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  • Profile · Checked on Blizzard version dated
  • Equipment · Checked on Blizzard version dated
  • Talents · Checked on Blizzard version dated
  • Statistics · Checked on Blizzard version dated

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US · WOW FOREVER

PvP

Shadefallen Nightear

Level 35 · Night Elf · Rogue · Alliance

‹ Defiled ›

Shadefallen NightearWoW Forever
  • Green Tinted GogglesHead · Uncommon30ilvl
    Green Tinted Goggles

    Head · Uncommon

    Base GearScore : 20

    35 Armor

    Durability 45 / 45

    +8 Stamina

    +7 Spirit

    Item details →
  • Explorers' League CommendationNeck · Rare40ilvl
    Explorers' League Commendation

    Neck · Rare

    Base GearScore : 22

    +9 Stamina

    +9 Spirit

    Item details →
  • Executioner MantleShoulders · Rare26ilvl
    Executioner Mantle

    Shoulders · Rare

    Base GearScore : 19

    72 Armor

    Durability 60 / 60

    +10 Attack Power

    +9 Spirit

    Item details →
  • Fenrus' HideBack · Rare27ilvl
    Fenrus' Hide

    Back · Rare

    Base GearScore : 15

    22 Armor

    +4 Agility

    +6 Stamina

    Item details →
  • Bloodied ChestwrapsChest · Rare22ilvl
    Bloodied Chestwraps

    Chest · Rare

    Base GearScore : 21

    89 Armor

    Durability 90 / 90

    +7 Agility

    +9 Spirit

    Item details →
  • Footpad's ShirtShirt · Common1ilvl
    Footpad's Shirt

    Shirt · Common

    Base GearScore : 0

    Item details →
  • TabardNot equipped
  • Cultist's ArmguardsWrists · Rare29ilvl
    Cultist's Armguards

    Wrists · Rare

    Base GearScore : 16

    44 Armor

    Durability 35 / 35

    +7 Stamina

    +10 Attack Power

    Item details →
Shadefallen Nightear

Shadefallen Nightear

Night Elf · Rogue

Level 35
GearScore
—
Equipped item level
29
  • Toughened Leather GlovesHands · Rare27ilvl
    Toughened Leather Gloves

    Hands · Rare

    Base GearScore : 20

    61 Armor

    Durability 35 / 35

    +6 Agility

    +6 Strength

    +3 Stamina

    Item details →
  • Scaled Leather Belt of AgilityWaist · Uncommon30ilvl
    Scaled Leather Belt of Agility

    Waist · Uncommon

    Base GearScore : 15

    53 Armor

    Durability 30 / 30

    +8 Agility

    Item details →
  • Triprunner DungareesLegs · Rare37ilvl
    Triprunner Dungarees

    Legs · Rare

    Base GearScore : 37

    101 Armor

    Durability 75 / 75

    +18 Agility

    +3 Strength

    +6 Stamina

    Item details →
  • Excelsior BootsFeet · Uncommon41ilvl
    Excelsior Boots

    Feet · Uncommon

    Base GearScore : 23

    77 Armor

    Durability 45 / 45

    +9 Agility

    +7 Strength

    Item details →
  • Charged Gear of EludingRing 1 · Rare36ilvl
    Charged Gear of Eluding

    Ring 1 · Rare

    Base GearScore : 20

    +2 Agility

    +5 Nature Resistance

    +5 Arcane Resistance

    Equip: Increases your chance to dodge an attack by 1%.

    Item details →
  • Knucklebound ThimbleRing 2 · Rare38ilvl
    Knucklebound Thimble

    Ring 2 · Rare

    Base GearScore : 21

    +8 Stamina

    +9 Health Per 5 Sec.

    +50 Bonus Armor

    Item details →
  • Gnomish Universal RemoteTrinket 1 · Uncommon25ilvl
    Gnomish Universal Remote

    Trinket 1 · Uncommon

    Base GearScore : 8

    +18 Attack Power Vs Mechanical

    Use: Allows control of a mechanical target for a short time. It may not always work and may just root the machine or make it very very angry. Gnomish engineering at its finest. (3 Min Cooldown)

    Item details →
  • Trinket 2Not equipped
  • Subdued Dragon's FangMain hand · Rare32ilvl
    Subdued Dragon's Fang

    Main hand · Rare

    Base GearScore : 32

    Durability 65 / 65

    24 - 46 Damage

    Speed 1.70

    (20.6 damage per second)

    +7 Agility

    +2 Stamina

    Item details →
  • Bloody Brass KnucklesOff hand · Rare34ilvl
    Bloody Brass Knuckles

    Off hand · Rare

    Base GearScore : 34

    Durability 65 / 65

    24 - 46 Damage

    Speed 1.60

    (21.9 damage per second)

    +12 Attack Power

    +15 Attack Power Vs Humanoids

    Item details →
  • Houndmaster BoomerangRanged · Rare36ilvl
    Houndmaster Boomerang

    Ranged · Rare

    Base GearScore : 11

    Durability 240 / 240

    27 - 51 Damage

    Speed 1.80

    (21.7 damage per second)

    +4 Stamina

    +4 Attack Power

    +9 Attack Power Vs Beasts

    Item details →
Hover or select an item to inspect its details.
  • Crafted Heavy ShotAmmo · Common20ilvl
    Crafted Heavy Shot

    Ammo · Common

    Adds 4.5 damage per second

    Item details →
How is GearScore calculated?

Score unavailable: some equipment or class data is missing. No partial total is displayed.

The community GearScoreLite / TacoTip formula uses each item’s level, quality and slot. Hunter weapons and two-handed weapons have specific weights. Shirts and tabards do not contribute.

The same formula is used in the WoW Armory Squad addon. The site uses equipment published by Blizzard; delayed updates can explain a difference from the game. Enchants, gems and set bonuses do not add points: this score does not measure combat power.

View the reference formula ↗

Combat record

Character statistics

Health
1,363

Attributes

Strength
62
Agility
141
Stamina
99
Intellect
27
Spirit
68

Physical combat

Attack power
289
Ranged attack power
333
Melee critical strike
8.85 %
Ranged critical strike
6.69 %
Melee haste
0 %
Ranged haste
0 %
Main-hand DPS
41.23
Off-hand DPS
21.26

Spells

Spell power
0
Spell critical strike
0 %
Spell haste
0 %
Spell penetration
0

Defense

Armor
886
Dodge
19.83 %
Parry
4.64 %
Block
0 %

Paths of your class

Talents and specializations

WoW Forever
Build 1Active?/?/25

Known talents are shown. “?” marks an allocation that the received data does not confirm.

Assassination

? points
?/3
Improved Gouge?/3

Displayed rank 1

Increases the duration of your Gouge ability by 0.5 sec.

?/2
Remorseless Attacks?/2

Displayed rank 1

After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

?/5
Malice?/5

Displayed rank 1

Increases your critical strike chance with all attacks and Poisons by 1%.

?/3
Ruthlessness?/3

Displayed rank 1

Gives your finishing moves a 20% chance to add a Combo Point to your target.

?/2
Improved Expose Armor?/2

Displayed rank 1

Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

?/3
Improved Slice and Dice?/3

Displayed rank 1

Increases the duration of your Slice and Dice ability by 15%.

?/2
Vigor?/2

Displayed rank 1

Increases your maximum Energy by 5.

?/1
Blood Splatter?/1

Displayed rank 1

Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.

?/2
Lethality?/2

Displayed rank 1

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.

?/5
Vile Poisons?/5

Displayed rank 1

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

?/1
Cold Blood?/1

Displayed rank 1

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

?/5
Improved Poisons?/5

Displayed rank 1

Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

?/5
Relentless Strikes?/5

Displayed rank 1

Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.

?/1
Venom?/1

Displayed rank 1

Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.

?/2
Improved Kidney Shot?/2

Displayed rank 1

Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

?/3
Seal Fate?/3

Displayed rank 1

Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.

?/1
Mutilate?/1

Displayed rank 1

Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

LearnedMaximum rankPartial allocation

Combat

? points
?/3
Coup de Grace?/3

Displayed rank 1

Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.

?/2
Efficient Strikes?/2

Displayed rank 1

Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.

?/5
Lightning Reflexes?/5

Displayed rank 1

Increases your Dodge chance by 1%.

?/3
Puncturing Wounds?/3

Displayed rank 1

Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

?/3
Deflection?/3

Displayed rank 1

Increases your Parry chance by 2%.

?/3
Precision?/3

Displayed rank 1

Improves your chance to hit by 1%.

?/2
Improved Sprint?/2

Displayed rank 1

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

?/2
Endurance?/2

Displayed rank 1

Reduces the cooldown of your Sprint and Evasion abilities by 30%.

?/1
Riposte?/1

Displayed rank 1

A strike that becomes active after parrying an opponent's attack.

?/2
Composure?/2

Displayed rank 1

Increases the Energy cost reduction of your Poised ability by 5.

?/2
Improved Kick?/2

Displayed rank 1

Gives your Kick ability a 50% chance to Silence the target for 2 sec.

?/1
Flawless Execution?/1

Displayed rank 1

Reduces the Energy cost of your Eviscerate ability by 15.

?/2
Weapon Expertise?/2

Displayed rank 1

Reduces the chance for your attacks to be Dodged or Parried by 1%.

?/3
Aggression?/3

Displayed rank 1

Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.

?/2
Dual Wield Specialization?/2

Displayed rank 1

Increases the damage done by your off-hand weapon by 25%.

?/1
Blade Flurry?/1

Displayed rank 1

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

?/5
Hack and Slash?/5

Displayed rank 1

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

?/5
Flash of Steel?/5

Displayed rank 1

Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.

?/1
Adrenaline Rush?/1

Displayed rank 1

Increases your Energy regeneration rate by 100% for 15 sec.

LearnedMaximum rankPartial allocation

Subtlety

25 points
0/3
Setup0/3

Displayed rank 1

Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.

3/3
Master of Deception3/3

Displayed rank 3

Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

5/5
Opportunity5/5

Displayed rank 5

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.

1/2
Dirty Deeds1/2

Displayed rank 1

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

3/3
Camouflage3/3

Displayed rank 3

Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

0/3
Improved Ambush0/3

Displayed rank 1

Increases the critical strike chance of your Ambush ability by 15%.

0/2
Dirty Tricks0/2

Displayed rank 1

Reduces the Energy cost of your Sap and Blind abilities by 25%.

3/3
Initiative3/3

Displayed rank 3

Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

1/1
Premeditation1/1

Displayed rank 1

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

3/3
Serrated Blades3/3

Displayed rank 3

Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

2/2
Elusiveness2/2

Displayed rank 2

Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

1/1
Ghostly Strike1/1

Displayed rank 1

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.

0/2
Quick Getaway0/2

Displayed rank 1

Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.

1/2
Heightened Senses1/2

Displayed rank 1

Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

1/1
Preparation1/1

Displayed rank 1

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

1/1
Hemorrhage1/1

Displayed rank 1

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

0/5
Boot Knife0/5

Displayed rank 1

Grants your Shank ability a 20% chance to add 2 Combo Points to the target.

0/1
Death Mark0/1

Displayed rank 1

Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:

LearnedMaximum rank

Talent trees and statistics from WoW Forever (CC BY 4.0) · Tree presentation adapted for this armory · Build 1.60.1.70790. Character ranks: Blizzard.