of your total Spirit.
—/2
Ranga 1
Your spell criticals have a 25% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
—/5
Ranga 1
Increases the amount healed by your healing spells by 2%.
—/3
Ranga 1
Gives you a 2% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
—/1
Ranga 1
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
- Spirit of Redemption —/1
—/3
Ranga 1
Critical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec.
—/5
Ranga 1
Your Greater Heal spell gains an additional 4% and your Flash Heal and Binding Heal gain an additional 2% of your bonus healing effects.
—/1
Ranga 1
Heals friendly target and that target's party members within 15 yards of the target for 250 to 274.
Shadow
Punkty: 43
5/5
Ranga 5
Passive
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
5/5
Ranga 5
Passive
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
1/3
Ranga 1
Passive
Reduces the threat generated by your Shadow spells by 8%.
2/2
Ranga 2
Passive
Increases the duration of your Shadow Word: Pain spell by 6 sec.
5/5
Ranga 5
Passive
Reduces your target's chance to resist your Shadow spells by 10%.
2/2
Ranga 2
Passive
Reduces the cooldown of your Psychic Scream spell by 4 sec.
5/5
Ranga 5
Passive
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
1/1
Ranga 1
Channeled
45 Mana
20 yd range
Assault the target's mind with Shadow energy, causing 163 Shadow damage over 3 sec and slowing their movement speed by 50%.
2/2
Ranga 2
Passive
Decreases the cooldown of your Fade ability by 6 sec.
0/2
Ranga 1
Increases the range of your offensive Shadow spells by 10%.
5/5
Ranga 5
Passive
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
1/1
Ranga 1
Instant cast
45 sec cooldown
225 Mana
20 yd range
Silences the target, preventing them from casting spells for 5 sec.
- Improved Psychic Scream 2/2
1/1
Ranga 1
Instant cast
10 sec cooldown
32 Mana
30 yd range
Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
2/2
Ranga 2
Passive
Increases the percentage healed by Vampiric Embrace by an additional 10%.
- Vampiric Embrace 1/1
0/3
Ranga 1
Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 5%.
0/2
Ranga 1
Reduces the chance you'll be critically hit by all spells by 2%.
5/5
1/1
Ranga 1
Instant cast
1.5 sec cooldown
520 Mana
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
- Vampiric Embrace 1/1
0/5
Ranga 1
Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 3%.
0/5
Ranga 1
Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 1% spell damage.
0/1
Ranga 1
Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.
- Shadowform 1/1