This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
-
Spellstrike Hood122GS105ilvl
Spellstrike HoodHead · Epic
GS 122 · ilvl 105Armor
145 Armor
Stats
+16 Stamina
+12 Intellect
Equip: Improves spell hit rating by 16.
Equip: Improves spell critical strike rating by 24.
Enchantments
Enchanted: +22 Spell Power and +14 Spell Hit Rating
+3 Mana every 5 seconds
+6 Spell Damage, +5 Spell Crit Rating
+12 Spell Damage
+6 Stamina
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 46.
View on Wowhead ↗Spellstrike Infusion
Set: Gives a chance when your harmful spells land to increase the damage of your spells and effects by 92 for 10 sec.
-
Pendant of Dominance75GS113ilvlPendant of DominanceNeck · Epic
GS 75 · ilvl 113Stats
+31 Stamina
+12 Intellect
Equip: Improves your resilience rating by 16.
Enchantments
+10 Spell Critical Strike Rating
+2 Spell Critical Strike Rating
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
-
Frozen Shadoweave Shoulders91GS105ilvlFrozen Shadoweave ShouldersShoulders · Epic
GS 91 · ilvl 105Armor
133 Armor
Stats
+21 Stamina
+15 Intellect
Enchantments
Enchanted: +7 All Resistances
+8 Spell Hit Rating
+8 Spirit
+3 Spell Hit Rating
Effects
Equip: Increases damage done by Shadow spells and effects by up to 50.
Equip: Increases damage done by Frost spells and effects by up to 50.
View on Wowhead ↗Shadow's Embrace
Set: Your Frost and Shadow damage spells heal you for 2% of the damage they deal.
-
Sethekk Oracle Cloak66GS115ilvlSethekk Oracle CloakBack · Rare
GS 66 · ilvl 115Armor
78 Armor
Stats
+18 Stamina
+18 Intellect
Equip: Improves spell hit rating by 12.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 22.
-
Frozen Shadoweave Robe—GS—ilvl
Frozen Shadoweave RobeChest · Epic
GS — · ilvl —Armor
178 Armor
Stats
+30 Stamina
+20 Intellect
Enchantments
+8 Spell Hit Rating
+3 Mana every 5 seconds
+3 Spell Hit Rating
Effects
Equip: Increases damage done by Shadow spells and effects by up to 72.
Equip: Increases damage done by Frost spells and effects by up to 72.
View on Wowhead ↗Shadow's Embrace
Set: Your Frost and Shadow damage spells heal you for 2% of the damage they deal.
-
Captain Sander's Shirt0GS—ilvl -
Guild Tabard0GS—ilvl -
Harbinger Bands77GS115ilvl
Harbinger BandsWrist · Epic
GS 77 · ilvl 115Armor
85 Armor
Stats
+21 Stamina
+21 Intellect
+14 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
Esmala
Gnome · Mage
Frost
Level 70- GearScore
- —
- Item level
- 111
-
Gloves of the Aldor109GS120ilvlGloves of the AldorHands · Epic
GS 109 · ilvl 120Armor
126 Armor
Stats
+19 Stamina
+22 Intellect
+19 Spirit
Equip: Improves spell hit rating by 17.
Equip: Improves spell critical strike rating by 19.
Enchantments
Enchanted: +20 Spell Damage
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 35.
View on Wowhead ↗Aldor Regalia
(2) Set: Gives you a 100% chance to avoid interruption caused by damage while casting Fireball or Frostbolt.
(4) Set: Reduces the cooldown on Presence of Mind by 24 sec, on Blast Wave by 4 sec, and on Ice Block by 40 sec.
-
Nethershard Girdle—GS—ilvl
Nethershard GirdleWaist · Epic
GS — · ilvl —Armor
109 Armor
Stats
+22 Stamina
+30 Intellect
+22 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 35.
-
Spellstrike Pants122GS105ilvlSpellstrike PantsLegs · Epic
GS 122 · ilvl 105Armor
156 Armor
Stats
+12 Stamina
+8 Intellect
Equip: Improves spell hit rating by 22.
Equip: Improves spell critical strike rating by 26.
Enchantments
Enchanted: +35 Spell Damage and +20 Stamina
+3 Mana every 5 seconds
+8 Spell Hit Rating
+9 Spell Damage
+6 Stamina
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 46.
View on Wowhead ↗Spellstrike Infusion
Set: Gives a chance when your harmful spells land to increase the damage of your spells and effects by 92 for 10 sec.
-
Frozen Shadoweave Boots91GS105ilvlFrozen Shadoweave BootsFeet · Epic
GS 91 · ilvl 105Armor
122 Armor
Stats
+15 Stamina
+9 Intellect
Enchantments
+8 Hit Rating
+3 Stamina, +4 Spell Critical Strike Rating
+3 Spell Hit Rating
Effects
Equip: Increases damage done by Shadow spells and effects by up to 57.
Equip: Increases damage done by Frost spells and effects by up to 57.
View on Wowhead ↗Shadow's Embrace
Set: Your Frost and Shadow damage spells heal you for 2% of the damage they deal.
-
The Horseman's Signet Ring100GS141ilvlThe Horseman's Signet RingRing 1 · Epic
GS 100 · ilvl 141Stats
+25 Stamina
+23 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 47.
-
Ashyen's Gift68GS105ilvlAshyen's GiftRing 2 · Epic
GS 68 · ilvl 105Stats
+30 Stamina
Equip: Improves spell hit rating by 21.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
-
Shiffar's Nexus-Horn—GS—ilvlShiffar's Nexus-HornTrinket 1 · Rare
GS — · ilvl —Stats
Equip: Improves spell critical strike rating by 30.
View on Wowhead ↗Effects
Equip: Chance on spell critical hit to increase your spell damage and healing by 225 for 10 secs.
-
Vengeance of the Illidari50GS88ilvlVengeance of the IllidariTrinket 2 · Rare
GS 50 · ilvl 88Stats
Equip: Improves spell critical strike rating by 26.
View on Wowhead ↗Effects
Use: Increases spell damage done by up to 120 and healing done by up to 220 for 15 sec. (1 Min 30 Secs Cooldown)
-
Blade of the Archmage—GS—ilvlBlade of the ArchmageMain Hand · Epic
GS — · ilvl —Weapon
102 - 190 Damage
Speed 1.80
(81.1 damage per second)
Stats
+13 Stamina
+11 Intellect
Equip: Improves spell critical strike rating by 21.
Enchantments
Enchanted: +40 Spell Damage and Healing
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 159.
-
Sapphiron's Wing Bone130GS110ilvl
Sapphiron's Wing BoneOff Hand · Epic
GS 130 · ilvl 110Stats
Equip: Improves spell hit rating by 12.
View on Wowhead ↗Effects
Equip: Increases damage done by Frost spells and effects by up to 51.
-
Nether Core's Control Rod37GS115ilvlNether Core's Control RodRanged · Rare
GS 37 · ilvl 115Weapon
163 - 303 Shadow Damage
Speed 1.80
(129.4 damage per second)
Stats
+9 Stamina
+10 Intellect
Equip: Improves spell hit rating by 8.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 13.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 6,503
- Strength
- 7
- Agility
- 10
- Stamina
- 329
- Intellect
- 261
- Spirit
- 99
Physical combat
- Attack power
- 0
- Melee critical strike chance
- 0 %
- Ranged critical strike chance
- 2.1 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 10.33
- Off hand damage per second
- 0
Spells
- Spell power
- 622
- Spell critical strike chance
- 11.73 %
- Spell haste
- 0 %
- Spell penetration
- 10
Defense
- Armor
- 1,152
- Dodge chance
- 3.78 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
- Honorable kills
- 4,170
- Total reported by Blizzard
Arenas
2v2
Season not specifiedNo rating or match record was supplied for this bracket.
3v3
Season not specifiedNo rating or match record was supplied for this bracket.
5v5
Season not specifiedNo rating or match record was supplied for this bracket.
Battlegrounds
No battleground record was supplied for this character.
A missing value remains a dash. Arena and battleground records are shown separately. The data may lag behind the game.
Specializations and talents
TBC ClassicBuild 1 17—44
Arcane
Points: 17
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
4/5
Rank 4
Passive
Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
0/3
Rank 1
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
1/1
Rank 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
2/2
Rank 2
Passive
Gives your Counterspell a 100% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 44
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
0/3
Rank 1
Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
3/3
Rank 3
Passive
Gives your Chill effects a 15% chance to freeze the target for 5 sec.
2/2
Rank 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
55 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 72%. Lasts 3.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
0/3
Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
5/5
Rank 5
Passive
Increases the critical strike chance of all your spells against frozen targets by 50%.
- Improved Frost Nova 2/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
2/2
Rank 2
Passive
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
4/5
Rank 4
Passive
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
3/5
Rank 3
Passive
Increases all Frost damage you cause by 3% and reduces the chance melee and ranged attacks will hit you by 3%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
1/1
Rank 1
Instant cast
3 min cooldown
295 Mana
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2Active 18—43
Arcane
Points: 18
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2/2
Rank 2
Passive
Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
3/3
Rank 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 43
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
2/3
Rank 2
Passive
Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
55 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 72%. Lasts 3.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
1/3
Rank 1
Passive
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
5/5
Rank 5
Passive
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
5/5
Rank 5
Passive
Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.
2/5
Rank 2
Passive
Your Frostbolt spell gains an additional 4% of your bonus spell damage effects and an additional 2% chance to critically strike.
1/1
Rank 1
Instant cast
3 min cooldown
295 Mana
Summon a Water Elemental to fight for the caster for 45 sec.