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HeadNot equipped
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NeckNot equipped
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ShouldersNot equipped
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Willow Cape of the Boar15ilvl -
Nomad Tunic of the Wolf15ilvlNomad Tunic of the WolfChest · Uncommon
Base GearScore : 6
70 Armor
Durability 54 / 65
+3 Agility
+3 Spirit
Enchanted: Stamina +1 and Armor +8
Item details → -
Red Linen Shirt10ilvl -
TabardNot equipped
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Bard's Bracers of the Boar15ilvlBard's Bracers of the BoarWrist · Uncommon
Base GearScore : 3
30 Armor
Durability 19 / 20
+1 Strength
+1 Spirit
Item details →

Codex Fred
Human · Rogue
Level 14- GearScore
- 23
- Equipped item level
- 5
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Lion-stamped Gloves8ilvlLion-stamped GlovesHands · Common
Base GearScore : 0
28 Armor
Durability 14 / 18
Enchanted: Stamina +1 and Armor +8
Item details → -
Rough Leather Belt10ilvl -
Harvester's Pants15ilvlHarvester's PantsLegs · Uncommon
Base GearScore : 6
61 Armor
Durability 43 / 45
+2 Agility
+3 Spirit
Item details → -
Warped Leather Boots15ilvlWarped Leather BootsFeet · Poor
Base GearScore : 0
43 Armor
Durability 23 / 30
Enchanted: Stamina +1 and Armor +8
Item details → -
Ring 1Not equipped
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Ring 2Not equipped
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Trinket 1Not equipped
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Trinket 2Not equipped
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Militia Shortblade12ilvlMilitia ShortbladeMain Hand · Uncommon
Base GearScore : 3
Durability 23 / 30
9 - 17 Damage
Speed 2.00
(6.5 damage per second)
+1 Agility
Item details → -
Carving Knife of the Eagle11ilvlCarving Knife of the EagleOff Hand · Uncommon
Base GearScore : 2
Durability 26 / 30
6 - 13 Damage
Speed 1.60
(5.9 damage per second)
+1 Intellect
+1 Stamina
Item details → -
Footman's Pocketknife10ilvlFootman's PocketknifeRanged · Uncommon
Base GearScore : 0
Durability 116 / 200
6 - 13 Damage
Speed 2.00
(4.8 damage per second)
+1 Strength
Item details →
How is GearScore calculated?
The community GearScoreLite / TacoTip formula uses each item’s level, quality and slot. Hunter weapons and two-handed weapons have specific weights. Shirts and tabards do not contribute.
The same formula is used in the WoW Armory Squad addon. The site uses equipment published by Blizzard; delayed updates can explain a difference from the game. Enchants, gems and set bonuses do not add points: this score does not measure combat power.
View the reference formula ↗Combat record
Character statistics
- Health
- 551
Attributes
- Strength
- 48
- Agility
- 79
- Stamina
- 51
- Intellect
- 23
- Spirit
- 29
Physical combat
- Attack power
- 151
- Ranged attack power
- 163
- Melee critical strike
- 11.4 %
- Ranged critical strike
- 11.36 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main-hand DPS
- 22.39
- Off-hand DPS
- 11.84
Spells
- Spell power
- 0
- Spell critical strike
- 1 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 632
- Dodge
- 20.71 %
- Parry
- 8.92 %
- Block
- 0 %
Paths of your class
Talents and specializations
Build 1Active?/10/?
Known talents are shown. “?” marks an allocation that the received data does not confirm.
Assassination
? points
?/3
Displayed rank 1
Increases the duration of your Gouge ability by 0.5 sec.
?/2
Displayed rank 1
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
?/5
Displayed rank 1
Increases your critical strike chance with all attacks and Poisons by 1%.
?/3
Displayed rank 1
Gives your finishing moves a 20% chance to add a Combo Point to your target.
?/2
Displayed rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
?/3
Displayed rank 1
Increases the duration of your Slice and Dice ability by 15%.
?/2
Displayed rank 1
Increases your maximum Energy by 5.
?/1
Displayed rank 1
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
?/2
Displayed rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
?/5
Displayed rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
?/1
Displayed rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
?/5
Displayed rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
?/5
Displayed rank 1
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
?/1
Displayed rank 1
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
?/2
Displayed rank 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
?/3
Displayed rank 1
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
?/1
Displayed rank 1
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
10 points
3/3
Displayed rank 3
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
2/2
Displayed rank 2
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
0/5
Displayed rank 1
Increases your Dodge chance by 1%.
0/3
Displayed rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
2/3
Displayed rank 2
Increases your Parry chance by 4%.
3/3
Displayed rank 3
Improves your chance to hit by 3%.
0/2
Displayed rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
0/2
Displayed rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
0/1
Displayed rank 1
A strike that becomes active after parrying an opponent's attack.
0/2
Displayed rank 1
Increases the Energy cost reduction of your Poised ability by 5.
0/2
Displayed rank 1
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
0/1
Displayed rank 1
Reduces the Energy cost of your Eviscerate ability by 15.
0/2
Displayed rank 1
Reduces the chance for your attacks to be Dodged or Parried by 1%.
0/3
Displayed rank 1
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
0/2
Displayed rank 1
Increases the damage done by your off-hand weapon by 25%.
0/1
Displayed rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Displayed rank 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
0/5
Displayed rank 1
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
0/1
Displayed rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
? points
?/3
Displayed rank 1
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
?/3
Displayed rank 1
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
?/5
Displayed rank 1
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
?/2
Displayed rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
?/3
Displayed rank 1
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
?/3
Displayed rank 1
Increases the critical strike chance of your Ambush ability by 15%.
?/2
Displayed rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
?/3
Displayed rank 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
?/1
Displayed rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
?/3
Displayed rank 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
?/2
Displayed rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
?/1
Displayed rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
?/2
Displayed rank 1
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
?/2
Displayed rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
?/1
Displayed rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
?/1
Displayed rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
?/5
Displayed rank 1
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
?/1
Displayed rank 1
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
Talent trees and statistics from WoW Forever (CC BY 4.0) · Tree presentation adapted for this armory · Build 1.60.1.70790. Character ranks: Blizzard.