This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Mana-Etched Crown—GS—ilvl
Mana-Etched CrownHead · Rare
GS — · ilvl —Armor
127 Armor
Stats
+27 Stamina
+20 Intellect
Effects
Equip: Increases your spell penetration by 15.
Equip: Increases damage and healing done by magical spells and effects by up to 34.
View on Wowhead ↗Mana-Etched Regalia
Set: Increases your spell hit rating by 35.
(4) Set: Your harmful spells have a chance to grant you up to 110 spell damage and healing for 15 sec.
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Torc of the Sethekk Prophet—GS—ilvlTorc of the Sethekk ProphetNeck · Rare
GS — · ilvl —Stats
+18 Intellect
Equip: Improves spell critical strike rating by 21.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 19.
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Evoker's Silk Amice—GS—ilvl
Evoker's Silk AmiceShoulders · Rare
GS — · ilvl —Armor
117 Armor
Stats
+21 Stamina
+16 Intellect
Equip: Improves spell critical strike rating by 8.
Equip: Improves your resilience rating by 15.
Enchantments
+8 Spell Penetration
+6 Spell Critical Rating
+3 Resilience Rating
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 25.
View on Wowhead ↗Oathbound's Silk Battlegear
(2) Set: +35 Resilience Rating.
(4) Set: Reduces the cooldown of your Blink spell by 2 sec.
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Ogre Slayer's Cover—GS—ilvlOgre Slayer's CoverBack · Rare
GS — · ilvl —Armor
68 Armor
Stats
+18 Intellect
+11 Spirit
Equip: Improves spell critical strike rating by 16.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 20.
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Mana-Etched Vestments—GS—ilvl
Mana-Etched VestmentsChest · Rare
GS — · ilvl —Armor
156 Armor
Stats
+25 Stamina
+25 Intellect
Equip: Improves spell critical strike rating by 17.
Enchantments
+7 Spell Damage
+4 Critical Strike Rating and +6 Stamina
+6 Spell Critical Rating
+5 Spell Damage and Healing
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
View on Wowhead ↗Mana-Etched Regalia
Set: Increases your spell hit rating by 35.
(4) Set: Your harmful spells have a chance to grant you up to 110 spell damage and healing for 15 sec.
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White Linen Shirt0GS—ilvl -
TabardNo item available
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Crimson Bracers of Gloom—GS—ilvl
Crimson Bracers of GloomWrist · Rare
GS — · ilvl —Armor
68 Armor
Stats
+18 Stamina
+18 Intellect
Equip: Improves spell hit rating by 12.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 22.
Glorpy
Gnome · Mage
Frost
Level 70- GearScore
- —
- Item level
- 108
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Tempest's Touch—GS—ilvlTempest's TouchHands · Rare
GS — · ilvl —Armor
88 Armor
Stats
+10 Stamina
+20 Intellect
+6 Spirit
Enchantments
+8 Spell Penetration
+3 Spell Critical Strike Rating
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 27.
Equip: Increases your spell penetration by 10.
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Mage-Fury Girdle—GS—ilvl
Mage-Fury GirdleWaist · Rare
GS — · ilvl —Armor
88 Armor
Stats
+22 Stamina
+23 Intellect
Equip: Improves spell critical strike rating by 20.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 28.
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Khadgar's Kilt of Abjuration—GS—ilvlKhadgar's Kilt of AbjurationLegs · Rare
GS — · ilvl —Armor
133 Armor
Stats
+20 Stamina
+22 Intellect
+15 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 36.
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Shattrath Jumpers—GS—ilvlShattrath JumpersFeet · Rare
GS — · ilvl —Armor
107 Armor
Stats
+25 Stamina
+17 Intellect
Enchantments
+8 Spell Penetration
+6 Spell Critical Rating
+3 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
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Sparking Arcanite Ring—GS—ilvl
Sparking Arcanite RingRing 1 · Rare
GS — · ilvl —Stats
+13 Stamina
+14 Intellect
Equip: Improves spell hit rating by 10.
Equip: Improves spell critical strike rating by 14.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 22.
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Band of the Guardian—GS—ilvlBand of the GuardianRing 2 · Rare
GS — · ilvl —Stats
+11 Intellect
Equip: Improves spell critical strike rating by 17.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Equip: Increases your spell penetration by 15.
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Vengeance of the Illidari—GS—ilvlVengeance of the IllidariTrinket 1 · Rare
GS — · ilvl —Stats
Equip: Improves spell critical strike rating by 26.
View on Wowhead ↗Effects
Use: Increases spell damage done by up to 120 and healing done by up to 220 for 15 sec. (1 Min 30 Secs Cooldown)
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Zandalarian Hero Charm—GS—ilvlZandalarian Hero CharmTrinket 2 · Epic
GS — · ilvl — View on Wowhead ↗Effects
Use: Increases your spell damage by up to 204 and your healing by up to 408 for 20 sec. Every time you cast a spell, the bonus is reduced by 17 spell damage and 34 healing. (2 Mins Cooldown)
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Continuum Blade—GS—ilvlContinuum BladeMain Hand · Rare
GS — · ilvl —Weapon
90 - 168 Damage
Speed 1.80
(71.7 damage per second)
Stats
+30 Stamina
+11 Intellect
Equip: Improves spell hit rating by 8.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 121.
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The Saga of Terokk—GS—ilvlThe Saga of TerokkOff Hand · Rare
GS — · ilvl —Stats
+23 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 28.
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Nesingwary Safari Stick—GS—ilvlNesingwary Safari StickRanged · Rare
GS — · ilvl —Weapon
142 - 265 Shadow Damage
Speed 1.80
(113.1 damage per second)
Stats
Equip: Improves spell critical strike rating by 12.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 5,883
- Strength
- 28
- Agility
- 42
- Stamina
- 267
- Intellect
- 475
- Spirit
- 177
Physical combat
- Attack power
- 18
- Melee critical strike chance
- 0 %
- Ranged critical strike chance
- 5.08 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 42.65
- Off hand damage per second
- 0
Spells
- Spell power
- 489
- Spell critical strike chance
- 14.64 %
- Spell haste
- 0 %
- Spell penetration
- 82
Defense
- Armor
- 2,156
- Dodge chance
- 4.74 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
- Honorable kills
- 741
- Total reported by Blizzard
Arenas
2v2
Season not specifiedNo rating or match record was supplied for this bracket.
3v3
Season not specifiedNo rating or match record was supplied for this bracket.
5v5
Season not specifiedNo rating or match record was supplied for this bracket.
Battlegrounds
No battleground record was supplied for this character.
A missing value remains a dash. Arena and battleground records are shown separately. The data may lag behind the game.
Specializations and talents
TBC ClassicBuild 1Active 17—44
Arcane
Points: 17
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
4/5
Rank 4
Passive
Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
1/1
Rank 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
2/2
Rank 2
Passive
Gives your Counterspell a 100% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 44
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
0/3
Rank 1
Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
3/3
Rank 3
Passive
Gives your Chill effects a 15% chance to freeze the target for 5 sec.
2/2
Rank 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
67 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
0/3
Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
5/5
Rank 5
Passive
Increases the critical strike chance of all your spells against frozen targets by 50%.
- Improved Frost Nova 2/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
2/2
Rank 2
Passive
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
4/5
Rank 4
Passive
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
305 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
3/5
Rank 3
Passive
Increases all Frost damage you cause by 3% and reduces the chance melee and ranged attacks will hit you by 3%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
1/1
Rank 1
Instant cast
3 min cooldown
358 Mana
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2 10483
Arcane
Points: 10
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: 48
5/5
Rank 5
Passive
Reduces the casting time of your Fireball spell by 0.5 sec.
0/5
5/5
Rank 5
Passive
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
2/2
1/3
Rank 1
Passive
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
2/2
Rank 2
Passive
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
0/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
1/1
Rank 1
6 sec cast
125 Mana
35 yd range
Hurls an immense fiery boulder that causes 389 to 436 Fire damage and an additional 97 Fire damage over 12 sec.
2/2
Rank 2
Passive
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
3/3
Rank 3
Passive
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
0/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
3/3
Rank 3
Passive
Your Fire and Frost spell criticals will refund 30% of their base mana cost.
3/3
Rank 3
Passive
Increases all spell damage caused by 3% and all spell damage taken by 3%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Fire spells by 6%.
1/1
Rank 1
Instant cast
30 sec cooldown
215 Mana
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 216 to 249 Fire damage, and Dazing them for 6 sec.
- Pyroblast 1/1
0/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
5/5
3/3
Rank 3
Passive
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 3%.
1/1
Rank 1
Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass 3/3
2/2
Rank 2
Passive
Increases damage of all spells against targets with less than 20% health by 20%.
5/5
Rank 5
Passive
Your Fireball spell gains an additional 15% of your bonus spell damage effects.
1/1
Rank 1
Instant cast
20 sec cooldown
475 Mana
Targets in a cone in front of the caster take 468 to 529 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion 1/1
Frost
Points: 3
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
0/5
Rank 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
0/5
Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
0/3
0/1
Rank 1
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/3
Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
0/1
Rank 1
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 0/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.