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Ranger Helm of the Bandit42ilvlRanger Helm of the BanditHead · Uncommon
Base GearScore : 31
93 Armor
Durability 48 / 50
+5 Agility
+12 Stamina
+14 Attack Power
Item details → -
Forest Pendant of the Tiger38ilvl -
Rune-Etched Epaulets41ilvlRune-Etched EpauletsShoulders · Rare
Base GearScore : 31
93 Armor
Durability 60 / 60
+11 Agility
+12 Stamina
+4 Defense
Item details → -
Drape of Shifting Energy32ilvlDrape of Shifting EnergyBack · Rare
Base GearScore : 18
24 Armor
+12 Attack Power
+7 Spirit
Item details → -
Blazewind Breastplate57ilvlBlazewind BreastplateChest · Uncommon
Base GearScore : 45
148 Armor
Durability 85 / 85
+23 Agility
+3 Strength
+5 Stamina
Item details → -
Sweat-Stained Shirt1ilvl -
Farholde Keep Tabard20ilvl -
Oathbound Bracers39ilvlOathbound BracersWrist · Rare
Base GearScore : 22
52 Armor
Durability 35 / 35
+6 Agility
+9 Hit
Enchanted: Agility +3
Item details →

Resident Sleeper
Night Elf · Rogue
Level 51- GearScore
- 468
- Equipped item level
- 41
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Ironforge Agent's Gloves45ilvlIronforge Agent's GlovesHands · Uncommon
Base GearScore : 25
76 Armor
Durability 30 / 30
+11 Agility
+7 Strength
Enchanted: Agility +7
Item details → -
Slitherwrap Girdle33ilvlSlitherwrap GirdleWaist · Rare
Base GearScore : 25
61 Armor
Durability 35 / 35
+9 Agility
+6 Stamina
Equip: When struck in combat, drain 2 mana from the attacker.
Item details → -
Triprunner Dungarees37ilvlTriprunner DungareesLegs · Rare
Base GearScore : 37
101 Armor
Durability 75 / 75
+18 Agility
+3 Strength
+6 Stamina
Item details → -
Wanderlust Boots41ilvlWanderlust BootsFeet · Uncommon
Base GearScore : 23
77 Armor
Durability 45 / 45
+10 Agility
+5 Strength
Item details → -
Archaedic Stone of the Tiger47ilvlArchaedic Stone of the TigerRing 1 · Rare
Base GearScore : 26
+8 Agility
+8 Strength
+50 Bonus Armor
Item details → -
Masons Fraternity Ring49ilvl -
Cursed Murloc Eye29ilvlCursed Murloc EyeTrinket 1 · Rare
Base GearScore : 16
Equip: Spells and attacks deal 2 Shadow damage. Deals 4 times as much damage to Murlocs.
Item details → -
Gill's Gills40ilvlGill's GillsTrinket 2 · Rare
Base GearScore : 22
+12 Attack Power
+10 Frost Resistance
Equip: Underwater Breath lasts 50% longer than normal.
Item details →
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Mugg's Crosser47ilvlMugg's CrosserMain Hand · Rare
Base GearScore : 47
Durability 65 / 65
57 - 107 Damage
Speed 2.60
(31.5 damage per second)
+5 Strength
+6 Stamina
+18 Attack Power Vs Beasts
Enchanted: Weapon Damage +3
Item details → -
Rock on Stick47ilvlRock on StickOff Hand · Rare
Base GearScore : 47
Durability 89 / 90
57 - 107 Damage
Speed 2.60
(31.5 damage per second)
+4 Strength
Chance on hit: Bash the target in the face, causing 7 Physical damage every 2 sec for 20 sec.
Enchanted: Weapon Damage +3
Need bigger rock. Maybe bigger stick too?
Item details → -
Bladewhisper's Namesake42ilvlBladewhisper's NamesakeRanged · Uncommon
Base GearScore : 10
Durability 198 / 200
31 - 59 Damage
Speed 2.10
(21.4 damage per second)
+4 Stamina
+8 Attack Power Vs Humanoids
Item details →
How is GearScore calculated?
The community GearScoreLite / TacoTip formula uses each item’s level, quality and slot. Hunter weapons and two-handed weapons have specific weights. Shirts and tabards do not contribute.
The same formula is used in the WoW Armory Squad addon. The site uses equipment published by Blizzard; delayed updates can explain a difference from the game. Enchants, gems and set bonuses do not add points: this score does not measure combat power.
View the reference formula ↗Combat record
Character statistics
- Health
- 2,121
Attributes
- Strength
- 105
- Agility
- 243
- Stamina
- 119
- Intellect
- 32
- Spirit
- 51
Physical combat
- Attack power
- 468
- Ranged attack power
- 555
- Melee critical strike
- 15.04 %
- Ranged critical strike
- 14.64 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main-hand DPS
- 66.12
- Off-hand DPS
- 49.59
Spells
- Spell power
- 0
- Spell critical strike
- 5 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 1,261
- Dodge
- 24.22 %
- Parry
- 10.88 %
- Block
- 0 %
Paths of your class
Talents and specializations
Build 1Active7/35/?
Known talents are shown. “?” marks an allocation that the received data does not confirm.
Assassination
7 points
0/3
Displayed rank 1
Increases the duration of your Gouge ability by 0.5 sec.
2/2
Displayed rank 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
5/5
Displayed rank 5
Increases your critical strike chance with all attacks and Poisons by 5%.
0/3
Displayed rank 1
Gives your finishing moves a 20% chance to add a Combo Point to your target.
0/2
Displayed rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
0/3
Displayed rank 1
Increases the duration of your Slice and Dice ability by 15%.
0/2
Displayed rank 1
Increases your maximum Energy by 5.
0/1
Displayed rank 1
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
0/2
Displayed rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
0/5
Displayed rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/1
Displayed rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
0/5
Displayed rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
0/5
Displayed rank 1
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
0/1
Displayed rank 1
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
0/2
Displayed rank 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
0/3
Displayed rank 1
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
0/1
Displayed rank 1
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
35 points
0/3
Displayed rank 1
Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
2/2
Displayed rank 2
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
3/5
Displayed rank 3
Increases your Dodge chance by 3%.
0/3
Displayed rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
3/3
Displayed rank 3
Increases your Parry chance by 6%.
3/3
Displayed rank 3
Improves your chance to hit by 3%.
0/2
Displayed rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
1/2
Displayed rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
1/1
Displayed rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
2/2
Displayed rank 2
Increases the Energy cost reduction of your Poised ability by 10.
0/2
Displayed rank 1
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
1/1
Displayed rank 1
Reduces the Energy cost of your Eviscerate ability by 15.
2/2
Displayed rank 2
Reduces the chance for your attacks to be Dodged or Parried by 2%.
3/3
Displayed rank 3
Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
2/2
Displayed rank 2
Increases the damage done by your off-hand weapon by 50%.
1/1
Displayed rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Displayed rank 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
5/5
Displayed rank 5
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
1/1
Displayed rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
? points
?/3
Displayed rank 1
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
?/3
Displayed rank 1
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
?/5
Displayed rank 1
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
?/2
Displayed rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
?/3
Displayed rank 1
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
?/3
Displayed rank 1
Increases the critical strike chance of your Ambush ability by 15%.
?/2
Displayed rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
?/3
Displayed rank 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
?/1
Displayed rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
?/3
Displayed rank 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
?/2
Displayed rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
?/1
Displayed rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
?/2
Displayed rank 1
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
?/2
Displayed rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
?/1
Displayed rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
?/1
Displayed rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
?/5
Displayed rank 1
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
?/1
Displayed rank 1
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
Talent trees and statistics from WoW Forever (CC BY 4.0) · Tree presentation adapted for this armory · Build 1.60.1.70790. Character ranks: Blizzard.