This GearScore is partial, so it is not included in the ranking.
Sommige spelteksten worden in het Engels getoond omdat hun vertaling ontbreekt.
Gedragen voorwerpen
Open een voorwerp om de statistieken en effecten te bekijken.
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Skyshatter Helmet—GS—ilvlSkyshatter HelmetHead · Epic
GS — · ilvl —Pantser
830 Armor
Statistieken
+42 Stamina
+34 Intellect
Betoveringen
Enchanted: +35 Healing +12 Spell Damage and 7 Mana Per 5 sec.
+12 Intellect & Chance to restore mana on spellcast
+11 Healing +4 Spell Damage and +5 Intellect
+9 Healing and +3 Spell Damage
Effecten
Equip: Increases healing done by up to 119 and damage done by up to 40 for all magical spells and effects.
Equip: Restores 14 mana per 5 sec.
Bekijken op Wowhead ↗Skyshatter Raiment
Set: Your Chain Heal ability costs 10% less mana.
Set: Increases the amount healed by your Chain Heal ability by 5%.
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Lord Sanguinar's Claim—GS—ilvl
Lord Sanguinar's ClaimNeck · Epic
GS — · ilvl —Statistieken
+25 Stamina
+19 Intellect
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 79 and damage done by up to 27 for all magical spells and effects.
Equip: Restores 7 mana per 5 sec.
-
Skyshatter Shoulderpads—GS—ilvl
Skyshatter ShoulderpadsShoulders · Epic
GS — · ilvl —Pantser
766 Armor
Statistieken
+28 Stamina
+31 Intellect
Betoveringen
Enchanted: +33 Healing and +11 Spell Damage and +4 Mana Regen
+11 Healing +4 Spell Damage and +2 Mana every 5 seconds
+11 Healing +4 Spell Damage and +5 Intellect
+7 Healing +3 Spell Damage
Effecten
Equip: Increases healing done by up to 86 and damage done by up to 29 for all magical spells and effects.
Equip: Restores 11 mana per 5 sec.
Bekijken op Wowhead ↗Skyshatter Raiment
Set: Your Chain Heal ability costs 10% less mana.
Set: Increases the amount healed by your Chain Heal ability by 5%.
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Shroud of the Highborne—GS—ilvl
Shroud of the HighborneBack · Epic
GS — · ilvl —Pantser
126 Armor
Statistieken
+24 Stamina
+23 Intellect
Betoveringen
Enchanted: +20 Spell Penetration
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 68 and damage done by up to 23 for all magical spells and effects.
-
Skyshatter Chestguard—GS—ilvl
Skyshatter ChestguardChest · Epic
GS — · ilvl —Pantser
1022 Armor
Statistieken
+48 Stamina
+32 Intellect
Betoveringen
Enchanted: +6 All Stats
+22 Healing and +8 Spell Damage
Effecten
Equip: Increases healing done by up to 119 and damage done by up to 40 for all magical spells and effects.
Equip: Restores 14 mana per 5 sec.
Bekijken op Wowhead ↗Skyshatter Raiment
Set: Your Chain Heal ability costs 10% less mana.
Set: Increases the amount healed by your Chain Heal ability by 5%.
-
ShirtGeen voorwerp beschikbaar
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Tabard of the Protector0GS—ilvl
Tabard of the ProtectorTabard · Common
GS 0 · ilvl — Bekijken op Wowhead ↗Effecten
Use: Show how heroic you are! (5 Mins Cooldown)
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Living Earth Bindings—GS—ilvl
Living Earth BindingsWrist · Epic
GS — · ilvl —Pantser
432 Armor
Statistieken
+27 Stamina
+20 Intellect
Betoveringen
Enchanted: +30 Healing and +10 Spell Damage
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 64 and damage done by up to 22 for all magical spells and effects.
Activity
Draenei · Shaman
Restoration
Niveau 70- GearScore
- —
- Voorwerpniveau
- 145
-
Skyshatter Gloves—GS—ilvl
Skyshatter GlovesHands · Epic
GS — · ilvl —Pantser
639 Armor
Statistieken
+40 Stamina
+39 Intellect
Betoveringen
Enchanted: +35 Healing Spells and +12 Damage Spells
+11 Healing +4 Spell Damage and +2 Mana every 5 seconds
+4 Healing +2 Spell Damage
Effecten
Equip: Increases healing done by up to 86 and damage done by up to 29 for all magical spells and effects.
Equip: Restores 8 mana per 5 sec.
Bekijken op Wowhead ↗Skyshatter Raiment
Set: Your Chain Heal ability costs 10% less mana.
Set: Increases the amount healed by your Chain Heal ability by 5%.
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Naturalist's Preserving Cinch—GS—ilvl
Naturalist's Preserving CinchWaist · Epic
GS — · ilvl —Pantser
556 Armor
Statistieken
+29 Stamina
+30 Intellect
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 84 and damage done by up to 28 for all magical spells and effects.
-
Leggings of Eternity—GS—ilvlLeggings of EternityLegs · Epic
GS — · ilvl —Pantser
221 Armor
Statistieken
+45 Stamina
+38 Intellect
Betoveringen
Enchanted: +66 Healing +22 Spell Damage and +20 Stamina
+22 Healing and +8 Spell Damage
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 121 and damage done by up to 41 for all magical spells and effects.
Equip: Restores 16 mana per 5 sec.
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Boots of the Divine Light—GS—ilvlBoots of the Divine LightFeet · Epic
GS — · ilvl —Pantser
162 Armor
Statistieken
+47 Stamina
+24 Intellect
+24 Spirit
Betoveringen
Enchanted: Minor Speed and +9 Stamina
+11 Healing +4 Spell Damage and +5 Intellect
+11 Healing +4 Spell Damage and +2 Mana every 5 seconds
+7 Healing +3 Spell Damage
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 73 and damage done by up to 25 for all magical spells and effects.
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Ring of Calming Waves—GS—ilvl
Ring of Calming WavesRing 1 · Epic
GS — · ilvl —Statistieken
+19 Stamina
+27 Intellect
Equip: Improves spell critical strike rating by 24.
Betoveringen
Enchanted: +20 Healing and +7 Spell Damage
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 64 and damage done by up to 22 for all magical spells and effects.
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Band of the Eternal Restorer—GS—ilvlBand of the Eternal RestorerRing 2 · Epic
GS — · ilvl —Statistieken
+28 Stamina
+25 Intellect
Betoveringen
Enchanted: +20 Healing and +7 Spell Damage
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 64 and damage done by up to 22 for all magical spells and effects.
Equip: Restores 10 mana per 5 sec.
Equip: Your healing and damage spells have a chance to increase your healing by up to 175 and damage by up to 59 for 10 secs.
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Direbrew Hops—GS—ilvlDirebrew HopsTrinket 1 · Epic
GS — · ilvl — Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 118 and damage done by up to 37 for all magical spells and effects.
Use: Increases healing done by spells by up to 409 and damage done by spells by up to 135 for 20 sec. (2 Mins Cooldown)
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Memento of Tyrande—GS—ilvl
Memento of TyrandeTrinket 2 · Epic
GS — · ilvl — Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 118 and damage done by up to 37 for all magical spells and effects.
Equip: Each time you cast a spell, there is chance you will gain up to 76 mana per 5 for 15 sec.
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Crystal Spire of Karabor—GS—ilvl
Crystal Spire of KaraborMain Hand · Epic
GS — · ilvl —Wapen
133 - 248 Damage
Speed 1.80
(105.8 damage per second)
Statistieken
+22 Stamina
+15 Intellect
Betoveringen
Enchanted: +81 Healing Spells and +27 Damage Spells
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 486 and damage done by up to 162 for all magical spells and effects.
Equip: Restores 6 mana per 5 sec.
Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 198 to 242 health.
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Bastion of Light—GS—ilvl
Bastion of LightOff Hand · Epic
GS — · ilvl —Pantser
5930 Armor
Statistieken
+28 Stamina
+28 Intellect
Betoveringen
Enchanted: +12 Intellect
+22 Healing and +8 Spell Damage
1 Mana per 5 sec.
Bekijken op Wowhead ↗Effecten
Equip: Increases healing done by up to 62 and damage done by up to 21 for all magical spells and effects.
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Totem of Healing Rains—GS—ilvl
Totem of Healing RainsRanged · Epic
GS — · ilvl — Bekijken op Wowhead ↗Effecten
Equip: Increases the base amount healed by Chain Heal by 87.
Onvolledige GearScore: sommige voorwerpgegevens ontbreken.
Blizzard-profiel
Statistieken
Statistieken zijn tijdelijk niet beschikbaar. Uitrusting en talenten blijven beschikbaar.
PvP-profiel · Blizzard
Speler tegen speler
PvP-gegevens zijn momenteel niet beschikbaar voor dit personage. Uitrusting, statistieken en talenten blijven toegankelijk.
Specialisaties en talenten
TBC ClassicBuild 1Actief —952
Elemental
Punten: —
—/5
Rang 1
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
—/5
Rang 1
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
—/2
Rang 1
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
—/3
Rang 1
Reduces damage taken from Fire, Frost and Nature effects by 4%.
—/3
—/1
Rang 1
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
—/5
—/5
Rang 1
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
—/2
Rang 1
Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
—/3
Rang 1
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
—/3
Rang 1
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
—/2
Rang 1
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
—/1
Rang 1
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
—/5
Rang 1
Regenerate mana equal to 2% of your Intellect every 5 sec, even while casting.
—/3
Rang 1
Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 4%.
—/5
Rang 1
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.1 sec.
- Call of Thunder —/5
—/1
Rang 1
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
- Elemental Fury —/1
—/3
Rang 1
Reduces the chance you will be critically hit by melee and ranged attacks by 2%.
—/5
Rang 1
Gives your Lightning Bolt and Chain Lightning spells a 4% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
—/1
Rang 1
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 min.
- Lightning Overload —/5
Enhancement
Punten: 9
5/5
0/5
Rang 1
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
2/2
Rang 2
Passive
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
0/5
Rang 1
Improves your chance to get a critical strike with your weapon attacks by 1%.
2/2
Rang 2
Passive
Reduces the cast time of your Ghost Wolf spell by 2 sec.
0/3
Rang 1
Increases the damage done by your Lightning Shield orbs by 5%.
0/2
Rang 1
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
0/1
Rang 1
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
0/5
0/5
Rang 1
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
- Thundering Strikes 0/5
0/5
Rang 1
Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.
0/2
Rang 1
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
0/1
Rang 1
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
0/3
Rang 1
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
0/3
Rang 1
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
0/5
0/3
Rang 1
Increases your chance to hit while dual wielding by an additional 2%.
- Dual Wield 0/1
0/1
Rang 1
Allows one-hand and off-hand weapons to be equipped in the off-hand.
- Spirit Weapons 0/1
0/1
Rang 1
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Elemental Weapons 0/3
0/5
Rang 1
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 sec.
0/1
Rang 1
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 sec.
Restoration
Punten: 52
0/5
Rang 1
Reduces the casting time of your Healing Wave spell by 0.1 sec.
5/5
Rang 5
Passive
Reduces the mana cost of your healing spells by 5%.
0/2
Rang 1
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
3/3
Rang 3
Passive
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
5/5
2/3
Rang 2
Passive
Increases your chance to hit with melee attacks and spells by 2%.
5/5
Rang 5
Passive
Gives you a 70% chance to avoid interruption caused by damage while casting any Shaman healing spell.
1/1
Rang 1
Passive
The radius of your totems that affect friendly targets is increased to 30 yards.
0/3
Rang 1
Reduces the threat generated by your healing spells by 5% and reduces the chance your spells will be dispelled by 10%.
5/5
Rang 5
Passive
Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
5/5
Rang 5
Passive
Increases the critical effect chance of your healing and lightning spells by 5%.
0/3
Rang 1
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
1/1
Rang 1
Instant
3 min cooldown
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
3/3
Rang 3
Passive
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 30%. This effect does not stack with other similar effects.
5/5
Rang 5
Passive
Increases the effectiveness of your healing spells by 10%.
1/1
Rang 1
Instant cast
5 min cooldown
66 Mana
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 30 yards.
- Restorative Totems 5/5
5/5
Rang 5
Passive
Whenever a damaging attack is taken that reduces you below 30% health, you have a 50% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
3/3
Rang 3
Passive
Increases your spell damage and healing by an amount equal to 30% of your Intellect.
2/2
Rang 2
Passive
Increases the amount healed by your Chain Heal spell by 20%.
1/1
Rang 1
Instant cast
300 Mana
40 yd range
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
- Nature's Blessing 3/3
Build 2 41—20
Elemental
Punten: 41
5/5
Rang 5
Passive
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
5/5
Rang 5
Passive
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
0/2
Rang 1
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
3/3
Rang 3
Passive
Reduces damage taken from Fire, Frost and Nature effects by 10%.
0/3
1/1
Rang 1
Passive
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
0/5
5/5
Rang 5
Passive
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.
1/2
Rang 1
Passive
Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
0/3
Rang 1
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
0/3
Rang 1
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
2/2
Rang 2
Passive
Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
1/1
Rang 1
Passive
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
3/5
Rang 3
Passive
Regenerate mana equal to 6% of your Intellect every 5 sec, even while casting.
3/3
Rang 3
Passive
Increases your chance to hit with Fire, Frost and Nature spells by 6% and reduces the threat caused by Fire, Frost and Nature spells by 10%.
5/5
Rang 5
Passive
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.5 sec.
- Call of Thunder 5/5
1/1
Rang 1
Instant
3 min cooldown
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
- Elemental Fury 1/1
0/3
Rang 1
Reduces the chance you will be critically hit by melee and ranged attacks by 2%.
5/5
Rang 5
Passive
Gives your Lightning Bolt and Chain Lightning spells a 20% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
1/1
Rang 1
Instant cast
110 Mana
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 30 yards. Lasts 2 min.
- Lightning Overload 5/5
Enhancement
Punten: —
—/5
—/5
Rang 1
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
—/2
Rang 1
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
—/5
Rang 1
Improves your chance to get a critical strike with your weapon attacks by 1%.
—/2
Rang 1
Reduces the cast time of your Ghost Wolf spell by 1 sec.
—/3
Rang 1
Increases the damage done by your Lightning Shield orbs by 5%.
—/2
Rang 1
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
—/1
Rang 1
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
—/5
—/5
Rang 1
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
- Thundering Strikes —/5
—/5
Rang 1
Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.
—/2
Rang 1
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
—/1
Rang 1
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
—/3
Rang 1
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
—/3
Rang 1
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
—/5
—/3
Rang 1
Increases your chance to hit while dual wielding by an additional 2%.
- Dual Wield —/1
—/1
Rang 1
Allows one-hand and off-hand weapons to be equipped in the off-hand.
- Spirit Weapons —/1
—/1
Rang 1
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Elemental Weapons —/3
—/5
Rang 1
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 sec.
—/1
Rang 1
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 sec.
Restoration
Punten: 20
0/5
Rang 1
Reduces the casting time of your Healing Wave spell by 0.1 sec.
5/5
Rang 5
Passive
Reduces the mana cost of your healing spells by 5%.
1/2
Rang 1
Passive
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
0/3
Rang 1
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
5/5
3/3
Rang 3
Passive
Increases your chance to hit with melee attacks and spells by 3%.
0/5
Rang 1
Gives you a 14% chance to avoid interruption caused by damage while casting any Shaman healing spell.
1/1
Rang 1
Passive
The radius of your totems that affect friendly targets is increased to 30 yards.
0/3
Rang 1
Reduces the threat generated by your healing spells by 5% and reduces the chance your spells will be dispelled by 10%.
0/5
Rang 1
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
5/5
Rang 5
Passive
Increases the critical effect chance of your healing and lightning spells by 5%.
0/3
Rang 1
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
0/1
Rang 1
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
0/3
Rang 1
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.
0/5
Rang 1
Increases the effectiveness of your healing spells by 2%.
0/1
Rang 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 20 yards.
- Restorative Totems 0/5
0/5
Rang 1
Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
0/3
Rang 1
Increases your spell damage and healing by an amount equal to 10% of your Intellect.
0/2
Rang 1
Increases the amount healed by your Chain Heal spell by 10%.
0/1
Rang 1
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
- Nature's Blessing 0/3
