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Igor Tti
Level 15 · Undead · Rogue · Horde
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HeadNot equipped
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NeckNot equipped
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ShouldersNot equipped
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Thrice-Stitched Flesh13ilvl -
Howlhide Vest11ilvl -
Thug Shirt1ilvlThug ShirtItem details →Shirt · Common
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TabardNot equipped
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Tanned Leather Bracers17ilvl
Igor Tti
Undead · Rogue
Level 15- Equipped item level
- 5
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Sewing Gloves8ilvl -
Bard's Belt of the Bear15ilvlBard's Belt of the BearWaist · Uncommon
39 Armor
Durability 14 / 20
+2 Strength
+2 Stamina
Item details → -
Tanned Leather Pants17ilvl -
Zombie Skin Boots8ilvl -
Ring 1Not equipped
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Ring 2Not equipped
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Trinket 1Not equipped
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Trinket 2Not equipped
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Curved Dagger of Healing14ilvlCurved Dagger of HealingMain Hand · Uncommon
Durability 20 / 35
5 - 10 Damage
Speed 1.60
(4.7 damage per second)
+1 Intellect
+3 Spell Damage
+9 Spell Healing
Item details → -
Curved Dagger of the Bear14ilvlCurved Dagger of the BearOff Hand · Uncommon
Durability 25 / 35
8 - 15 Damage
Speed 1.60
(7.2 damage per second)
+1 Strength
+1 Stamina
Item details → -
Small Throwing Knife3ilvlSmall Throwing KnifeRanged · Common
Durability 137 / 200
1 - 3 Damage
Speed 2.00
(1 damage per second)
Item details →
Combat record
Character statistics
- Health
- 333
Attributes
- Strength
- 33
- Agility
- 43
- Stamina
- 34
- Intellect
- 22
- Spirit
- 30
Physical combat
- Attack power
- 86
- Melee critical strike
- 8.21 %
- Ranged critical strike
- 7.01 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main-hand DPS
- 10.83
- Off-hand DPS
- 6.67
Spells
- Spell power
- 3
- Spell critical strike
- 1 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 344
- Dodge
- 14.59 %
- Parry
- 4.76 %
- Block
- 0 %
Paths of your class
Talents and specializations
Build 1Active2/4/?
Known talents are shown. “?” marks an allocation that the received data does not confirm.
Assassination
2 points
1/3
Displayed rank 1
Increases the duration of your Gouge ability by 0.5 sec.
0/2
Displayed rank 1
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
1/5
Displayed rank 1
Increases your critical strike chance with all attacks and Poisons by 1%.
0/3
Displayed rank 1
Gives your finishing moves a 20% chance to add a Combo Point to your target.
0/2
Displayed rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
0/3
Displayed rank 1
Increases the duration of your Slice and Dice ability by 15%.
0/2
Displayed rank 1
Increases your maximum Energy by 5.
0/1
Displayed rank 1
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
0/2
Displayed rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
0/5
Displayed rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/1
Displayed rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
0/5
Displayed rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
0/5
Displayed rank 1
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
0/1
Displayed rank 1
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
0/2
Displayed rank 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
0/3
Displayed rank 1
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
0/1
Displayed rank 1
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
4 points
3/3
Displayed rank 3
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
1/2
Displayed rank 1
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
0/5
Displayed rank 1
Increases your Dodge chance by 1%.
0/3
Displayed rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
0/3
Displayed rank 1
Increases your Parry chance by 2%.
0/3
Displayed rank 1
Improves your chance to hit by 1%.
0/2
Displayed rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
0/2
Displayed rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
0/1
Displayed rank 1
A strike that becomes active after parrying an opponent's attack.
0/2
Displayed rank 1
Increases the Energy cost reduction of your Poised ability by 5.
0/2
Displayed rank 1
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
0/1
Displayed rank 1
Reduces the Energy cost of your Eviscerate ability by 15.
0/2
Displayed rank 1
Reduces the chance for your attacks to be Dodged or Parried by 1%.
0/3
Displayed rank 1
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
0/2
Displayed rank 1
Increases the damage done by your off-hand weapon by 25%.
0/1
Displayed rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Displayed rank 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
0/5
Displayed rank 1
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
0/1
Displayed rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
? points
?/3
Displayed rank 1
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
?/3
Displayed rank 1
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
?/5
Displayed rank 1
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
?/2
Displayed rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
?/3
Displayed rank 1
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
?/3
Displayed rank 1
Increases the critical strike chance of your Ambush ability by 15%.
?/2
Displayed rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
?/3
Displayed rank 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
?/1
Displayed rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
?/3
Displayed rank 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
?/2
Displayed rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
?/1
Displayed rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
?/2
Displayed rank 1
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
?/2
Displayed rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
?/1
Displayed rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
?/1
Displayed rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
?/5
Displayed rank 1
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
?/1
Displayed rank 1
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
Talent trees and statistics from WoW Forever (CC BY 4.0) · Tree presentation adapted for this armory · Build 1.60.1.70790. Character ranks: Blizzard.