Equipped items
Open an item to view its stats and effects.
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Slayer's Helm186GS146ilvlSlayer's HelmHead · Epic
GS 186 · ilvl 146Armor
373 Armor
Stats
+45 Agility
+55 Stamina
Equip: Improves hit rating by 15.
Equip: Improves critical strike rating by 28.
Enchantments
Enchanted: +34 Attack Power and +16 Hit Rating
+12 Agility & 3% Increased Critical Damage
+10 Hit Rating
+4 Hit Rating
Effects
Equip: Increases attack power by 92.
View on Wowhead ↗Slayer's Armor
Set: Increases the haste from your Slice and Dice ability by 5%.
Set: Increases the damage dealt by your Backstab, Sinister Strike, Mutilate, and Hemorrhage abilities by 6%.
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Choker of Endless Nightmares100GS141ilvlChoker of Endless NightmaresNeck · Epic
GS 100 · ilvl 141Stats
Equip: Improves hit rating by 21.
Equip: Improves critical strike rating by 27.
View on Wowhead ↗Effects
Equip: Increases attack power by 72.
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Slayer's Shoulderpads139GS146ilvlSlayer's ShoulderpadsShoulders · Epic
GS 139 · ilvl 146Armor
344 Armor
Stats
+34 Agility
+37 Stamina
Enchantments
Enchanted: +30 Attack Power and +10 Critical Strike Rating
+5 Hit Rating and +5 Agility
Effects
Equip: Increases attack power by 68.
Equip: Your attacks ignore 175 of your opponent's armor.
View on Wowhead ↗Slayer's Armor
Set: Increases the haste from your Slice and Dice ability by 5%.
Set: Increases the damage dealt by your Backstab, Sinister Strike, Mutilate, and Hemorrhage abilities by 6%.
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Shadowmoon Destroyer's Drape100GS141ilvlShadowmoon Destroyer's DrapeBack · Epic
GS 100 · ilvl 141Armor
118 Armor
Stats
+24 Stamina
Equip: Improves hit rating by 17.
Equip: Improves critical strike rating by 24.
Enchantments
Enchanted: +12 Agility
View on Wowhead ↗Effects
Equip: Increases attack power by 72.
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Slayer's Chestguard186GS146ilvlSlayer's ChestguardChest · Epic
GS 186 · ilvl 146Armor
459 Armor
Stats
+45 Agility
+55 Stamina
Equip: Improves hit rating by 15.
Equip: Improves critical strike rating by 28.
Enchantments
Enchanted: +6 All Stats
+5 Hit Rating and +5 Agility
+5 Agility and +7 Stamina
+8 Attack Power
Effects
Equip: Increases attack power by 92.
View on Wowhead ↗Slayer's Armor
Set: Increases the haste from your Slice and Dice ability by 5%.
Set: Increases the damage dealt by your Backstab, Sinister Strike, Mutilate, and Hemorrhage abilities by 6%.
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Stylish Black Shirt0GS—ilvl -
Consortium Tabard0GS—ilvl -
Insidious Bands100GS141ilvlInsidious BandsWrist · Epic
GS 100 · ilvl 141Armor
194 Armor
Stats
+28 Agility
+28 Stamina
Equip: Improves hit rating by 12.
Enchantments
Enchanted: +24 Attack Power
+5 Hit Rating and +5 Agility
+2 Agility
View on Wowhead ↗Effects
Equip: Increases attack power by 58.
Zmub
Human · Rogue
Combat
Level 70- GearScore
- 2,372
- Item level
- 143
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Slayer's Handguards139GS146ilvlSlayer's HandguardsHands · Epic
GS 139 · ilvl 146Armor
287 Armor
Stats
+34 Agility
+36 Stamina
Equip: Improves hit rating by 18.
Enchantments
Enchanted: +15 Agility
+10 Hit Rating
Effects
Equip: Increases attack power by 68.
Equip: Your attacks ignore 175 of your opponent's armor.
View on Wowhead ↗Slayer's Armor
Set: Increases the haste from your Slice and Dice ability by 5%.
Set: Increases the damage dealt by your Backstab, Sinister Strike, Mutilate, and Hemorrhage abilities by 6%.
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Shadow-walker's Cord133GS141ilvlShadow-walker's CordWaist · Epic
GS 133 · ilvl 141Armor
249 Armor
Stats
+27 Agility
+38 Stamina
Equip: Improves haste rating by 37.
View on Wowhead ↗Effects
Equip: Increases attack power by 76.
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Slayer's Legguards186GS146ilvlSlayer's LegguardsLegs · Epic
GS 186 · ilvl 146Armor
401 Armor
Stats
+46 Agility
+54 Stamina
Equip: Improves critical strike rating by 45.
Enchantments
Enchanted: +50 Attack Power and +12 Critical Strike Rating
+5 Agility and +7 Stamina
+4 Attack Power
Effects
Equip: Increases attack power by 94.
View on Wowhead ↗Slayer's Armor
Set: Increases the haste from your Slice and Dice ability by 5%.
Set: Increases the damage dealt by your Backstab, Sinister Strike, Mutilate, and Hemorrhage abilities by 6%.
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Shadowmaster's Boots133GS141ilvlShadowmaster's BootsFeet · Epic
GS 133 · ilvl 141Armor
305 Armor
Stats
+30 Agility
+38 Stamina
Equip: Improves critical strike rating by 17.
Enchantments
Enchanted: Minor Speed and +6 Agility
+5 Hit Rating and +5 Agility
+3 Critical Strike Rating
View on Wowhead ↗Effects
Equip: Increases attack power by 76.
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Stormrage Signet Ring109GS151ilvlStormrage Signet RingRing 1 · Epic
GS 109 · ilvl 151Stats
+33 Stamina
Equip: Improves hit rating by 30.
View on Wowhead ↗Effects
Equip: Increases attack power by 66.
Equip: Your attacks ignore 126 of your opponent's armor.
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Band of the Eternal Champion109GS152ilvlBand of the Eternal ChampionRing 2 · Epic
GS 109 · ilvl 152Stats
+29 Agility
+43 Stamina
View on Wowhead ↗Effects
Equip: Increases attack power by 60.
Equip: Chance on hit to increase your attack power by 160 for 10 seconds.
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Warp-Spring Coil89GS128ilvlWarp-Spring CoilTrinket 1 · Epic
GS 89 · ilvl 128Stats
Equip: Improves hit rating by 21.
View on Wowhead ↗Effects
Equip: Your special attacks have a chance to give you 1000 armor penetration for 15 sec.
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Dragonspine Trophy86GS125ilvlDragonspine TrophyTrinket 2 · Epic
GS 86 · ilvl 125 View on Wowhead ↗Effects
Equip: Increases attack power by 40.
Equip: Your melee and ranged attacks have a chance to increase your haste rating by 325 for 10 sec.
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Warglaive of Azzinoth262GS156ilvlWarglaive of AzzinothMain Hand · Legendary
GS 262 · ilvl 156Weapon
214 - 398 Damage
Speed 2.80
(109.3 damage per second)
Stats
+22 Agility
+29 Stamina
Equip: Improves hit rating by 21.
Enchantments
Enchanted: Mongoose
Effects
Equip: Increases attack power by 44.
View on Wowhead ↗The Twin Blades of Azzinoth
Set: Your melee attacks have a chance to increase your haste rating by 450 for 10 sec.
Set: Increases attack power by 200 when fighting Demons.
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Warglaive of Azzinoth262GS156ilvlWarglaive of AzzinothOff Hand · Legendary
GS 262 · ilvl 156Weapon
107 - 199 Damage
Speed 1.40
(109.3 damage per second)
Stats
+21 Agility
+28 Stamina
Equip: Improves critical strike rating by 23.
Enchantments
Enchanted: Mongoose
Effects
Equip: Increases attack power by 44.
View on Wowhead ↗The Twin Blades of Azzinoth
Set: Your melee attacks have a chance to increase your haste rating by 450 for 10 sec.
Set: Increases attack power by 200 when fighting Demons.
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Arcanite Steam-Pistol53GS134ilvlArcanite Steam-PistolRanged · Epic
GS 53 · ilvl 134Weapon
177 - 329 Damage
Speed 2.90
(87.2 damage per second)
View on Wowhead ↗Stats
+20 Agility
Equip: Improves hit rating by 19.
TacoTip model. GearScore does not measure gems, enchantments or player skill.
Blizzard profile
Stats
- Health
- 9,834
- Strength
- 101
- Agility
- 649
- Stamina
- 631
- Intellect
- 45
- Spirit
- 70
Physical combat
- Attack power
- 2,042
- Melee critical strike chance
- 30.76 %
- Ranged critical strike chance
- 30.44 %
- Melee haste
- 2.35 %
- Ranged haste
- 2.35 %
- Main hand damage per second
- 261.11
- Off hand damage per second
- 195.83
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 4,028
- Dodge chance
- 34.86 %
- Parry chance
- 5 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
- Honorable kills
- 10,145
- Total reported by Blizzard
Arenas
2v2
Season not specifiedNo rating or match record was supplied for this bracket.
3v3
Season 3Season record
- Matches
- 70
- Wins
- 40
- Losses
- 30
- Win rate
- 57.1 %
Weekly record
- Matches
- 10
- Wins
- 7
- Losses
- 3
- Win rate
- 70 %
5v5
Season not specifiedNo rating or match record was supplied for this bracket.
Battlegrounds
No battleground record was supplied for this character.
A missing value remains a dash. Arena and battleground records are shown separately. The data may lag behind the game.
Specializations and talents
TBC ClassicBuild 1 20—41
Assassination
Points: 20
0/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Rank 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
2/5
Rank 2
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 12%.
- Malice 5/5
5/5
Rank 5
Passive
Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: —
—/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
—/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Points: 41
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Rank 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2Active 2041—
Assassination
Points: 20
0/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Rank 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
2/5
Rank 2
Passive
Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: 41
0/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Rank 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Rank 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
2/2
Rank 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
0/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Rank 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Rank 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Rank 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
3/3
Rank 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Rank 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Rank 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
1/2
Rank 1
Passive
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Rank 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Rank 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Points: —
—/5
Rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Rank 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Rank 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Rank 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Rank 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
