This GearScore is partial, so it is not included in the ranking.
Alcuni testi di gioco sono mostrati in inglese perché la traduzione non è disponibile.
Oggetti equipaggiati
Apri un oggetto per consultarne le statistiche e gli effetti.
-
Mask of the Unforgiven—GS—ilvlMask of the UnforgivenHead · Rare
GS — · ilvl —Armatura
132 Armor
Statistiche
+12 Stamina
Vedi su Wowhead ↗Effetti
Equip: Increases your hit rating by 20.
Equip: Increases your critical strike rating by 14.
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Mark of Fordring—GS—ilvlMark of FordringNeck · Rare
GS — · ilvl — Vedi su Wowhead ↗Effetti
Equip: Increases your critical strike rating by 14.
Equip: Increases attack power by 26.
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Nightshade Spaulders of the Monkey—GS—ilvlNightshade Spaulders of the MonkeyShoulders · Uncommon
GS — · ilvl —Armatura
115 Armor
Vedi su Wowhead ↗Incantamenti
+13 Agility
+13 Stamina
-
Mighty Cloak of the Monkey—GS—ilvlMighty Cloak of the MonkeyBack · Uncommon
GS — · ilvl —Armatura
38 Armor
Vedi su Wowhead ↗Incantamenti
+9 Agility
+10 Stamina
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Traphook Jerkin—GS—ilvlTraphook JerkinChest · Uncommon
GS — · ilvl —Armatura
152 Armor
Vedi su Wowhead ↗Statistiche
+5 Strength
+24 Agility
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Deckhand's Shirt0GS—ilvlDeckhand's ShirtShirt · Common
GS 0 · ilvl —Nessun dettaglio aggiuntivo disponibile.
Vedi su Wowhead ↗ -
Tabard of the Protector0GS—ilvlTabard of the ProtectorTabard · Common
GS 0 · ilvl — Vedi su Wowhead ↗Effetti
Use: Show how heroic you are! (5 Mins Cooldown)
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Mighty Armsplints of the Monkey—GS—ilvlMighty Armsplints of the MonkeyWrist · Uncommon
GS — · ilvl —Armatura
67 Armor
Vedi su Wowhead ↗Incantamenti
+9 Agility
+9 Stamina
Restealth
Undead · Rogue
Combat
Livello 60- GearScore
- —
- Livello oggetto
- 56
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Shadowcraft Gloves—GS—ilvlShadowcraft GlovesHands · Rare
GS — · ilvl —Armatura
105 Armor
Statistiche
+9 Strength
+14 Agility
+9 Stamina
+10 Spirit
Vedi su Wowhead ↗Shadowcraft Armor
Set: +200 Armor.
(4) Set: Increases attack power by 40.
(6) Set: Chance on melee attack to restore 35 energy.
(8) Set: +8 All Resistances.
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Shadowcraft Belt—GS—ilvlShadowcraft BeltWaist · Rare
GS — · ilvl —Armatura
93 Armor
Statistiche
+9 Strength
+14 Agility
+10 Stamina
+9 Spirit
Vedi su Wowhead ↗Shadowcraft Armor
Set: +200 Armor.
(4) Set: Increases attack power by 40.
(6) Set: Chance on melee attack to restore 35 energy.
(8) Set: +8 All Resistances.
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Basilisk Hide Pants—GS—ilvlBasilisk Hide PantsLegs · Rare
GS — · ilvl —Armatura
113 Armor
Statistiche
+21 Agility
+8 Stamina
+3 Spirit
Vedi su Wowhead ↗Incantamenti
Enchanted: Reinforced (+32 Armor)
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Sandstalker Ankleguards—GS—ilvlSandstalker AnkleguardsFeet · Rare
GS — · ilvl —Armatura
95 Armor
Vedi su Wowhead ↗Statistiche
+6 Strength
+17 Agility
+3 Spirit
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Blackstone Ring—GS—ilvlBlackstone RingRing 1 · Rare
GS — · ilvl —Statistiche
+6 Stamina
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 20.
Equip: Increases your hit rating by 10.
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Assault Band—GS—ilvlAssault BandRing 2 · Rare
GS — · ilvl —Statistiche
+7 Stamina
+5 Spirit
Vedi su Wowhead ↗Effetti
Equip: Increases attack power by 20.
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Blackhand's Breadth—GS—ilvlBlackhand's BreadthTrinket 1 · Rare
GS — · ilvl — Vedi su Wowhead ↗Effetti
Equip: Increases your critical strike rating by 28.
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Hand of Justice—GS—ilvlHand of JusticeTrinket 2 · Rare
GS — · ilvl — Vedi su Wowhead ↗Effetti
Equip: Chance on melee hit to gain 1 extra attack.
Equip: Increases attack power by 20.
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Thrash Blade—GS—ilvlThrash BladeMain Hand · Rare
GS — · ilvl —Arma
66 - 124 Damage
Speed 2.70
(35.2 damage per second)
Incantamenti
Enchanted: Fiery Weapon
Crippling Poison II
Vedi su Wowhead ↗Effetti
Chance on hit: Grants an extra attack on your next swing.
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Skullforge Reaver—GS—ilvlSkullforge ReaverOff Hand · Rare
GS — · ilvl —Arma
72 - 135 Damage
Speed 2.50
(41.4 damage per second)
Incantamenti
Crippling Poison II
Vedi su Wowhead ↗Effetti
Chance on hit: Drains target for 2 Shadow damage every 1 sec and transfers it to the caster. Lasts for 30 sec.
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Blackcrow—GS—ilvlBlackcrowRanged · Rare
GS — · ilvl —Arma
99 - 149 Damage
Speed 3.20
(38.8 damage per second)
Statistiche
+3 Agility
Vedi su Wowhead ↗Effetti
Equip: Increases your hit rating by 10.
GearScore incompleto: alcuni dati degli oggetti non sono disponibili.
Profilo Blizzard
Statistiche
- Salute
- 3.003
- Forza
- 108
- Agilità
- 257
- Tempra
- 166
- Intelletto
- 33
- Spirito
- 85
Combattimento fisico
- Potenza d'attacco
- 551
- Probabilità di critico in mischia
- 17,83 %
- Probabilità di critico a distanza
- 7,43 %
- Celerità in mischia
- 0 %
- Celerità a distanza
- 0 %
- Danni al secondo della mano primaria
- 74,54
- Danni al secondo della mano secondaria
- 60,62
Incantesimi
- Potenza magica
- 0
- Probabilità di critico degli incantesimi
- 0 %
- Celerità degli incantesimi
- 0 %
- Penetrazione magica
- 0
Difesa
- Armatura
- 1.656
- Probabilità di schivata
- 21,46 %
- Probabilità di parata
- 4,8 %
- Probabilità di blocco
- 0 %
Valori effettivi del profilo salvato. Considera classe, livello e specializzazione quando li interpreti. Un trattino indica un dato non disponibile.
Profilo PvP · Blizzard
Giocatore contro giocatore
- Uccisioni onorevoli
- 355
- Totale riportato da Blizzard
Arene
2v2
Stagione non specificataNon sono stati forniti un indice o risultati delle partite per questa modalità.
3v3
Stagione non specificataNon sono stati forniti un indice o risultati delle partite per questa modalità.
5v5
Stagione non specificataNon sono stati forniti un indice o risultati delle partite per questa modalità.
Campi di battaglia
Non sono stati forniti risultati dei campi di battaglia per questo personaggio.
Un valore mancante resta un trattino. I risultati delle arene e dei campi di battaglia sono mostrati separatamente. I dati possono essere in ritardo rispetto al gioco.
Specializzazioni e talenti
TBC ClassicConfigurazione 1Attiva 1140—
Assassination
Punti: 11
2/3
Grado 2
Passive
Increases the damage done by your Eviscerate ability by 10%.
0/2
Grado 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Grado 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
0/2
Grado 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Grado 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Grado 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Grado 1
Increases the armor reduced by your Expose Armor ability by 25%.
0/5
Grado 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice 5/5
0/5
Grado 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Grado 1
Increases the chance to apply poisons to your target by 2%.
0/2
Grado 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Grado 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Grado 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Grado 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Grado 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Grado 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Grado 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Grado 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punti: 40
0/3
Grado 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Grado 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
4/5
3/3
Grado 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
2/2
Grado 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Grado 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
0/2
Grado 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Grado 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Grado 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Grado 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Grado 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Grado 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Grado 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Grado 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Grado 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
3/3
Grado 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Grado 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Grado 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Grado 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Grado 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
0/1
Grado 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Punti: —
—/5
Grado 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Grado 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Grado 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Grado 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Grado 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Grado 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Grado 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Grado 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Grado 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Grado 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Grado 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Grado 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Grado 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Grado 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Grado 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Grado 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Grado 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Grado 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Grado 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Grado 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Grado 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Configurazione 2 4344
Assassination
Punti: 4
0/3
Grado 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Grado 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
4/5
0/3
Grado 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
0/2
Grado 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Grado 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
0/1
Grado 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Grado 1
Increases the armor reduced by your Expose Armor ability by 25%.
0/5
Grado 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice 4/5
0/5
Grado 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Grado 1
Increases the chance to apply poisons to your target by 2%.
0/2
Grado 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Grado 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Grado 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Grado 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Grado 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Grado 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Grado 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Grado 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punti: 3
3/3
Grado 3
Passive
Increases the effect duration of your Gouge ability by 1.5 sec.
0/2
Grado 1
Reduces the Energy cost of your Sinister Strike ability by 3.
0/5
0/3
Grado 1
Increases the duration of your Slice and Dice ability by 15%.
0/5
0/5
0/2
Grado 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
0/1
Grado 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
0/2
Grado 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Grado 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Grado 1
Increases your chance to get a critical strike with Daggers by 1%.
0/5
Grado 1
Increases the damage done by your offhand weapon by 10%.
- Precision 0/5
0/5
Grado 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
0/1
Grado 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Grado 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Grado 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Grado 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
0/2
0/3
Grado 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
0/2
Grado 1
Increases your total Stamina by 2% and your total Agility by 1%.
0/1
Grado 1
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Grado 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
0/5
Grado 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
0/1
Grado 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 0/1
Subtlety
Punti: 44
5/5
Grado 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Grado 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Grado 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Grado 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Grado 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Grado 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Grado 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Grado 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Grado 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Grado 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Grado 3
Passive
Causes your attacks to ignore 480 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Grado 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Grado 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Grado 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Grado 1
Instant
35 Energy
Melee Range
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Grado 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
3/3
Grado 3
Passive
Increases your chance to avoid area of effect attacks by an additional 15%.
1/1
Grado 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Grado 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Grado 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Grado 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.