Equipped items
Open an item to view its stats and effects.
-
Netherblade Facemask145GS120ilvlNetherblade FacemaskHead · Epic
GS 145 · ilvl 120Armor
308 Armor
Stats
+28 Agility
+39 Stamina
Equip: Improves hit rating by 14.
Enchantments
Enchanted: +34 Attack Power and +16 Hit Rating
+20 Attack Power and Minor Run Speed Increase
+4 Agility
Effects
Equip: Increases attack power by 78.
View on Wowhead ↗Netherblade
Set: Increases the duration of your Slice and Dice ability by 3 sec.
Set: Your finishing moves have a 15% chance to grant you a combo point.
-
Worgen Claw Necklace77GS115ilvlWorgen Claw NecklaceNeck · Epic
GS 77 · ilvl 115Stats
+20 Agility
+21 Stamina
Equip: Improves hit rating by 17.
View on Wowhead ↗Effects
Equip: Increases attack power by 42.
-
Netherblade Shoulderpads109GS120ilvlNetherblade ShoulderpadsShoulders · Epic
GS 109 · ilvl 120Armor
284 Armor
Stats
+20 Agility
+38 Stamina
Equip: Improves hit rating by 13.
Enchantments
Enchanted: +26 Attack Power
+5 Agility and +6 Stamina
+6 Agility
+4 Stamina
Effects
Equip: Increases attack power by 52.
View on Wowhead ↗Netherblade
Set: Increases the duration of your Slice and Dice ability by 3 sec.
Set: Your finishing moves have a 15% chance to grant you a combo point.
-
Drape of the Dark Reavers77GS115ilvlDrape of the Dark ReaversBack · Epic
GS 77 · ilvl 115Armor
97 Armor
Stats
+24 Agility
+21 Stamina
Equip: Improves hit rating by 17.
Enchantments
Enchanted: +12 Agility
View on Wowhead ↗Effects
Equip: Increases attack power by 34.
-
Netherblade Chestpiece145GS120ilvlNetherblade ChestpieceChest · Epic
GS 145 · ilvl 120Armor
379 Armor
Stats
+35 Agility
+39 Stamina
Equip: Improves hit rating by 11.
Enchantments
+8 Attack Power
+4 Critical Strike Rating
+6 Stamina
+4 Agility
Effects
Equip: Increases attack power by 74.
View on Wowhead ↗Netherblade
Set: Increases the duration of your Slice and Dice ability by 3 sec.
Set: Your finishing moves have a 15% chance to grant you a combo point.
-
ShirtNo item available
-
TabardNo item available
-
Ravager's Wrist-Wraps of the Bandit77GS115ilvlRavager's Wrist-Wraps of the BanditWrist · Epic
GS 77 · ilvl 115Armor
159 Armor
View on Wowhead ↗Enchantments
Enchanted: +24 Attack Power
+21 Agility
+32 Stamina
+43 Attack Power
Viperm
Human · Rogue
Combat
Level 70- GearScore
- 1,727
- Item level
- 120
-
Deathmantle Handguards124GS133ilvlDeathmantle HandguardsHands · Epic
GS 124 · ilvl 133Armor
262 Armor
Stats
+36 Agility
+34 Stamina
Equip: Improves hit rating by 24.
Enchantments
Enchanted: +26 Attack Power
Effects
Equip: Increases attack power by 70.
View on Wowhead ↗Deathmantle
(2) Set: Your Eviscerate and Envenom abilities cause 40 extra damage per combo point.
(4) Set: Your attacks have a chance to make your next finishing move cost no energy.
-
Dunewind Sash88GS115ilvlDunewind SashWaist · Rare
GS 88 · ilvl 115Armor
164 Armor
Stats
+21 Agility
+16 Stamina
Enchantments
+3 Agility and +4 Stamina
+10 Attack Power and +6 Stamina
+3 Agility
View on Wowhead ↗Effects
Equip: Increases attack power by 50.
-
Netherblade Breeches145GS120ilvlNetherblade BreechesLegs · Epic
GS 145 · ilvl 120Armor
332 Armor
Stats
+43 Agility
+40 Stamina
Equip: Improves hit rating by 26.
Enchantments
Enchanted: +40 Attack Power and +10 Critical Strike Rating
Effects
Equip: Increases attack power by 84.
View on Wowhead ↗Netherblade
Set: Increases the duration of your Slice and Dice ability by 3 sec.
Set: Your finishing moves have a 15% chance to grant you a combo point.
-
Fel Leather Boots86GS112ilvlFel Leather BootsFeet · Rare
GS 86 · ilvl 112Armor
196 Armor
Stats
Equip: Improves hit rating by 25.
Equip: Improves critical strike rating by 17.
Enchantments
Enchanted: +12 Stamina
+3 Hit Rating and +3 Agility
+3 Agility and +4 Stamina
+6 Attack Power
Effects
Equip: Increases attack power by 36.
View on Wowhead ↗Fel Skin
(3) Set: Increases your dodge rating by 20.
-
Violet Signet of the Master Assassin90GS130ilvlViolet Signet of the Master AssassinRing 1 · Epic
GS 90 · ilvl 130Stats
+28 Stamina
Equip: Improves hit rating by 25.
View on Wowhead ↗Effects
Equip: Increases attack power by 56.
-
Ring of Lethality89GS128ilvlRing of LethalityRing 2 · Epic
GS 89 · ilvl 128Stats
+24 Agility
+19 Stamina
Equip: Improves hit rating by 19.
View on Wowhead ↗Effects
Equip: Increases attack power by 50.
-
Bloodlust Brooch73GS110ilvlBloodlust BroochTrinket 1 · Epic
GS 73 · ilvl 110 View on Wowhead ↗Effects
Equip: Increases attack power by 72.
Use: Increases attack power by 278 for 20 sec. (2 Mins Cooldown)
-
Hourglass of the Unraveller64GS112ilvlHourglass of the UnravellerTrinket 2 · Rare
GS 64 · ilvl 112Stats
Equip: Improves critical strike rating by 32.
View on Wowhead ↗Effects
Equip: Chance on critical hit to increase your attack power by 300 for 10 secs.
-
Talon of Azshara167GS134ilvlTalon of AzsharaMain Hand · Epic
GS 167 · ilvl 134Armor
168 Armor
Weapon
182 - 339 Damage
Speed 2.70
(96.5 damage per second)
Stats
+15 Agility
Equip: Improves hit rating by 20.
Enchantments
Enchanted: Mongoose
Instant Poison VII
View on Wowhead ↗Effects
Equip: Increases attack power by 40.
-
Latro's Shifting Sword118GS115ilvlLatro's Shifting SwordOff Hand · Rare
GS 118 · ilvl 115Weapon
70 - 131 Damage
Speed 1.40
(71.8 damage per second)
Stats
+15 Agility
Equip: Increases your expertise rating by 14.
Enchantments
Enchanted: Mongoose
Instant Poison VII
Effects
Equip: Increases attack power by 26.
View on Wowhead ↗Latro's Flurry
(2) Set: Increases attack power by 30.
-
Serpentshrine Shuriken53GS134ilvlSerpentshrine ShurikenRanged · Epic
GS 53 · ilvl 134Weapon
97 - 146 Damage
Speed 1.40
(86.8 damage per second)
View on Wowhead ↗Stats
+14 Stamina
Equip: Improves hit rating by 12.
Equip: Improves critical strike rating by 20.
TacoTip model. GearScore does not measure gems, enchantments or player skill.
Blizzard profile
Stats
- Health
- 8,424
- Strength
- 95
- Agility
- 517
- Stamina
- 490
- Intellect
- 39
- Spirit
- 63
Physical combat
- Attack power
- 1,733
- Melee critical strike chance
- 21.39 %
- Ranged critical strike chance
- 20.91 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 220.27
- Off hand damage per second
- 146.63
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 3,383
- Dodge chance
- 28.26 %
- Parry chance
- 5 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1Active 1942—
Assassination
Points: 19
1/3
Rank 1
Passive
Increases the damage done by your Eviscerate ability by 5%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Rank 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: 42
0/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Rank 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Rank 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
2/2
Rank 2
Passive
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
0/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Rank 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Rank 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Rank 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Rank 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
3/3
Rank 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Rank 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Rank 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Rank 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Rank 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Points: —
—/5
Rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Rank 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Rank 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Rank 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Rank 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2 10—41
Assassination
Points: 10
0/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
0/2
Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
2/3
Rank 2
Passive
Increases the critical strike chance of your Backstab ability by 20%, and the critical strike chance of your Mutilate ability by 10%.
0/1
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
0/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice 5/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: —
—/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
—/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Points: 41
0/5
Rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
5/5
Rank 5
Passive
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
3/5
Rank 3
Passive
Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
3/3
Rank 3
Passive
Increases the critical strike chance of your Ambush ability by 45%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
0/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
1/2
Rank 1
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
1/1
Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
3/3
Rank 3
Passive
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
5/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
1/3
Rank 1
Passive
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.