This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Bonescythe Helmet—GS—ilvlBonescythe HelmetHead · Epic
GS — · ilvl —Armor
235 Armor
Stats
+18 Strength
+30 Agility
+29 Stamina
Enchantments
Enchanted: +28 Attack Power/+12 Dodge Rating
Effects
Equip: Increases your hit rating by 10.
Equip: Increases your critical strike rating by 28.
View on Wowhead ↗Bonescythe Armor
Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
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Prestor's Talisman of Connivery—GS—ilvlPrestor's Talisman of ConniveryNeck · Epic
GS — · ilvl —Stats
+25 Agility
View on Wowhead ↗Effects
Equip: Increases your hit rating by 10.
Equip: Increases attack power by 22.
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Bonescythe Pauldrons—GS—ilvlBonescythe PauldronsShoulders · Epic
GS — · ilvl —Armor
212 Armor
Stats
+22 Strength
+22 Agility
+15 Stamina
Enchantments
Enchanted: +30 Attack Power
Effects
Equip: Increases your critical strike rating by 14.
Equip: Increases your hit rating by 10.
View on Wowhead ↗Bonescythe Armor
Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
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Cloak of Veiled Shadows—GS—ilvlCloak of Veiled ShadowsBack · Epic
GS — · ilvl —Armor
59 Armor
Stats
+18 Agility
+11 Stamina
Enchantments
Enchanted: +3 Agility
Effects
Equip: Increases your hit rating by 10.
View on Wowhead ↗Emblems of Veiled Shadows
(3) Set: -10 energy cost for your Slice and Dice ability.
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Bonescythe Breastplate—GS—ilvlBonescythe BreastplateChest · Epic
GS — · ilvl —Armor
299 Armor
Stats
+29 Stamina
Enchantments
Enchanted: +4 All Stats
Effects
Equip: Increases your critical strike rating by 28.
Equip: Increases attack power by 80.
Equip: Increases your hit rating by 10.
View on Wowhead ↗Bonescythe Armor
Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
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Thug Shirt0GS—ilvl -
Guild Tabard0GS—ilvl -
Bonescythe Bracers—GS—ilvlBonescythe BracersWrist · Epic
GS — · ilvl —Armor
126 Armor
Stats
+26 Agility
+14 Stamina
Enchantments
Enchanted: +9 Strength
Effects
Equip: Increases your critical strike rating by 14.
View on Wowhead ↗Bonescythe Armor
Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
Phase
Undead · Rogue
Subtlety
Level 60- GearScore
- —
- Item level
- 82
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Bonescythe Gauntlets—GS—ilvlBonescythe GauntletsHands · Epic
GS — · ilvl —Armor
180 Armor
Stats
+20 Stamina
Enchantments
Enchanted: +15 Agility
Effects
Equip: Increases your hit rating by 10.
Equip: Increases attack power by 66.
Equip: Increases your critical strike rating by 14.
View on Wowhead ↗Bonescythe Armor
Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
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Belt of Never-ending Agony—GS—ilvlBelt of Never-ending AgonyWaist · Epic
GS — · ilvl —Armor
162 Armor
Stats
+20 Stamina
View on Wowhead ↗Effects
Equip: Increases attack power by 64.
Equip: Increases your critical strike rating by 14.
Equip: Increases your hit rating by 10.
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Bonescythe Legplates—GS—ilvlBonescythe LegplatesLegs · Epic
GS — · ilvl —Armor
253 Armor
Stats
+31 Strength
+32 Agility
+25 Stamina
Enchantments
Enchanted: +28 Attack Power/+12 Dodge Rating
Effects
Equip: Increases your critical strike rating by 14.
Equip: Increases your hit rating by 10.
View on Wowhead ↗Bonescythe Armor
Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
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Bonescythe Sabatons—GS—ilvlBonescythe SabatonsFeet · Epic
GS — · ilvl —Armor
195 Armor
Stats
+18 Stamina
Enchantments
Enchanted: Minor Speed Increase
Effects
Equip: Increases your hit rating by 10.
Equip: Increases your critical strike rating by 14.
Equip: Increases attack power by 64.
View on Wowhead ↗Bonescythe Armor
Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
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Band of Accuria—GS—ilvlBand of AccuriaRing 1 · Epic
GS — · ilvl —Stats
+12 Agility
+10 Stamina
View on Wowhead ↗Effects
Equip: Increases your hit rating by 20.
Equip: Increases attack power by 16.
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Bonescythe Ring—GS—ilvlBonescythe RingRing 2 · Epic
GS — · ilvl —Stats
+20 Strength
+20 Agility
+10 Stamina
Effects
Equip: Increases your hit rating by 10.
View on Wowhead ↗Bonescythe Armor
Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
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Arena Grand Master—GS—ilvlArena Grand MasterTrinket 1 · Rare
GS — · ilvl —Stats
Equip: Increases your dodge rating by 12.
View on Wowhead ↗Effects
Use: Absorbs 750 to 1250 damage. Lasts 20 sec. (15 Mins Cooldown)
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Drake Fang Talisman—GS—ilvlDrake Fang TalismanTrinket 2 · Epic
GS — · ilvl — View on Wowhead ↗Effects
Equip: Increases attack power by 56.
Equip: Increases your hit rating by 20.
Equip: Increases your dodge rating by 12.
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High Warlord's Blade—GS—ilvlHigh Warlord's BladeMain Hand · Epic
GS — · ilvl —Weapon
138 - 207 Damage
Speed 2.90
(59.5 damage per second)
Stats
+7 Stamina
Enchantments
Enchanted: Crusader
View on Wowhead ↗Effects
Equip: Increases your critical strike rating by 14.
Equip: Increases attack power by 28.
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Iblis, Blade of the Fallen Seraph—GS—ilvlIblis, Blade of the Fallen SeraphOff Hand · Epic
GS — · ilvl —Weapon
70 - 131 Damage
Speed 1.60
(62.8 damage per second)
Enchantments
Enchanted: +15 Agility
View on Wowhead ↗Effects
Equip: Increases your critical strike rating by 14.
Equip: Increases your hit rating by 10.
Equip: Increases attack power by 26.
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Striker's Mark—GS—ilvlStriker's MarkRanged · Epic
GS — · ilvl —Weapon
84 - 158 Damage
Speed 2.50
(48.4 damage per second)
Enchantments
Enchanted: Scope (+7 Damage)
View on Wowhead ↗Effects
Equip: Increases attack power by 22.
Equip: Increases your hit rating by 10.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 4,223
- Strength
- 183
- Agility
- 402
- Stamina
- 288
- Intellect
- 37
- Spirit
- 59
Physical combat
- Attack power
- 1,337
- Melee critical strike chance
- 30.98 %
- Ranged critical strike chance
- 29.02 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 154.91
- Off hand damage per second
- 79.12
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 2,525
- Dodge chance
- 31.95 %
- Parry chance
- 5 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
- Honorable kills
- 15,166
- Total reported by Blizzard
Arenas
2v2
Season not specifiedNo rating or match record was supplied for this bracket.
3v3
Season not specifiedNo rating or match record was supplied for this bracket.
5v5
Season not specifiedNo rating or match record was supplied for this bracket.
Battlegrounds
No battleground record was supplied for this character.
A missing value remains a dash. Arena and battleground records are shown separately. The data may lag behind the game.
Specializations and talents
TBC ClassicBuild 1Active 10—41
Assassination
Points: 10
0/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
0/1
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
0/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice 5/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: —
—/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
—/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Points: 41
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Rank 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 480 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 115% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2 —1041
Assassination
Points: —
—/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
—/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
—/5
—/3
Rank 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
—/2
Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
—/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
—/1
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
—/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
—/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice —/5
—/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
—/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
—/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
—/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
—/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
—/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
—/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood —/1
—/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
—/1
—/5
—/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
—/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor —/1
Combat
Points: 10
3/3
Rank 3
Passive
Increases the effect duration of your Gouge ability by 1.5 sec.
0/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
5/5
0/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
2/5
0/5
0/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
0/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 2/5
0/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
0/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision 0/5
0/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
0/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
0/2
0/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
0/2
0/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
0/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
0/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 0/1
Subtlety
Points: 41
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
5/5
Rank 5
Passive
Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 480 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 115% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
4/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.