This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Eye of Flame—GS—ilvlEye of FlameHead · Epic
GS — · ilvl —Armor
79 Armor
Stats
+10 Intellect
+10 Spirit
+15 Fire Resistance
View on Wowhead ↗Effects
Equip: Increases damage done by Fire spells and effects by up to 43.
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Jewel of Kajaro—GS—ilvlJewel of KajaroNeck · Epic
GS — · ilvl —Stats
+8 Stamina
+13 Intellect
+8 Spirit
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 9.
Equip: Reduces the cooldown of Counterspell by 2 sec.
View on Wowhead ↗Illusionist's Attire
(2) Set: Increases damage and healing done by magical spells and effects by up to 12.
(3) Set: Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.
(5) Set: Reduces the casting time of your Flamestrike spell by 0.5 sec.
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Elder Wizard's Mantle—GS—ilvlElder Wizard's MantleShoulders · Rare
GS — · ilvl —Armor
60 Armor
Stats
+20 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 11.
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Cloak of the Hakkari Worshippers—GS—ilvl
Cloak of the Hakkari WorshippersBack · Rare
GS — · ilvl —Armor
48 Armor
Stats
+6 Stamina
+6 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
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Legionnaire's Silk Tunic—GS—ilvl
Legionnaire's Silk TunicChest · Rare
GS — · ilvl —Armor
156 Armor
Stats
+18 Stamina
+17 Intellect
+5 Spirit
Effects
Equip: Increases your spell critical strike rating by 14.
Equip: Increases damage and healing done by magical spells and effects by up to 21.
View on Wowhead ↗Champion's Arcanum
Set: Increases damage and healing done by magical spells and effects by up to 23.
Set: Reduces the cooldown of your Blink spell by 2 sec.
(6) Set: +20 Stamina.
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Apprentice's Shirt0GS—ilvl -
TabardNo item available
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Magister's Bindings—GS—ilvl
Magister's BindingsWrist · Rare
GS — · ilvl —Armor
35 Armor
Stats
+4 Stamina
+15 Intellect
+5 Spirit
View on Wowhead ↗Magister's Regalia
(2) Set: +200 Armor.
(4) Set: Increases damage and healing done by magical spells and effects by up to 23.
(6) Set: When struck in combat has a chance of freezing the attacker in place for 3 sec.
(8) Set: +8 All Resistances.
Kodablood
Troll · Mage
Frost
Level 60- GearScore
- —
- Item level
- 57
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Blood Guard's Silk Handwraps—GS—ilvl
Blood Guard's Silk HandwrapsHands · Rare
GS — · ilvl —Armor
98 Armor
Stats
+12 Stamina
+10 Intellect
Enchantments
Enchanted: +2% Mount Speed
Effects
Equip: Increases the damage absorbed by your Mana Shield by 285.
Equip: Increases damage and healing done by magical spells and effects by up to 18.
View on Wowhead ↗Champion's Arcanum
Set: Increases damage and healing done by magical spells and effects by up to 23.
Set: Reduces the cooldown of your Blink spell by 2 sec.
(6) Set: +20 Stamina.
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Devout Belt—GS—ilvlDevout BeltWaist · Rare
GS — · ilvl —Armor
46 Armor
Stats
+4 Stamina
+20 Intellect
+9 Spirit
View on Wowhead ↗Vestments of the Devout
(2) Set: +200 Armor.
(4) Set: Increases damage and healing done by magical spells and effects by up to 23.
(6) Set: When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.
(8) Set: +8 All Resistances.
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Legionnaire's Silk Legguards—GS—ilvlLegionnaire's Silk LegguardsLegs · Rare
GS — · ilvl —Armor
144 Armor
Stats
+18 Stamina
+17 Intellect
+5 Spirit
Enchantments
Enchanted: Reinforced (+40 Armor)
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Equip: Increases your spell critical strike rating by 14.
View on Wowhead ↗Champion's Arcanum
Set: Increases damage and healing done by magical spells and effects by up to 23.
Set: Reduces the cooldown of your Blink spell by 2 sec.
(6) Set: +20 Stamina.
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Blood Guard's Silk Walkers—GS—ilvl
Blood Guard's Silk WalkersFeet · Rare
GS — · ilvl —Armor
104 Armor
Stats
+15 Stamina
+10 Intellect
Enchantments
Enchanted: Minor Speed Increase
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 15.
Equip: Increases your spell hit rating by 8.
View on Wowhead ↗Champion's Arcanum
Set: Increases damage and healing done by magical spells and effects by up to 23.
Set: Reduces the cooldown of your Blink spell by 2 sec.
(6) Set: +20 Stamina.
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Maiden's Circle—GS—ilvl
Maiden's CircleRing 1 · Rare
GS — · ilvl —Stats
+7 Intellect
+6 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 18.
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Seal of the Archmagus—GS—ilvl
Seal of the ArchmagusRing 2 · Epic
GS — · ilvl —Stats
+11 Stamina
+11 Intellect
+11 Spirit
+6 Fire Resistance
+6 Frost Resistance
+6 Shadow Resistance
+6 Nature Resistance
+6 Arcane Resistance
View on Wowhead ↗Effects
Equip: Restores 3 mana per 5 sec.
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Cannonball Runner—GS—ilvl
Cannonball RunnerTrinket 1 · Rare
GS — · ilvl — View on Wowhead ↗Effects
Use: Summons a cannon that will fire at enemies in front of it that are attacking you. (5 Mins Cooldown)
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Insignia of the Horde—GS—ilvl
Insignia of the HordeTrinket 2 · Rare
GS — · ilvl — View on Wowhead ↗Effects
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Mins Cooldown)
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Zum'rah's Vexing Cane—GS—ilvl
Zum'rah's Vexing CaneMain Hand · Rare
GS — · ilvl —Weapon
88 - 133 Damage
Speed 2.70
(40.9 damage per second)
Stats
+10 Stamina
+10 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 21.
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Off handNo item available
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Wand of Biting Cold—GS—ilvl
Wand of Biting ColdRanged · Rare
GS — · ilvl —Weapon
67 - 125 Frost Damage
Speed 1.50
(64.0 damage per second)
View on Wowhead ↗Effects
Equip: Increases damage done by Frost spells and effects by up to 16.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
Stats are temporarily unavailable. Equipment and talents remain available.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1 2130—
Arcane
Points: 21
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
2/5
Rank 2
Passive
Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
4/5
Rank 4
Passive
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
1/2
Rank 1
Passive
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
1/1
Rank 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
2/2
Rank 2
Passive
Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
2/2
Rank 2
Passive
Gives your Counterspell a 100% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
1/1
Rank 1
Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 1/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 4/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: 30
0/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
5/5
Rank 5
Passive
Gives your Fire spells a 10% chance to stun the target for 2 sec.
5/5
Rank 5
Passive
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
2/2
1/3
Rank 1
Passive
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
2/2
Rank 2
Passive
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
0/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
1/1
Rank 1
6 sec cast
122 Mana
35 yd range
Hurls an immense fiery boulder that causes 276 to 323 Fire damage and an additional 78 Fire damage over 12 sec.
2/2
Rank 2
Passive
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
3/3
Rank 3
Passive
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
0/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
0/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
0/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Fire spells by 6%.
1/1
Rank 1
Instant cast
30 sec cooldown
211 Mana
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 190 to 223 Fire damage, and Dazing them for 6 sec.
- Pyroblast 1/1
0/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
5/5
0/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
0/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass 3/3
0/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
0/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
0/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion 0/1
Frost
Points: —
—/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
—/5
Rank 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
—/3
Rank 1
Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.
—/5
Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
—/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
—/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
—/3
Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
—/3
—/1
Rank 1
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
—/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
—/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
—/3
Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
—/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova —/2
—/3
—/1
Rank 1
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
—/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
—/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
—/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
—/1
Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap —/1
—/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
—/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
—/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2Active 10—41
Arcane
Points: 10
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 41
2/2
Rank 2
Passive
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
1/5
Rank 1
Passive
Reduces the casting time of your Frostbolt spell by 0.1 sec.
2/3
Rank 2
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 2%.
0/5
Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
3/3
Rank 3
Passive
Gives your Chill effects a 15% chance to freeze the target for 5 sec.
2/2
Rank 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
30 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 2/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
3/3
Rank 3
Passive
Increases the damage dealt by your Cone of Cold spell by 35%.
2/2
Rank 2
Passive
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
3/5
Rank 3
Passive
Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
254 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
5/5
Rank 5
Passive
Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
1/1
Rank 1
Instant cast
3 min cooldown
162 Mana
Summon a Water Elemental to fight for the caster for 45 sec.