This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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HeadNo item available
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Spectral Necklace of the Monkey11GS30ilvlSpectral Necklace of the MonkeyNeck · Uncommon
GS 11 · ilvl 30 View on Wowhead ↗Enchantments
+3 Agility
+4 Stamina
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Serpent's Shoulders17GS23ilvl -
Watch Master's Cloak—GS—ilvl -
Tunic of Westfall24GS24ilvlTunic of WestfallChest · Rare
GS 24 · ilvl 24Armor
92 Armor
Stats
+11 Agility
+5 Stamina
View on Wowhead ↗Enchantments
Enchanted: +15 Health
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Red Linen Shirt0GS—ilvl -
TabardNo item available
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Ridgeback Bracers—GS—ilvl
Ridgeback BracersWrist · Uncommon
GS — · ilvl —Armor
33 Armor
View on Wowhead ↗Stats
+2 Stamina
+2 Spirit
Foidgraper
Human · Rogue
Subtlety
Level 37- GearScore
- —
- Item level
- 23
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Swine Fists29GS39ilvl
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Blackened Defias Belt16GS22ilvl
Blackened Defias BeltWaist · Rare
GS 16 · ilvl 22Armor
50 Armor
Effects
Equip: Increases attack power by 18.
View on Wowhead ↗Defias Leather
(2) Set: +10 Armor.
(3) Set: +5 Arcane Resistance.
(4) Set: Increases expertise rating by 2.
(5) Set: Increases attack power by 10.
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Vindicator's Leather Chaps8GS17ilvl
Vindicator's Leather ChapsLegs · Uncommon
GS 8 · ilvl 17Armor
64 Armor
View on Wowhead ↗Stats
+4 Agility
+3 Stamina
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Footpads of the Fang—GS—ilvlFootpads of the FangFeet · Rare
GS — · ilvl —Armor
62 Armor
Stats
+6 Agility
+6 Stamina
View on Wowhead ↗Embrace of the Viper
(2) Set: Increases damage done by Nature spells and effects by up to 7.
(3) Set: Increases expertise rating by 4.
(4) Set: Increases healing done by up to 11 and damage done by up to 4 for all magical spells and effects.
(5) Set: +10 Intellect.
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Seal of Wrynn17GS31ilvlSeal of WrynnRing 1 · Rare
GS 17 · ilvl 31 View on Wowhead ↗Stats
+3 Strength
+3 Agility
+4 Stamina
+4 Intellect
+3 Spirit
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Jaina's Signet Ring15GS38ilvl -
Trinket 1No item available
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Trinket 2No item available
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Nobles Brand of Stamina29GS40ilvl
Nobles Brand of StaminaMain Hand · Uncommon
GS 29 · ilvl 40Weapon
32 - 61 Damage
Speed 2.10
(22.1 damage per second)
View on Wowhead ↗Enchantments
Enchanted: Fiery Weapon
Crippling Poison
+7 Stamina
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Deadly Kris of the Monkey26GS36ilvlDeadly Kris of the MonkeyOff Hand · Uncommon
GS 26 · ilvl 36Weapon
18 - 35 Damage
Speed 1.40
(18.9 damage per second)
View on Wowhead ↗Enchantments
Instant Poison II
+3 Agility
+4 Stamina
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Balanced Throwing Dagger0GS8ilvlBalanced Throwing DaggerRanged · Common
GS 0 · ilvl 8 View on Wowhead ↗Weapon
3 - 7 Damage
Speed 1.70
(2.9 damage per second)
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 1,355
- Strength
- 69
- Agility
- 134
- Stamina
- 91
- Intellect
- 32
- Spirit
- 45
Physical combat
- Attack power
- 286
- Melee critical strike chance
- 7.72 %
- Ranged critical strike chance
- 7.12 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 42.57
- Off hand damage per second
- 19.68
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 735
- Dodge chance
- 15.99 %
- Parry chance
- 4.76 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
- Honorable kills
- 39
- Total reported by Blizzard
Arenas
2v2
Season not specifiedNo rating or match record was supplied for this bracket.
3v3
Season not specifiedNo rating or match record was supplied for this bracket.
5v5
Season not specifiedNo rating or match record was supplied for this bracket.
Battlegrounds
No battleground record was supplied for this character.
A missing value remains a dash. Arena and battleground records are shown separately. The data may lag behind the game.
Specializations and talents
TBC ClassicBuild 1Active ——28
Assassination
Points: —
—/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
—/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
—/5
—/3
Rank 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
—/2
Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
—/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
—/1
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
—/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
—/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice —/5
—/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
—/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
—/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
—/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
—/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
—/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
—/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood —/1
—/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
—/1
—/5
—/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
—/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor —/1
Combat
Points: —
—/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
—/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Points: 28
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Rank 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 296 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
2/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
0/1
Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
0/3
Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
0/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation 0/1
0/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.