This GearScore is partial, so it is not included in the ranking.
Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
-
Vindicator Cap of the Sorcerer—GS—ilvlVindicator Cap of the SorcererHead · Uncommon
GS — · ilvl —Pancerz
94 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+33 Stamina
+22 Intellect
+26 Spell Damage and Healing
-
Zircon Amulet of Intellect—GS—ilvlZircon Amulet of IntellectNeck · Uncommon
GS — · ilvl — Zobacz na Wowhead ↗Zaklęcia przedmiotów
+24 Intellect
-
Arcane Pads—GS—ilvlArcane PadsShoulders · Uncommon
GS — · ilvl —Pancerz
57 Armor
Zobacz na Wowhead ↗Statystyki
+4 Stamina
+18 Intellect
-
Conjurer's Cloak of the Owl—GS—ilvlConjurer's Cloak of the OwlBack · Uncommon
GS — · ilvl —Pancerz
23 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+4 Intellect
+4 Spirit
-
Funeral Pyre Vestment—GS—ilvlFuneral Pyre VestmentChest · Rare
GS — · ilvl —Pancerz
73 Armor
Zobacz na Wowhead ↗Statystyki
+13 Stamina
+13 Intellect
+13 Spirit
+10 Fire Resistance
-
Apprentice's Shirt0GS—ilvl -
TabardBrak dostępnego przedmiotu
-
Resplendent Bracelets of the Eagle—GS—ilvlResplendent Bracelets of the EagleWrist · Uncommon
GS — · ilvl —Pancerz
32 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+9 Intellect
+9 Stamina
Buluse
Troll · Mage
Frost
Poziom 63- GearScore
- —
- Poziom przedmiotu
- 59
-
Laughing Skull Gloves of the Sorcerer—GS—ilvlLaughing Skull Gloves of the SorcererHands · Uncommon
GS — · ilvl —Pancerz
70 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+24 Stamina
+16 Intellect
+19 Spell Damage and Healing
-
Vindicator Belt of the Sorcerer—GS—ilvlVindicator Belt of the SorcererWaist · Uncommon
GS — · ilvl —Pancerz
65 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+25 Stamina
+16 Intellect
+19 Spell Damage and Healing
-
Laughing Skull Pants of the Sorcerer—GS—ilvlLaughing Skull Pants of the SorcererLegs · Uncommon
GS — · ilvl —Pancerz
99 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+32 Stamina
+21 Intellect
+25 Spell Damage and Healing
-
Vindicator Boots of the Sorcerer—GS—ilvlVindicator Boots of the SorcererFeet · Uncommon
GS — · ilvl —Pancerz
80 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
Enchanted: Minor Speed Increase
+25 Stamina
+16 Intellect
+19 Spell Damage and Healing
-
Ring of Twilight Shadows—GS—ilvlRing of Twilight ShadowsRing 1 · Uncommon
GS — · ilvl — Zobacz na Wowhead ↗Statystyki
+4 Stamina
+4 Intellect
-
Spined Ring of the Eagle—GS—ilvlSpined Ring of the EagleRing 2 · Uncommon
GS — · ilvl — Zobacz na Wowhead ↗Zaklęcia przedmiotów
+14 Intellect
+22 Stamina
-
Trinket 1Brak dostępnego przedmiotu
-
Trinket 2Brak dostępnego przedmiotu
-
Main handBrak dostępnego przedmiotu
-
Supplicant's Rod of the Invoker—GS—ilvlSupplicant's Rod of the InvokerOff Hand · Uncommon
GS — · ilvl — Zobacz na Wowhead ↗Zaklęcia przedmiotów
+12 Intellect
+14 Spell Damage and Healing
+12 Spell Critical Strike Rating
-
RangedBrak dostępnego przedmiotu
Niepełny GearScore: brakuje części danych o przedmiotach.
Profil Blizzard
Statystyki
- Zdrowie
- 4 085
- Siła
- 32
- Zwinność
- 38
- Wytrzymałość
- 239
- Intelekt
- 349
- Duch
- 145
Walka fizyczna
- Siła ataku
- 22
- Szansa na trafienie krytyczne w zwarciu
- 0 %
- Szansa na dystansowe trafienie krytyczne
- 0 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 2,07
- Obrażenia na sekundę drugiej ręki
- 0
Zaklęcia
- Moc zaklęć
- 122
- Szansa na krytyczny efekt zaklęcia
- 6,66 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 10
Obrona
- Pancerz
- 1 397
- Szansa na unik
- 4,67 %
- Szansa na parowanie
- 0 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
- Honorowe zabójstwa
- 0
- Łączna liczba według Blizzard
Areny
2v2
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
3v3
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
5v5
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
Pola bitew
Nie dostarczono wyników pól bitew tej postaci.
Brakujące wartości oznaczono kreską. Wyniki aren i pól bitew pokazano osobno. Dane mogą być opóźnione względem gry.
Specjalizacje i talenty
TBC ClassicBuild 1 39——
Arcane
Punkty: 39
2/2
Ranga 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
5/5
Ranga 5
Passive
Reduces the chance that the opponent can resist your Arcane spells by 10%.
0/5
Ranga 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Ranga 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Ranga 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Ranga 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
3/3
Ranga 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
1/1
Ranga 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Ranga 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
1/2
Ranga 1
Passive
Gives your Counterspell a 50% chance to silence the target for 4 sec.
3/3
Ranga 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/2
Ranga 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
1/1
Ranga 1
Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
5/5
0/2
3/3
Ranga 3
Passive
Increases your spell damage and critical strike chance by 3%.
- Presence of Mind 1/1
3/3
Ranga 3
Passive
Increases the critical strike chance of any spell cast while Clearcasting by 30%.
- Arcane Concentration 5/5
0/3
Ranga 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
1/1
Ranga 1
Instant
3 min cooldown
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 3/3
2/2
Ranga 2
Passive
Increases critical strike damage bonus of all spells by 50%.
4/5
Ranga 4
Passive
Increases spell damage by up to 20% of your total Intellect.
0/1
Ranga 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Punkty: —
—/5
Ranga 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
Ranga 1
Gives your Fire spells a 2% chance to stun the target for 2 sec.
—/5
Ranga 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Ranga 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Ranga 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Ranga 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Ranga 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Ranga 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Ranga 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Ranga 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Ranga 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Ranga 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Ranga 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Ranga 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Ranga 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Ranga 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Ranga 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Ranga 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Ranga 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Ranga 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Punkty: —
—/2
Ranga 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
—/5
Ranga 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
—/3
Ranga 1
Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.
—/5
Ranga 1
Increases the critical strike damage bonus of your Frost spells by 20%.
—/3
Ranga 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
—/2
Ranga 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
—/3
Ranga 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
—/3
—/1
Ranga 1
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
—/3
Ranga 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
—/2
Ranga 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
—/3
Ranga 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
—/5
Ranga 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova —/2
—/3
—/1
Ranga 1
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
—/3
Ranga 1
Increases the damage dealt by your Cone of Cold spell by 15%.
—/2
Ranga 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
—/5
Ranga 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
—/1
Ranga 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap —/1
—/5
Ranga 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
—/5
Ranga 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
—/1
Ranga 1
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2Aktywna 10—44
Arcane
Punkty: 10
2/2
Ranga 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Ranga 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Ranga 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Ranga 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Ranga 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Ranga 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Ranga 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
0/1
Ranga 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Ranga 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Ranga 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Ranga 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Ranga 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Ranga 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Ranga 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Ranga 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Ranga 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Ranga 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
Ranga 1
Increases critical strike damage bonus of all spells by 25%.
0/5
Ranga 1
Increases spell damage by up to 5% of your total Intellect.
0/1
Ranga 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Punkty: —
—/5
Ranga 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
Ranga 1
Gives your Fire spells a 2% chance to stun the target for 2 sec.
—/5
Ranga 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Ranga 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Ranga 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Ranga 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Ranga 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Ranga 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Ranga 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Ranga 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Ranga 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Ranga 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Ranga 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Ranga 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Ranga 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Ranga 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Ranga 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Ranga 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Ranga 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Ranga 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Punkty: 44
2/2
Ranga 2
Passive
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
5/5
Ranga 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Ranga 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
0/5
Ranga 1
Increases the critical strike damage bonus of your Frost spells by 20%.
3/3
Ranga 3
Passive
Gives your Chill effects a 15% chance to freeze the target for 5 sec.
2/2
Ranga 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Ranga 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
Ranga 3
Passive
Increases the damage done by your Frost spells by 6%.
1/1
Ranga 1
Instant cast
3 min cooldown
37 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Ranga 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Ranga 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Ranga 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
3/5
Ranga 3
Passive
Increases the critical strike chance of all your spells against frozen targets by 30%.
- Improved Frost Nova 2/2
0/3
1/1
Ranga 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
1/3
Ranga 1
Passive
Increases the damage dealt by your Cone of Cold spell by 15%.
2/2
Ranga 2
Passive
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
0/5
Ranga 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Ranga 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
5/5
Ranga 5
Passive
Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.
0/5
Ranga 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
1/1
Ranga 1
Instant cast
3 min cooldown
201 Mana
Summon a Water Elemental to fight for the caster for 45 sec.