This GearScore is partial, so it is not included in the ranking.
Niektóre teksty gry są po angielsku, ponieważ ich tłumaczenie jest niedostępne.
Założone przedmioty
Otwórz przedmiot, aby zobaczyć jego statystyki i efekty.
-
Darkguard Face Mask—GS—ilvlDarkguard Face MaskHead · Rare
GS — · ilvl —Pancerz
208 Armor
Statystyki
+29 Agility
+30 Stamina
Equip: Improves hit rating by 20.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 60.
-
Talon Lord's Collar—GS—ilvlTalon Lord's CollarNeck · Rare
GS — · ilvl —Statystyki
+19 Stamina
Equip: Improves hit rating by 21.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 38.
-
Mantle of the Dusk-Dweller—GS—ilvlMantle of the Dusk-DwellerShoulders · Rare
GS — · ilvl —Pancerz
174 Armor
Statystyki
+20 Agility
+21 Stamina
Equip: Improves hit rating by 13.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 40.
-
Dark Cloak of the Marsh—GS—ilvlDark Cloak of the MarshBack · Rare
GS — · ilvl —Pancerz
64 Armor
Statystyki
+16 Agility
+24 Stamina
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 30.
-
Murkblood Chestpiece of the Bandit—GS—ilvlMurkblood Chestpiece of the BanditChest · Uncommon
GS — · ilvl —Pancerz
263 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+27 Agility
+41 Stamina
+55 Attack Power
-
Thug Shirt0GS—ilvl -
TabardBrak dostępnego przedmiotu
-
Spymistress's Wristguards—GS—ilvlSpymistress's WristguardsWrist · Rare
GS — · ilvl —Pancerz
128 Armor
Zobacz na Wowhead ↗Statystyki
+18 Agility
+15 Stamina
Equip: Improves hit rating by 15.
Aagentk
Undead · Rogue
Combat
Poziom 69- GearScore
- —
- Poziom przedmiotu
- 97
-
Blacksting Gloves—GS—ilvlBlacksting GlovesHands · Uncommon
GS — · ilvl —Pancerz
134 Armor
Statystyki
+14 Agility
+21 Stamina
Equip: Improves hit rating by 13.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 28.
-
Kirin'Var Scout's Belt—GS—ilvlKirin'Var Scout's BeltWaist · Uncommon
GS — · ilvl —Pancerz
144 Armor
Zobacz na Wowhead ↗Statystyki
+20 Strength
+20 Agility
+19 Stamina
Equip: Improves hit rating by 12.
-
Flayer-Hide Leggings—GS—ilvlFlayer-Hide LeggingsLegs · Uncommon
GS — · ilvl —Pancerz
172 Armor
Statystyki
+19 Agility
+30 Stamina
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 38.
-
Expedition Boots of the Bandit—GS—ilvlExpedition Boots of the BanditFeet · Uncommon
GS — · ilvl —Pancerz
186 Armor
Zobacz na Wowhead ↗Zaklęcia przedmiotów
+21 Agility
+32 Stamina
+43 Attack Power
-
Longstrider's Loop—GS—ilvlLongstrider's LoopRing 1 · Rare
GS — · ilvl —Statystyki
+16 Agility
+15 Stamina
Equip: Improves hit rating by 11.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 32.
-
Warden's Ring of Precision—GS—ilvlWarden's Ring of PrecisionRing 2 · Uncommon
GS — · ilvl —Statystyki
+12 Agility
Equip: Improves hit rating by 12.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 26.
-
Royal Seal of Eldre'Thalas—GS—ilvlRoyal Seal of Eldre'ThalasTrinket 1 · Rare
GS — · ilvl —Statystyki
+10 Fire Resistance
Zobacz na Wowhead ↗Efekty
Equip: Increases your hit rating by 20.
-
Bladefist's Breadth—GS—ilvlBladefist's BreadthTrinket 2 · Rare
GS — · ilvl —Statystyki
Equip: Improves critical strike rating by 26.
Zobacz na Wowhead ↗Efekty
Use: Increases attack power by 200 for 15 sec. (1 Min 30 Secs Cooldown)
-
Scimitar of the Nexus-Stalkers—GS—ilvlScimitar of the Nexus-StalkersMain Hand · Rare
GS — · ilvl —Broń
61 - 114 Damage
Speed 1.50
(58.3 damage per second)
Zobacz na Wowhead ↗Statystyki
+14 Agility
+16 Stamina
Equip: Improves hit rating by 12.
-
Scimitar of the Nexus-Stalkers—GS—ilvlScimitar of the Nexus-StalkersOff Hand · Rare
GS — · ilvl —Broń
61 - 114 Damage
Speed 1.50
(58.3 damage per second)
Zobacz na Wowhead ↗Statystyki
+14 Agility
+16 Stamina
Equip: Improves hit rating by 12.
-
Needle Shrike—GS—ilvlNeedle ShrikeRanged · Rare
GS — · ilvl —Broń
57 - 86 Damage
Speed 1.40
(51.1 damage per second)
Statystyki
Equip: Improves hit rating by 11.
Zobacz na Wowhead ↗Efekty
Equip: Increases attack power by 24.
Niepełny GearScore: brakuje części danych o przedmiotach.
Profil Blizzard
Statystyki
- Zdrowie
- 7 290
- Siła
- 113
- Zwinność
- 400
- Wytrzymałość
- 402
- Intelekt
- 36
- Duch
- 62
Walka fizyczna
- Siła ataku
- 1 045
- Szansa na trafienie krytyczne w zwarciu
- 16,19 %
- Szansa na dystansowe trafienie krytyczne
- 14,67 %
- Pośpiech w zwarciu
- 0 %
- Pośpiech dystansowy
- 0 %
- Obrażenia na sekundę głównej ręki
- 132,98
- Obrażenia na sekundę drugiej ręki
- 99,68
Zaklęcia
- Moc zaklęć
- 0
- Szansa na krytyczny efekt zaklęcia
- 0 %
- Pośpiech zaklęć
- 0 %
- Przenikanie zaklęć
- 0
Obrona
- Pancerz
- 2 273
- Szansa na unik
- 22,65 %
- Szansa na parowanie
- 4,72 %
- Szansa na blok
- 0 %
Wartości efektywne z zapisanego profilu. Uwzględnij klasę, poziom i specjalizację. Kreska oznacza brak danych.
Profil PvP · Blizzard
Gracz kontra gracz
- Honorowe zabójstwa
- 519
- Łączna liczba według Blizzard
Areny
2v2
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
3v3
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
5v5
Nie podano sezonuNie dostarczono rankingu ani wyników meczów dla tego formatu.
Pola bitew
Nie dostarczono wyników pól bitew tej postaci.
Brakujące wartości oznaczono kreską. Wyniki aren i pól bitew pokazano osobno. Dane mogą być opóźnione względem gry.
Specjalizacje i talenty
TBC ClassicBuild 1Aktywna 1842—
Assassination
Punkty: 18
1/3
Ranga 1
Passive
Increases the damage done by your Eviscerate ability by 5%.
0/2
Ranga 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Ranga 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Ranga 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
4/5
Ranga 4
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 24%.
- Malice 5/5
0/5
Ranga 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: 42
0/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Ranga 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
2/2
Ranga 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Ranga 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Ranga 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Ranga 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Ranga 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
Ranga 2
Passive
Increases your expertise by 10.
- Blade Flurry 1/1
3/3
Ranga 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Ranga 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Ranga 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Ranga 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Ranga 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punkty: —
—/5
Ranga 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Ranga 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Ranga 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Ranga 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Ranga 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Ranga 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Ranga 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Ranga 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Ranga 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Ranga 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Ranga 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Ranga 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Ranga 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Ranga 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Ranga 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2 16—41
Assassination
Punkty: 16
0/3
Ranga 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Ranga 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Ranga 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Ranga 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Ranga 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Ranga 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Ranga 1
Increases the armor reduced by your Expose Armor ability by 25%.
4/5
Ranga 4
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 24%.
- Malice 5/5
1/5
Ranga 1
Passive
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Ranga 1
Increases the chance to apply poisons to your target by 2%.
0/2
Ranga 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Ranga 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Ranga 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Ranga 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Ranga 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Ranga 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Ranga 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Ranga 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkty: —
—/3
Ranga 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Ranga 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Ranga 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Ranga 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Ranga 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Ranga 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Ranga 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Ranga 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Ranga 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Ranga 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Ranga 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Ranga 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Ranga 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Ranga 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Ranga 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
Ranga 1
Increases your total Stamina by 2% and your total Agility by 1%.
—/1
Ranga 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Ranga 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Ranga 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Ranga 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Punkty: 41
5/5
Ranga 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Ranga 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Ranga 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Ranga 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Ranga 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Ranga 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Ranga 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Ranga 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Ranga 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Ranga 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Ranga 3
Passive
Causes your attacks to ignore 552 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Ranga 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Ranga 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Ranga 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Ranga 1
Instant
35 Energy
Melee Range
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Ranga 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Ranga 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Ranga 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Ranga 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Ranga 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Ranga 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.