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EU · WOW FOREVER
NormalBaha Thor
Niveau 17 · Nain · Paladin · Alliance
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TêteNon équipé
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CouNon équipé
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ÉpaulesNon équipé
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Cape des catacombes17ilvlCape des catacombesDos · Inhabituel
GearScore de base : 4
Armure : 15
+2 Endurance
+3 Puissance d’attaque
+4 Puissance d’attaque contre les humanoïdes
Fiche de l’objet → -
Haubergeon grossier en cuivre10ilvlHaubergeon grossier en cuivreTorse · Inhabituel
GearScore de base : 1
Armure : 108
Durabilité 40 / 65
+1 Endurance
Fiche de l’objet → -
Chemise d'écuyer1ilvl -
TabardNon équipé
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Brassards du marcheur des cryptes17ilvlBrassards du marcheur des cryptesPoignets · Inhabituel
GearScore de base : 4
Armure : 69
Durabilité 17 / 25
+2 Force
+2 Esprit
Fiche de l’objet →

Baha Thor
Nain · Paladin
Niveau 17- GearScore
- 44
- Niveau d’objet équipé
- 7
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Gantelets de soldat de la baleine17ilvlGantelets de soldat de la baleineMains · Inhabituel
GearScore de base : 6
Armure : 99
Durabilité 16 / 25
+2 Endurance
+2 Esprit
Fiche de l’objet → -
Ceinture runique en cuivre18ilvlCeinture runique en cuivreTaille · Inhabituel
GearScore de base : 6
Armure : 91
Durabilité 16 / 25
+3 Force
+2 Endurance
Fiche de l’objet → -
Pantalon runique en cuivre13ilvlPantalon runique en cuivreJambes · Inhabituel
GearScore de base : 4
Armure : 113
Durabilité 31 / 50
+2 Force
+2 Endurance
Fiche de l’objet → -
Bottines du golem protecteur18ilvlBottines du golem protecteurPieds · Rare
GearScore de base : 13
Armure : 122
Durabilité 27 / 45
+5 Force
+50 Armure bonus
Fiche de l’objet → -
Anneau 1Non équipé
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Anneau 2Non équipé
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Bijou 1Non équipé
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Bijou 2Non équipé
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Masse en cuivre9ilvlMasse en cuivreMain droite · Commun
GearScore de base : 0
Durabilité 20 / 35
Dégâts : 7 - 13
Vitesse 2,60
(3,8 dégâts par seconde)
Fiche de l’objet → -
Targe doublée de fer15ilvlTarge doublée de ferMain gauche · Inhabituel
GearScore de base : 6
Armure : 328
Durabilité 37 / 55
+2 Puissance des sorts
Fiche de l’objet → -
À distanceNon équipé
Comment est calculé le GearScore ?
La formule communautaire GearScoreLite / TacoTip tient compte du niveau de chaque objet, de sa rareté et de son emplacement. Les armes du chasseur et les armes à deux mains ont une pondération spécifique. La chemise et le tabard ne comptent pas.
Même formule que dans l’addon WoW Armory Squad. Le score du site utilise l’équipement publié par Blizzard ; une mise à jour différée peut expliquer un écart avec le jeu. Enchantements, gemmes et bonus de set n’ajoutent pas de points : ce score ne mesure pas votre puissance en combat.
Voir la formule de référence ↗La fiche de combat
Statistiques du personnage
- Vie
- 171
Attributs
- Force
- 22
- Agilité
- 6
- Endurance
- 19
- Intelligence
- 7
- Esprit
- 11
Combat physique
- Puissance d’attaque
- 78
- Puissance à distance
- 3
- Critique en mêlée
- 1,33 %
- Critique à distance
- 0 %
- Hâte en mêlée
- 0 %
- Hâte à distance
- 0 %
- DPS main droite
- 2,35
- DPS main gauche
- 0
Sorts
- Puissance des sorts
- 2
- Critique des sorts
- 3,83 %
- Hâte des sorts
- 0 %
- Pénétration des sorts
- 0
Défense
- Armure
- 252
- Esquive
- 1,33 %
- Parade
- 6,8 %
- Blocage
- 4,8 %
Les voies de votre classe
Talents et spécialisations
Configuration 1Active?/5/2
Les talents connus sont affichés. « ? » signale une répartition que les données reçues ne permettent pas de confirmer.
Holy
? points
?/5
Rang affiché 1
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
?/5
Rang affiché 1
Increases your Strength by 2%.
?/3
Rang affiché 1
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
?/2
Rang affiché 1
Allows 15% of your Mana regeneration to continue while casting.
?/5
Rang affiché 1
Increases the damage done by your Seals and Judgements by 3%.
?/2
Rang affiché 1
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
?/1
Rang affiché 1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
?/5
Rang affiché 1
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
?/2
Rang affiché 1
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
?/2
Rang affiché 1
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
?/2
Rang affiché 1
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
?/1
Rang affiché 1
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.
?/2
Rang affiché 1
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
?/1
Rang affiché 1
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
?/2
Rang affiché 1
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
?/5
Rang affiché 1
Increases the critical strike healing bonus of your Holy spells by 10%.
?/1
Rang affiché 1
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 315 to 333. Only one Vigil per Paladin may be active in each party.
Protection
5 points
0/5
Rang affiché 1
Increases your total Intellect by 2%.
5/5
Rang affiché 5
Les attaques en mêlée qui vous infligent des dégâts ont 10 % de chances d’augmenter vos chances de blocage de 30 %. Dure 10 sec ou bloque 5 attaques.
0/3
Rang affiché 1
Improves your chance to hit by 1%.
0/2
Rang affiché 1
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
0/2
Rang affiché 1
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
0/1
Rang affiché 1
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
0/3
Rang affiché 1
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
0/2
Rang affiché 1
Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana.
0/5
Rang affiché 1
Increases your armor value from items by 2%.
0/1
Rang affiché 1
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
0/3
Rang affiché 1
While Righteous Fury is active, all damage taken is reduced by 3%.
0/5
Rang affiché 1
Increases your Defense Skill by 4.
0/2
Rang affiché 1
Reduces the duration of Stun and Charm effects on you by 10%.
0/1
Rang affiché 1
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
0/5
Rang affiché 1
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks.
0/3
Rang affiché 1
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
0/1
Rang affiché 1
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Vindicte
2 points
2/5
Rang affiché 2
Augmente vos chances de Parer de 2%.
0/5
Rang affiché 1
Reduces the Mana cost of all instant cast spells and abilities by 2%.
0/2
Rang affiché 1
Decreases the cooldown of your Judgement ability by 1 sec.
0/3
Rang affiché 1
Improves your chance to get a critical strike with all spells and attacks by 2%.
0/3
Rang affiché 1
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
0/3
Rang affiché 1
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -2 for 30 sec.
0/2
Rang affiché 1
Reduces the duration of Fear and Disorient effects on you by 15%.
0/1
Rang affiché 1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.
0/2
Rang affiché 1
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
0/2
Rang affiché 1
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
0/1
Rang affiché 1
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
0/3
Rang affiché 1
Increases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
0/2
Rang affiché 1
Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
0/1
Rang affiché 1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
0/3
Rang affiché 1
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
0/5
Rang affiché 1
Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
0/1
Rang affiché 1
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Talent trees and statistics from WoW Forever (CC BY 4.0) · Arbres adaptés pour cette armurerie · Build 1.60.1.70790. Rangs du personnage : Blizzard.