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Skyner Bie
Level 36 · Undead · Rogue · Horde
-
Sentinel Cap of Power38ilvlSentinel Cap of PowerHead · Uncommon
Base GearScore : 27
86 Armor
Durability 50 / 50
+30 Attack Power
Item details → -
Roadwatcher's Confidence20ilvl -
Tanned Shoulderpads27ilvlTanned ShoulderpadsShoulders · Uncommon
Base GearScore : 13
67 Armor
Durability 50 / 50
+6 Intellect
+3 Strength
Item details → -
Wolfmaster Cape27ilvlWolfmaster CapeBack · Rare
Base GearScore : 15
22 Armor
+3 Stamina
+10 Attack Power
+9 Attack Power Vs Beasts
Item details → -
Dreamer's Chestguard32ilvlDreamer's ChestguardChest · Rare
Base GearScore : 32
106 Armor
Durability 99 / 100
+10 Strength
+5 Stamina
+11 Spirit
Enchanted: Stamina +3 and Armor +24
Item details → -
Thug Shirt1ilvl -
TabardNot equipped
-
Cultist's Armguards29ilvlCultist's ArmguardsWrist · Rare
Base GearScore : 16
44 Armor
Durability 35 / 35
+7 Stamina
+10 Attack Power
Item details →

Skyner Bie
Undead · Rogue
Level 36- GearScore
- 298
- Equipped item level
- 27
-
Gloves of the Fang19ilvlGloves of the FangHands · Rare
Base GearScore : 14
52 Armor
Durability 30 / 30
+6 Agility
+4 Strength
Enchanted: Stamina +3 and Armor +24
Item details → -
Larcenist's Belt36ilvlLarcenist's BeltWaist · Uncommon
Base GearScore : 19
58 Armor
Durability 29 / 30
+6 Agility
+8 Stamina
Item details → -
Triprunner Dungarees37ilvlTriprunner DungareesLegs · Rare
Base GearScore : 37
101 Armor
Durability 75 / 75
+18 Agility
+3 Strength
+6 Stamina
Item details → -
Scaled Leather Boots of Agility31ilvlScaled Leather Boots of AgilityFeet · Uncommon
Base GearScore : 16
65 Armor
Durability 45 / 45
+9 Agility
Item details → -
Band of the Fist28ilvl -
Pyrewood Signet Ring25ilvl -
Satchel of Potions33ilvlSatchel of PotionsTrinket 1 · Uncommon
Base GearScore : 13
Use: Reach into the bag and hope for the best. (10 Min Cooldown)
Not every potion is meant for consumption.
Item details → -
Trinket 2Not equipped
-
Thornspike32ilvlThornspikeMain Hand · Rare
Base GearScore : 32
Durability 65 / 65
24 - 46 Damage
Speed 1.70
(20.6 damage per second)
Chance on hit: Hurl spikes at the target, dealing 45 Physical damage and jumping to 1 additional nearby enemy. Each jump reduces the damage by 50%.
Item details → -
Bite of Serra'kis28ilvlBite of Serra'kisOff Hand · Rare
Base GearScore : 28
Durability 59 / 60
16 - 30 Damage
Speed 1.30
(17.7 damage per second)
+2 Nature Resistance
Chance on hit: Poisons target for 14 Nature damage every 3 sec for 9 sec.
Item details → -
Wizlo's Tuning Wrench30ilvlWizlo's Tuning WrenchRanged · Uncommon
Base GearScore : 6
Durability 199 / 200
19 - 37 Damage
Speed 2.00
(14 damage per second)
+2 Agility
+2 Spirit
Item details →
How is GearScore calculated?
The community GearScoreLite / TacoTip formula uses each item’s level, quality and slot. Hunter weapons and two-handed weapons have specific weights. Shirts and tabards do not contribute.
The same formula is used in the WoW Armory Squad addon. The site uses equipment published by Blizzard; delayed updates can explain a difference from the game. Enchants, gems and set bonuses do not add points: this score does not measure combat power.
View the reference formula ↗Combat record
Character statistics
- Health
- 1,281
Attributes
- Strength
- 74
- Agility
- 124
- Stamina
- 88
- Intellect
- 32
- Spirit
- 56
Physical combat
- Attack power
- 300
- Ranged attack power
- 314
- Melee critical strike
- 7.75 %
- Ranged critical strike
- 6.07 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main-hand DPS
- 42.02
- Off-hand DPS
- 19.56
Spells
- Spell power
- 0
- Spell critical strike
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 897
- Dodge
- 15.38 %
- Parry
- 4.88 %
- Block
- 0 %
Paths of your class
Talents and specializations
Build 1Active5/4/18
Assassination
5 points
3/3
Displayed rank 3
Increases the duration of your Gouge ability by 1.5 sec.
2/2
Displayed rank 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
0/5
Displayed rank 1
Increases your critical strike chance with all attacks and Poisons by 1%.
0/3
Displayed rank 1
Gives your finishing moves a 20% chance to add a Combo Point to your target.
0/2
Displayed rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
0/3
Displayed rank 1
Increases the duration of your Slice and Dice ability by 15%.
0/2
Displayed rank 1
Increases your maximum Energy by 5.
0/1
Displayed rank 1
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
0/2
Displayed rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
0/5
Displayed rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/1
Displayed rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
0/5
Displayed rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
0/5
Displayed rank 1
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
0/1
Displayed rank 1
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
0/2
Displayed rank 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
0/3
Displayed rank 1
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
0/1
Displayed rank 1
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
4 points
2/3
Displayed rank 2
Increases the damage done by your Eviscerate ability by 13%, and the damage and storage rate of your Death Mark ability by 13%.
2/2
Displayed rank 2
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
0/5
Displayed rank 1
Increases your Dodge chance by 1%.
0/3
Displayed rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
0/3
Displayed rank 1
Increases your Parry chance by 2%.
0/3
Displayed rank 1
Improves your chance to hit by 1%.
0/2
Displayed rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
0/2
Displayed rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
0/1
Displayed rank 1
A strike that becomes active after parrying an opponent's attack.
0/2
Displayed rank 1
Increases the Energy cost reduction of your Poised ability by 5.
0/2
Displayed rank 1
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
0/1
Displayed rank 1
Reduces the Energy cost of your Eviscerate ability by 15.
0/2
Displayed rank 1
Reduces the chance for your attacks to be Dodged or Parried by 1%.
0/3
Displayed rank 1
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
0/2
Displayed rank 1
Increases the damage done by your off-hand weapon by 25%.
0/1
Displayed rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Displayed rank 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
0/5
Displayed rank 1
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
0/1
Displayed rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
18 points
3/3
Displayed rank 3
Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
2/3
Displayed rank 2
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
2/5
Displayed rank 2
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.
0/2
Displayed rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
3/3
Displayed rank 3
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
3/3
Displayed rank 3
Increases the critical strike chance of your Ambush ability by 45%.
0/2
Displayed rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
3/3
Displayed rank 3
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Displayed rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
0/3
Displayed rank 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
0/2
Displayed rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
1/1
Displayed rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
0/2
Displayed rank 1
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
0/2
Displayed rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
0/1
Displayed rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
0/1
Displayed rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
0/5
Displayed rank 1
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
0/1
Displayed rank 1
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
Talent trees and statistics from WoW Forever (CC BY 4.0) · Tree presentation adapted for this armory · Build 1.60.1.70790. Character ranks: Blizzard.