Alcuni testi di gioco sono mostrati in inglese perché la traduzione non è disponibile.
Oggetti equipaggiati
Apri un oggetto per consultarne le statistiche e gli effetti.
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Deathmantle Helm166GS133ilvlDeathmantle HelmHead · Epic
GS 166 · ilvl 133Armatura
341 Armor
Statistiche
+39 Agility
+48 Stamina
Equip: Improves critical strike rating by 25.
Incantamenti
Enchanted: +34 Attack Power and +16 Hit Rating
+12 Agility & 3% Increased Critical Damage
+4 Hit Rating and +4 Agility
+8 Attack Power
Effetti
Equip: Increases attack power by 78.
Vedi su Wowhead ↗Deathmantle
Set: Your Eviscerate and Envenom abilities cause 40 extra damage per combo point.
Set: Your attacks have a chance to make your next finishing move cost no energy.
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Choker of Vile Intent73GS110ilvlChoker of Vile IntentNeck · Epic
GS 73 · ilvl 110Statistiche
+20 Agility
+18 Stamina
Equip: Improves hit rating by 18.
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 42.
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Deathmantle Shoulderpads124GS133ilvlDeathmantle ShoulderpadsShoulders · Epic
GS 124 · ilvl 133Armatura
314 Armor
Statistiche
+34 Agility
+37 Stamina
Equip: Improves critical strike rating by 13.
Incantamenti
Enchanted: +30 Attack Power and +10 Critical Strike Rating
+8 Hit Rating
Effetti
Equip: Increases attack power by 54.
Vedi su Wowhead ↗Deathmantle
Set: Your Eviscerate and Envenom abilities cause 40 extra damage per combo point.
Set: Your attacks have a chance to make your next finishing move cost no energy.
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Drape of the Dark Reavers77GS115ilvlDrape of the Dark ReaversBack · Epic
GS 77 · ilvl 115Armatura
97 Armor
Statistiche
+24 Agility
+21 Stamina
Equip: Improves hit rating by 17.
Incantamenti
Enchanted: +12 Agility
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 34.
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Bloodsea Brigand's Vest158GS128ilvlBloodsea Brigand's VestChest · Epic
GS 158 · ilvl 128Armatura
404 Armor
Statistiche
+24 Stamina
Equip: Improves hit rating by 27.
Equip: Improves critical strike rating by 36.
Incantamenti
Enchanted: +6 All Stats
+8 Hit Rating
+4 Agility and +6 Stamina
+8 Attack Power
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 92.
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CamiciaNessun oggetto disponibile
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InsegnaNessun oggetto disponibile
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Vambraces of Ending89GS128ilvlVambraces of EndingWrist · Epic
GS 89 · ilvl 128Armatura
177 Armor
Statistiche
+24 Agility
+24 Stamina
Incantamenti
Enchanted: +24 Attack Power
+4 Agility and +6 Stamina
+4 Attack Power
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 52.
Widdler
Human · Rogue
Combat
Livello 70- GearScore
- 1.877
- Livello oggetto
- 126
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Deathmantle Handguards124GS133ilvlDeathmantle HandguardsHands · Epic
GS 124 · ilvl 133Armatura
262 Armor
Statistiche
+36 Agility
+34 Stamina
Equip: Improves hit rating by 24.
Incantamenti
Enchanted: +15 Agility
Effetti
Equip: Increases attack power by 70.
Vedi su Wowhead ↗Deathmantle
Set: Your Eviscerate and Envenom abilities cause 40 extra damage per combo point.
Set: Your attacks have a chance to make your next finishing move cost no energy.
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Belt of One-Hundred Deaths130GS138ilvlBelt of One-Hundred DeathsWaist · Epic
GS 130 · ilvl 138Armatura
244 Armor
Statistiche
+29 Agility
+25 Stamina
Equip: Increases your expertise rating by 25.
Incantamenti
+8 Hit Rating
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 74.
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Deathmantle Legguards166GS133ilvlDeathmantle LegguardsLegs · Epic
GS 166 · ilvl 133Armatura
367 Armor
Statistiche
+47 Agility
+49 Stamina
Equip: Improves critical strike rating by 26.
Incantamenti
Enchanted: +50 Attack Power and +12 Critical Strike Rating
+8 Hit Rating
Effetti
Equip: Increases attack power by 86.
Vedi su Wowhead ↗Deathmantle
Set: Your Eviscerate and Envenom abilities cause 40 extra damage per combo point.
Set: Your attacks have a chance to make your next finishing move cost no energy.
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Edgewalker Longboots103GS115ilvlEdgewalker LongbootsFeet · Epic
GS 103 · ilvl 115Armatura
250 Armor
Statistiche
+29 Agility
+28 Stamina
Equip: Improves hit rating by 13.
Incantamenti
Enchanted: Minor Speed and +6 Agility
+4 Hit Rating and +4 Agility
+8 Hit Rating
+3 Hit Rating
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 44.
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Violet Signet of the Master Assassin90GS130ilvlViolet Signet of the Master AssassinRing 1 · Epic
GS 90 · ilvl 130Statistiche
+28 Stamina
Equip: Improves hit rating by 25.
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 56.
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Garona's Signet Ring77GS115ilvlGarona's Signet RingRing 2 · Epic
GS 77 · ilvl 115Statistiche
+20 Agility
+25 Stamina
Equip: Improves hit rating by 18.
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 40.
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Bloodlust Brooch73GS110ilvlBloodlust BroochTrinket 1 · Epic
GS 73 · ilvl 110 Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 72.
Use: Increases attack power by 278 for 20 sec. (2 Mins Cooldown)
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Warp-Spring Coil89GS128ilvlWarp-Spring CoilTrinket 2 · Epic
GS 89 · ilvl 128Statistiche
Equip: Improves hit rating by 21.
Vedi su Wowhead ↗Effetti
Equip: Your special attacks have a chance to give you 1000 armor penetration for 15 sec.
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Talon of Azshara167GS134ilvlTalon of AzsharaMain Hand · Epic
GS 167 · ilvl 134Armatura
168 Armor
Arma
182 - 339 Damage
Speed 2.70
(96.5 damage per second)
Statistiche
+15 Agility
Equip: Improves hit rating by 20.
Incantamenti
Enchanted: Mongoose
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 40.
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Latro's Shifting Sword118GS115ilvlLatro's Shifting SwordOff Hand · Rare
GS 118 · ilvl 115Arma
70 - 131 Damage
Speed 1.40
(71.8 damage per second)
Statistiche
+15 Agility
Equip: Increases your expertise rating by 14.
Incantamenti
Enchanted: Mongoose
Effetti
Equip: Increases attack power by 26.
Vedi su Wowhead ↗Latro's Flurry
(2) Set: Increases attack power by 30.
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Arcanite Steam-Pistol53GS134ilvlArcanite Steam-PistolRanged · Epic
GS 53 · ilvl 134Arma
177 - 329 Damage
Speed 2.90
(87.2 damage per second)
Vedi su Wowhead ↗Statistiche
+20 Agility
Equip: Improves hit rating by 19.
Modello TacoTip. Il GearScore non valuta gemme, incantamenti o abilità del giocatore.
Profilo Blizzard
Statistiche
- Salute
- 8.384
- Forza
- 101
- Agilità
- 588
- Tempra
- 486
- Intelletto
- 45
- Spirito
- 70
Combattimento fisico
- Potenza d'attacco
- 1.947
- Probabilità di critico in mischia
- 24,93 %
- Probabilità di critico a distanza
- 18,17 %
- Celerità in mischia
- 0 %
- Celerità a distanza
- 0 %
- Danni al secondo della mano primaria
- 235,55
- Danni al secondo della mano secondaria
- 158,2
Incantesimi
- Potenza magica
- 0
- Probabilità di critico degli incantesimi
- 0 %
- Celerità degli incantesimi
- 0 %
- Penetrazione magica
- 0
Difesa
- Armatura
- 3.800
- Probabilità di schivata
- 31,81 %
- Probabilità di parata
- 5 %
- Probabilità di blocco
- 0 %
Valori effettivi del profilo salvato. Considera classe, livello e specializzazione quando li interpreti. Un trattino indica un dato non disponibile.
Profilo PvP · Blizzard
Giocatore contro giocatore
- Uccisioni onorevoli
- 1.059
- Totale riportato da Blizzard
Arene
2v2
Stagione non specificataNon sono stati forniti un indice o risultati delle partite per questa modalità.
3v3
Stagione non specificataNon sono stati forniti un indice o risultati delle partite per questa modalità.
5v5
Stagione non specificataNon sono stati forniti un indice o risultati delle partite per questa modalità.
Campi di battaglia
Non sono stati forniti risultati dei campi di battaglia per questo personaggio.
Un valore mancante resta un trattino. I risultati delle arene e dei campi di battaglia sono mostrati separatamente. I dati possono essere in ritardo rispetto al gioco.
Specializzazioni e talenti
TBC ClassicConfigurazione 1Attiva 2041—
Assassination
Punti: 20
0/3
Grado 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Grado 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Grado 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Grado 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Grado 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Grado 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Grado 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
5/5
Grado 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
2/5
Grado 2
Passive
Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.
0/5
Grado 1
Increases the chance to apply poisons to your target by 2%.
0/2
Grado 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Grado 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Grado 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Grado 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Grado 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Grado 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Grado 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Grado 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punti: 41
0/3
Grado 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Grado 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Grado 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
1/2
Grado 1
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
0/1
Grado 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Grado 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Grado 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Grado 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Grado 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Grado 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Grado 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Grado 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Grado 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Grado 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
3/3
Grado 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Grado 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Grado 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Grado 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Grado 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Grado 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punti: —
—/5
Grado 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Grado 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Grado 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Grado 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Grado 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Grado 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Grado 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Grado 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Grado 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Grado 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Grado 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Grado 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Grado 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Grado 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Grado 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Grado 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Grado 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Grado 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Grado 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Grado 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Grado 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Configurazione 2 —4021
Assassination
Punti: —
—/3
Grado 1
Increases the damage done by your Eviscerate ability by 5%.
—/2
Grado 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
—/5
—/3
Grado 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
—/2
Grado 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
—/3
Grado 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
—/1
Grado 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
—/2
Grado 1
Increases the armor reduced by your Expose Armor ability by 25%.
—/5
Grado 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice —/5
—/5
Grado 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
—/5
Grado 1
Increases the chance to apply poisons to your target by 2%.
—/2
Grado 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
—/1
Grado 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
—/3
Grado 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
—/2
Grado 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
—/5
Grado 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood —/1
—/2
Grado 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
—/1
—/5
—/5
Grado 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
—/1
Grado 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor —/1
Combat
Punti: 40
0/3
Grado 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Grado 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Grado 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
2/2
Grado 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Grado 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
1/2
Grado 1
Passive
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Grado 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Grado 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Grado 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Grado 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Grado 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Grado 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Grado 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Grado 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
3/3
Grado 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Grado 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Grado 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Grado 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Grado 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
0/1
Grado 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punti: 21
5/5
Grado 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Grado 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Grado 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Grado 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
5/5
Grado 5
Passive
Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
3/3
Grado 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1
Grado 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Grado 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Grado 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Grado 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Grado 3
Passive
Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
0/2
Grado 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
1/1
Grado 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
0/2
Grado 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
0/1
Grado 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Grado 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
0/5
0/3
Grado 1
Increases your chance to avoid area of effect attacks by an additional 5%.
0/1
Grado 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
0/3
Grado 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
0/5
Grado 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation 0/1
0/1
Grado 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.