This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Captain Krosh's Crash Helmet81GS96ilvlCaptain Krosh's Crash HelmetHead · Uncommon
GS 81 · ilvl 96Armor
183 Armor
Stats
+23 Agility
+34 Stamina
Equip: Improves hit rating by 15.
View on Wowhead ↗Effects
Equip: Increases attack power by 32.
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Talon Lord's Collar66GS115ilvlTalon Lord's CollarNeck · Rare
GS 66 · ilvl 115Stats
+19 Stamina
Equip: Improves hit rating by 21.
View on Wowhead ↗Effects
Equip: Increases attack power by 38.
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Junior Technician 3rd Grade Shoulders69GS108ilvl
Junior Technician 3rd Grade ShouldersShoulders · Uncommon
GS 69 · ilvl 108Armor
188 Armor
Stats
+11 Agility
+16 Stamina
Equip: Improves hit rating by 10.
View on Wowhead ↗Effects
Equip: Increases attack power by 56.
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Delicate Green Poncho55GS97ilvlDelicate Green PonchoBack · Rare
GS 55 · ilvl 97Armor
66 Armor
Stats
+14 Agility
+19 Stamina
Equip: Improves hit rating by 14.
View on Wowhead ↗Effects
Equip: Increases attack power by 28.
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Cenarion Thicket Jerkin—GS—ilvl
Cenarion Thicket JerkinChest · Uncommon
GS — · ilvl —Armor
220 Armor
Stats
+17 Agility
+24 Stamina
Equip: Improves hit rating by 16.
View on Wowhead ↗Enchantments
+8 Attack Power
+4 Hit Rating
+6 Stamina
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Thug Shirt0GS—ilvl -
TabardNo item available
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Sunroc Armguards of the Bandit—GS—ilvl
Sunroc Armguards of the BanditWrist · Uncommon
GS — · ilvl —Armor
99 Armor
View on Wowhead ↗Enchantments
+13 Agility
+19 Stamina
+26 Attack Power
Nitenitemf
Undead · Rogue
Subtlety
Level 68- GearScore
- —
- Item level
- 91
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Blacksting Gloves57GS90ilvlBlacksting GlovesHands · Uncommon
GS 57 · ilvl 90Armor
134 Armor
Stats
+14 Agility
+21 Stamina
Equip: Improves hit rating by 13.
View on Wowhead ↗Effects
Equip: Increases attack power by 28.
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Pilgrim's Belt57GS90ilvlPilgrim's BeltWaist · Uncommon
GS 57 · ilvl 90Armor
121 Armor
Stats
+16 Agility
Equip: Improves hit rating by 16.
View on Wowhead ↗Effects
Equip: Increases attack power by 32.
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Flayer-Hide Leggings67GS81ilvlFlayer-Hide LeggingsLegs · Uncommon
GS 67 · ilvl 81Armor
172 Armor
Stats
+19 Agility
+30 Stamina
View on Wowhead ↗Effects
Equip: Increases attack power by 38.
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Studded Green Anklewraps—GS—ilvlStudded Green AnklewrapsFeet · Rare
GS — · ilvl —Armor
163 Armor
View on Wowhead ↗Stats
+30 Strength
+12 Agility
+13 Stamina
Equip: Increases your dodge rating by 8.
Equip: Improves hit rating by 8.
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Blessed Signet Ring49GS102ilvlBlessed Signet RingRing 1 · Uncommon
GS 49 · ilvl 102 View on Wowhead ↗Stats
+13 Strength
+12 Agility
+12 Stamina
Equip: Improves hit rating by 12.
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Warden's Ring of Precision44GS93ilvlWarden's Ring of PrecisionRing 2 · Uncommon
GS 44 · ilvl 93Stats
+12 Agility
Equip: Improves hit rating by 12.
View on Wowhead ↗Effects
Equip: Increases attack power by 26.
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Insignia of the Horde0GS0ilvlInsignia of the HordeTrinket 1 · Rare
GS 0 · ilvl 0 View on Wowhead ↗Effects
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Mins Cooldown)
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Ogre Mauler's Badge49GS102ilvl
Ogre Mauler's BadgeTrinket 2 · Uncommon
GS 49 · ilvl 102 View on Wowhead ↗Effects
Equip: Increases attack power by 48.
Use: Increases attack power by 185 for 15 sec. (2 Mins Cooldown)
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Wastewalker Shiv—GS—ilvl
Wastewalker ShivMain Hand · Rare
GS — · ilvl —Weapon
69 - 130 Damage
Speed 1.80
(55.3 damage per second)
Stats
+12 Stamina
Equip: Improves hit rating by 12.
Enchantments
Instant Poison VII
View on Wowhead ↗Effects
Equip: Increases attack power by 28.
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Ceremonial Warmaul Blood-blade105GS103ilvlCeremonial Warmaul Blood-bladeOff Hand · Rare
GS 105 · ilvl 103Weapon
74 - 139 Damage
Speed 1.70
(62.6 damage per second)
Stats
+13 Agility
+19 Stamina
Enchantments
Crippling Poison II
View on Wowhead ↗Effects
Equip: Increases attack power by 26.
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Alley's Recurve29GS108ilvlAlley's RecurveRanged · Uncommon
GS 29 · ilvl 108Weapon
97 - 181 Damage
Speed 2.50
(55.6 damage per second)
Stats
+7 Agility
+10 Stamina
Equip: Improves hit rating by 7.
View on Wowhead ↗Effects
Equip: Increases attack power by 14.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 6,480
- Strength
- 134
- Agility
- 372
- Stamina
- 347
- Intellect
- 36
- Spirit
- 61
Physical combat
- Attack power
- 1,050
- Melee critical strike chance
- 12.37 %
- Ranged critical strike chance
- 0 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 130.28
- Off hand damage per second
- 68.82
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 2,090
- Dodge chance
- 19.09 %
- Parry chance
- 4.72 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
- Honorable kills
- 157
- Total reported by Blizzard
Arenas
2v2
Season not specifiedNo rating or match record was supplied for this bracket.
3v3
Season not specifiedNo rating or match record was supplied for this bracket.
5v5
Season not specifiedNo rating or match record was supplied for this bracket.
Battlegrounds
No battleground record was supplied for this character.
A missing value remains a dash. Arena and battleground records are shown separately. The data may lag behind the game.
Specializations and talents
TBC ClassicBuild 1 13415
Assassination
Points: 13
3/3
Rank 3
Passive
Increases the damage done by your Eviscerate ability by 15%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
0/3
Rank 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
0/2
Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.
1/1
Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
1/5
Rank 1
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice 5/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: 41
3/3
Rank 3
Passive
Increases the effect duration of your Gouge ability by 1.5 sec.
2/2
Rank 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
1/5
3/3
Rank 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
0/5
5/5
0/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
0/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
2/2
Rank 2
Passive
Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
5/5
Rank 5
Passive
Increases your chance to get a critical strike with Daggers by 5%.
5/5
Rank 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Rank 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
3/3
Rank 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
2/2
Rank 2
Passive
Increases your total Stamina by 4% and your total Agility by 2%.
1/1
Rank 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Rank 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Rank 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Points: 5
0/5
Rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
5/5
Rank 5
Passive
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
0/2
Rank 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
0/5
Rank 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
0/3
Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1
Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
0/2
Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
0/3
Rank 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
0/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
0/1
Rank 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
0/2
Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
0/1
Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 0/3
0/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
0/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
0/1
Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 0/1
0/3
Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
0/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation 0/1
0/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2Active 13343
Assassination
Points: 13
3/3
Rank 3
Passive
Increases the damage done by your Eviscerate ability by 15%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
3/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
0/2
Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.
1/1
Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
0/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice 3/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: 3
3/3
Rank 3
Passive
Increases the effect duration of your Gouge ability by 1.5 sec.
0/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
0/5
0/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
0/5
0/5
0/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
0/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 0/5
0/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
0/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision 0/5
0/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
0/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
0/2
0/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
0/2
0/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
0/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
0/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 0/1
Subtlety
Points: 43
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
5/5
Rank 5
Passive
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
5/5
Rank 5
Passive
Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1
Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
3/3
Rank 3
Passive
Increases the critical strike chance of your Ambush ability by 45%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
0/2
Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 544 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
0/1
Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
3/3
Rank 3
Passive
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
0/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
4/5
Rank 4
Passive
Increases your total Agility by 12% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 4%.
- Premeditation 1/1
1/1
Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.