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Sprightring Helm49ilvlSprightring HelmHead · Uncommon
Base GearScore : 38
106 Armor
Durability 18 / 50
+11 Agility
+16 Stamina
Item details → -
Explorers' League Commendation40ilvl -
Clouddrift Mantle56ilvlClouddrift MantleShoulders · Uncommon
Base GearScore : 33
109 Armor
Durability 26 / 50
+12 Agility
+12 Strength
Item details → -
Darktide Cape42ilvl -
Charred Leather Tunic50ilvlCharred Leather TunicChest · Uncommon
Base GearScore : 39
132 Armor
Durability 29 / 85
+18 Agility
+8 Stamina
Item details → -
Footpad's Shirt1ilvl -
Farholde Keep Tabard20ilvl -
Pridelord Bands53ilvlPridelord BandsWrists · Uncommon
Base GearScore : 23
61 Armor
Durability 20 / 30
+10 Agility
+5 Strength
+3 Stamina
Item details →

Bigus Balecus
Human · Rogue
Level 58- GearScore
- 524
- Equipped item level
- 50
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Blight Leather Gloves58ilvlBlight Leather GlovesHands · Uncommon
Base GearScore : 34
94 Armor
Durability 23 / 30
+13 Agility
+8 Strength
+8 Stamina
Item details → -
Twilight Initiate's Belt46ilvlTwilight Initiate's BeltWaist · Uncommon
Base GearScore : 26
70 Armor
Durability 13 / 30
+11 Agility
+7 Spirit
Item details → -
Praetorian Leggings of the Tiger55ilvlPraetorian Leggings of the TigerLegs · Uncommon
Base GearScore : 43
126 Armor
Durability 62 / 65
+16 Agility
+16 Strength
Item details → -
Wanderlust Boots41ilvlWanderlust BootsFeet · Uncommon
Base GearScore : 23
77 Armor
Durability 15 / 45
+10 Agility
+5 Strength
Enchanted: Stamina +4 and Armor +32
Item details → -
Masons Fraternity Ring49ilvl -
Wrex's Pinky Ring52ilvlWrex's Pinky RingRing 2 · Rare
Base GearScore : 29
+11 Agility
+9 Stamina
+9 Health Per 5 Sec.
Item details → -
Highborne Research Tablet55ilvlHighborne Research TabletTrinket 1 · Uncommon
Base GearScore : 24
Equip: Chance on hit to deal 69 to 81 Arcane damage. Deals 2 times as much damage to Naga and Satyrs.
Item details → -
Mark of the Chosen48ilvlMark of the ChosenTrinket 2 · Uncommon
Base GearScore : 20
Equip: Has a 2% chance when struck in combat of increasing all stats by 21 for 1 min.
Item details →
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Thrash Blade53ilvlThrash BladeMain hand · Rare
Base GearScore : 54
Durability 59 / 90
66 - 124 Damage
Speed 2.70
(35.2 damage per second)
Chance on hit: Grants an extra attack on your next swing.
Item details → -
Dustwallow Dirk55ilvlDustwallow DirkOff hand · Rare
Base GearScore : 56
Durability 21 / 65
43 - 81 Damage
Speed 1.70
(36.5 damage per second)
+6 Agility
+10 Stamina
Item details → -
Gutcutter Hatchet48ilvlGutcutter HatchetRanged · Rare
Base GearScore : 15
Durability 168 / 240
40 - 76 Damage
Speed 2.00
(29 damage per second)
+6 Stamina
+12 Attack Power
Item details →
How is GearScore calculated?
The community GearScoreLite / TacoTip formula uses each item’s level, quality and slot. Hunter weapons and two-handed weapons have specific weights. Shirts and tabards do not contribute.
The same formula is used in the WoW Armory Squad addon. The site uses equipment published by Blizzard; delayed updates can explain a difference from the game. Enchants, gems and set bonuses do not add points: this score does not measure combat power.
View the reference formula ↗Combat record
Character statistics
- Health
- 2,820
Attributes
- Strength
- 123
- Agility
- 263
- Stamina
- 157
- Intellect
- 34
- Spirit
- 71
Physical combat
- Attack power
- 494
- Ranged attack power
- 576
- Melee critical strike
- 10.27 %
- Ranged critical strike
- 9.15 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main-hand DPS
- 70.47
- Off-hand DPS
- 53.82
Spells
- Spell power
- 0
- Spell critical strike
- 6 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 1,361
- Dodge
- 19.63 %
- Parry
- 10.72 %
- Block
- 0 %
Paths of your class
Talents and specializations
Build 1Active7/35/7
Assassination
7 points
0/3
Displayed rank 1
Increases the duration of your Gouge ability by 0.5 sec.
2/2
Displayed rank 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
5/5
Displayed rank 5
Increases your critical strike chance with all attacks and Poisons by 5%.
0/3
Displayed rank 1
Gives your finishing moves a 20% chance to add a Combo Point to your target.
0/2
Displayed rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
0/3
Displayed rank 1
Increases the duration of your Slice and Dice ability by 15%.
0/2
Displayed rank 1
Increases your maximum Energy by 5.
0/1
Displayed rank 1
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
0/2
Displayed rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
0/5
Displayed rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/1
Displayed rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
0/5
Displayed rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
0/5
Displayed rank 1
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
0/1
Displayed rank 1
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
0/2
Displayed rank 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
0/3
Displayed rank 1
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
0/1
Displayed rank 1
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
35 points
3/3
Displayed rank 3
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
2/2
Displayed rank 2
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
1/5
Displayed rank 1
Increases your Dodge chance by 1%.
0/3
Displayed rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
3/3
Displayed rank 3
Increases your Parry chance by 6%.
3/3
Displayed rank 3
Improves your chance to hit by 3%.
0/2
Displayed rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
2/2
Displayed rank 2
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
1/1
Displayed rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
0/2
Displayed rank 1
Increases the Energy cost reduction of your Poised ability by 5.
0/2
Displayed rank 1
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
1/1
Displayed rank 1
Reduces the Energy cost of your Eviscerate ability by 15.
2/2
Displayed rank 2
Reduces the chance for your attacks to be Dodged or Parried by 2%.
3/3
Displayed rank 3
Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
2/2
Displayed rank 2
Increases the damage done by your off-hand weapon by 50%.
1/1
Displayed rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Displayed rank 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
5/5
Displayed rank 5
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
1/1
Displayed rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
7 points
2/3
Displayed rank 2
Gives you a 30% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
3/3
Displayed rank 3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
0/5
Displayed rank 1
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
2/2
Displayed rank 2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
0/3
Displayed rank 1
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
0/3
Displayed rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/2
Displayed rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
0/3
Displayed rank 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1
Displayed rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
0/3
Displayed rank 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
0/2
Displayed rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
0/1
Displayed rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
0/2
Displayed rank 1
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
0/2
Displayed rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
0/1
Displayed rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
0/1
Displayed rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
0/5
Displayed rank 1
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
0/1
Displayed rank 1
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
Build 27/5/33
Assassination
7 points
0/3
Displayed rank 1
Increases the duration of your Gouge ability by 0.5 sec.
2/2
Displayed rank 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
5/5
Displayed rank 5
Increases your critical strike chance with all attacks and Poisons by 5%.
0/3
Displayed rank 1
Gives your finishing moves a 20% chance to add a Combo Point to your target.
0/2
Displayed rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
0/3
Displayed rank 1
Increases the duration of your Slice and Dice ability by 15%.
0/2
Displayed rank 1
Increases your maximum Energy by 5.
0/1
Displayed rank 1
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
0/2
Displayed rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
0/5
Displayed rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/1
Displayed rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
0/5
Displayed rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
0/5
Displayed rank 1
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
0/1
Displayed rank 1
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
0/2
Displayed rank 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
0/3
Displayed rank 1
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
0/1
Displayed rank 1
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
5 points
3/3
Displayed rank 3
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
0/2
Displayed rank 1
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
2/5
Displayed rank 2
Increases your Dodge chance by 2%.
0/3
Displayed rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
0/3
Displayed rank 1
Increases your Parry chance by 2%.
0/3
Displayed rank 1
Improves your chance to hit by 1%.
0/2
Displayed rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
0/2
Displayed rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
0/1
Displayed rank 1
A strike that becomes active after parrying an opponent's attack.
0/2
Displayed rank 1
Increases the Energy cost reduction of your Poised ability by 5.
0/2
Displayed rank 1
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
0/1
Displayed rank 1
Reduces the Energy cost of your Eviscerate ability by 15.
0/2
Displayed rank 1
Reduces the chance for your attacks to be Dodged or Parried by 1%.
0/3
Displayed rank 1
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
0/2
Displayed rank 1
Increases the damage done by your off-hand weapon by 25%.
0/1
Displayed rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Displayed rank 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
0/5
Displayed rank 1
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
0/1
Displayed rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
33 points
2/3
Displayed rank 2
Gives you a 30% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
3/3
Displayed rank 3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
5/5
Displayed rank 5
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
2/2
Displayed rank 2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
3/3
Displayed rank 3
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
3/3
Displayed rank 3
Increases the critical strike chance of your Ambush ability by 45%.
0/2
Displayed rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
3/3
Displayed rank 3
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Displayed rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
3/3
Displayed rank 3
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
0/2
Displayed rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
1/1
Displayed rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
0/2
Displayed rank 1
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
0/2
Displayed rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
1/1
Displayed rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
1/1
Displayed rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
5/5
Displayed rank 5
Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
0/1
Displayed rank 1
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
Talent trees and statistics from WoW Forever (CC BY 4.0) · Tree presentation adapted for this armory · Build 1.60.1.70790. Character ranks: Blizzard.