This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Arcanist Crown—GS—ilvl
Arcanist CrownHead · Epic
GS — · ilvl —Armor
94 Armor
Stats
+16 Stamina
+27 Intellect
+10 Spirit
+10 Fire Resistance
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Equip: Increases your spell hit rating by 8.
View on Wowhead ↗Arcanist Regalia
Set: Increases damage and healing done by magical spells and effects by up to 18.
(5) Set: Increases your spell penetration by 38.
(8) Set: Decreases the threat generated by your spells by 15%.
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Choker of Enlightenment—GS—ilvl
Choker of EnlightenmentNeck · Epic
GS — · ilvl —Stats
+9 Stamina
+10 Intellect
+10 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 18.
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Arcanist Mantle—GS—ilvl
Arcanist MantleShoulders · Epic
GS — · ilvl —Armor
87 Armor
Stats
+10 Stamina
+21 Intellect
+5 Spirit
+7 Shadow Resistance
Enchantments
Enchanted: +18 Spell Damage and Healing
Effects
Equip: Restores 4 mana per 5 sec.
Equip: Increases damage and healing done by magical spells and effects by up to 14.
View on Wowhead ↗Arcanist Regalia
Set: Increases damage and healing done by magical spells and effects by up to 18.
(5) Set: Increases your spell penetration by 38.
(8) Set: Decreases the threat generated by your spells by 15%.
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Cloak of Consumption—GS—ilvl
Cloak of ConsumptionBack · Epic
GS — · ilvl —Armor
60 Armor
Stats
+10 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Equip: Increases your spell hit rating by 8.
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Zandalar Illusionist's Robe—GS—ilvl
Zandalar Illusionist's RobeChest · Epic
GS — · ilvl —Armor
114 Armor
Stats
+23 Stamina
+24 Intellect
Enchantments
Enchanted: +4 All Stats
Effects
Equip: Increases your spell hit rating by 8.
Equip: Increases damage and healing done by magical spells and effects by up to 27.
View on Wowhead ↗Illusionist's Attire
Set: Increases damage and healing done by magical spells and effects by up to 12.
(3) Set: Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.
(5) Set: Reduces the casting time of your Flamestrike spell by 0.5 sec.
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Captain Sander's Shirt0GS—ilvl -
TabardNo item available
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Zandalar Illusionist's Wraps—GS—ilvl
Zandalar Illusionist's WrapsWrist · Epic
GS — · ilvl —Armor
47 Armor
Stats
+11 Stamina
+11 Intellect
+9 Spirit
Enchantments
Enchanted: +7 Intellect
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 14.
View on Wowhead ↗Illusionist's Attire
Set: Increases damage and healing done by magical spells and effects by up to 12.
(3) Set: Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.
(5) Set: Reduces the casting time of your Flamestrike spell by 0.5 sec.
Gempy
Human · Mage
Frost
Level 60- GearScore
- —
- Item level
- 62
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Sorcerer's Gloves—GS—ilvl
Sorcerer's GlovesHands · Epic
GS — · ilvl —Armor
61 Armor
Stats
+12 Stamina
+14 Intellect
+10 Spirit
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 12.
Equip: Increases your spell hit rating by 8.
View on Wowhead ↗Sorcerer's Regalia
(2) Set: +8 All Resistances.
(4) Set: When struck in combat has a chance of freezing the attacker in place for 3 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
(8) Set: +200 Armor.
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Belt of Untapped Power—GS—ilvlBelt of Untapped PowerWaist · Rare
GS — · ilvl —Armor
54 Armor
Stats
+6 Stamina
+7 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
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Netherwind Pants—GS—ilvl
Netherwind PantsLegs · Epic
GS — · ilvl —Armor
116 Armor
Stats
+16 Stamina
+27 Intellect
+5 Spirit
+10 Fire Resistance
+10 Arcane Resistance
Enchantments
Enchanted: +18 Healing and Spell Damage/+8 Spell Hit
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 30.
Equip: Increases your spell critical strike rating by 14.
View on Wowhead ↗Netherwind Regalia
(3) Set: Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells.
(5) Set: Increases the radius of Arcane Explosion, Flamestrike, and Blizzard by 25%.
(8) Set: 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
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Arcanist Boots—GS—ilvl
Arcanist BootsFeet · Epic
GS — · ilvl —Armor
80 Armor
Stats
+13 Stamina
+14 Intellect
+11 Spirit
+10 Shadow Resistance
Effects
Equip: Increases your spell critical strike rating by 14.
Equip: Increases damage and healing done by magical spells and effects by up to 11.
View on Wowhead ↗Arcanist Regalia
Set: Increases damage and healing done by magical spells and effects by up to 18.
(5) Set: Increases your spell penetration by 38.
(8) Set: Decreases the threat generated by your spells by 15%.
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Zanzil's Seal—GS—ilvl
Zanzil's SealRing 1 · Rare
GS — · ilvl —Stats
+10 Stamina
+10 Intellect
Effects
Equip: Increases your spell hit rating by 8.
Equip: Increases damage and healing done by magical spells and effects by up to 11.
View on Wowhead ↗Zanzil's Concentration
(2) Set: Increases your spell hit rating by 8.
(2) Set: Increases damage and healing done by magical spells and effects by up to 6.
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Band of Servitude—GS—ilvlBand of ServitudeRing 2 · Epic
GS — · ilvl —Stats
+8 Stamina
+9 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
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Insignia of the Alliance—GS—ilvlInsignia of the AllianceTrinket 1 · Rare
GS — · ilvl — View on Wowhead ↗Effects
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Mins Cooldown)
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Zandalarian Hero Charm—GS—ilvlZandalarian Hero CharmTrinket 2 · Epic
GS — · ilvl — View on Wowhead ↗Effects
Use: Increases your spell damage by up to 204 and your healing by up to 408 for 20 sec. Every time you cast a spell, the bonus is reduced by 17 spell damage and 34 healing. (2 Mins Cooldown)
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Jin'do's Judgement—GS—ilvl
Jin'do's JudgementMain Hand · Epic
GS — · ilvl —Weapon
165 - 248 Damage
Speed 3.30
(62.6 damage per second)
Stats
+10 Stamina
+10 Intellect
Enchantments
Enchanted: +30 Spell Damage
View on Wowhead ↗Effects
Equip: Increases your spell hit rating by 16.
Equip: Restores 14 mana per 5 sec.
Equip: Increases damage and healing done by magical spells and effects by up to 27.
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Off handNo item available
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Wand of Biting Cold—GS—ilvl
Wand of Biting ColdRanged · Rare
GS — · ilvl —Weapon
67 - 125 Frost Damage
Speed 1.50
(64.0 damage per second)
View on Wowhead ↗Effects
Equip: Increases damage done by Frost spells and effects by up to 16.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 3,120
- Strength
- 34
- Agility
- 39
- Stamina
- 193
- Intellect
- 330
- Spirit
- 202
Physical combat
- Attack power
- 164
- Melee critical strike chance
- 1.46 %
- Ranged critical strike chance
- 10.18 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 67.79
- Off hand damage per second
- 6.11
Spells
- Spell power
- 355
- Spell critical strike chance
- 17.63 %
- Spell haste
- 0 %
- Spell penetration
- 10
Defense
- Armor
- 1,101
- Dodge chance
- 5.02 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1Active 18—33
Arcane
Points: 18
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
2/2
2/5
Rank 2
Passive
Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
1/1
Rank 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
3/3
Rank 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 33
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
30 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
3/3
Rank 3
Passive
Increases the damage dealt by your Cone of Cold spell by 35%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2 13353
Arcane
Points: 13
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: 35
5/5
Rank 5
Passive
Reduces the casting time of your Fireball spell by 0.5 sec.
0/5
5/5
Rank 5
Passive
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
2/2
0/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
2/2
Rank 2
Passive
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
2/3
Rank 2
Passive
Increases the critical strike chance of your Flamestrike spell by 10%.
1/1
Rank 1
6 sec cast
121 Mana
35 yd range
Hurls an immense fiery boulder that causes 352 to 399 Fire damage and an additional 91 Fire damage over 12 sec.
2/2
Rank 2
Passive
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
3/3
Rank 3
Passive
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
0/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
3/3
Rank 3
Passive
Your Fire and Frost spell criticals will refund 30% of their base mana cost.
0/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Fire spells by 6%.
1/1
Rank 1
Instant cast
30 sec cooldown
209 Mana
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 207 to 240 Fire damage, and Dazing them for 6 sec.
- Pyroblast 1/1
0/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
5/5
0/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
1/1
Rank 1
Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass 3/3
0/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
0/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
0/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion 1/1
Frost
Points: 3
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
0/5
Rank 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
0/5
Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
0/3
0/1
Rank 1
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/3
Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
0/1
Rank 1
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 0/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.