Equipped items
Open an item to view its stats and effects.
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Hydromancer's Headwrap118GS115ilvlHydromancer's HeadwrapHead · Rare
GS 118 · ilvl 115Armor
127 Armor
Stats
+21 Stamina
+27 Intellect
Enchantments
+9 Stamina
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 33.
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Charlotte's Ivy64GS100ilvlCharlotte's IvyNeck · Epic
GS 64 · ilvl 100Stats
+18 Stamina
+19 Intellect
+14 Spirit
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
View on Wowhead ↗The Twin Stars
Set: Increases damage and healing done by magical spells and effects by up to 15.
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Mantle of Magical Might65GS85ilvlMantle of Magical MightShoulders · Rare
GS 65 · ilvl 85Armor
88 Armor
Stats
+16 Stamina
+17 Intellect
+10 Spirit
Equip: Improves spell critical strike rating by 16.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 19.
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Spell-slinger's Protector55GS97ilvlSpell-slinger's ProtectorBack · Rare
GS 55 · ilvl 97Armor
66 Armor
Stats
+15 Stamina
+14 Intellect
+9 Spirit
Equip: Improves spell critical strike rating by 13.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 16.
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Vermillion Robes of the Dominant118GS115ilvlVermillion Robes of the DominantChest · Rare
GS 118 · ilvl 115Armor
156 Armor
Stats
+37 Stamina
+33 Intellect
Equip: Improves spell hit rating by 12.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 42.
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ShirtNo item available
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Tabard of the Protector0GS—ilvlTabard of the ProtectorTabard · Common
GS 0 · ilvl — View on Wowhead ↗Effects
Use: Show how heroic you are! (5 Mins Cooldown)
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Harbinger Bands77GS115ilvl
Harbinger BandsWrist · Epic
GS 77 · ilvl 115Armor
85 Armor
Stats
+21 Stamina
+21 Intellect
+14 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
Disfer
Troll · Mage
Arcane
Level 70- GearScore
- 1,411
- Item level
- 105
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Gloves of the Aldor109GS120ilvlGloves of the AldorHands · Epic
GS 109 · ilvl 120Armor
126 Armor
Stats
+19 Stamina
+22 Intellect
+19 Spirit
Equip: Improves spell hit rating by 17.
Equip: Improves spell critical strike rating by 19.
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 35.
View on Wowhead ↗Aldor Regalia
(2) Set: Gives you a 100% chance to avoid interruption caused by damage while casting Fireball or Frostbolt.
(4) Set: Reduces the cooldown on Presence of Mind by 24 sec, on Blast Wave by 4 sec, and on Ice Block by 40 sec.
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Spellfire Belt91GS105ilvlSpellfire BeltWaist · Epic
GS 91 · ilvl 105Armor
100 Armor
Stats
+18 Intellect
Equip: Improves spell critical strike rating by 18.
Effects
Equip: Increases damage done by Fire spells and effects by up to 50.
Equip: Increases damage done by Arcane spells and effects by up to 50.
View on Wowhead ↗Wrath of Spellfire
(3) Set: Increases spell damage by up to 7% of your total Intellect.
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Soothsayer's Kilt95GS111ilvlSoothsayer's KiltLegs · Uncommon
GS 95 · ilvl 111Armor
120 Armor
Stats
+31 Stamina
+16 Intellect
Equip: Improves spell critical strike rating by 25.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 30.
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Abyss Walker's Boots76GS100ilvl
Abyss Walker's BootsFeet · Rare
GS 76 · ilvl 100Armor
94 Armor
Stats
+24 Stamina
Equip: Improves spell critical strike rating by 22.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 30.
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Lola's Eve64GS100ilvlLola's EveRing 1 · Epic
GS 64 · ilvl 100Stats
+15 Stamina
+14 Intellect
+13 Spirit
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
View on Wowhead ↗The Twin Stars
Set: Increases damage and healing done by magical spells and effects by up to 15.
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Violet Signet73GS110ilvlViolet SignetRing 2 · Epic
GS 73 · ilvl 110Stats
+19 Stamina
+21 Intellect
Equip: Improves spell critical strike rating by 15.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
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Terokkar Tablet of Vim47GS99ilvlTerokkar Tablet of VimTrinket 1 · Uncommon
GS 47 · ilvl 99Stats
Equip: Improves spell hit rating by 22.
View on Wowhead ↗Effects
Use: Increases spell damage by up to 84 and healing by up to 156 for 15 sec. (1 Min 30 Secs Cooldown)
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Vengeance of the Illidari50GS88ilvlVengeance of the IllidariTrinket 2 · Rare
GS 50 · ilvl 88Stats
Equip: Improves spell critical strike rating by 26.
View on Wowhead ↗Effects
Use: Increases spell damage done by up to 120 and healing done by up to 220 for 15 sec. (1 Min 30 Secs Cooldown)
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Staff of Infinite Mysteries276GS115ilvlStaff of Infinite MysteriesMain Hand · Epic
GS 276 · ilvl 115Weapon
291 - 438 Damage
Speed 3.20
(113.9 damage per second)
Stats
+61 Stamina
+51 Intellect
Equip: Improves spell hit rating by 23.
Enchantments
Enchanted: +40 Spell Damage and Healing
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 185.
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Off handNo item available
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Nesingwary Safari Stick33GS103ilvlNesingwary Safari StickRanged · Rare
GS 33 · ilvl 103Weapon
142 - 265 Shadow Damage
Speed 1.80
(113.1 damage per second)
Stats
Equip: Improves spell critical strike rating by 12.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 14.
TacoTip model. GearScore does not measure gems, enchantments or player skill.
Blizzard profile
Stats
- Health
- 6,793
- Strength
- 34
- Agility
- 41
- Stamina
- 358
- Intellect
- 483
- Spirit
- 225
Physical combat
- Attack power
- 24
- Melee critical strike chance
- 0 %
- Ranged critical strike chance
- 5.06 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 69.32
- Off hand damage per second
- 1.11
Spells
- Spell power
- 683
- Spell critical strike chance
- 17.46 %
- Spell haste
- 0 %
- Spell penetration
- 10
Defense
- Armor
- 1,044
- Dodge chance
- 4.54 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1 24811
Arcane
Points: 2
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
0/5
Rank 1
Reduces the chance that the opponent can resist your Arcane spells by 2%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
0/5
Rank 1
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 0/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: 48
5/5
Rank 5
Passive
Reduces the casting time of your Fireball spell by 0.5 sec.
0/5
5/5
Rank 5
Passive
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
2/2
1/3
Rank 1
Passive
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
2/2
Rank 2
Passive
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
0/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
1/1
Rank 1
6 sec cast
121 Mana
35 yd range
Hurls an immense fiery boulder that causes 525 to 573 Fire damage and an additional 122 Fire damage over 12 sec.
2/2
Rank 2
Passive
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
3/3
Rank 3
Passive
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
0/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
3/3
Rank 3
Passive
Your Fire and Frost spell criticals will refund 30% of their base mana cost.
3/3
Rank 3
Passive
Increases all spell damage caused by 3% and all spell damage taken by 3%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Fire spells by 6%.
1/1
Rank 1
Instant cast
30 sec cooldown
209 Mana
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 252 to 286 Fire damage, and Dazing them for 6 sec.
- Pyroblast 1/1
0/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
5/5
3/3
Rank 3
Passive
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 3%.
1/1
Rank 1
Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass 3/3
2/2
Rank 2
Passive
Increases damage of all spells against targets with less than 20% health by 20%.
5/5
Rank 5
Passive
Your Fireball spell gains an additional 15% of your bonus spell damage effects.
1/1
Rank 1
Instant cast
20 sec cooldown
461 Mana
Targets in a cone in front of the caster take 526 to 589 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion 1/1
Frost
Points: 11
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
0/5
Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
2/2
Rank 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
0/3
Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
0/3
1/1
Rank 1
Instant cast
3 min cooldown
55 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/3
Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 2/2
0/3
0/1
Rank 1
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 0/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2Active 40—21
Arcane
Points: 40
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
5/5
Rank 5
Passive
Reduces the chance that the opponent can resist your Arcane spells by 10%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2/2
Rank 2
Passive
Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
3/3
Rank 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
1/1
Rank 1
Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
5/5
0/2
3/3
Rank 3
Passive
Increases your spell damage and critical strike chance by 3%.
- Presence of Mind 1/1
3/3
Rank 3
Passive
Increases the critical strike chance of any spell cast while Clearcasting by 30%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
1/1
Rank 1
Instant
3 min cooldown
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 3/3
2/2
Rank 2
Passive
Increases critical strike damage bonus of all spells by 50%.
5/5
Rank 5
Passive
Increases spell damage by up to 25% of your total Intellect.
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 21
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
55 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.