This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Captain Krosh's Crash Helmet—GS—ilvl
Captain Krosh's Crash HelmetHead · Uncommon
GS — · ilvl —Armor
183 Armor
Stats
+23 Agility
+34 Stamina
Equip: Improves hit rating by 15.
View on Wowhead ↗Effects
Equip: Increases attack power by 32.
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Choker of Bloodied Feathers—GS—ilvlChoker of Bloodied FeathersNeck · Rare
GS — · ilvl —Stats
+15 Agility
+24 Stamina
View on Wowhead ↗Effects
Equip: Increases attack power by 32.
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Wild Shoulderpads—GS—ilvlWild ShoulderpadsShoulders · Uncommon
GS — · ilvl —Armor
165 Armor
View on Wowhead ↗Stats
+14 Strength
+14 Agility
+21 Stamina
Equip: Improves hit rating by 14.
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Delicate Green Poncho—GS—ilvlDelicate Green PonchoBack · Rare
GS — · ilvl —Armor
66 Armor
Stats
+14 Agility
+19 Stamina
Equip: Improves hit rating by 14.
View on Wowhead ↗Effects
Equip: Increases attack power by 28.
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Cenarion Thicket Jerkin—GS—ilvl
Cenarion Thicket JerkinChest · Uncommon
GS — · ilvl —Armor
220 Armor
Stats
+17 Agility
+24 Stamina
Equip: Improves hit rating by 16.
View on Wowhead ↗Enchantments
+4 Hit Rating
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ShirtNo item available
-
TabardNo item available
-
Talonstalker Bracers—GS—ilvl
Talonstalker BracersWrist · Uncommon
GS — · ilvl —Armor
99 Armor
Stats
+13 Agility
+19 Stamina
View on Wowhead ↗Effects
Equip: Increases attack power by 26.
Mokrade
Orc · Rogue
Combat
Level 66- GearScore
- —
- Item level
- 93
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Blacksting Gloves—GS—ilvlBlacksting GlovesHands · Uncommon
GS — · ilvl —Armor
134 Armor
Stats
+14 Agility
+21 Stamina
Equip: Improves hit rating by 13.
View on Wowhead ↗Effects
Equip: Increases attack power by 28.
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Communal Belt—GS—ilvl -
Ranger Pants of the Bandit—GS—ilvl
Ranger Pants of the BanditLegs · Uncommon
GS — · ilvl —Armor
202 Armor
View on Wowhead ↗Enchantments
+24 Agility
+36 Stamina
+48 Attack Power
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Mud Encrusted Boots—GS—ilvlMud Encrusted BootsFeet · Uncommon
GS — · ilvl —Armor
144 Armor
Stats
+16 Agility
+24 Stamina
View on Wowhead ↗Effects
Equip: Increases attack power by 30.
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Warden's Ring of Precision—GS—ilvlWarden's Ring of PrecisionRing 1 · Uncommon
GS — · ilvl —Stats
+12 Agility
Equip: Improves hit rating by 12.
View on Wowhead ↗Effects
Equip: Increases attack power by 26.
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Blessed Signet Ring—GS—ilvlBlessed Signet RingRing 2 · Uncommon
GS — · ilvl — View on Wowhead ↗Stats
+13 Strength
+12 Agility
+12 Stamina
Equip: Improves hit rating by 12.
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Ancient Draenei War Talisman—GS—ilvl
Ancient Draenei War TalismanTrinket 1 · Uncommon
GS — · ilvl —Stats
Equip: Improves critical strike rating by 21.
View on Wowhead ↗Effects
Use: Increases attack power by 200 for 15 sec. (1 Min 30 Secs Cooldown)
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Terokkar Tablet of Precision—GS—ilvlTerokkar Tablet of PrecisionTrinket 2 · Uncommon
GS — · ilvl —Stats
Equip: Improves hit rating by 22.
View on Wowhead ↗Effects
Use: Increases attack power by 140 for 15 sec. (1 Min 30 Secs Cooldown)
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Mag'hari Fury Brand—GS—ilvl
Mag'hari Fury BrandMain Hand · Rare
GS — · ilvl —Weapon
109 - 204 Damage
Speed 2.50
(62.6 damage per second)
Stats
+13 Agility
+19 Stamina
Enchantments
Instant Poison VI
View on Wowhead ↗Effects
Equip: Increases attack power by 26.
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Extra Sharp Blade—GS—ilvl
Extra Sharp BladeOff Hand · Uncommon
GS — · ilvl —Weapon
69 - 128 Damage
Speed 1.90
(51.8 damage per second)
Stats
+10 Strength
+10 Agility
Equip: Improves hit rating by 9.
View on Wowhead ↗Enchantments
Deadly Poison V
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Feather-Wrapped Bow—GS—ilvl
Feather-Wrapped BowRanged · Uncommon
GS — · ilvl —Weapon
93 - 173 Damage
Speed 2.70
(49.3 damage per second)
Stats
+4 Agility
View on Wowhead ↗Effects
Equip: Increases attack power by 26.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 5,977
- Strength
- 129
- Agility
- 360
- Stamina
- 344
- Intellect
- 34
- Spirit
- 58
Physical combat
- Attack power
- 903
- Melee critical strike chance
- 15.65 %
- Ranged critical strike chance
- 14.25 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 127.1
- Off hand damage per second
- 87.31
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 2,010
- Dodge chance
- 22.12 %
- Parry chance
- 9.8 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1 14—43
Assassination
Points: 14
1/3
Rank 1
Passive
Increases the damage done by your Eviscerate ability by 5%.
2/2
Rank 2
Passive
After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
0/3
Rank 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
2/2
Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
3/5
Rank 3
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 18%.
- Malice 5/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: —
—/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
—/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Points: 43
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Rank 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
0/3
Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
3/3
Rank 3
Passive
Increases the critical strike chance of your Ambush ability by 45%.
1/3
Rank 1
Passive
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 528 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
0/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
3/3
Rank 3
Passive
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
5/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2Active 1542—
Assassination
Points: 15
0/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
2/2
Rank 2
Passive
After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
2/3
Rank 2
Passive
Gives your melee finishing moves a 40% chance to add a combo point to your target.
2/2
Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
1/1
Rank 1
Passive
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
3/5
Rank 3
Passive
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 18%.
- Malice 5/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: 42
0/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
2/2
Rank 2
Passive
Reduces the Energy cost of your Sinister Strike ability by 5.
3/5
3/3
Rank 3
Passive
Increases the duration of your Slice and Dice ability by 45%.
5/5
5/5
0/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
1/1
Rank 1
Instant
6 sec cooldown
10 Energy
Melee Range
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection 5/5
0/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
5/5
Rank 5
Passive
Increases the damage done by your offhand weapon by 50%.
- Precision 5/5
0/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
1/1
Rank 1
Instant
2 min cooldown
25 Energy
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
5/5
Rank 5
Passive
Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
0/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
0/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
2/2
3/3
Rank 3
Passive
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
0/2
1/1
Rank 1
Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
5/5
Rank 5
Passive
Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
1/1
Rank 1
Passive
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush 1/1
Subtlety
Points: —
—/5
Rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
—/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
—/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
—/2
Rank 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
—/5
Rank 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
—/3
Rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
—/1
Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
—/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
—/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
—/2
Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
—/3
Rank 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
—/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
—/1
Rank 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
—/2
Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
—/1
Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades —/3
—/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
—/5
—/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
—/1
Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation —/1
—/3
Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
—/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation —/1
—/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.