Equipped items
Open an item to view its stats and effects.
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Wanderer's Hat of the Monkey45GS57ilvlWanderer's Hat of the MonkeyHead · Uncommon
GS 45 · ilvl 57Armor
120 Armor
View on Wowhead ↗Enchantments
+16 Agility
+16 Stamina
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Sentinel's Medallion36GS63ilvl -
Spaulders of the Unseen46GS61ilvlSpaulders of the UnseenShoulders · Rare
GS 46 · ilvl 61Armor
129 Armor
View on Wowhead ↗Stats
+22 Agility
+7 Stamina
+4 Intellect
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Stormpike Soldier's Cloak34GS60ilvlStormpike Soldier's CloakBack · Rare
GS 34 · ilvl 60Armor
43 Armor
Stats
+11 Stamina
+5 Frost Resistance
View on Wowhead ↗Effects
Equip: Increases attack power by 24.
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Mighty Tunic of the Monkey52GS64ilvlMighty Tunic of the MonkeyChest · Uncommon
GS 52 · ilvl 64Armor
163 Armor
View on Wowhead ↗Enchantments
Enchanted: +100 Health
+19 Agility
+19 Stamina
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ShirtNo item available
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Guild Tabard0GS—ilvl -
Forest Stalker's Bracers35GS55ilvlForest Stalker's BracersWrist · Epic
GS 35 · ilvl 55Armor
86 Armor
Stats
+9 Strength
+17 Agility
+7 Stamina
View on Wowhead ↗Enchantments
Enchanted: +9 Stamina
Roofuzzrog
Human · Rogue
Subtlety
Level 60- GearScore
- 675
- Item level
- 55
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Devilsaur Gauntlets44GS58ilvlDevilsaur GauntletsHands · Rare
GS 44 · ilvl 58Armor
103 Armor
Stats
+9 Stamina
Enchantments
Enchanted: +2% Mount Speed
Effects
Equip: Increases attack power by 28.
Equip: Increases your critical strike rating by 14.
View on Wowhead ↗Devilsaur Armor
Set: Increases your hit rating by 20.
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Highlander's Leather Girdle48GS63ilvlHighlander's Leather GirdleWaist · Rare
GS 48 · ilvl 63Armor
159 Armor
Stats
+7 Stamina
Effects
Equip: Increases your critical strike rating by 14.
Equip: Increases attack power by 34.
View on Wowhead ↗The Highlander's Purpose
Set: +5 Stamina.
(3) Set: Increases your critical strike rating by 14.
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Devilsaur Leggings61GS60ilvlDevilsaur LeggingsLegs · Rare
GS 61 · ilvl 60Armor
148 Armor
Stats
+12 Stamina
Enchantments
Enchanted: Reinforced (+40 Armor)
Effects
Equip: Increases attack power by 46.
Equip: Increases your critical strike rating by 14.
View on Wowhead ↗Devilsaur Armor
Set: Increases your hit rating by 20.
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Highlander's Leather Boots48GS63ilvlHighlander's Leather BootsFeet · Rare
GS 48 · ilvl 63Armor
181 Armor
Stats
+12 Agility
+16 Stamina
Enchantments
Enchanted: +4% Mount Speed
Effects
Equip: Run speed increased slightly.
Equip: Increases attack power by 16.
View on Wowhead ↗The Highlander's Purpose
Set: +5 Stamina.
(3) Set: Increases your critical strike rating by 14.
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Protector's Band36GS63ilvlProtector's BandRing 1 · Rare
GS 36 · ilvl 63 View on Wowhead ↗Stats
+12 Strength
+11 Agility
+8 Stamina
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Aquamarine Signet of the Tiger23GS42ilvlAquamarine Signet of the TigerRing 2 · Rare
GS 23 · ilvl 42Enchantments
+7 Agility
+7 Strength
View on Wowhead ↗Effects
Equip: Increases attack power by 20.
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Carrot on a Stick21GS50ilvlCarrot on a StickTrinket 1 · Uncommon
GS 21 · ilvl 50 View on Wowhead ↗Effects
Equip: Increases mount speed by 3%.
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Insignia of the Alliance0GS0ilvlInsignia of the AllianceTrinket 2 · Rare
GS 0 · ilvl 0 View on Wowhead ↗Effects
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Mins Cooldown)
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Krol Blade63GS56ilvlKrol BladeMain Hand · Epic
GS 63 · ilvl 56Weapon
80 - 149 Damage
Speed 2.80
(40.9 damage per second)
Stats
+7 Strength
+5 Stamina
Enchantments
Enchanted: Fiery Weapon
View on Wowhead ↗Effects
Equip: Increases your critical strike rating by 14.
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Protector's Sword64GS63ilvlProtector's SwordOff Hand · Rare
GS 64 · ilvl 63Weapon
78 - 146 Damage
Speed 2.70
(41.5 damage per second)
Stats
+13 Strength
+5 Stamina
View on Wowhead ↗Enchantments
Enchanted: Steel Weapon Chain
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Flightblade Throwing Axe19GS60ilvlFlightblade Throwing AxeRanged · Rare
GS 19 · ilvl 60Weapon
54 - 102 Damage
Speed 2.20
(35.5 damage per second)
Stats
+6 Agility
+5 Stamina
View on Wowhead ↗Effects
Equip: Increases attack power by 12.
TacoTip model. GearScore does not measure gems, enchantments or player skill.
Blizzard profile
Stats
- Health
- 3,703
- Strength
- 128
- Agility
- 293
- Stamina
- 226
- Intellect
- 39
- Spirit
- 55
Physical combat
- Attack power
- 771
- Melee critical strike chance
- 18.87 %
- Ranged critical strike chance
- 18.71 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 95.96
- Off hand damage per second
- 48.31
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 1,758
- Dodge chance
- 19.89 %
- Parry chance
- 4.68 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
- Honorable kills
- 3,855
- Total reported by Blizzard
Arenas
2v2
Season not specifiedNo rating or match record was supplied for this bracket.
3v3
Season not specifiedNo rating or match record was supplied for this bracket.
5v5
Season not specifiedNo rating or match record was supplied for this bracket.
Battlegrounds
No battleground record was supplied for this character.
A missing value remains a dash. Arena and battleground records are shown separately. The data may lag behind the game.
Specializations and talents
TBC ClassicBuild 1Active 10—41
Assassination
Points: 10
0/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
0/1
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
0/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice 5/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: —
—/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
—/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Points: 41
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Rank 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 480 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 115% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2 742—
Assassination
Points: 7
1/3
Rank 1
Passive
Increases the damage done by your Eviscerate ability by 5%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
0/3
Rank 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
1/2
Rank 1
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
0/1
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
0/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice 5/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: 42
0/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Rank 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Rank 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
2/2
Rank 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Rank 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Rank 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Rank 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Rank 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
3/3
Rank 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Rank 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Rank 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Rank 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Rank 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Points: —
—/5
Rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Rank 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Rank 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Rank 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Rank 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
