Equipped items
Open an item to view its stats and effects.
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Helm of the Claw118GS115ilvlHelm of the ClawHead · Rare
GS 118 · ilvl 115Armor
237 Armor
Stats
+25 Agility
+21 Stamina
Equip: Improves hit rating by 14.
Enchantments
Enchanted: +34 Attack Power and +16 Hit Rating
+8 Critical Strike Rating
+12 Agility & 3% Increased Critical Damage
+4 Resilience Rating
View on Wowhead ↗Effects
Equip: Increases attack power by 66.
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Earthen Mark of Razing57GS100ilvlEarthen Mark of RazingNeck · Rare
GS 57 · ilvl 100Stats
+23 Agility
Equip: Improves hit rating by 13.
View on Wowhead ↗Effects
Equip: Increases attack power by 20.
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Wastewalker Shoulderpads88GS115ilvlWastewalker ShoulderpadsShoulders · Rare
GS 88 · ilvl 115Armor
219 Armor
Stats
+25 Agility
+13 Stamina
Equip: Improves hit rating by 16.
Enchantments
+3 Hit Rating and +3 Agility
+3 Agility and +4 Stamina
+3 Critical Strike Rating
Effects
Equip: Increases attack power by 34.
View on Wowhead ↗Wastewalker Armor
Set: Increases your hit rating by 35.
(4) Set: Your attacks have a chance to grant you 160 attack power for 15 sec.
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Delicate Green Poncho55GS97ilvlDelicate Green PonchoBack · Rare
GS 55 · ilvl 97Armor
66 Armor
Stats
+14 Agility
+19 Stamina
Equip: Improves hit rating by 14.
Enchantments
Enchanted: +12 Agility
View on Wowhead ↗Effects
Equip: Increases attack power by 28.
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Wastewalker Tunic118GS115ilvlWastewalker TunicChest · Rare
GS 118 · ilvl 115Armor
292 Armor
Stats
+28 Agility
+36 Stamina
Enchantments
+8 Hit Rating
+4 Agility
Effects
Equip: Increases attack power by 56.
View on Wowhead ↗Wastewalker Armor
Set: Increases your hit rating by 35.
(4) Set: Your attacks have a chance to grant you 160 attack power for 15 sec.
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Footpad's Shirt0GS—ilvl -
TabardNo item available
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Vindicator's Leather Bracers100GS141ilvlVindicator's Leather BracersWrist · Epic
GS 100 · ilvl 141Armor
194 Armor
Stats
+25 Agility
+33 Stamina
Equip: Improves critical strike rating by 12.
Equip: Improves your resilience rating by 15.
Enchantments
Enchanted: +24 Attack Power
+8 Critical Strike Rating
+2 Resilience Rating
View on Wowhead ↗Effects
Equip: Increases attack power by 26.
Zackí
Human · Rogue
Assassination
Level 70- GearScore
- 1,595
- Item level
- 115
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Gloves of Dexterous Manipulation103GS115ilvlGloves of Dexterous ManipulationHands · Epic
GS 103 · ilvl 115Armor
228 Armor
Stats
+35 Agility
+22 Stamina
Enchantments
Enchanted: +26 Attack Power
+4 Hit Rating and +4 Agility
+4 Agility and +6 Stamina
+3 Critical Strike Rating
View on Wowhead ↗Effects
Equip: Increases attack power by 42.
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Vindicator's Leather Belt139GS146ilvlVindicator's Leather BeltWaist · Epic
GS 139 · ilvl 146Armor
258 Armor
Stats
+33 Agility
+49 Stamina
Equip: Improves critical strike rating by 19.
Equip: Improves your resilience rating by 30.
View on Wowhead ↗Effects
Equip: Increases attack power by 40.
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Clefthoof Hide Leggings111GS109ilvlClefthoof Hide LeggingsLegs · Rare
GS 111 · ilvl 109Armor
243 Armor
Stats
+30 Strength
+30 Agility
+24 Stamina
Equip: Improves hit rating by 17.
Equip: Increases your expertise rating by 18.
View on Wowhead ↗Enchantments
Enchanted: +40 Attack Power and +10 Critical Strike Rating
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The Master's Treads83GS109ilvlThe Master's TreadsFeet · Rare
GS 83 · ilvl 109Armor
191 Armor
Stats
+24 Agility
+19 Stamina
Equip: Improves hit rating by 16.
View on Wowhead ↗Effects
Equip: Increases attack power by 48.
Equip: Increases your effective stealth level by 1.
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Garona's Signet Ring77GS115ilvlGarona's Signet RingRing 1 · Epic
GS 77 · ilvl 115Stats
+20 Agility
+25 Stamina
Equip: Improves hit rating by 18.
View on Wowhead ↗Effects
Equip: Increases attack power by 40.
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Ring of a Thousand Marks86GS125ilvlRing of a Thousand MarksRing 2 · Epic
GS 86 · ilvl 125Stats
+21 Stamina
Equip: Improves hit rating by 19.
Equip: Improves critical strike rating by 23.
View on Wowhead ↗Effects
Equip: Increases attack power by 44.
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Bladefist's Breadth50GS88ilvlBladefist's BreadthTrinket 1 · Rare
GS 50 · ilvl 88Stats
Equip: Improves critical strike rating by 26.
View on Wowhead ↗Effects
Use: Increases attack power by 200 for 15 sec. (1 Min 30 Secs Cooldown)
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Terokkar Tablet of Precision47GS99ilvlTerokkar Tablet of PrecisionTrinket 2 · Uncommon
GS 47 · ilvl 99Stats
Equip: Improves hit rating by 22.
View on Wowhead ↗Effects
Use: Increases attack power by 140 for 15 sec. (1 Min 30 Secs Cooldown)
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Merciless Gladiator's Shanker170GS136ilvl
Merciless Gladiator's ShankerMain Hand · Epic
GS 170 · ilvl 136Weapon
140 - 211 Damage
Speed 1.80
(97.5 damage per second)
Stats
+27 Stamina
Equip: Improves hit rating by 10.
Equip: Improves critical strike rating by 19.
Equip: Improves your resilience rating by 12.
Enchantments
Enchanted: Mongoose
View on Wowhead ↗Effects
Equip: Increases attack power by 30.
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Gladiator's Shanker150GS123ilvl
Gladiator's ShankerOff Hand · Epic
GS 150 · ilvl 123Weapon
131 - 197 Damage
Speed 1.80
(91.1 damage per second)
Stats
+21 Stamina
Equip: Improves hit rating by 9.
Equip: Improves critical strike rating by 15.
Equip: Improves your resilience rating by 10.
Enchantments
Enchanted: Mongoose
Deadly Poison VII
View on Wowhead ↗Effects
Equip: Increases attack power by 28.
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Xavian Stiletto43GS115ilvlXavian StilettoRanged · Epic
GS 43 · ilvl 115Weapon
88 - 133 Damage
Speed 1.40
(78.9 damage per second)
View on Wowhead ↗Stats
Equip: Improves hit rating by 12.
Equip: Improves critical strike rating by 20.
TacoTip model. GearScore does not measure gems, enchantments or player skill.
Blizzard profile
Stats
- Health
- 9,014
- Strength
- 163
- Agility
- 545
- Stamina
- 549
- Intellect
- 57
- Spirit
- 105
Physical combat
- Attack power
- 1,454
- Melee critical strike chance
- 27.12 %
- Ranged critical strike chance
- 23.56 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 201.36
- Off hand damage per second
- 146.23
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 3,477
- Dodge chance
- 29.62 %
- Parry chance
- 4.96 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1Active 4120—
Assassination
Points: 41
0/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.
1/1
Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
5/5
Rank 5
Passive
Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects.
2/5
Rank 2
Passive
Increases the chance to apply poisons to your target by 4%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
1/1
Rank 1
Instant
3 min cooldown
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
2/2
Rank 2
Passive
All healing effects on you are increased by 20%. In addition, your finishing moves cost 80% less Energy when they fail to hit.
5/5
Rank 5
Passive
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
- Cold Blood 1/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
1/1
0/5
5/5
Rank 5
Passive
Your finishing moves increase the damage of all your offensive abilities by 10% for 10 sec.
1/1
Rank 1
Instant
60 Energy
Melee Range
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 1/1
Combat
Points: 20
0/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Rank 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Rank 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
0/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
0/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Rank 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Rank 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
0/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
0/2
0/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
0/2
0/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
0/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
0/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 0/1
Subtlety
Points: —
—/5
Rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Rank 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Rank 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Rank 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Rank 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2 2041—
Assassination
Points: 20
0/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
2/2
Rank 2
Passive
After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
0/2
Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
4/5
Rank 4
Passive
Increases the damage dealt by your poisons and Envenom ability by 16% and gives your poisons an additional 32% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: 41
0/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Rank 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Rank 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
2/2
Rank 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
1/2
Rank 1
Passive
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
5/5
Rank 5
Passive
Increases your chance to get a critical strike with Daggers by 5%.
5/5
Rank 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Rank 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
3/3
Rank 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Rank 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Rank 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Rank 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Rank 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Points: —
—/5
Rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Rank 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Rank 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Rank 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Rank 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.