Equipped items
Open an item to view its stats and effects.
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Collar of the Aldor145GS120ilvlCollar of the AldorHead · Epic
GS 145 · ilvl 120Armor
164 Armor
Stats
+24 Stamina
+35 Intellect
+17 Spirit
Equip: Improves spell critical strike rating by 27.
Enchantments
Enchanted: +20 Shadow Resistance
+12 Spell Critical & 3% Increased Critical Damage
+4 Resist All
+5 Spell Damage and Healing
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 41.
View on Wowhead ↗Aldor Regalia
(2) Set: Gives you a 100% chance to avoid interruption caused by damage while casting Fireball or Frostbolt.
(4) Set: Reduces the cooldown on Presence of Mind by 24 sec, on Blast Wave by 4 sec, and on Ice Block by 40 sec.
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The Sun King's Talisman97GS138ilvlThe Sun King's TalismanNeck · Epic
GS 97 · ilvl 138Stats
+22 Stamina
+16 Intellect
Equip: Improves spell critical strike rating by 24.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 41.
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ShouldersNo item available
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BackNo item available
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ChestNo item available
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ShirtNo item available
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Guild Tabard0GS—ilvl -
Cuffs of Devastation100GS141ilvlCuffs of DevastationWrist · Epic
GS 100 · ilvl 141Armor
103 Armor
Stats
+22 Stamina
+20 Intellect
+19 Spirit
Equip: Improves spell critical strike rating by 14.
Enchantments
Enchanted: +15 Spell Damage
+10 Intellect
+3 Stamina
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 34.
Tbps
Blood Elf · Mage
Arcane
Level 70- GearScore
- 1,581
- Item level
- 105
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Gloves of Tirisfal124GS133ilvlGloves of TirisfalHands · Epic
GS 124 · ilvl 133Armor
140 Armor
Stats
+26 Stamina
+27 Intellect
+18 Spirit
Equip: Improves spell critical strike rating by 27.
Enchantments
Enchanted: +20 Spell Damage
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 41.
View on Wowhead ↗Tirisfal Regalia
Set: Increases the damage and mana cost of Arcane Blast by 20%.
(4) Set: Your spell critical strikes grant you up to 70 spell damage for 6 sec.
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Belt of Blasting118GS128ilvlBelt of BlastingWaist · Epic
GS 118 · ilvl 128Armor
121 Armor
Stats
Equip: Improves spell hit rating by 23.
Equip: Improves spell critical strike rating by 30.
Enchantments
+8 Spirit
+8 Intellect
+4 Spell Damage and Healing
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 50.
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Leggings of Tirisfal166GS133ilvlLeggings of TirisfalLegs · Epic
GS 166 · ilvl 133Armor
195 Armor
Stats
+37 Stamina
+36 Intellect
+26 Spirit
Equip: Improves spell hit rating by 26.
Equip: Improves spell critical strike rating by 17.
Enchantments
Enchanted: +35 Spell Damage and +20 Stamina
+8 Intellect
+2 Spell Hit Rating
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 54.
View on Wowhead ↗Tirisfal Regalia
Set: Increases the damage and mana cost of Arcane Blast by 20%.
(4) Set: Your spell critical strikes grant you up to 70 spell damage for 6 sec.
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Boots of Foretelling103GS115ilvlBoots of ForetellingFeet · Epic
GS 103 · ilvl 115Armor
134 Armor
Stats
+27 Stamina
+23 Intellect
Equip: Improves spell critical strike rating by 19.
Enchantments
Enchanted: Minor Speed and +9 Stamina
+4 Spell Hit Rating and +5 Spell Damage
+3 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
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Band of Eternity95GS135ilvlBand of EternityRing 1 · Epic
GS 95 · ilvl 135Stats
+28 Stamina
+25 Intellect
Equip: Improves spell critical strike rating by 24.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 34.
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Violet Signet of the Archmage90GS130ilvlViolet Signet of the ArchmageRing 2 · Epic
GS 90 · ilvl 130Stats
+24 Stamina
+23 Intellect
Equip: Improves spell critical strike rating by 17.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
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Icon of the Silver Crescent73GS110ilvlIcon of the Silver CrescentTrinket 1 · Epic
GS 73 · ilvl 110 View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 43.
Use: Increases damage and healing done by magical spells and effects by up to 155 for 20 sec. (2 Mins Cooldown)
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The Lightning Capacitor77GS115ilvlThe Lightning CapacitorTrinket 2 · Epic
GS 77 · ilvl 115 View on Wowhead ↗Effects
Equip: You gain an Electrical Charge each time you cause a damaging spell critical strike. When you reach 3 Electrical Charges, they will release, firing a Lightning Bolt for 714 to 831 damage. Electrical Charge cannot be gained more often than once every 2.5 sec.
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The Nexus Key356GS141ilvlThe Nexus KeyMain Hand · Epic
GS 356 · ilvl 141Weapon
334 - 501 Damage
Speed 3.20
(130.5 damage per second)
Stats
+76 Stamina
+52 Intellect
Equip: Improves spell critical strike rating by 51.
Enchantments
Enchanted: +40 Spell Damage and Healing
Brilliant Wizard Oil
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 236.
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Off handNo item available
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Nexus Torch37GS115ilvlNexus TorchRanged · Rare
GS 37 · ilvl 115Weapon
163 - 303 Shadow Damage
Speed 1.80
(129.4 damage per second)
Stats
+9 Stamina
+10 Intellect
Equip: Improves spell critical strike rating by 11.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 8.
TacoTip model. GearScore does not measure gems, enchantments or player skill.
Blizzard profile
Stats
- Health
- 6,973
- Strength
- 30
- Agility
- 41
- Stamina
- 376
- Intellect
- 518
- Spirit
- 232
Physical combat
- Attack power
- 20
- Melee critical strike chance
- 3.42 %
- Ranged critical strike chance
- 4.62 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 72.9
- Off hand damage per second
- 0.96
Spells
- Spell power
- 931
- Spell critical strike chance
- 23.38 %
- Spell haste
- 0 %
- Spell penetration
- 10
Defense
- Armor
- 939
- Dodge chance
- 5.02 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
- Honorable kills
- 416
- Total reported by Blizzard
Arenas
2v2
Season not specifiedNo rating or match record was supplied for this bracket.
3v3
Season not specifiedNo rating or match record was supplied for this bracket.
5v5
Season not specifiedNo rating or match record was supplied for this bracket.
Battlegrounds
No battleground record was supplied for this character.
A missing value remains a dash. Arena and battleground records are shown separately. The data may lag behind the game.
Specializations and talents
TBC ClassicBuild 1 14—47
Arcane
Points: 14
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2/2
Rank 2
Passive
Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
2/3
Rank 2
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 4%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 47
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
1/3
Rank 1
Passive
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
55 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
2/3
Rank 2
Passive
Increases the damage dealt by your Cone of Cold spell by 25%.
1/2
Rank 1
Passive
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
5/5
Rank 5
Passive
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
5/5
Rank 5
Passive
Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.
5/5
Rank 5
Passive
Your Frostbolt spell gains an additional 10% of your bonus spell damage effects and an additional 5% chance to critically strike.
1/1
Rank 1
Instant cast
3 min cooldown
295 Mana
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2Active 40—21
Arcane
Points: 40
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
5/5
Rank 5
Passive
Reduces the chance that the opponent can resist your Arcane spells by 10%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2/2
Rank 2
Passive
Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
3/3
Rank 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
1/1
Rank 1
Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
5/5
0/2
3/3
Rank 3
Passive
Increases your spell damage and critical strike chance by 3%.
- Presence of Mind 1/1
3/3
Rank 3
Passive
Increases the critical strike chance of any spell cast while Clearcasting by 30%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
1/1
Rank 1
Instant
3 min cooldown
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 3/3
2/2
Rank 2
Passive
Increases critical strike damage bonus of all spells by 50%.
5/5
Rank 5
Passive
Increases spell damage by up to 25% of your total Intellect.
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 21
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
55 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.
