This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Evoker's Silk Cowl—GS—ilvlEvoker's Silk CowlHead · Rare
GS — · ilvl —Armor
127 Armor
Stats
+39 Stamina
+16 Intellect
Equip: Improves spell critical strike rating by 17.
Equip: Improves your resilience rating by 19.
Enchantments
Enchanted: +22 Spell Power and +14 Spell Hit Rating
+12 Spell Damage and Minor Run Speed Increase
+12 Spell Damage
+4 Resilience Rating
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
View on Wowhead ↗Oathbound's Silk Battlegear
Set: +35 Resilience Rating.
Set: Reduces the cooldown of your Blink spell by 2 sec.
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Pendant of Dominance—GS—ilvlPendant of DominanceNeck · Epic
GS — · ilvl —Stats
+31 Stamina
+12 Intellect
Equip: Improves your resilience rating by 16.
Enchantments
+3 Spell Critical Rating and +4 Spell Damage
+2 Spell Critical Strike Rating
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
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Evoker's Silk Amice—GS—ilvlEvoker's Silk AmiceShoulders · Rare
GS — · ilvl —Armor
117 Armor
Stats
+21 Stamina
+16 Intellect
Equip: Improves spell critical strike rating by 8.
Equip: Improves your resilience rating by 15.
Enchantments
+4 Spell Damage and +4 Stamina
+3 Spell Critical Rating and +4 Spell Damage
+3 Resilience Rating
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 25.
View on Wowhead ↗Oathbound's Silk Battlegear
Set: +35 Resilience Rating.
Set: Reduces the cooldown of your Blink spell by 2 sec.
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Sergeant's Heavy Cape—GS—ilvlSergeant's Heavy CapeBack · Epic
GS — · ilvl —Armor
104 Armor
Stats
+33 Stamina
+12 Intellect
Equip: Improves your resilience rating by 16.
Enchantments
Enchanted: +120 Armor
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
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Evoker's Silk Raiment—GS—ilvl
Evoker's Silk RaimentChest · Rare
GS — · ilvl —Armor
156 Armor
Stats
+42 Stamina
+15 Intellect
Equip: Improves spell critical strike rating by 17.
Equip: Improves your resilience rating by 18.
Enchantments
Enchanted: +15 Resilience Rating
+7 Spell Damage
+3 Spell Critical Rating and +4 Spell Damage
+4 Spell Critical Strike Rating
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
View on Wowhead ↗Oathbound's Silk Battlegear
Set: +35 Resilience Rating.
Set: Reduces the cooldown of your Blink spell by 2 sec.
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Rich Purple Silk Shirt0GS—ilvl -
TabardNo item available
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General's Silk Cuffs—GS—ilvlGeneral's Silk CuffsWrist · Epic
GS — · ilvl —Armor
84 Armor
Stats
+22 Stamina
+17 Intellect
Equip: Improves spell critical strike rating by 12.
Equip: Improves your resilience rating by 11.
Enchantments
Enchanted: +12 Intellect
+3 Spell Critical Rating and +4 Spell Damage
+2 Spell Damage
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Hank
Undead · Mage
Frost
Level 70- GearScore
- —
- Item level
- 114
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Evoker's Silk Handguards—GS—ilvl
Evoker's Silk HandguardsHands · Rare
GS — · ilvl —Armor
97 Armor
Stats
+33 Stamina
+12 Intellect
Equip: Improves spell critical strike rating by 17.
Equip: Improves your resilience rating by 17.
Enchantments
Enchanted: +10 Spell Critical Strike Rating
Effects
Equip: Improves the range of your Fire Blast spell by 5 yards.
Equip: Increases damage and healing done by magical spells and effects by up to 19.
View on Wowhead ↗Oathbound's Silk Battlegear
Set: +35 Resilience Rating.
Set: Reduces the cooldown of your Blink spell by 2 sec.
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General's Silk Belt—GS—ilvlGeneral's Silk BeltWaist · Epic
GS — · ilvl —Armor
117 Armor
Stats
+33 Stamina
+23 Intellect
Equip: Improves spell critical strike rating by 24.
Equip: Improves your resilience rating by 24.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 28.
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Evoker's Silk Trousers—GS—ilvl
Evoker's Silk TrousersLegs · Rare
GS — · ilvl —Armor
136 Armor
Stats
+42 Stamina
+22 Intellect
Equip: Improves spell critical strike rating by 22.
Equip: Improves your resilience rating by 22.
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 33.
View on Wowhead ↗Oathbound's Silk Battlegear
Set: +35 Resilience Rating.
Set: Reduces the cooldown of your Blink spell by 2 sec.
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Boots of the Infernal Coven—GS—ilvlBoots of the Infernal CovenFeet · Epic
GS — · ilvl —Armor
134 Armor
Stats
+27 Stamina
+27 Intellect
+23 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 34.
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Seal of the Exorcist—GS—ilvlSeal of the ExorcistRing 1 · Epic
GS — · ilvl —Stats
+24 Stamina
Equip: Improves spell hit rating by 12.
Equip: Improves your resilience rating by 11.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 28.
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Ring of Recurrence—GS—ilvlRing of RecurrenceRing 2 · Epic
GS — · ilvl —Stats
+15 Stamina
+15 Intellect
Equip: Improves spell critical strike rating by 19.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 32.
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Medallion of the Horde—GS—ilvlMedallion of the HordeTrinket 1 · Rare
GS — · ilvl —Stats
Equip: Improves your resilience rating by 20.
View on Wowhead ↗Effects
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Mins Cooldown)
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Icon of the Silver Crescent—GS—ilvlIcon of the Silver CrescentTrinket 2 · Epic
GS — · ilvl — View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 43.
Use: Increases damage and healing done by magical spells and effects by up to 155 for 20 sec. (2 Mins Cooldown)
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Staff of Infinite Mysteries—GS—ilvlStaff of Infinite MysteriesMain Hand · Epic
GS — · ilvl —Weapon
291 - 438 Damage
Speed 3.20
(113.9 damage per second)
Stats
+61 Stamina
+51 Intellect
Equip: Improves spell hit rating by 23.
Enchantments
Enchanted: +40 Spell Damage and Healing
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 185.
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Off handNo item available
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Tirisfal Wand of Ascendancy—GS—ilvlTirisfal Wand of AscendancyRanged · Epic
GS — · ilvl —Weapon
169 - 314 Shadow Damage
Speed 1.50
(161.0 damage per second)
Stats
+10 Stamina
+9 Intellect
Equip: Improves spell hit rating by 11.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 15.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 8,103
- Strength
- 32
- Agility
- 37
- Stamina
- 489
- Intellect
- 408
- Spirit
- 173
Physical combat
- Attack power
- 22
- Melee critical strike chance
- 2.74 %
- Ranged critical strike chance
- 4.94 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 69.18
- Off hand damage per second
- 1.04
Spells
- Spell power
- 679
- Spell critical strike chance
- 13.57 %
- Spell haste
- 0 %
- Spell penetration
- 10
Defense
- Armor
- 1,614
- Dodge chance
- 4.7 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1 40—21
Arcane
Points: 40
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
5/5
Rank 5
Passive
Reduces the chance that the opponent can resist your Arcane spells by 10%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
1/2
Rank 1
Passive
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
1/1
Rank 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
3/3
Rank 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
1/1
Rank 1
Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
5/5
0/2
3/3
Rank 3
Passive
Increases your spell damage and critical strike chance by 3%.
- Presence of Mind 1/1
3/3
Rank 3
Passive
Increases the critical strike chance of any spell cast while Clearcasting by 30%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
1/1
Rank 1
Instant
3 min cooldown
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 3/3
2/2
Rank 2
Passive
Increases critical strike damage bonus of all spells by 50%.
5/5
Rank 5
Passive
Increases spell damage by up to 25% of your total Intellect.
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 21
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
67 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2Active 17—44
Arcane
Points: 17
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
4/5
Rank 4
Passive
Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
1/1
Rank 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
2/2
Rank 2
Passive
Gives your Counterspell a 100% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 44
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
0/3
Rank 1
Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
3/3
Rank 3
Passive
Gives your Chill effects a 15% chance to freeze the target for 5 sec.
2/2
Rank 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
67 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
0/3
Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
5/5
Rank 5
Passive
Increases the critical strike chance of all your spells against frozen targets by 50%.
- Improved Frost Nova 2/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
2/2
Rank 2
Passive
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
4/5
Rank 4
Passive
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
305 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
3/5
Rank 3
Passive
Increases all Frost damage you cause by 3% and reduces the chance melee and ranged attacks will hit you by 3%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
1/1
Rank 1
Instant cast
3 min cooldown
358 Mana
Summon a Water Elemental to fight for the caster for 45 sec.