This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Vengeful Gladiator's Ringmail Helm186GS146ilvl
Vengeful Gladiator's Ringmail HelmHead · Epic
GS 186 · ilvl 146Armor
830 Armor
Stats
+67 Stamina
+28 Intellect
Equip: Improves spell critical strike rating by 25.
Equip: Improves your resilience rating by 33.
Enchantments
Enchanted: +35 Healing +12 Spell Damage and 7 Mana Per 5 sec.
+12 Intellect & Chance to restore mana on spellcast
+18 Healing and +6 Spell Damage
+4 Resilience Rating
Effects
Equip: Increases healing done by up to 84 and damage done by up to 28 for all magical spells and effects.
View on Wowhead ↗Gladiator's Wartide
Set: +35 Resilience Rating.
(4) Set: Reduces the cooldown of your Grounding Totem ability by 1.5 sec.
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Lord Sanguinar's Claim97GS138ilvlLord Sanguinar's ClaimNeck · Epic
GS 97 · ilvl 138Stats
+25 Stamina
+19 Intellect
View on Wowhead ↗Effects
Equip: Increases healing done by up to 79 and damage done by up to 27 for all magical spells and effects.
Equip: Restores 7 mana per 5 sec.
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Merciless Gladiator's Ringmail Spaulders127GS136ilvl
Merciless Gladiator's Ringmail SpauldersShoulders · Epic
GS 127 · ilvl 136Armor
715 Armor
Stats
+39 Stamina
+20 Intellect
Equip: Improves spell critical strike rating by 18.
Equip: Improves your resilience rating by 21.
Enchantments
Enchanted: +33 Healing and +11 Spell Damage and +4 Mana Regen
+11 Healing +4 Spell Damage and +6 Stamina
+9 Healing +3 Spell Damage and +4 Intellect
+3 Resilience Rating
Effects
Equip: Restores 6 mana per 5 sec.
Equip: Increases healing done by up to 48 and damage done by up to 16 for all magical spells and effects.
View on Wowhead ↗Gladiator's Wartide
Set: +35 Resilience Rating.
(4) Set: Reduces the cooldown of your Grounding Totem ability by 1.5 sec.
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Cloak of Ancient Rituals89GS128ilvlCloak of Ancient RitualsBack · Epic
GS 89 · ilvl 128Armor
108 Armor
Stats
+22 Stamina
+20 Intellect
View on Wowhead ↗Effects
Equip: Increases healing done by up to 51 and damage done by up to 17 for all magical spells and effects.
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Vengeful Gladiator's Ringmail Armor186GS146ilvl
Vengeful Gladiator's Ringmail ArmorChest · Epic
GS 186 · ilvl 146Armor
1022 Armor
Stats
+54 Stamina
+30 Intellect
Equip: Improves spell critical strike rating by 30.
Equip: Improves your resilience rating by 26.
Enchantments
Enchanted: +15 Resilience Rating
+11 Healing +4 Spell Damage and 2 mana per 5 sec.
+9 Healing +3 Spell Damage and +4 Intellect
+4 Spell Critical Strike Rating
Effects
Equip: Restores 8 mana per 5 sec.
Equip: Increases healing done by up to 79 and damage done by up to 27 for all magical spells and effects.
View on Wowhead ↗Gladiator's Wartide
Set: +35 Resilience Rating.
(4) Set: Reduces the cooldown of your Grounding Totem ability by 1.5 sec.
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ShirtNo item available
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TabardNo item available
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Living Earth Bindings100GS141ilvlLiving Earth BindingsWrist · Epic
GS 100 · ilvl 141Armor
432 Armor
Stats
+27 Stamina
+20 Intellect
Enchantments
Enchanted: +30 Healing and +10 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 64 and damage done by up to 22 for all magical spells and effects.
Deeway
Troll · Shaman
Restoration
Level 70- GearScore
- —
- Item level
- 138
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Botanist's Gloves of Growth133GS141ilvlBotanist's Gloves of GrowthHands · Epic
GS 133 · ilvl 141Armor
277 Armor
Stats
+22 Stamina
+21 Intellect
Enchantments
Enchanted: +35 Healing Spells and +12 Damage Spells
+18 Healing and +6 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 84 and damage done by up to 28 for all magical spells and effects.
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Naturalist's Preserving Cinch133GS141ilvlNaturalist's Preserving CinchWaist · Epic
GS 133 · ilvl 141Armor
556 Armor
Stats
+29 Stamina
+30 Intellect
View on Wowhead ↗Effects
Equip: Increases healing done by up to 84 and damage done by up to 28 for all magical spells and effects.
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Vengeful Gladiator's Mail Leggings186GS146ilvl
Vengeful Gladiator's Mail LeggingsLegs · Epic
GS 186 · ilvl 146Armor
894 Armor
Stats
+64 Stamina
+33 Intellect
Equip: Improves spell critical strike rating by 29.
Equip: Improves your resilience rating by 33.
Enchantments
Enchanted: +35 Spell Damage and +20 Stamina
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 53.
Equip: Restores 9 mana per 5 sec.
View on Wowhead ↗Gladiator's Thunderfist
(2) Set: +35 Resilience Rating.
(4) Set: Gives you a 50% chance to avoid interruption caused by damage while casting Lightning Bolt.
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Two-toed Sandals124GS133ilvl
Two-toed SandalsFeet · Epic
GS 124 · ilvl 133Armor
154 Armor
Stats
+33 Stamina
+30 Intellect
Enchantments
+18 Healing and +6 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 66 and damage done by up to 22 for all magical spells and effects.
Equip: Restores 9 mana per 5 sec.
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Signet of the Quiet Forest100GS141ilvlSignet of the Quiet ForestRing 1 · Epic
GS 100 · ilvl 141Stats
+17 Intellect
Enchantments
Enchanted: +20 Healing and +7 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 62 and damage done by up to 21 for all magical spells and effects.
Equip: Restores 8 mana per 5 sec.
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Band of the Eternal Restorer109GS152ilvlBand of the Eternal RestorerRing 2 · Epic
GS 109 · ilvl 152Stats
+28 Stamina
+25 Intellect
Enchantments
Enchanted: +20 Healing and +7 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 64 and damage done by up to 22 for all magical spells and effects.
Equip: Restores 10 mana per 5 sec.
Equip: Your healing and damage spells have a chance to increase your healing by up to 175 and damage by up to 59 for 10 secs.
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Medallion of the Horde66GS115ilvlMedallion of the HordeTrinket 1 · Rare
GS 66 · ilvl 115Stats
Equip: Improves your resilience rating by 20.
View on Wowhead ↗Effects
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Mins Cooldown)
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Direbrew Hops100GS141ilvlDirebrew HopsTrinket 2 · Epic
GS 100 · ilvl 141 View on Wowhead ↗Effects
Equip: Increases healing done by up to 118 and damage done by up to 37 for all magical spells and effects.
Use: Increases healing done by spells by up to 409 and damage done by spells by up to 135 for 20 sec. (2 Mins Cooldown)
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Dark Blessing173GS138ilvlDark BlessingMain Hand · Epic
GS 173 · ilvl 138Weapon
131 - 244 Damage
Speed 1.90
(98.7 damage per second)
Stats
+19 Intellect
Enchantments
Enchanted: +81 Healing Spells and +27 Damage Spells
View on Wowhead ↗Effects
Equip: Increases healing done by up to 431 and damage done by up to 144 for all magical spells and effects.
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Enamelled Disc of Mojo—GS—ilvl
Enamelled Disc of MojoOff Hand · Epic
GS — · ilvl —Armor
5400 Armor
Stats
+24 Stamina
+17 Intellect
Enchantments
Enchanted: +12 Intellect
+18 Healing and +6 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 55 and damage done by up to 19 for all magical spells and effects.
Equip: Restores 7 mana per 5 sec.
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Totem of the Plains33GS103ilvlTotem of the PlainsRanged · Rare
GS 33 · ilvl 103 View on Wowhead ↗Effects
Equip: Increases healing done by Lesser Healing Wave by up to 79.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 8,729
- Strength
- 103
- Agility
- 66
- Stamina
- 575
- Intellect
- 469
- Spirit
- 121
Physical combat
- Attack power
- 326
- Melee critical strike chance
- 3.48 %
- Ranged critical strike chance
- 1.92 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 64.67
- Off hand damage per second
- 0
Spells
- Spell power
- 825
- Spell critical strike chance
- 12.86 %
- Spell haste
- 11.86 %
- Spell penetration
- 0
Defense
- Armor
- 10,520
- Dodge chance
- 4.32 %
- Parry chance
- 0 %
- Block chance
- 5 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1Active —754
Elemental
Points: —
—/5
Rank 1
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
—/5
Rank 1
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
—/2
Rank 1
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
—/3
Rank 1
Reduces damage taken from Fire, Frost and Nature effects by 4%.
—/3
—/1
Rank 1
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
—/5
—/5
Rank 1
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
—/2
Rank 1
Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
—/3
Rank 1
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
—/3
Rank 1
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
—/2
Rank 1
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
—/1
Rank 1
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
—/5
Rank 1
Regenerate mana equal to 2% of your Intellect every 5 sec, even while casting.
—/3
Rank 1
Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 4%.
—/5
Rank 1
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.1 sec.
- Call of Thunder —/5
—/1
Rank 1
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
- Elemental Fury —/1
—/3
Rank 1
Reduces the chance you will be critically hit by melee and ranged attacks by 2%.
—/5
Rank 1
Gives your Lightning Bolt and Chain Lightning spells a 4% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
—/1
Rank 1
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 min.
- Lightning Overload —/5
Enhancement
Points: 7
5/5
0/5
Rank 1
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
0/2
Rank 1
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
0/5
Rank 1
Improves your chance to get a critical strike with your weapon attacks by 1%.
2/2
Rank 2
Passive
Reduces the cast time of your Ghost Wolf spell by 2 sec.
0/3
Rank 1
Increases the damage done by your Lightning Shield orbs by 5%.
0/2
Rank 1
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
0/1
Rank 1
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
0/5
0/5
Rank 1
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
- Thundering Strikes 0/5
0/5
Rank 1
Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.
0/2
Rank 1
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
0/1
Rank 1
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
0/3
Rank 1
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
0/3
Rank 1
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
0/5
0/3
Rank 1
Increases your chance to hit while dual wielding by an additional 2%.
- Dual Wield 0/1
0/1
Rank 1
Allows one-hand and off-hand weapons to be equipped in the off-hand.
- Spirit Weapons 0/1
0/1
Rank 1
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Elemental Weapons 0/3
0/5
Rank 1
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 sec.
0/1
Rank 1
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 sec.
Restoration
Points: 54
5/5
Rank 5
Passive
Reduces the casting time of your Healing Wave spell by 0.5 sec.
5/5
0/2
Rank 1
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
3/3
Rank 3
Passive
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
5/5
0/3
Rank 1
Increases your chance to hit with melee attacks and spells by 1%.
5/5
Rank 5
Passive
Gives you a 70% chance to avoid interruption caused by damage while casting any Shaman healing spell.
1/1
Rank 1
Passive
The radius of your totems that affect friendly targets is increased to 30 yards.
2/3
Rank 2
Passive
Reduces the threat generated by your healing spells by 10% and reduces the chance your spells will be dispelled by 20%.
5/5
Rank 5
Passive
Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
5/5
Rank 5
Passive
Increases the critical effect chance of your healing and lightning spells by 5%.
3/3
Rank 3
Passive
Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
1/1
Rank 1
Instant
3 min cooldown
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
0/3
Rank 1
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.
5/5
Rank 5
Passive
Increases the effectiveness of your healing spells by 10%.
1/1
Rank 1
Instant cast
5 min cooldown
66 Mana
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 30 yards.
- Restorative Totems 5/5
2/5
Rank 2
Passive
Whenever a damaging attack is taken that reduces you below 30% health, you have a 20% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
3/3
Rank 3
Passive
Increases your spell damage and healing by an amount equal to 30% of your Intellect.
2/2
Rank 2
Passive
Increases the amount healed by your Chain Heal spell by 20%.
1/1
Rank 1
Instant cast
300 Mana
40 yd range
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
- Nature's Blessing 3/3
Build 2 40—21
Elemental
Points: 40
5/5
Rank 5
Passive
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
5/5
Rank 5
Passive
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
0/2
Rank 1
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
3/3
Rank 3
Passive
Reduces damage taken from Fire, Frost and Nature effects by 10%.
0/3
1/1
Rank 1
Passive
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
0/5
5/5
Rank 5
Passive
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.
0/2
Rank 1
Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
3/3
Rank 3
Passive
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
0/3
Rank 1
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
2/2
Rank 2
Passive
Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
1/1
Rank 1
Passive
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
1/5
Rank 1
Passive
Regenerate mana equal to 2% of your Intellect every 5 sec, even while casting.
0/3
Rank 1
Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 4%.
5/5
Rank 5
Passive
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.5 sec.
- Call of Thunder 5/5
1/1
Rank 1
Instant
3 min cooldown
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
- Elemental Fury 1/1
3/3
Rank 3
Passive
Reduces the chance you will be critically hit by melee and ranged attacks by 6%.
5/5
Rank 5
Passive
Gives your Lightning Bolt and Chain Lightning spells a 20% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
0/1
Rank 1
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 min.
- Lightning Overload 5/5
Enhancement
Points: —
—/5
—/5
Rank 1
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
—/2
Rank 1
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
—/5
Rank 1
Improves your chance to get a critical strike with your weapon attacks by 1%.
—/2
Rank 1
Reduces the cast time of your Ghost Wolf spell by 1 sec.
—/3
Rank 1
Increases the damage done by your Lightning Shield orbs by 5%.
—/2
Rank 1
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
—/1
Rank 1
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
—/5
—/5
Rank 1
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
- Thundering Strikes —/5
—/5
Rank 1
Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.
—/2
Rank 1
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
—/1
Rank 1
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
—/3
Rank 1
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
—/3
Rank 1
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
—/5
—/3
Rank 1
Increases your chance to hit while dual wielding by an additional 2%.
- Dual Wield —/1
—/1
Rank 1
Allows one-hand and off-hand weapons to be equipped in the off-hand.
- Spirit Weapons —/1
—/1
Rank 1
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Elemental Weapons —/3
—/5
Rank 1
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 sec.
—/1
Rank 1
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 sec.
Restoration
Points: 21
0/5
Rank 1
Reduces the casting time of your Healing Wave spell by 0.1 sec.
5/5
0/2
Rank 1
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
0/3
Rank 1
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
5/5
2/3
Rank 2
Passive
Increases your chance to hit with melee attacks and spells by 2%.
0/5
Rank 1
Gives you a 14% chance to avoid interruption caused by damage while casting any Shaman healing spell.
1/1
Rank 1
Passive
The radius of your totems that affect friendly targets is increased to 30 yards.
2/3
Rank 2
Passive
Reduces the threat generated by your healing spells by 10% and reduces the chance your spells will be dispelled by 20%.
0/5
Rank 1
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
5/5
Rank 5
Passive
Increases the critical effect chance of your healing and lightning spells by 5%.
0/3
Rank 1
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
1/1
Rank 1
Instant
3 min cooldown
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
0/3
Rank 1
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.
0/5
0/1
Rank 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 20 yards.
- Restorative Totems 0/5
0/5
Rank 1
Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
0/3
Rank 1
Increases your spell damage and healing by an amount equal to 10% of your Intellect.
0/2
Rank 1
Increases the amount healed by your Chain Heal spell by 10%.
0/1
Rank 1
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
- Nature's Blessing 0/3