TBC Anniversary archive · This page does not describe Forever.

Portrait of Kodablood

Kodablood

Level 60 · Troll · Mage · Frost

edge masters

NA nightslayer

GearScore
—
Equipped item level
57

This GearScore is partial, so it is not included in the ranking.

Equipped items

Open an item to view its stats and effects.

CharacterTBC Classic
  • Eye of FlameHead · Epic—GS—ilvl
    Eye of Flame

    Head · Epic

    GS — · ilvl —

    Armor

    79 Armor

    Stats

    +10 Intellect

    +10 Spirit

    +15 Fire Resistance

    Effects

    Equip: Increases damage done by Fire spells and effects by up to 43.

    View on Wowhead ↗
  • Jewel of KajaroNeck · Epic—GS—ilvl
    Jewel of Kajaro

    Neck · Epic

    GS — · ilvl —

    Stats

    +8 Stamina

    +13 Intellect

    +8 Spirit

    Effects

    Equip: Increases damage and healing done by magical spells and effects by up to 9.

    Equip: Reduces the cooldown of Counterspell by 2 sec.

    Illusionist's Attire

    (2) Set: Increases damage and healing done by magical spells and effects by up to 12.

    (3) Set: Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.

    (5) Set: Reduces the casting time of your Flamestrike spell by 0.5 sec.

    View on Wowhead ↗
  • Elder Wizard's MantleShoulders · Rare—GS—ilvl
    Elder Wizard's Mantle

    Shoulders · Rare

    GS — · ilvl —

    Armor

    60 Armor

    Stats

    +20 Intellect

    Effects

    Equip: Increases damage and healing done by magical spells and effects by up to 11.

    View on Wowhead ↗
  • Cloak of the Hakkari WorshippersBack · Rare—GS—ilvl
    Cloak of the Hakkari Worshippers

    Back · Rare

    GS — · ilvl —

    Armor

    48 Armor

    Stats

    +6 Stamina

    +6 Intellect

    Effects

    Equip: Increases damage and healing done by magical spells and effects by up to 23.

    View on Wowhead ↗
  • Legionnaire's Silk TunicChest · Rare—GS—ilvl
    Legionnaire's Silk Tunic

    Chest · Rare

    GS — · ilvl —

    Armor

    156 Armor

    Stats

    +18 Stamina

    +17 Intellect

    +5 Spirit

    Effects

    Equip: Increases your spell critical strike rating by 14.

    Equip: Increases damage and healing done by magical spells and effects by up to 21.

    Champion's Arcanum

    Set: Increases damage and healing done by magical spells and effects by up to 23.

    Set: Reduces the cooldown of your Blink spell by 2 sec.

    (6) Set: +20 Stamina.

    View on Wowhead ↗
  • Apprentice's ShirtShirt · Common0GS—ilvl
    Apprentice's Shirt

    Shirt · Common

    GS 0 · ilvl —

    No additional details available.

    View on Wowhead ↗
  • Magister's BindingsWrist · Rare—GS—ilvl
    Magister's Bindings

    Wrist · Rare

    GS — · ilvl —

    Armor

    35 Armor

    Stats

    +4 Stamina

    +15 Intellect

    +5 Spirit

    Magister's Regalia

    (2) Set: +200 Armor.

    (4) Set: Increases damage and healing done by magical spells and effects by up to 23.

    (6) Set: When struck in combat has a chance of freezing the attacker in place for 3 sec.

    (8) Set: +8 All Resistances.

    View on Wowhead ↗
Portrait of Kodablood

Kodablood

Troll · Mage

Frost

Level 60
GearScore
—
Item level
57
  • Blood Guard's Silk HandwrapsHands · Rare—GS—ilvl
    Blood Guard's Silk Handwraps

    Hands · Rare

    GS — · ilvl —

    Armor

    98 Armor

    Stats

    +12 Stamina

    +10 Intellect

    Enchantments

    Enchanted: +2% Mount Speed

    Effects

    Equip: Increases the damage absorbed by your Mana Shield by 285.

    Equip: Increases damage and healing done by magical spells and effects by up to 18.

    Champion's Arcanum

    Set: Increases damage and healing done by magical spells and effects by up to 23.

    Set: Reduces the cooldown of your Blink spell by 2 sec.

    (6) Set: +20 Stamina.

    View on Wowhead ↗
  • Devout BeltWaist · Rare—GS—ilvl
    Devout Belt

    Waist · Rare

    GS — · ilvl —

    Armor

    46 Armor

    Stats

    +4 Stamina

    +20 Intellect

    +9 Spirit

    Vestments of the Devout

    (2) Set: +200 Armor.

    (4) Set: Increases damage and healing done by magical spells and effects by up to 23.

    (6) Set: When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.

    (8) Set: +8 All Resistances.

    View on Wowhead ↗
  • Legionnaire's Silk LegguardsLegs · Rare—GS—ilvl
    Legionnaire's Silk Legguards

    Legs · Rare

    GS — · ilvl —

    Armor

    144 Armor

    Stats

    +18 Stamina

    +17 Intellect

    +5 Spirit

    Enchantments

    Enchanted: Reinforced (+40 Armor)

    Effects

    Equip: Increases damage and healing done by magical spells and effects by up to 21.

    Equip: Increases your spell critical strike rating by 14.

    Champion's Arcanum

    Set: Increases damage and healing done by magical spells and effects by up to 23.

    Set: Reduces the cooldown of your Blink spell by 2 sec.

    (6) Set: +20 Stamina.

    View on Wowhead ↗
  • Blood Guard's Silk WalkersFeet · Rare—GS—ilvl
    Blood Guard's Silk Walkers

    Feet · Rare

    GS — · ilvl —

    Armor

    104 Armor

    Stats

    +15 Stamina

    +10 Intellect

    Enchantments

    Enchanted: Minor Speed Increase

    Effects

    Equip: Increases damage and healing done by magical spells and effects by up to 15.

    Equip: Increases your spell hit rating by 8.

    Champion's Arcanum

    Set: Increases damage and healing done by magical spells and effects by up to 23.

    Set: Reduces the cooldown of your Blink spell by 2 sec.

    (6) Set: +20 Stamina.

    View on Wowhead ↗
  • Maiden's CircleRing 1 · Rare—GS—ilvl
    Maiden's Circle

    Ring 1 · Rare

    GS — · ilvl —

    Stats

    +7 Intellect

    +6 Spirit

    Effects

    Equip: Increases damage and healing done by magical spells and effects by up to 18.

    View on Wowhead ↗
  • Seal of the ArchmagusRing 2 · Epic—GS—ilvl
    Seal of the Archmagus

    Ring 2 · Epic

    GS — · ilvl —

    Stats

    +11 Stamina

    +11 Intellect

    +11 Spirit

    +6 Fire Resistance

    +6 Frost Resistance

    +6 Shadow Resistance

    +6 Nature Resistance

    +6 Arcane Resistance

    Effects

    Equip: Restores 3 mana per 5 sec.

    View on Wowhead ↗
  • Cannonball RunnerTrinket 1 · Rare—GS—ilvl
    Cannonball Runner

    Trinket 1 · Rare

    GS — · ilvl —

    Effects

    Use: Summons a cannon that will fire at enemies in front of it that are attacking you. (5 Mins Cooldown)

    View on Wowhead ↗
  • Insignia of the HordeTrinket 2 · Rare—GS—ilvl
    Insignia of the Horde

    Trinket 2 · Rare

    GS — · ilvl —

    Effects

    Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Mins Cooldown)

    View on Wowhead ↗
  • Zum'rah's Vexing CaneMain Hand · Rare—GS—ilvl
    Zum'rah's Vexing Cane

    Main Hand · Rare

    GS — · ilvl —

    Weapon

    88 - 133 Damage

    Speed 2.70

    (40.9 damage per second)

    Stats

    +10 Stamina

    +10 Intellect

    Effects

    Equip: Increases damage and healing done by magical spells and effects by up to 21.

    View on Wowhead ↗
  • Wand of Biting ColdRanged · Rare—GS—ilvl
    Wand of Biting Cold

    Ranged · Rare

    GS — · ilvl —

    Weapon

    67 - 125 Frost Damage

    Speed 1.50

    (64.0 damage per second)

    Effects

    Equip: Increases damage done by Frost spells and effects by up to 16.

    View on Wowhead ↗
Available items: 17Open an item to view its stats and effects.

Incomplete GearScore: some item data is unavailable.

Blizzard profile

Stats

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PvP profile · Blizzard

Player versus player

PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.

Specializations and talents

TBC Classic
Build 1 2130—

Arcane

Points: 21
2/2
Arcane Subtlety2/2

Rank 2

Passive

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

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3/5
Arcane Focus3/5

Rank 3

Passive

Reduces the chance that the opponent can resist your Arcane spells by 6%.

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2/5
Improved Arcane Missiles2/5

Rank 2

Passive

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

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0/2
Wand Specialization0/2

Rank 1

Increases your damage with Wands by 13%.

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0/5
Magic Absorption0/5

Rank 1

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

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4/5
Arcane Concentration4/5

Rank 4

Passive

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

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1/2
Magic Attunement1/2

Rank 1

Passive

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

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3/3
Arcane Impact3/3

Rank 3

Passive

Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.

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1/1
Arcane Fortitude1/1

Rank 1

Passive

Increases your armor by an amount equal to 100% of your Intellect.

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2/2
Improved Mana Shield2/2

Rank 2

Passive

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

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2/2
Improved Counterspell2/2

Rank 2

Passive

Gives your Counterspell a 100% chance to silence the target for 4 sec.

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0/3
Arcane Meditation0/3

Rank 1

Allows 10% of your mana regeneration to continue while casting.

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0/2
Improved Blink0/2

Rank 1

For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.

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1/1
Presence of Mind1/1

Rank 1

Instant

3 min cooldown

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

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0/5
Arcane Mind0/5

Rank 1

Increases your total Intellect by 3%.

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0/2
Prismatic Cloak0/2

Rank 1

Reduces all damage taken by 2%.

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0/3
Arcane Instability0/3

Rank 1

Increases your spell damage and critical strike chance by 1%.

  • Presence of Mind 1/1
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0/3
Arcane Potency0/3

Rank 1

Increases the critical strike chance of any spell cast while Clearcasting by 10%.

  • Arcane Concentration 4/5
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0/3
Empowered Arcane Missiles0/3

Rank 1

Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.

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0/1
Arcane Power0/1

Rank 1

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

  • Arcane Instability 0/3
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0/2
Spell Power0/2

Rank 1

Increases critical strike damage bonus of all spells by 25%.

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0/5
Mind Mastery0/5

Rank 1

Increases spell damage by up to 5% of your total Intellect.

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0/1
Slow0/1

Rank 1

Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.

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Rank0/51/55/5

Fire

Points: 30
0/5
Improved Fireball0/5

Rank 1

Reduces the casting time of your Fireball spell by 0.1 sec.

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5/5
Impact5/5

Rank 5

Passive

Gives your Fire spells a 10% chance to stun the target for 2 sec.

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5/5
Ignite5/5

Rank 5

Passive

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

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2/2
Flame Throwing2/2

Rank 2

Passive

Increases the range of your Fire spells by 6 yards.

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1/3
Improved Fire Blast1/3

Rank 1

Passive

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

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2/2
Incineration2/2

Rank 2

Passive

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

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0/3
Improved Flamestrike0/3

Rank 1

Increases the critical strike chance of your Flamestrike spell by 5%.

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1/1
Pyroblast1/1

Rank 1

6 sec cast

122 Mana

35 yd range

Hurls an immense fiery boulder that causes 276 to 323 Fire damage and an additional 78 Fire damage over 12 sec.

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2/2
Burning Soul2/2

Rank 2

Passive

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

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3/3
Improved Scorch3/3

Rank 3

Passive

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

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0/2
Molten Shields0/2

Rank 1

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.

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0/3
Master of Elements0/3

Rank 1

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

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0/3
Playing with Fire0/3

Rank 1

Increases all spell damage caused by 1% and all spell damage taken by 1%.

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3/3
Critical Mass3/3

Rank 3

Passive

Increases the critical strike chance of your Fire spells by 6%.

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1/1
Blast Wave1/1

Rank 1

Instant cast

30 sec cooldown

211 Mana

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 190 to 223 Fire damage, and Dazing them for 6 sec.

  • Pyroblast 1/1
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0/2
Blazing Speed0/2

Rank 1

Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.

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5/5
Fire Power5/5

Rank 5

Passive

Increases the damage done by your Fire spells by 10%.

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0/3
Pyromaniac0/3

Rank 1

Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.

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0/1
Combustion0/1

Rank 1

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

  • Critical Mass 3/3
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0/2
Molten Fury0/2

Rank 1

Increases damage of all spells against targets with less than 20% health by 10%.

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0/5
Empowered Fireball0/5

Rank 1

Your Fireball spell gains an additional 3% of your bonus spell damage effects.

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0/1
Dragon's Breath0/1

Rank 1

Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.

  • Combustion 0/1
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Rank0/51/55/5

Frost

Points: —
—/2
Frost Warding—/2

Rank 1

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

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—/5
Improved Frostbolt—/5

Rank 1

Reduces the casting time of your Frostbolt spell by 0.1 sec.

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—/3
Elemental Precision—/3

Rank 1

Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.

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—/5
Ice Shards—/5

Rank 1

Increases the critical strike damage bonus of your Frost spells by 20%.

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—/3
Frostbite—/3

Rank 1

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

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—/2
Improved Frost Nova—/2

Rank 1

Reduces the cooldown of your Frost Nova spell by 2 sec.

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—/3
Permafrost—/3

Rank 1

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

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—/3
Piercing Ice—/3

Rank 1

Increases the damage done by your Frost spells by 2%.

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—/1
Icy Veins—/1

Rank 1

Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.

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—/3
Improved Blizzard—/3

Rank 1

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.

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—/2
Arctic Reach—/2

Rank 1

Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

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—/3
Frost Channeling—/3

Rank 1

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.

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—/5
Shatter—/5

Rank 1

Increases the critical strike chance of all your spells against frozen targets by 10%.

  • Improved Frost Nova —/2
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—/3
Frozen Core—/3

Rank 1

Reduces the damage taken by Frost and Fire effects by 2%.

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—/1
Cold Snap—/1

Rank 1

When activated, this spell finishes the cooldown on all Frost spells you recently cast.

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—/3
Improved Cone of Cold—/3

Rank 1

Increases the damage dealt by your Cone of Cold spell by 15%.

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—/2
Ice Floes—/2

Rank 1

Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.

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—/5
Winter's Chill—/5

Rank 1

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

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—/1
Ice Barrier—/1

Rank 1

Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

  • Cold Snap —/1
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—/5
Arctic Winds—/5

Rank 1

Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.

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—/5
Empowered Frostbolt—/5

Rank 1

Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.

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—/1
Summon Water Elemental—/1

Rank 1

Summon a Water Elemental to fight for the caster for 45 sec.

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Rank0/51/55/5No additional details available.
Build 2Active 10—41

Arcane

Points: 10
2/2
Arcane Subtlety2/2

Rank 2

Passive

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

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3/5
Arcane Focus3/5

Rank 3

Passive

Reduces the chance that the opponent can resist your Arcane spells by 6%.

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0/5
Improved Arcane Missiles0/5

Rank 1

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

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0/2
Wand Specialization0/2

Rank 1

Increases your damage with Wands by 13%.

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0/5
Magic Absorption0/5

Rank 1

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

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5/5
Arcane Concentration5/5

Rank 5

Passive

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

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0/2
Magic Attunement0/2

Rank 1

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

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0/3
Arcane Impact0/3

Rank 1

Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.

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0/1
Arcane Fortitude0/1

Rank 1

Increases your armor by an amount equal to 100% of your Intellect.

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0/2
Improved Mana Shield0/2

Rank 1

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

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0/2
Improved Counterspell0/2

Rank 1

Gives your Counterspell a 50% chance to silence the target for 4 sec.

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0/3
Arcane Meditation0/3

Rank 1

Allows 10% of your mana regeneration to continue while casting.

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0/2
Improved Blink0/2

Rank 1

For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.

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0/1
Presence of Mind0/1

Rank 1

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

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0/5
Arcane Mind0/5

Rank 1

Increases your total Intellect by 3%.

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0/2
Prismatic Cloak0/2

Rank 1

Reduces all damage taken by 2%.

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0/3
Arcane Instability0/3

Rank 1

Increases your spell damage and critical strike chance by 1%.

  • Presence of Mind 0/1
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0/3
Arcane Potency0/3

Rank 1

Increases the critical strike chance of any spell cast while Clearcasting by 10%.

  • Arcane Concentration 5/5
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0/3
Empowered Arcane Missiles0/3

Rank 1

Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.

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0/1
Arcane Power0/1

Rank 1

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

  • Arcane Instability 0/3
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0/2
Spell Power0/2

Rank 1

Increases critical strike damage bonus of all spells by 25%.

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0/5
Mind Mastery0/5

Rank 1

Increases spell damage by up to 5% of your total Intellect.

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0/1
Slow0/1

Rank 1

Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.

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Rank0/51/55/5

Fire

Points: —
—/5
Improved Fireball—/5

Rank 1

Reduces the casting time of your Fireball spell by 0.1 sec.

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—/5
Impact—/5

Rank 1

Gives your Fire spells a 2% chance to stun the target for 2 sec.

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—/5
Ignite—/5

Rank 1

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

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—/2
Flame Throwing—/2

Rank 1

Increases the range of your Fire spells by 3 yards.

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—/3
Improved Fire Blast—/3

Rank 1

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

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—/2
Incineration—/2

Rank 1

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

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—/3
Improved Flamestrike—/3

Rank 1

Increases the critical strike chance of your Flamestrike spell by 5%.

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—/1
Pyroblast—/1

Rank 1

Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.

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—/2
Burning Soul—/2

Rank 1

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.

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—/3
Improved Scorch—/3

Rank 1

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

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—/2
Molten Shields—/2

Rank 1

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.

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—/3
Master of Elements—/3

Rank 1

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

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—/3
Playing with Fire—/3

Rank 1

Increases all spell damage caused by 1% and all spell damage taken by 1%.

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—/3
Critical Mass—/3

Rank 1

Increases the critical strike chance of your Fire spells by 2%.

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—/1
Blast Wave—/1

Rank 1

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.

  • Pyroblast —/1
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—/2
Blazing Speed—/2

Rank 1

Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.

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—/5
Fire Power—/5

Rank 1

Increases the damage done by your Fire spells by 2%.

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—/3
Pyromaniac—/3

Rank 1

Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.

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—/1
Combustion—/1

Rank 1

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

  • Critical Mass —/3
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—/2
Molten Fury—/2

Rank 1

Increases damage of all spells against targets with less than 20% health by 10%.

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—/5
Empowered Fireball—/5

Rank 1

Your Fireball spell gains an additional 3% of your bonus spell damage effects.

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—/1
Dragon's Breath—/1

Rank 1

Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.

  • Combustion —/1
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Rank0/51/55/5No additional details available.

Frost

Points: 41
2/2
Frost Warding2/2

Rank 2

Passive

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

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1/5
Improved Frostbolt1/5

Rank 1

Passive

Reduces the casting time of your Frostbolt spell by 0.1 sec.

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2/3
Elemental Precision2/3

Rank 2

Passive

Reduces the mana cost and chance targets resist your Frost and Fire spells by 2%.

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0/5
Ice Shards0/5

Rank 1

Increases the critical strike damage bonus of your Frost spells by 20%.

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3/3
Frostbite3/3

Rank 3

Passive

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

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2/2
Improved Frost Nova2/2

Rank 2

Passive

Reduces the cooldown of your Frost Nova spell by 4 sec.

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3/3
Permafrost3/3

Rank 3

Passive

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

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3/3
Piercing Ice3/3

Rank 3

Passive

Increases the damage done by your Frost spells by 6%.

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1/1
Icy Veins1/1

Rank 1

Instant cast

3 min cooldown

30 Mana

Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.

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3/3
Improved Blizzard3/3

Rank 3

Passive

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.

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2/2
Arctic Reach2/2

Rank 2

Passive

Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

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3/3
Frost Channeling3/3

Rank 3

Passive

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.

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0/5
Shatter0/5

Rank 1

Increases the critical strike chance of all your spells against frozen targets by 10%.

  • Improved Frost Nova 2/2
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0/3
Frozen Core0/3

Rank 1

Reduces the damage taken by Frost and Fire effects by 2%.

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1/1
Cold Snap1/1

Rank 1

Instant

8 min cooldown

When activated, this spell finishes the cooldown on all Frost spells you recently cast.

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3/3
Improved Cone of Cold3/3

Rank 3

Passive

Increases the damage dealt by your Cone of Cold spell by 35%.

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2/2
Ice Floes2/2

Rank 2

Passive

Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.

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3/5
Winter's Chill3/5

Rank 3

Passive

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

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1/1
Ice Barrier1/1

Rank 1

Instant cast

30 sec cooldown

254 Mana

Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

  • Cold Snap 1/1
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5/5
Arctic Winds5/5

Rank 5

Passive

Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.

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0/5
Empowered Frostbolt0/5

Rank 1

Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.

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1/1
Summon Water Elemental1/1

Rank 1

Instant cast

3 min cooldown

162 Mana

Summon a Water Elemental to fight for the caster for 45 sec.

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Rank0/51/55/5