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Gemburst Circlet54ilvlGemburst CircletHead · Rare
Base GearScore : 55
63 Armor
Durability 48 / 50
+17 Intellect
+9 Stamina
+4 Spell Damage
+13 Spell Healing
+18 Spirit
Item details → -
Arcane Crystal Pendant52ilvlArcane Crystal PendantNeck · Rare
Base GearScore : 29
+6 Intellect
+16 Spell Power
Arcane crystals are best utilized for the purposes of a mage.
Item details → -
Berylline Pads36ilvlBerylline PadsShoulders · Rare
Base GearScore : 27
39 Armor
Durability 50 / 50
+10 Intellect
+5 Stamina
+7 Spell Power
Item details → -
Deep Woodlands Cloak51ilvlDeep Woodlands CloakBack · Rare
Base GearScore : 29
37 Armor
+9 Intellect
+6 Stamina
+12 Spell Power
Item details → -
Antiquated Nobleman's Tunic47ilvlAntiquated Nobleman's TunicChest · Uncommon
Base GearScore : 36
61 Armor
Durability 65 / 70
+10 Intellect
+10 Stamina
+13 Spell Power
Item details → -
Deckhand's Shirt14ilvl -
TabardNot equipped
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Bloodband Bracers47ilvlBloodband BracersWrists · Uncommon
Base GearScore : 20
27 Armor
Durability 23 / 25
+9 Intellect
+5 Spell Power
+3 Spirit
Item details →

Clay Machinegun
Undead · Mage
Level 52- GearScore
- 510
- Equipped item level
- 46
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Venomshroud Mitts49ilvlVenomshroud MittsHands · Uncommon
Base GearScore : 28
40 Armor
Durability 25 / 25
+6 Intellect
+3 Nature Resistance
+12 Spirit
Item details → -
Royal Sash of the Sorcerer44ilvlRoyal Sash of the SorcererWaist · Uncommon
Base GearScore : 25
33 Armor
Durability 24 / 25
+10 Intellect
+6 Stamina
+5 Spell Power
Item details → -
Gaze Dreamer Pants28ilvlGaze Dreamer PantsLegs · Rare
Base GearScore : 28
40 Armor
Durability 58 / 60
+12 Spell Power
+9 Spirit
Enchanted: Stamina +4 and Armor +32
Item details → -
Southsea Mojo Boots45ilvlSouthsea Mojo BootsFeet · Uncommon
Base GearScore : 25
41 Armor
Durability 31 / 35
+11 Intellect
+8 Spell Power
Item details → -
Purified Ring44ilvl -
Archaedic Stone of the Owl47ilvlArchaedic Stone of the OwlRing 2 · Rare
Base GearScore : 26
+8 Intellect
+50 Bonus Armor
+8 Spirit
Item details → -
Mark of the Chosen48ilvlMark of the ChosenTrinket 1 · Uncommon
Base GearScore : 20
Equip: Has a 2% chance when struck in combat of increasing all stats by 21 for 1 min.
Item details → -
Jewel of the Guard Captain51ilvlJewel of the Guard CaptainTrinket 2 · Uncommon
Base GearScore : 22
+7 Critical Strike
Equip: Increases damage and healing done by magical spells and effects by up to 8. This effect is tripled in Forest and Grassland areas.
Item details →
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Zum'rah's Vexing Cane48ilvlZum'rah's Vexing CaneMain hand · Rare
Base GearScore : 97
Durability 100 / 100
67 - 101 Damage
Speed 2.70
(31.1 damage per second)
+10 Intellect
+10 Stamina
Equip: Chance on harmful spell cast to summon a Zombie Troll of Zum'rah for 20 sec.
Item details → -
Off handNot equipped
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Rod of Corrosion56ilvlRod of CorrosionRanged · Rare
Base GearScore : 18
Durability 65 / 65
50 - 93 Nature Damage
Speed 1.30
(55.0 damage per second)
+10 Nature Resistance
Item details →
How is GearScore calculated?
The community GearScoreLite / TacoTip formula uses each item’s level, quality and slot. Hunter weapons and two-handed weapons have specific weights. Shirts and tabards do not contribute.
The same formula is used in the WoW Armory Squad addon. The site uses equipment published by Blizzard; delayed updates can explain a difference from the game. Enchants, gems and set bonuses do not add points: this score does not measure combat power.
View the reference formula ↗Combat record
Character statistics
- Health
- 1,762
Attributes
- Strength
- 27
- Agility
- 30
- Stamina
- 91
- Intellect
- 222
- Spirit
- 157
Physical combat
- Attack power
- 17
- Ranged attack power
- 0
- Melee critical strike
- 0.5 %
- Ranged critical strike
- 5.11 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main-hand DPS
- 32.33
- Off-hand DPS
- 0.86
Spells
- Spell power
- 149
- Spell critical strike
- 5.21 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 689
- Dodge
- 4.33 %
- Parry
- 0 %
- Block
- 0 %
Paths of your class
Talents and specializations
Build 1Active5/?/38
Known talents are shown. “?” marks an allocation that the received data does not confirm.
Arcane
5 points
2/2
Displayed rank 2
Increases your damage with Wands by 25%.
0/5
Displayed rank 1
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
3/3
Displayed rank 3
Increases your Armor by an amount equal to 75% of your Intellect.
0/2
Displayed rank 1
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
0/2
Displayed rank 1
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
0/5
Displayed rank 1
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Displayed rank 1
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
0/2
Displayed rank 1
Increases the range of your Arcane spells by 3 yards.
0/3
Displayed rank 1
Increases the critical strike chance of your Arcane spells by 2%.
0/1
Displayed rank 1
Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
0/2
Displayed rank 1
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
0/2
Displayed rank 1
Your Counterspell also Silences the target for 2 sec.
0/3
Displayed rank 1
Allows 17% of your Mana regeneration to continue while casting.
0/1
Displayed rank 1
Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
0/1
Displayed rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
Displayed rank 1
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
0/3
Displayed rank 1
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
0/1
Displayed rank 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
? points
?/5
Displayed rank 1
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
?/5
Displayed rank 1
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
?/5
Displayed rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
?/2
Displayed rank 1
Increases the range of your Fire spells by 3 yards.
?/3
Displayed rank 1
Gives your Fire spells a 3% chance to stun the target for 2 sec.
?/3
Displayed rank 1
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
?/3
Displayed rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
?/1
Displayed rank 1
Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.
?/2
Displayed rank 1
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
?/3
Displayed rank 1
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
?/2
Displayed rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
?/1
Displayed rank 1
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
?/3
Displayed rank 1
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
?/3
Displayed rank 1
Increases the critical strike chance of your Fire spells by 2%.
?/1
Displayed rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
?/3
Displayed rank 1
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
?/1
Displayed rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost
38 points
0/2
Displayed rank 1
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
2/5
Displayed rank 2
Reduces the casting time of your Frostbolt spell by 0.2 sec.
3/3
Displayed rank 3
Improves your chance to hit with all spells by 6%.
5/5
Displayed rank 5
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Displayed rank 1
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
2/2
Displayed rank 2
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Displayed rank 3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
3/3
Displayed rank 3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
3/3
Displayed rank 3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 2.0 sec.
1/1
Displayed rank 1
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
0/2
Displayed rank 1
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
1/1
Displayed rank 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
3/3
Displayed rank 3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
3/3
Displayed rank 3
Increases the damage dealt by your Cone of Cold spell by 35%.
1/1
Displayed rank 1
Finishes the remaining cooldown on all your other Frost spells.
2/2
Displayed rank 2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
5/5
Displayed rank 5
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
1/1
Displayed rank 1
Shield yourself, absorbing 463 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Build 236/1/3
Arcane
36 points
2/2
Displayed rank 2
Increases your damage with Wands by 25%.
5/5
Displayed rank 5
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
0/3
Displayed rank 1
Increases your Armor by an amount equal to 25% of your Intellect.
2/2
Displayed rank 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
0/2
Displayed rank 1
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
5/5
Displayed rank 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2/2
Displayed rank 2
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
2/2
Displayed rank 2
Increases the range of your Arcane spells by 6 yards.
3/3
Displayed rank 3
Increases the critical strike chance of your Arcane spells by 6%.
1/1
Displayed rank 1
Blasts the target with energy, dealing 99 to 102 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
0/2
Displayed rank 1
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
0/2
Displayed rank 1
Your Counterspell also Silences the target for 2 sec.
3/3
Displayed rank 3
Allows 50% of your Mana regeneration to continue while casting.
1/1
Displayed rank 1
Launches a projectile of pure Arcane energy at the enemy target, causing 284 to 296 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
1/1
Displayed rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
5/5
Displayed rank 5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
3/3
Displayed rank 3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
1/1
Displayed rank 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
1 points
0/5
Displayed rank 1
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
1/5
Displayed rank 1
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
0/5
Displayed rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
0/2
Displayed rank 1
Increases the range of your Fire spells by 3 yards.
0/3
Displayed rank 1
Gives your Fire spells a 3% chance to stun the target for 2 sec.
0/3
Displayed rank 1
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
0/3
Displayed rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
0/1
Displayed rank 1
Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.
0/2
Displayed rank 1
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
0/3
Displayed rank 1
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
0/2
Displayed rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
0/1
Displayed rank 1
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
0/3
Displayed rank 1
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
0/3
Displayed rank 1
Increases the critical strike chance of your Fire spells by 2%.
0/1
Displayed rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
0/3
Displayed rank 1
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
0/1
Displayed rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost
3 points
0/2
Displayed rank 1
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
0/5
Displayed rank 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
3/3
Displayed rank 3
Improves your chance to hit with all spells by 6%.
0/5
Displayed rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
0/3
Displayed rank 1
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
0/2
Displayed rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Displayed rank 1
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
0/3
Displayed rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
0/3
Displayed rank 1
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
0/1
Displayed rank 1
Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
0/2
Displayed rank 1
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/1
Displayed rank 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
0/3
Displayed rank 1
Increases the critical strike chance of all your spells against Frozen targets by 17%.
0/3
Displayed rank 1
Increases the damage dealt by your Cone of Cold spell by 12%.
0/1
Displayed rank 1
Finishes the remaining cooldown on all your other Frost spells.
0/2
Displayed rank 1
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
0/5
Displayed rank 1
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
0/1
Displayed rank 1
While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Talent trees and statistics from WoW Forever (CC BY 4.0) · Tree presentation adapted for this armory · Build 1.60.1.70790. Character ranks: Blizzard.