This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Raven-Heart Headdress102GS100ilvl
Raven-Heart HeaddressHead · Rare
GS 102 · ilvl 100Armor
208 Armor
Stats
+22 Strength
+24 Stamina
+23 Intellect
+16 Spirit
Enchantments
+13 Healing and +5 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 35 and damage done by up to 12 for all magical spells and effects.
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Luminous Pearls of Insight54GS94ilvl
Luminous Pearls of InsightNeck · Rare
GS 54 · ilvl 94Stats
+15 Intellect
Equip: Improves spell critical strike rating by 11.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 25.
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Vindicator Shoulderpads of Healing59GS93ilvl
Vindicator Shoulderpads of HealingShoulders · Uncommon
GS 59 · ilvl 93Armor
87 Armor
View on Wowhead ↗Enchantments
+70 Healing
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Cloak of Revival55GS97ilvlCloak of RevivalBack · Rare
GS 55 · ilvl 97Armor
66 Armor
Stats
+15 Stamina
+16 Intellect
View on Wowhead ↗Effects
Equip: Restores 4 mana per 5 sec.
Equip: Increases healing done by up to 35 and damage done by up to 12 for all magical spells and effects.
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Raiments of Divine Authority90GS88ilvl
Raiments of Divine AuthorityChest · Rare
GS 90 · ilvl 88Armor
122 Armor
Stats
+16 Stamina
+21 Intellect
+18 Spirit
Enchantments
+13 Healing and +5 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 46 and damage done by up to 16 for all magical spells and effects.
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ShirtNo item available
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Tabard of the Hand0GS—ilvl
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Goldenvine Wraps—GS—ilvlGoldenvine WrapsWrist · Rare
GS — · ilvl —Armor
56 Armor
Stats
+19 Stamina
+13 Intellect
+13 Spirit
View on Wowhead ↗Effects
Equip: Increases healing done by up to 29 and damage done by up to 10 for all magical spells and effects.
Shammyd
Draenei · Shaman
Restoration
Level 67- GearScore
- —
- Item level
- 95
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Cryo-mitts—GS—ilvlCryo-mittsHands · Rare
GS — · ilvl —Armor
156 Armor
Stats
+22 Intellect
+16 Spirit
View on Wowhead ↗Effects
Equip: Increases healing done by up to 57 and damage done by up to 19 for all magical spells and effects.
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Tarren Mill Defender's Cinch—GS—ilvlTarren Mill Defender's CinchWaist · Rare
GS — · ilvl —Armor
330 Armor
Stats
+19 Stamina
+18 Intellect
Enchantments
+13 Healing and +5 Spell Damage
+3 Intellect
View on Wowhead ↗Effects
Equip: Restores 12 mana per 5 sec.
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Lifegiver Britches87GS85ilvlLifegiver BritchesLegs · Rare
GS 87 · ilvl 85Armor
103 Armor
Stats
+16 Stamina
+25 Intellect
+12 Spirit
Enchantments
+13 Healing and +5 Spell Damage
View on Wowhead ↗Effects
Equip: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
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Ethereal Boots of the Skystrider74GS97ilvlEthereal Boots of the SkystriderFeet · Rare
GS 74 · ilvl 97Armor
91 Armor
Stats
+19 Stamina
+19 Intellect
+12 Spirit
Equip: Improves spell critical strike rating by 17.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
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Holy Healing Band50GS88ilvlHoly Healing BandRing 1 · Rare
GS 50 · ilvl 88Stats
+15 Intellect
View on Wowhead ↗Effects
Equip: Increases healing done by up to 33 and damage done by up to 11 for all magical spells and effects.
Equip: Restores 6 mana per 5 sec.
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Heirloom Signet of Convalescence47GS99ilvlHeirloom Signet of ConvalescenceRing 2 · Uncommon
GS 47 · ilvl 99Stats
+7 Stamina
+11 Intellect
+5 Spirit
View on Wowhead ↗Effects
Equip: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
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Glowing Crystal Insignia46GS96ilvlGlowing Crystal InsigniaTrinket 1 · Uncommon
GS 46 · ilvl 96 View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
Use: Increases damage and healing done by magical spells and effects by up to 104 for 20 sec. (2 Mins Cooldown)
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Vengeance of the Illidari50GS88ilvlVengeance of the IllidariTrinket 2 · Rare
GS 50 · ilvl 88Stats
Equip: Improves spell critical strike rating by 26.
View on Wowhead ↗Effects
Use: Increases spell damage done by up to 120 and healing done by up to 220 for 15 sec. (1 Min 30 Secs Cooldown)
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Mogor's Anointing Club105GS103ilvl
Mogor's Anointing ClubMain Hand · Rare
GS 105 · ilvl 103Weapon
92 - 171 Damage
Speed 2.10
(62.6 damage per second)
Stats
+19 Stamina
+13 Intellect
View on Wowhead ↗Effects
Equip: Restores 5 mana per 5 sec.
Equip: Increases healing done by up to 160 and damage done by up to 54 for all magical spells and effects.
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Unearthed Orb84GS99ilvl
Unearthed OrbOff Hand · Uncommon
GS 84 · ilvl 99Stats
+13 Intellect
View on Wowhead ↗Effects
Equip: Increases healing done by up to 29 and damage done by up to 10 for all magical spells and effects.
Equip: Restores 5 mana per 5 sec.
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Communal Totem of Restoration12GS52ilvl
Communal Totem of RestorationRanged · Uncommon
GS 12 · ilvl 52 View on Wowhead ↗Effects
Equip: Increases healing done by Lesser Healing Wave by up to 10.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 5,114
- Strength
- 137
- Agility
- 76
- Stamina
- 279
- Intellect
- 348
- Spirit
- 226
Physical combat
- Attack power
- 388
- Melee critical strike chance
- 3.32 %
- Ranged critical strike chance
- 3.12 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 69.03
- Off hand damage per second
- 0
Spells
- Spell power
- 410
- Spell critical strike chance
- 9.73 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 1,830
- Dodge chance
- 4.36 %
- Parry chance
- 0 %
- Block chance
- 4.44 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1 41—17
Elemental
Points: 41
5/5
Rank 5
Passive
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
5/5
Rank 5
Passive
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
0/2
Rank 1
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
1/3
Rank 1
Passive
Reduces damage taken from Fire, Frost and Nature effects by 4%.
0/3
1/1
Rank 1
Passive
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
0/5
5/5
Rank 5
Passive
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.
0/2
Rank 1
Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
3/3
Rank 3
Passive
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
0/3
Rank 1
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
2/2
Rank 2
Passive
Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
1/1
Rank 1
Passive
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
3/5
Rank 3
Passive
Regenerate mana equal to 6% of your Intellect every 5 sec, even while casting.
3/3
Rank 3
Passive
Increases your chance to hit with Fire, Frost and Nature spells by 6% and reduces the threat caused by Fire, Frost and Nature spells by 10%.
5/5
Rank 5
Passive
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.5 sec.
- Call of Thunder 5/5
1/1
Rank 1
Instant
3 min cooldown
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
- Elemental Fury 1/1
0/3
Rank 1
Reduces the chance you will be critically hit by melee and ranged attacks by 2%.
5/5
Rank 5
Passive
Gives your Lightning Bolt and Chain Lightning spells a 20% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
1/1
Rank 1
Instant cast
94 Mana
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 30 yards. Lasts 2 min.
- Lightning Overload 5/5
Enhancement
Points: —
—/5
—/5
Rank 1
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
—/2
Rank 1
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
—/5
Rank 1
Improves your chance to get a critical strike with your weapon attacks by 1%.
—/2
Rank 1
Reduces the cast time of your Ghost Wolf spell by 1 sec.
—/3
Rank 1
Increases the damage done by your Lightning Shield orbs by 5%.
—/2
Rank 1
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
—/1
Rank 1
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
—/5
—/5
Rank 1
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
- Thundering Strikes —/5
—/5
Rank 1
Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.
—/2
Rank 1
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
—/1
Rank 1
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
—/3
Rank 1
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
—/3
Rank 1
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
—/5
—/3
Rank 1
Increases your chance to hit while dual wielding by an additional 2%.
- Dual Wield —/1
—/1
Rank 1
Allows one-hand and off-hand weapons to be equipped in the off-hand.
- Spirit Weapons —/1
—/1
Rank 1
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Elemental Weapons —/3
—/5
Rank 1
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 sec.
—/1
Rank 1
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 sec.
Restoration
Points: 17
0/5
Rank 1
Reduces the casting time of your Healing Wave spell by 0.1 sec.
5/5
2/2
Rank 2
Passive
Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
0/3
Rank 1
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
4/5
3/3
Rank 3
Passive
Increases your chance to hit with melee attacks and spells by 3%.
0/5
Rank 1
Gives you a 14% chance to avoid interruption caused by damage while casting any Shaman healing spell.
1/1
Rank 1
Passive
The radius of your totems that affect friendly targets is increased to 30 yards.
0/3
Rank 1
Reduces the threat generated by your healing spells by 5% and reduces the chance your spells will be dispelled by 10%.
0/5
Rank 1
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
2/5
Rank 2
Passive
Increases the critical effect chance of your healing and lightning spells by 2%.
0/3
Rank 1
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
0/1
Rank 1
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
0/3
Rank 1
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.
0/5
0/1
Rank 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 20 yards.
- Restorative Totems 0/5
0/5
Rank 1
Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
0/3
Rank 1
Increases your spell damage and healing by an amount equal to 10% of your Intellect.
0/2
Rank 1
Increases the amount healed by your Chain Heal spell by 10%.
0/1
Rank 1
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
- Nature's Blessing 0/3
Build 2Active —751
Elemental
Points: —
—/5
Rank 1
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
—/5
Rank 1
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
—/2
Rank 1
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
—/3
Rank 1
Reduces damage taken from Fire, Frost and Nature effects by 4%.
—/3
—/1
Rank 1
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.
—/5
—/5
Rank 1
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
—/2
Rank 1
Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
—/3
Rank 1
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.
—/3
Rank 1
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
—/2
Rank 1
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
—/1
Rank 1
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
—/5
Rank 1
Regenerate mana equal to 2% of your Intellect every 5 sec, even while casting.
—/3
Rank 1
Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 4%.
—/5
Rank 1
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.1 sec.
- Call of Thunder —/5
—/1
Rank 1
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
- Elemental Fury —/1
—/3
Rank 1
Reduces the chance you will be critically hit by melee and ranged attacks by 2%.
—/5
Rank 1
Gives your Lightning Bolt and Chain Lightning spells a 4% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
—/1
Rank 1
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 min.
- Lightning Overload —/5
Enhancement
Points: 7
5/5
0/5
Rank 1
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
2/2
Rank 2
Passive
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
0/5
Rank 1
Improves your chance to get a critical strike with your weapon attacks by 1%.
0/2
Rank 1
Reduces the cast time of your Ghost Wolf spell by 1 sec.
0/3
Rank 1
Increases the damage done by your Lightning Shield orbs by 5%.
0/2
Rank 1
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
0/1
Rank 1
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
0/5
0/5
Rank 1
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
- Thundering Strikes 0/5
0/5
Rank 1
Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.
0/2
Rank 1
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
0/1
Rank 1
Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
0/3
Rank 1
Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
0/3
Rank 1
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.
0/5
0/3
Rank 1
Increases your chance to hit while dual wielding by an additional 2%.
- Dual Wield 0/1
0/1
Rank 1
Allows one-hand and off-hand weapons to be equipped in the off-hand.
- Spirit Weapons 0/1
0/1
Rank 1
Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Elemental Weapons 0/3
0/5
Rank 1
Causes your critical hits with melee attacks to increase all party members' melee attack power by 2% if within 20 yards of the Shaman. Lasts 10 sec.
0/1
Rank 1
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 sec.
Restoration
Points: 51
5/5
Rank 5
Passive
Reduces the casting time of your Healing Wave spell by 0.5 sec.
5/5
1/2
Rank 1
Passive
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
3/3
Rank 3
Passive
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
5/5
0/3
Rank 1
Increases your chance to hit with melee attacks and spells by 1%.
5/5
Rank 5
Passive
Gives you a 70% chance to avoid interruption caused by damage while casting any Shaman healing spell.
1/1
Rank 1
Passive
The radius of your totems that affect friendly targets is increased to 30 yards.
0/3
Rank 1
Reduces the threat generated by your healing spells by 5% and reduces the chance your spells will be dispelled by 10%.
5/5
Rank 5
Passive
Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
5/5
Rank 5
Passive
Increases the critical effect chance of your healing and lightning spells by 5%.
3/3
Rank 3
Passive
Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
1/1
Rank 1
Instant
3 min cooldown
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
0/3
Rank 1
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.
5/5
Rank 5
Passive
Increases the effectiveness of your healing spells by 10%.
1/1
Rank 1
Instant cast
5 min cooldown
56 Mana
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 30 yards.
- Restorative Totems 5/5
0/5
Rank 1
Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown.
3/3
Rank 3
Passive
Increases your spell damage and healing by an amount equal to 30% of your Intellect.
2/2
Rank 2
Passive
Increases the amount healed by your Chain Heal spell by 20%.
1/1
Rank 1
Instant cast
300 Mana
40 yd range
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
- Nature's Blessing 3/3