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Gemburst Circlet54ilvlGemburst CircletHead · Rare
Base GearScore : 55
63 Armor
Durability 47 / 50
+17 Intellect
+9 Stamina
+4 Spell Damage
+13 Spell Healing
+18 Spirit
Item details → -
Heart of the Fiend61ilvlHeart of the FiendNeck · Rare
Base GearScore : 35
+10 Stamina
+7 Spell Damage
+22 Spell Healing
+10 Spirit
Item details → -
Orchid Amice56ilvlOrchid AmiceShoulders · Uncommon
Base GearScore : 33
54 Armor
Durability 40 / 45
+15 Intellect
+4 Strength
+4 Stamina
+3 Spirit
Item details → -
Adventurer's Cape of the Prophet60ilvlAdventurer's Cape of the ProphetBack · Uncommon
Base GearScore : 27
39 Armor
+11 Intellect
+4 Spell Damage
+11 Spell Healing
+6 Spirit
Enchanted: Armor +10
Item details → -
Civinad Robes37ilvlCivinad RobesChest · Rare
Base GearScore : 37
54 Armor
Durability 74 / 80
+7 Stamina
+9 Spell Damage
+26 Spell Healing
+12 Spirit
Enchanted: Stamina +2
Item details → -
Neophyte's Shirt1ilvl -
Farholde Keep Tabard20ilvl -
Verek's Loyal Wraps56ilvlVerek's Loyal WrapsWrist · Rare
Base GearScore : 32
35 Armor
Durability 30 / 30
+7 Spell Damage
+20 Spell Healing
+14 Spirit
Enchanted: Stamina +3
Item details →

Gecks Shield
Gnome · Priest
Level 60- GearScore
- 654
- Equipped item level
- 56
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Silkweb Gloves54ilvlSilkweb GlovesHands · Rare
Base GearScore : 41
48 Armor
Durability 30 / 30
+13 Intellect
+14 Stamina
+4 Spell Damage
+11 Spell Healing
+3 Mana Regeneration per 5 sec
Item details → -
Thuzadin Sash61ilvlThuzadin SashWaist · Rare
Base GearScore : 46
49 Armor
Durability 30 / 30
+12 Intellect
+11 Stamina
+12 Spell Power
+11 Spirit
Item details → -
Devout Skirt61ilvlDevout SkirtLegs · Rare
Base GearScore : 62
76 Armor
Durability 59 / 65
+15 Intellect
+12 Stamina
+8 Spell Damage
+24 Spell Healing
+23 Spirit
Item details → -
Arcane Boots57ilvlArcane BootsFeet · Uncommon
Base GearScore : 34
51 Armor
Durability 32 / 35
+4 Intellect
+3 Stamina
+16 Spirit
Enchanted: Stamina +3
Item details → -
Songstone of Ironforge60ilvlSongstone of IronforgeRing 1 · Rare
Base GearScore : 34
+7 Intellect
+18 Spell Power
+2 Spell Piercing
Item details → -
Fordring's Seal63ilvlFordring's SealRing 2 · Rare
Base GearScore : 36
+6 Intellect
+5 Stamina
+12 Spell Damage
+37 Spell Healing
Item details → -
Carrot on a Stick50ilvlCarrot on a StickTrinket 1 · Uncommon
Base GearScore : 21
Equip: Increases mount speed by 3%.
Item details → -
Cleansed Vilebranch Icon51ilvlCleansed Vilebranch IconTrinket 2 · Uncommon
Base GearScore : 22
+7 Critical Strike
Equip: Increases damage and healing done by magical spells and effects by up to 8. This effect is tripled in Forest and Grassland areas.
Item details →
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Argent Crusader62ilvlArgent CrusaderMain Hand · Rare
Base GearScore : 126
Durability 100 / 100
94 - 142 Damage
Speed 3.00
(39.3 damage per second)
+30 Intellect
+6 Stamina
+10 Spirit
+11 Spell Damage Vs Undead
Enchanted: Insight
Item details → -
Off handNot equipped
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Wizard's Hand of the Prophet53ilvlWizard's Hand of the ProphetRanged · Uncommon
Base GearScore : 13
Durability 54 / 55
56 - 104 Arcane Damage
Speed 1.80
(44.4 damage per second)
+5 Intellect
+2 Spell Damage
+5 Spell Healing
+3 Spirit
Item details →
How is GearScore calculated?
The community GearScoreLite / TacoTip formula uses each item’s level, quality and slot. Hunter weapons and two-handed weapons have specific weights. Shirts and tabards do not contribute.
The same formula is used in the WoW Armory Squad addon. The site uses equipment published by Blizzard; delayed updates can explain a difference from the game. Enchants, gems and set bonuses do not add points: this score does not measure combat power.
View the reference formula ↗Combat record
Character statistics
- Health
- 2,597
Attributes
- Strength
- 34
- Agility
- 43
- Stamina
- 138
- Intellect
- 283
- Spirit
- 251
Physical combat
- Attack power
- 24
- Ranged attack power
- 0
- Melee critical strike
- 0.5 %
- Ranged critical strike
- 5.61 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main-hand DPS
- 41.05
- Off-hand DPS
- 1.11
Spells
- Spell power
- 156
- Spell critical strike
- 6.05 %
- Spell haste
- 0 %
- Spell penetration
- 2
Defense
- Armor
- 565
- Dodge
- 2.87 %
- Parry
- 0 %
- Block
- 0 %
Paths of your class
Talents and specializations
Build 1Active31/20/?
Known talents are shown. “?” marks an allocation that the received data does not confirm.
Discipline
31 points
0/5
Displayed rank 1
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
0/2
Displayed rank 1
Increases your damage with Wands by 13%.
5/5
Displayed rank 5
Increases the damage and healing of your instant cast spells by 5%.
0/3
Displayed rank 1
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
0/3
Displayed rank 1
Improves your chance to hit with Holy spells by 6%.
5/5
Displayed rank 5
Increases your total Intellect by 10%.
0/2
Displayed rank 1
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
3/3
Displayed rank 3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
1/1
Displayed rank 1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
3/3
Displayed rank 3
Increases the damage absorbed by your Power Word: Shield by 20%.
3/3
Displayed rank 3
Allows 50% of your Mana regeneration to continue while casting.
0/3
Displayed rank 1
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
0/2
Displayed rank 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
1/1
Displayed rank 1
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
1/1
Displayed rank 1
Launches a volley of holy light at the target, causing 77 Holy damage to an enemy, or 211 healing to an ally, instantly and every 1 sec for 2 sec.
5/5
Displayed rank 5
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
3/3
Displayed rank 3
Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
1/1
Displayed rank 1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy
20 points
0/3
Displayed rank 1
Gives your spells a 23% chance to not lose casting time when you take damage.
3/3
Displayed rank 3
Increases the amount healed by your Renew spell by 15%.
4/5
Displayed rank 4
Increases the critical effect chance of your Holy spells by 4%.
0/5
Displayed rank 1
Reduces all spell damage taken by 2%.
5/5
Displayed rank 5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
1/1
Displayed rank 1
Causes an explosion of holy light around the caster, causing 44 to 49 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 90 to 100. These effects cause no threat.
0/3
Displayed rank 1
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
3/3
Displayed rank 3
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
0/2
Displayed rank 1
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
3/3
Displayed rank 3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
0/2
Displayed rank 1
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
1/1
Displayed rank 1
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
0/2
Displayed rank 1
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
0/1
Displayed rank 1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
0/5
Displayed rank 1
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
0/3
Displayed rank 1
Increases the amount healed by your spells by 3%.
0/1
Displayed rank 1
When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Magic
? points
?/5
Displayed rank 1
Improves your chance to hit with Shadow spells by 1%.
?/5
Displayed rank 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
?/5
Displayed rank 1
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
?/5
Displayed rank 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
?/2
Displayed rank 1
Increases the duration of your Shadow Word: Pain spell by 3 sec.
?/2
Displayed rank 1
Increases the range of your offensive Shadow spells by 10%.
?/2
Displayed rank 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
?/1
Displayed rank 1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
?/2
Displayed rank 1
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
?/5
Displayed rank 1
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
?/1
Displayed rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
?/3
Displayed rank 1
Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
?/1
Displayed rank 1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
?/2
Displayed rank 1
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
?/2
Displayed rank 1
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
?/5
Displayed rank 1
Increases your Shadow damage done by 2%.
?/1
Displayed rank 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Build 219/32/?
Known talents are shown. “?” marks an allocation that the received data does not confirm.
Discipline
19 points
0/5
Displayed rank 1
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
0/2
Displayed rank 1
Increases your damage with Wands by 13%.
5/5
Displayed rank 5
Increases the damage and healing of your instant cast spells by 5%.
0/3
Displayed rank 1
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
0/3
Displayed rank 1
Improves your chance to hit with Holy spells by 6%.
5/5
Displayed rank 5
Increases your total Intellect by 10%.
0/2
Displayed rank 1
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
1/3
Displayed rank 1
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
1/1
Displayed rank 1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
3/3
Displayed rank 3
Increases the damage absorbed by your Power Word: Shield by 20%.
3/3
Displayed rank 3
Allows 50% of your Mana regeneration to continue while casting.
0/3
Displayed rank 1
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
0/2
Displayed rank 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
1/1
Displayed rank 1
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
0/1
Displayed rank 1
Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.
0/5
Displayed rank 1
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
0/3
Displayed rank 1
Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed.
0/1
Displayed rank 1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy
32 points
0/3
Displayed rank 1
Gives your spells a 23% chance to not lose casting time when you take damage.
3/3
Displayed rank 3
Increases the amount healed by your Renew spell by 15%.
4/5
Displayed rank 4
Increases the critical effect chance of your Holy spells by 4%.
0/5
Displayed rank 1
Reduces all spell damage taken by 2%.
5/5
Displayed rank 5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
0/1
Displayed rank 1
Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.
0/3
Displayed rank 1
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
3/3
Displayed rank 3
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
1/2
Displayed rank 1
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
3/3
Displayed rank 3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
0/2
Displayed rank 1
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
1/1
Displayed rank 1
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
2/2
Displayed rank 2
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
1/1
Displayed rank 1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
5/5
Displayed rank 5
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
3/3
Displayed rank 3
Increases the amount healed by your spells by 10%.
1/1
Displayed rank 1
Places a spell on the target that heals them for 342 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Magic
? points
?/5
Displayed rank 1
Improves your chance to hit with Shadow spells by 1%.
?/5
Displayed rank 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
?/5
Displayed rank 1
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
?/5
Displayed rank 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
?/2
Displayed rank 1
Increases the duration of your Shadow Word: Pain spell by 3 sec.
?/2
Displayed rank 1
Increases the range of your offensive Shadow spells by 10%.
?/2
Displayed rank 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
?/1
Displayed rank 1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
?/2
Displayed rank 1
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
?/5
Displayed rank 1
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
?/1
Displayed rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
?/3
Displayed rank 1
Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
?/1
Displayed rank 1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
?/2
Displayed rank 1
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
?/2
Displayed rank 1
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
?/5
Displayed rank 1
Increases your Shadow damage done by 2%.
?/1
Displayed rank 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Talent trees and statistics from WoW Forever (CC BY 4.0) · Tree presentation adapted for this armory · Build 1.60.1.70790. Character ranks: Blizzard.