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Data timestamps
  • Profile · Checked on Blizzard version dated
  • Equipment · Checked on Blizzard version dated
  • Talents · Checked on Blizzard version dated
  • Statistics · Checked on Blizzard version dated

A recent check does not mean Blizzard has published new data. Each section may have a different timestamp.

EU · WOW FOREVER

Bas Blue

Level 60 · Orc · Mage · Horde

‹ Vexillum ›

Bas BlueWoW Forever
  • Magister CowlHead · Rare49ilvl
    Magister Cowl

    Head · Rare

    Base GearScore : 49

    57 Armor

    Durability 25 / 50

    +8 Mana Regeneration per 5 sec

    +18 Spell Power

    Item details →
  • Jarkal's Enhancing NecklaceNeck · Rare46ilvl
    Jarkal's Enhancing Necklace

    Neck · Rare

    Base GearScore : 26

    +1 Intellect

    +10 Stamina

    +12 Spell Power

    Item details →
  • Berylline PadsShoulders · Rare36ilvl
    Berylline Pads

    Shoulders · Rare

    Base GearScore : 27

    39 Armor

    Durability 27 / 50

    +10 Intellect

    +5 Stamina

    +7 Spell Power

    Item details →
  • Shroud of the ExileBack · Rare63ilvl
    Shroud of the Exile

    Back · Rare

    Base GearScore : 36

    45 Armor

    +10 Intellect

    +7 Stamina

    +12 Spell Power

    +7 Spirit

    Item details →
  • Antiquated Nobleman's TunicChest · Uncommon47ilvl
    Antiquated Nobleman's Tunic

    Chest · Uncommon

    Base GearScore : 36

    61 Armor

    Durability 37 / 70

    +10 Intellect

    +10 Stamina

    +13 Spell Power

    Item details →
  • Apprentice's ShirtShirt · Common1ilvl
    Apprentice's Shirt

    Shirt · Common

    Base GearScore : 0

    Item details →
  • TabardNot equipped
  • Necropile CuffsWrist · Rare61ilvl
    Necropile Cuffs

    Wrist · Rare

    Base GearScore : 35

    38 Armor

    Durability 17 / 30

    +11 Intellect

    +12 Stamina

    +6 Spell Power

    +4 Spirit

    Item details →
Bas Blue

Bas Blue

Orc · Mage

Level 60
GearScore
623
Equipped item level
55
  • Earth Warder's GlovesHands · Uncommon58ilvl
    Earth Warder's Gloves

    Hands · Uncommon

    Base GearScore : 34

    47 Armor

    Durability 14 / 25

    +22 Spell Power

    Item details →
  • Valconian SashWaist · Uncommon58ilvl
    Valconian Sash

    Waist · Uncommon

    Base GearScore : 34

    42 Armor

    Durability 14 / 25

    +6 Stamina

    +17 Spell Power

    +6 Fire Resistance

    Item details →
  • Incanter's PantaloonsLegs · Uncommon57ilvl
    Incanter's Pantaloons

    Legs · Uncommon

    Base GearScore : 45

    65 Armor

    Durability 29 / 55

    +13 Intellect

    +5 Mana Regeneration per 5 sec

    +14 Spell Power

    Item details →
  • Dreadmist SandalsFeet · Rare59ilvl
    Dreadmist Sandals

    Feet · Rare

    Base GearScore : 45

    58 Armor

    Durability 22 / 40

    +7 Intellect

    +17 Stamina

    +9 Spell Power

    +10 Spirit

    Item details →
  • Blood of the MartyrRing 1 · Rare61ilvl
    Blood of the Martyr

    Ring 1 · Rare

    Base GearScore : 35

    +10 Intellect

    +10 Stamina

    +12 Spell Power

    Item details →
  • Eye of OrgrimmarRing 2 · Rare60ilvl
    Eye of Orgrimmar

    Ring 2 · Rare

    Base GearScore : 34

    +7 Intellect

    +18 Spell Power

    +2 Spell Piercing

    Item details →
  • Smokey's LighterTrinket 1 · Uncommon61ilvl
    Smokey's Lighter

    Trinket 1 · Uncommon

    Base GearScore : 27

    Use: Flick the lighter, dealing 52 Fire damage to all enemies in a cone in front of you. Deals 2 times as much damage to Plants. (1 Min 30 Sec Cooldown)

    Item details →
  • Jewel of the Guard CaptainTrinket 2 · Uncommon51ilvl
    Jewel of the Guard Captain

    Trinket 2 · Uncommon

    Base GearScore : 22

    +7 Critical Strike

    Equip: Increases damage and healing done by magical spells and effects by up to 8. This effect is tripled in Forest and Grassland areas.

    Item details →
  • Nanaya's Control SpireMain Hand · Rare63ilvl
    Nanaya's Control Spire

    Main Hand · Rare

    Base GearScore : 128

    Durability 55 / 100

    102 - 154 Damage

    Speed 3.20

    (40 damage per second)

    +19 Intellect

    +7 Mana Regeneration per 5 sec

    +6 Spell Piercing

    Item details →
  • Off handNot equipped
  • Master Hunter's WandRanged · Uncommon43ilvl
    Master Hunter's Wand

    Ranged · Uncommon

    Base GearScore : 10

    Durability 32 / 55

    36 - 68 Shadow Damage

    Speed 1.50

    (34.7 damage per second)

    +7 Spell Power

    Item details →
Hover or select an item to inspect its details.
How is GearScore calculated?

The community GearScoreLite / TacoTip formula uses each item’s level, quality and slot. Hunter weapons and two-handed weapons have specific weights. Shirts and tabards do not contribute.

The same formula is used in the WoW Armory Squad addon. The site uses equipment published by Blizzard; delayed updates can explain a difference from the game. Enchants, gems and set bonuses do not add points: this score does not measure combat power.

View the reference formula ↗

Combat record

Character statistics

Health
2,070

Attributes

Strength
8
Agility
8
Stamina
88
Intellect
141
Spirit
51

Physical combat

Attack power
0
Ranged attack power
0
Melee critical strike
3.5 %
Ranged critical strike
7.03 %
Melee haste
0 %
Ranged haste
0 %
Main-hand DPS
10
Off-hand DPS
0.06

Spells

Spell power
247
Spell critical strike
6.07 %
Spell haste
0 %
Spell penetration
23

Defense

Armor
117
Dodge
2.93 %
Parry
0 %
Block
0 %

Paths of your class

Talents and specializations

WoW Forever
Build 1Active32/16/3

Arcane

32 points
0/2
Wand Specialization0/2

Displayed rank 1

Increases your damage with Wands by 13%.

5/5
Improved Channeling5/5

Displayed rank 5

Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

0/3
Arcane Resilience0/3

Displayed rank 1

Increases your Armor by an amount equal to 25% of your Intellect.

2/2
Arcane Subtlety2/2

Displayed rank 2

Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

0/2
Magic Absorption0/2

Displayed rank 1

Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

5/5
Arcane Concentration5/5

Displayed rank 5

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

2/2
Missile Barrage2/2

Displayed rank 2

Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

0/2
Arcane Geometry0/2

Displayed rank 1

Increases the range of your Arcane spells by 3 yards.

3/3
Arcane Impact3/3

Displayed rank 3

Increases the critical strike chance of your Arcane spells by 6%.

1/1
Arcane Blast1/1

Displayed rank 1

Blasts the target with energy, dealing 38 to 37 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

0/2
Arcane Shielding0/2

Displayed rank 1

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

0/2
Improved Counterspell0/2

Displayed rank 1

Your Counterspell also Silences the target for 2 sec.

3/3
Arcane Meditation3/3

Displayed rank 3

Allows 50% of your Mana regeneration to continue while casting.

1/1
Arcane Wrath1/1

Displayed rank 1

Launches a projectile of pure Arcane energy at the enemy target, causing 95 to 106 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

1/1
Presence of Mind1/1

Displayed rank 1

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

5/5
Arcane Mind5/5

Displayed rank 5

Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

3/3
Arcane Instability3/3

Displayed rank 3

Increases the damage done by your spells by 3% and your critical strike chance by 3%.

1/1
Arcane Power1/1

Displayed rank 1

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

LearnedMaximum rank

Fire

16 points
5/5
Incineration5/5

Displayed rank 5

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.

2/5
Accelerant2/5

Displayed rank 2

Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.2 sec.

5/5
Ignite5/5

Displayed rank 5

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

0/2
Flame Throwing0/2

Displayed rank 1

Increases the range of your Fire spells by 3 yards.

0/3
Impact0/3

Displayed rank 1

Gives your Fire spells a 3% chance to stun the target for 2 sec.

0/3
Burning Soul0/3

Displayed rank 1

Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

0/3
Improved Flamestrike0/3

Displayed rank 1

Increases the critical strike chance of your Flamestrike spell by 5%.

1/1
Pyroblast1/1

Displayed rank 1

Hurls an immense fiery boulder that causes 85 to 99 Fire damage and an additional 49 Fire damage over 12 sec.

2/2
Improved Fire Blast2/2

Displayed rank 2

Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

0/3
Improved Scorch0/3

Displayed rank 1

Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

0/2
Improved Fire Ward0/2

Displayed rank 1

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

1/1
Heating Up1/1

Displayed rank 1

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

0/3
Master of Elements0/3

Displayed rank 1

Your Fire and Frost critical strikes will refund 10% of their base mana cost.

0/3
Critical Mass0/3

Displayed rank 1

Increases the critical strike chance of your Fire spells by 2%.

0/1
Blast Wave0/1

Displayed rank 1

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

0/3
Fire Power0/3

Displayed rank 1

Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

0/1
Combustion0/1

Displayed rank 1

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

LearnedMaximum rank

Frost

3 points
0/2
Frost Warding0/2

Displayed rank 1

Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.

0/5
Improved Frostbolt0/5

Displayed rank 1

Reduces the casting time of your Frostbolt spell by 0.1 sec.

3/3
Precision3/3

Displayed rank 3

Improves your chance to hit with all spells by 6%.

0/5
Ice Shards0/5

Displayed rank 1

Increases the critical strike damage bonus of your Frost spells by 20%.

0/3
Frostbite0/3

Displayed rank 1

Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

0/2
Improved Frost Nova0/2

Displayed rank 1

Reduces the cooldown of your Frost Nova spell by 2 sec.

0/3
Permafrost0/3

Displayed rank 1

Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

0/3
Frost Channeling0/3

Displayed rank 1

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

0/3
Improved Blizzard0/3

Displayed rank 1

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

0/1
Ice Lance0/1

Displayed rank 1

Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

0/2
Arctic Reach0/2

Displayed rank 1

Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

0/1
Ice Block0/1

Displayed rank 1

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

0/3
Shatter0/3

Displayed rank 1

Increases the critical strike chance of all your spells against Frozen targets by 17%.

0/3
Improved Cone of Cold0/3

Displayed rank 1

Increases the damage dealt by your Cone of Cold spell by 12%.

0/1
Cold Snap0/1

Displayed rank 1

Finishes the remaining cooldown on all your other Frost spells.

0/2
Fingers of Frost0/2

Displayed rank 1

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

0/5
Winter's Chill0/5

Displayed rank 1

Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

0/1
Ice Barrier0/1

Displayed rank 1

While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

LearnedMaximum rank
Build 2?/?/16

Known talents are shown. “?” marks an allocation that the received data does not confirm.

Arcane

? points
?/2
Wand Specialization?/2

Displayed rank 1

Increases your damage with Wands by 13%.

?/5
Improved Channeling?/5

Displayed rank 1

Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

?/3
Arcane Resilience?/3

Displayed rank 1

Increases your Armor by an amount equal to 25% of your Intellect.

?/2
Arcane Subtlety?/2

Displayed rank 1

Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

?/2
Magic Absorption?/2

Displayed rank 1

Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

?/5
Arcane Concentration?/5

Displayed rank 1

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

?/2
Missile Barrage?/2

Displayed rank 1

Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

?/2
Arcane Geometry?/2

Displayed rank 1

Increases the range of your Arcane spells by 3 yards.

?/3
Arcane Impact?/3

Displayed rank 1

Increases the critical strike chance of your Arcane spells by 2%.

?/1
Arcane Blast?/1

Displayed rank 1

Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

?/2
Arcane Shielding?/2

Displayed rank 1

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

?/2
Improved Counterspell?/2

Displayed rank 1

Your Counterspell also Silences the target for 2 sec.

?/3
Arcane Meditation?/3

Displayed rank 1

Allows 17% of your Mana regeneration to continue while casting.

?/1
Arcane Wrath?/1

Displayed rank 1

Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

?/1
Presence of Mind?/1

Displayed rank 1

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

?/5
Arcane Mind?/5

Displayed rank 1

Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

?/3
Arcane Instability?/3

Displayed rank 1

Increases the damage done by your spells by 1% and your critical strike chance by 1%.

?/1
Arcane Power?/1

Displayed rank 1

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

LearnedMaximum rankPartial allocation

Fire

? points
?/5
Incineration?/5

Displayed rank 1

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

?/5
Accelerant?/5

Displayed rank 1

Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.

?/5
Ignite?/5

Displayed rank 1

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

?/2
Flame Throwing?/2

Displayed rank 1

Increases the range of your Fire spells by 3 yards.

?/3
Impact?/3

Displayed rank 1

Gives your Fire spells a 3% chance to stun the target for 2 sec.

?/3
Burning Soul?/3

Displayed rank 1

Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

?/3
Improved Flamestrike?/3

Displayed rank 1

Increases the critical strike chance of your Flamestrike spell by 5%.

?/1
Pyroblast?/1

Displayed rank 1

Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.

?/2
Improved Fire Blast?/2

Displayed rank 1

Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

?/3
Improved Scorch?/3

Displayed rank 1

Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

?/2
Improved Fire Ward?/2

Displayed rank 1

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

?/1
Heating Up?/1

Displayed rank 1

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

?/3
Master of Elements?/3

Displayed rank 1

Your Fire and Frost critical strikes will refund 10% of their base mana cost.

?/3
Critical Mass?/3

Displayed rank 1

Increases the critical strike chance of your Fire spells by 2%.

?/1
Blast Wave?/1

Displayed rank 1

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

?/3
Fire Power?/3

Displayed rank 1

Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

?/1
Combustion?/1

Displayed rank 1

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

LearnedMaximum rankPartial allocation

Frost

16 points
0/2
Frost Warding0/2

Displayed rank 1

Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.

5/5
Improved Frostbolt5/5

Displayed rank 5

Reduces the casting time of your Frostbolt spell by 0.5 sec.

1/3
Precision1/3

Displayed rank 1

Improves your chance to hit with all spells by 2%.

5/5
Ice Shards5/5

Displayed rank 5

Increases the critical strike damage bonus of your Frost spells by 100%.

3/3
Frostbite3/3

Displayed rank 3

Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

0/2
Improved Frost Nova0/2

Displayed rank 1

Reduces the cooldown of your Frost Nova spell by 2 sec.

0/3
Permafrost0/3

Displayed rank 1

Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

0/3
Frost Channeling0/3

Displayed rank 1

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

0/3
Improved Blizzard0/3

Displayed rank 1

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

1/1
Ice Lance1/1

Displayed rank 1

Deals 7 to 9 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

0/2
Arctic Reach0/2

Displayed rank 1

Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

1/1
Ice Block1/1

Displayed rank 1

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

0/3
Shatter0/3

Displayed rank 1

Increases the critical strike chance of all your spells against Frozen targets by 17%.

0/3
Improved Cone of Cold0/3

Displayed rank 1

Increases the damage dealt by your Cone of Cold spell by 12%.

0/1
Cold Snap0/1

Displayed rank 1

Finishes the remaining cooldown on all your other Frost spells.

0/2
Fingers of Frost0/2

Displayed rank 1

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

0/5
Winter's Chill0/5

Displayed rank 1

Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

0/1
Ice Barrier0/1

Displayed rank 1

While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

LearnedMaximum rank

Talent trees and statistics from WoW Forever (CC BY 4.0) · Tree presentation adapted for this armory · Build 1.60.1.70790. Character ranks: Blizzard.