This GearScore is partial, so it is not included in the ranking.
Sommige spelteks word in Engels gewys omdat die vertaling nie beskikbaar is nie.
Uitgerekte items
Open 'n item om sy statistieke en effekte te sien.
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Goblin Rocket Helmet—GS—ilvl
Goblin Rocket HelmetHead · Uncommon
GS — · ilvl —Pantser
50 Armor
Statistieke
+15 Stamina
Kyk op Wowhead ↗Effekte
Use: Charge an enemy, knocking it silly for 30 seconds. Also knocks you down, stunning you for a short period of time. Any damage caused will revive the target. Chance to fizzle when used against targets over level 60. (20 Mins Cooldown)
-
Necklace of the Deep—GS—ilvl
Necklace of the DeepNeck · Rare
GS — · ilvl —Statistieke
+21 Agility
+20 Stamina
Kyk op Wowhead ↗Magie-apparatuur verbeterings
+16 Attack Power
+3 Hit Rating
-
Sun-Gilded Shouldercaps—GS—ilvlSun-Gilded ShouldercapsShoulders · Rare
GS — · ilvl —Pantser
214 Armor
Statistieke
+25 Agility
+26 Stamina
Equip: Improves hit rating by 15.
Magie-apparatuur verbeterings
Enchanted: +26 Attack Power
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 48.
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Cloak of Impulsiveness—GS—ilvl
Cloak of ImpulsivenessBack · Rare
GS — · ilvl —Pantser
70 Armor
Statistieke
+18 Agility
+19 Stamina
Magie-apparatuur verbeterings
Enchanted: +12 Agility
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 40.
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Vest of Vengeance—GS—ilvlVest of VengeanceChest · Rare
GS — · ilvl —Pantser
232 Armor
Statistieke
+27 Agility
+18 Stamina
Equip: Improves hit rating by 11.
Magie-apparatuur verbeterings
Enchanted: +6 All Stats
+20 Attack Power
+10 Attack Power, +5 Critical Strike Rating
+8 Attack Power and +6 Stamina
+4 Dodge Rating
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 42.
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Stylish Black Shirt0GS—ilvlStylish Black ShirtShirt · Common
GS 0 · ilvl —Geen aanvullende inligting beskikbaar nie.
Kyk op Wowhead ↗ -
Silverwing Battle Tabard0GS—ilvlSilverwing Battle TabardTabard · Common
GS 0 · ilvl —Geen aanvullende inligting beskikbaar nie.
Kyk op Wowhead ↗ -
Illidari Bracers of the Bandit—GS—ilvl
Illidari Bracers of the BanditWrist · Rare
GS — · ilvl —Pantser
115 Armor
Kyk op Wowhead ↗Magie-apparatuur verbeterings
Enchanted: +24 Attack Power
+17 Agility
+26 Stamina
+34 Attack Power
Ability
Gnome · Rogue
Subtlety
Niveaus 69- GearScore
- —
- die item vlak
- 95
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Nethersteel-Reinforced Gloves of the Bandit—GS—ilvl
Nethersteel-Reinforced Gloves of the BanditHands · Rare
GS — · ilvl —Pantser
164 Armor
Kyk op Wowhead ↗Magie-apparatuur verbeterings
Enchanted: +15 Agility
+23 Agility
+34 Stamina
+46 Attack Power
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Voidhide Cord of the Bandit—GS—ilvl
Voidhide Cord of the BanditWaist · Rare
GS — · ilvl —Pantser
148 Armor
Kyk op Wowhead ↗Magie-apparatuur verbeterings
+23 Agility
+34 Stamina
+46 Attack Power
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X-52 Pilot's Leggings—GS—ilvl
X-52 Pilot's LeggingsLegs · Rare
GS — · ilvl —Pantser
236 Armor
Statistieke
+31 Agility
+46 Stamina
Magie-apparatuur verbeterings
Enchanted: +50 Attack Power and +12 Critical Strike Rating
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 62.
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Rocket Boots Xtreme86GS112ilvlRocket Boots XtremeFeet · Rare
GS 86 · ilvl 112Pantser
196 Armor
Magie-apparatuur verbeterings
Enchanted: Minor Speed Increase
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 80.
Use: Engage the rocket boots to greatly increase your speed... most of the time. (5 Mins Cooldown)
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Ravenclaw Band—GS—ilvlRavenclaw BandRing 1 · Rare
GS — · ilvl —Statistieke
+20 Agility
+15 Stamina
Equip: Improves hit rating by 13.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 30.
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Slayer's Mark of the Redemption—GS—ilvl
Slayer's Mark of the RedemptionRing 2 · Rare
GS — · ilvl —Statistieke
+15 Agility
Equip: Improves hit rating by 10.
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 50.
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Insignia of the Alliance—GS—ilvlInsignia of the AllianceTrinket 1 · Rare
GS — · ilvl — Kyk op Wowhead ↗Effekte
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Mins Cooldown)
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Core of Ar'kelos52GS108ilvlCore of Ar'kelosTrinket 2 · Uncommon
GS 52 · ilvl 108 Kyk op Wowhead ↗Effekte
Use: Increases your melee and ranged attack power by 200. Effect lasts for 20 sec. (2 Mins Cooldown)
Equip: Increases attack power by 52.
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Gressil, Dawn of Ruin—GS—ilvlGressil, Dawn of RuinMain Hand · Epic
GS — · ilvl —Die wapens
138 - 257 Damage
Speed 2.70
(73.1 damage per second)
Statistieke
+15 Stamina
Magie-apparatuur verbeterings
Enchanted: Mongoose
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 40.
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Blackout Truncheon—GS—ilvlBlackout TruncheonOff Hand · Rare
GS — · ilvl —Die wapens
73 - 136 Damage
Speed 1.50
(69.7 damage per second)
Magie-apparatuur verbeterings
Enchanted: Mongoose
+16 Attack Power
+10 Critical Strike Rating
+6 Attack Power
Kyk op Wowhead ↗Effekte
Chance on hit: Increases your haste rating by 132 for 10 sec.
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Sethekk Feather-Darts—GS—ilvl
Sethekk Feather-DartsRanged · Rare
GS — · ilvl —Die wapens
80 - 120 Damage
Speed 1.60
(62.5 damage per second)
Statistieke
+15 Agility
Kyk op Wowhead ↗Effekte
Equip: Increases attack power by 22.
Onvolledige GearScore: Sommige item data is nie beskikbaar nie.
Blizzard se profiel
Statistieke
Statistieke is tijdelik ontoeganklik. Die uitrusting en talente bly beskikbaar.
PvP profiel · Blizzard
spelers versus spelers
PvP data is momenteel nie beskikbaar vir hierdie spel karakter nie. Hulle uitrusting, statistieke en talente bly toeganklik.
Specialisasies en talente
TBC ClassicGebou 1 14—46
Assassination
Punkte: 14
0/3
Die Rank 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Die Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
0/3
Die Rank 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
2/2
Die Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
3/3
Die Rank 3
Passive
Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.
0/1
Die Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Die Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
4/5
Die Rank 4
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 24%.
- Malice 5/5
0/5
Die Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Die Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Die Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Die Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Die Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Die Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Die Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Die Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Die Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Die Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkte: —
—/3
Die Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Die Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Die Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Die Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Die Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Die Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Die Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Die Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Die Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Die Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Die Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Die Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Die Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Die Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Die Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
Die Rank 1
Increases your total Stamina by 2% and your total Agility by 1%.
—/1
Die Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Die Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Die Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Die Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Punkte: 46
4/5
Die Rank 4
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).
5/5
Die Rank 5
Passive
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.
0/2
Die Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Die Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Die Rank 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
0/3
Die Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1
Die Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
3/3
Die Rank 3
Passive
Increases the critical strike chance of your Ambush ability by 45%.
0/3
Die Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Die Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Die Rank 3
Passive
Causes your attacks to ignore 552 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Die Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Die Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Die Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Die Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 115% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
3/3
Die Rank 3
Passive
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
5/5
0/3
Die Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Die Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
2/3
Die Rank 2
Passive
You have a 66% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Die Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Die Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Gebou 2Aktiewe 19—41
Assassination
Punkte: 19
3/3
Die Rank 3
Passive
Increases the damage done by your Eviscerate ability by 15%.
0/2
Die Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Die Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
0/2
Die Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
0/3
Die Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Die Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
2/2
Die Rank 2
Passive
Increases the armor reduced by your Expose Armor ability by 50%.
5/5
Die Rank 5
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
- Malice 5/5
0/5
Die Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Die Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Die Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Die Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Die Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Die Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Die Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Die Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Die Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Die Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Punkte: —
—/3
Die Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Die Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Die Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Die Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Die Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Die Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Die Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Die Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Die Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Die Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Die Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Die Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Die Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Die Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Die Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
Die Rank 1
Increases your total Stamina by 2% and your total Agility by 1%.
—/1
Die Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Die Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Die Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Die Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Punkte: 41
5/5
Die Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Die Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Die Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Die Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Die Rank 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Die Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Die Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Die Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Die Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Die Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Die Rank 3
Passive
Causes your attacks to ignore 552 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Die Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Die Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Die Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Die Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 115% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Die Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Die Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Die Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Die Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Die Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Die Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.