TBC Anniversary archive · This page does not describe Forever.

Portrait of Delboyi

Delboyi

Level 55 · Troll · Rogue · Combat

No guild

EU spineshatter

GearScore
—
Equipped item level
47

This GearScore is partial, so it is not included in the ranking.

Equipped items

Open an item to view its stats and effects.

CharacterTBC Classic
  • Sprightring HelmHead · Uncommon—GS—ilvl
    Sprightring Helm

    Head · Uncommon

    GS — · ilvl —

    Armor

    103 Armor

    Stats

    +15 Agility

    +10 Stamina

    View on Wowhead ↗
  • Woven Ivy NecklaceNeck · Rare—GS—ilvl
    Woven Ivy Necklace

    Neck · Rare

    GS — · ilvl —

    Stats

    +6 Strength

    +9 Agility

    +10 Stamina

    View on Wowhead ↗
  • Phytoskin SpauldersShoulders · Rare—GS—ilvl
    Phytoskin Spaulders

    Shoulders · Rare

    GS — · ilvl —

    Armor

    111 Armor

    Stats

    +10 Strength

    +16 Agility

    +10 Stamina

    View on Wowhead ↗
  • Duskbat DrapeBack · Rare—GS—ilvl
    Duskbat Drape

    Back · Rare

    GS — · ilvl —

    Armor

    37 Armor

    Stats

    +14 Agility

    Effects

    Equip: Reduces damage from falling.

    View on Wowhead ↗
  • Blazewind BreastplateChest · Uncommon—GS—ilvl
    Blazewind Breastplate

    Chest · Uncommon

    GS — · ilvl —

    Armor

    148 Armor

    Stats

    +3 Strength

    +23 Agility

    +5 Stamina

    View on Wowhead ↗
  • Deckhand's ShirtShirt · Common0GS—ilvl
    Deckhand's Shirt

    Shirt · Common

    GS 0 · ilvl —

    No additional details available.

    View on Wowhead ↗
  • Scout's TabardTabard · Common0GS—ilvl
    Scout's Tabard

    Tabard · Common

    GS 0 · ilvl —

    No additional details available.

    View on Wowhead ↗
  • Wicked Leather BracersWrist · Uncommon—GS—ilvl
    Wicked Leather Bracers

    Wrist · Uncommon

    GS — · ilvl —

    Armor

    61 Armor

    Stats

    +11 Agility

    +5 Stamina

    View on Wowhead ↗
Portrait of Delboyi

Delboyi

Troll · Rogue

Combat

Level 55
GearScore
—
Item level
47
  • Gloves of the PathfinderHands · Uncommon—GS—ilvl
    Gloves of the Pathfinder

    Hands · Uncommon

    GS — · ilvl —

    Armor

    94 Armor

    Stats

    +13 Strength

    +12 Agility

    View on Wowhead ↗
  • Shadowcraft BeltWaist · Rare—GS—ilvl
    Shadowcraft Belt

    Waist · Rare

    GS — · ilvl —

    Armor

    93 Armor

    Stats

    +9 Strength

    +14 Agility

    +10 Stamina

    +9 Spirit

    Shadowcraft Armor

    (2) Set: +200 Armor.

    (4) Set: Increases attack power by 40.

    (6) Set: Chance on melee attack to restore 35 energy.

    (8) Set: +8 All Resistances.

    View on Wowhead ↗
  • Cabalist Leggings of AgilityLegs · Uncommon—GS—ilvl
    Cabalist Leggings of Agility

    Legs · Uncommon

    GS — · ilvl —

    Armor

    112 Armor

    Enchantments

    +20 Agility

    View on Wowhead ↗
  • Scorpashi SlippersFeet · Uncommon—GS—ilvl
    Scorpashi Slippers

    Feet · Uncommon

    GS — · ilvl —

    Armor

    85 Armor

    Stats

    +13 Agility

    +3 Stamina

    View on Wowhead ↗
  • Fen Ring of AgilityRing 1 · Uncommon—GS—ilvl
    Fen Ring of Agility

    Ring 1 · Uncommon

    GS — · ilvl —

    Enchantments

    +8 Agility

    View on Wowhead ↗
  • Masons Fraternity RingRing 2 · Rare—GS—ilvl
    Masons Fraternity Ring

    Ring 2 · Rare

    GS — · ilvl —

    Stats

    +13 Agility

    +5 Stamina

    View on Wowhead ↗
  • Rune of the Guard CaptainTrinket 1 · Uncommon—GS—ilvl
    Rune of the Guard Captain

    Trinket 1 · Uncommon

    GS — · ilvl —

    Effects

    Equip: Increases attack power by 20.

    Equip: Increases your hit rating by 10.

    View on Wowhead ↗
  • Insignia of the HordeTrinket 2 · Rare—GS—ilvl
    Insignia of the Horde

    Trinket 2 · Rare

    GS — · ilvl —

    Effects

    Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Mins Cooldown)

    View on Wowhead ↗
  • BloodrazorMain Hand · Epic—GS—ilvl
    Bloodrazor

    Main Hand · Epic

    GS — · ilvl —

    Weapon

    70 - 130 Damage

    Speed 2.70

    (37.0 damage per second)

    Enchantments

    Enchanted: Fiery Weapon

    Crippling Poison II

    Effects

    Chance on hit: Wounds the target causing them to bleed for 30 damage over 30 sec.

    View on Wowhead ↗
  • Gut RipperOff Hand · Epic—GS—ilvl
    Gut Ripper

    Off Hand · Epic

    GS — · ilvl —

    Weapon

    42 - 80 Damage

    Speed 1.80

    (33.9 damage per second)

    Enchantments

    Enchanted: Fiery Weapon

    Mind-Numbing Poison III

    Effects

    Chance on hit: Wounds the target for 23 to 31 damage.

    View on Wowhead ↗
  • Highland BowRanged · Uncommon—GS—ilvl
    Highland Bow

    Ranged · Uncommon

    GS — · ilvl —

    Weapon

    54 - 100 Damage

    Speed 2.50

    (30.8 damage per second)

    Stats

    +5 Agility

    +4 Stamina

    View on Wowhead ↗
Available items: 19Open an item to view its stats and effects.

Incomplete GearScore: some item data is unavailable.

Blizzard profile

Stats

Health
1,923
Strength
59
Agility
206
Stamina
82
Intellect
7
Spirit
20

Physical combat

Attack power
375
Melee critical strike chance
12.66 %
Ranged critical strike chance
9.14 %
Melee haste
0 %
Ranged haste
0 %
Main hand damage per second
15.96
Off hand damage per second
11.39

Spells

Spell power
0
Spell critical strike chance
0 %
Spell haste
0 %
Spell penetration
0

Defense

Armor
1,256
Dodge chance
15.42 %
Parry chance
9.76 %
Block chance
0 %

Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.

PvP profile · Blizzard

Player versus player

PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.

Specializations and talents

TBC Classic
Build 1Active 541—

Assassination

Points: 5
0/3
Improved Eviscerate0/3

Rank 1

Increases the damage done by your Eviscerate ability by 5%.

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0/2
Remorseless Attacks0/2

Rank 1

After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.

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5/5
Malice5/5

Rank 5

Passive

Increases your critical strike chance by 5%.

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0/3
Ruthlessness0/3

Rank 1

Gives your melee finishing moves a 20% chance to add a combo point to your target.

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0/2
Murder0/2

Rank 1

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

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0/3
Puncturing Wounds0/3

Rank 1

Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.

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0/1
Relentless Strikes0/1

Rank 1

Your finishing moves have a 20% chance per combo point to restore 25 energy.

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0/2
Improved Expose Armor0/2

Rank 1

Increases the armor reduced by your Expose Armor ability by 25%.

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0/5
Lethality0/5

Rank 1

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.

  • Malice 5/5
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0/5
Vile Poisons0/5

Rank 1

Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.

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0/5
Improved Poisons0/5

Rank 1

Increases the chance to apply poisons to your target by 2%.

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0/2
Fleet Footed0/2

Rank 1

Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.

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0/1
Cold Blood0/1

Rank 1

When activated, increases the critical strike chance of your next offensive ability by 100%.

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0/3
Improved Kidney Shot0/3

Rank 1

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

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0/2
Quick Recovery0/2

Rank 1

All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.

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0/5
Seal Fate0/5

Rank 1

Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

  • Cold Blood 0/1
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0/2
Master Poisoner0/2

Rank 1

Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.

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0/1
Vigor0/1

Rank 1

Increases your maximum Energy by 10.

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0/5
Deadened Nerves0/5

Rank 1

Decreases all physical damage taken by 1%.

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0/5
Find Weakness0/5

Rank 1

Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.

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0/1
Mutilate0/1

Rank 1

Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.

  • Vigor 0/1
View on Wowhead
Rank0/51/55/5

Combat

Points: 41
3/3
Improved Gouge3/3

Rank 3

Passive

Increases the effect duration of your Gouge ability by 1.5 sec.

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2/2
Improved Sinister Strike2/2

Rank 2

Passive

Reduces the Energy cost of your Sinister Strike ability by 5.

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0/5
Lightning Reflexes0/5

Rank 1

Increases your Dodge chance by 1%.

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3/3
Improved Slice and Dice3/3

Rank 3

Passive

Increases the duration of your Slice and Dice ability by 45%.

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5/5
Deflection5/5

Rank 5

Passive

Increases your Parry chance by 5%.

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5/5
Precision5/5

Rank 5

Passive

Increases your chance to hit with weapons by 5%.

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2/2
Endurance2/2

Rank 2

Passive

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

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1/1
Riposte1/1

Rank 1

Instant

6 sec cooldown

10 Energy

Melee Range

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

  • Deflection 5/5
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0/2
Improved Sprint0/2

Rank 1

Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.

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0/2
Improved Kick0/2

Rank 1

Gives your Kick ability a 50% chance to silence the target for 2 sec.

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0/5
Dagger Specialization0/5

Rank 1

Increases your chance to get a critical strike with Daggers by 1%.

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5/5
Dual Wield Specialization5/5

Rank 5

Passive

Increases the damage done by your offhand weapon by 50%.

  • Precision 5/5
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0/5
Mace Specialization0/5

Rank 1

Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.

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1/1
Blade Flurry1/1

Rank 1

Instant

2 min cooldown

25 Energy

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

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0/5
Sword Specialization0/5

Rank 1

Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.

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0/5
Fist Weapon Specialization0/5

Rank 1

Increases your chance to get a critical strike with Fist Weapons by 1%.

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0/2
Blade Twisting0/2

Rank 1

Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.

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2/2
Weapon Expertise2/2

Rank 2

Passive

Increases your expertise by 10.

  • Blade Flurry 1/1
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3/3
Aggression3/3

Rank 3

Passive

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

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2/2
Vitality2/2

Rank 2

Passive

Increases your total Stamina by 4% and your total Agility by 2%.

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1/1
Adrenaline Rush1/1

Rank 1

Instant

5 min cooldown

Increases your Energy regeneration rate by 100% for 15 sec.

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0/2
Nerves of Steel0/2

Rank 1

Increases your chance to resist Stun and Fear effects by an additional 5%.

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5/5
Combat Potency5/5

Rank 5

Passive

Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.

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1/1
Surprise Attacks1/1

Rank 1

Passive

Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.

  • Adrenaline Rush 1/1
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Rank0/51/55/5

Subtlety

Points: —
—/5
Master of Deception—/5

Rank 1

Reduces the chance enemies have to detect you while in Stealth mode.

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—/5
Opportunity—/5

Rank 1

Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.

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—/2
Sleight of Hand—/2

Rank 1

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

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—/2
Dirty Tricks—/2

Rank 1

Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.

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—/5
Camouflage—/5

Rank 1

Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

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—/3
Initiative—/3

Rank 1

Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

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—/1
Ghostly Strike—/1

Rank 1

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

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—/3
Improved Ambush—/3

Rank 1

Increases the critical strike chance of your Ambush ability by 15%.

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—/3
Setup—/3

Rank 1

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

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—/2
Elusiveness—/2

Rank 1

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

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—/3
Serrated Blades—/3

Rank 1

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

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—/2
Heightened Senses—/2

Rank 1

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

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—/1
Preparation—/1

Rank 1

When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.

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—/2
Dirty Deeds—/2

Rank 1

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.

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—/1
Hemorrhage—/1

Rank 1

An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.

  • Serrated Blades —/3
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—/3
Master of Subtlety—/3

Rank 1

Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.

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—/5
Deadliness—/5

Rank 1

Increases your attack power by 2%.

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—/3
Enveloping Shadows—/3

Rank 1

Increases your chance to avoid area of effect attacks by an additional 5%.

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—/1
Premeditation—/1

Rank 1

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

  • Preparation —/1
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—/3
Cheat Death—/3

Rank 1

You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.

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—/5
Sinister Calling—/5

Rank 1

Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.

  • Premeditation —/1
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—/1
Shadowstep—/1

Rank 1

Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.

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Rank0/51/55/5No additional details available.
Build 2

Talents are unavailable for this character.