This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
-
Bloodfang Hood—GS—ilvl
Bloodfang HoodHead · Epic
GS — · ilvl —Armor
208 Armor
Stats
+19 Strength
+27 Agility
+25 Stamina
+10 Frost Resistance
+10 Shadow Resistance
Enchantments
Enchanted: +28 Attack Power/+12 Dodge Rating
Effects
Equip: Increases your critical strike rating by 14.
View on Wowhead ↗Bloodfang Armor
Set: Increases the chance to apply poisons to your target by 5%.
Set: Improves the threat reduction of Feint by 25%.
(8) Set: Gives the Rogue a chance to inflict 283 to 317 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.
-
Prestor's Talisman of Connivery—GS—ilvl
Prestor's Talisman of ConniveryNeck · Epic
GS — · ilvl —Stats
+25 Agility
View on Wowhead ↗Effects
Equip: Increases your hit rating by 10.
Equip: Increases attack power by 22.
-
Zandalar Madcap's Mantle—GS—ilvl
Zandalar Madcap's MantleShoulders · Epic
GS — · ilvl —Armor
160 Armor
Stats
+12 Strength
+20 Agility
+12 Stamina
Enchantments
Enchanted: +30 Attack Power
Effects
Equip: Increases your hit rating by 10.
View on Wowhead ↗Madcap's Outfit
(2) Set: Increases attack power by 20.
(3) Set: Decreases the cooldown of Blind by 5 sec.
(5) Set: Decrease the energy cost of Eviscerate and Rupture by 5.
-
Cape of the Black Baron—GS—ilvlCape of the Black BaronBack · Rare
GS — · ilvl —Armor
45 Armor
Stats
+15 Agility
Enchantments
Enchanted: +3 Agility
View on Wowhead ↗Effects
Equip: Increases attack power by 20.
-
Bloodfang Chestpiece—GS—ilvl
Bloodfang ChestpieceChest · Epic
GS — · ilvl —Armor
257 Armor
Stats
+12 Strength
+26 Agility
+17 Stamina
+10 Fire Resistance
+10 Nature Resistance
Enchantments
Enchanted: +4 All Stats
Effects
Equip: Increases your critical strike rating by 14.
Equip: Increases your hit rating by 20.
View on Wowhead ↗Bloodfang Armor
Set: Increases the chance to apply poisons to your target by 5%.
Set: Improves the threat reduction of Feint by 25%.
(8) Set: Gives the Rogue a chance to inflict 283 to 317 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.
-
Tuxedo Shirt0GS—ilvl
-
Guild Tabard0GS—ilvl
-
Bloodfang Bracers—GS—ilvlBloodfang BracersWrist · Epic
GS — · ilvl —Armor
112 Armor
Stats
+23 Agility
+13 Stamina
Enchantments
Enchanted: +9 Strength
Effects
Equip: Increases your hit rating by 10.
View on Wowhead ↗Bloodfang Armor
Set: Increases the chance to apply poisons to your target by 5%.
Set: Improves the threat reduction of Feint by 25%.
(8) Set: Gives the Rogue a chance to inflict 283 to 317 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.
Ekeez
Human · Rogue
Subtlety
Level 60- GearScore
- —
- Item level
- 67
-
Nightslayer Gloves—GS—ilvlNightslayer GlovesHands · Epic
GS — · ilvl —Armor
143 Armor
Stats
+12 Strength
+18 Agility
+17 Stamina
+7 Fire Resistance
Enchantments
Enchanted: +7 Agility
Effects
Equip: Increases your hit rating by 10.
View on Wowhead ↗Nightslayer Armor
(3) Set: Reduces the cooldown of your Vanish ability by 30 sec.
(5) Set: Increases your maximum Energy by 10.
(8) Set: Heals the rogue for 500 when Vanish is performed.
-
Bloodfang Belt—GS—ilvl
Bloodfang BeltWaist · Epic
GS — · ilvl —Armor
144 Armor
Stats
+13 Strength
+20 Agility
+15 Stamina
+10 Shadow Resistance
Effects
Equip: Increases your critical strike rating by 14.
View on Wowhead ↗Bloodfang Armor
Set: Increases the chance to apply poisons to your target by 5%.
Set: Improves the threat reduction of Feint by 25%.
(8) Set: Gives the Rogue a chance to inflict 283 to 317 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.
-
Bloodfang Pants—GS—ilvl
Bloodfang PantsLegs · Epic
GS — · ilvl —Armor
224 Armor
Stats
+11 Strength
+37 Agility
+17 Stamina
+10 Fire Resistance
+10 Arcane Resistance
Enchantments
Enchanted: +28 Attack Power/+12 Dodge Rating
Effects
Equip: Increases your critical strike rating by 14.
View on Wowhead ↗Bloodfang Armor
Set: Increases the chance to apply poisons to your target by 5%.
Set: Improves the threat reduction of Feint by 25%.
(8) Set: Gives the Rogue a chance to inflict 283 to 317 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.
-
Boots of the Shadow Flame—GS—ilvlBoots of the Shadow FlameFeet · Epic
GS — · ilvl —Armor
310 Armor
Stats
+22 Stamina
Enchantments
Enchanted: Minor Speed Increase
View on Wowhead ↗Effects
Equip: Increases attack power by 44.
Equip: Increases your hit rating by 20.
-
Don Julio's Band—GS—ilvlDon Julio's BandRing 1 · Epic
GS — · ilvl —Stats
+11 Stamina
View on Wowhead ↗Effects
Equip: Increases your critical strike rating by 14.
Equip: Increases your hit rating by 10.
Equip: Increases attack power by 16.
-
Band of Accuria—GS—ilvl
Band of AccuriaRing 2 · Epic
GS — · ilvl —Stats
+12 Agility
+10 Stamina
View on Wowhead ↗Effects
Equip: Increases your hit rating by 20.
Equip: Increases attack power by 16.
-
Insignia of the Alliance—GS—ilvlInsignia of the AllianceTrinket 1 · Rare
GS — · ilvl — View on Wowhead ↗Effects
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Mins Cooldown)
-
Hand of Justice—GS—ilvlHand of JusticeTrinket 2 · Rare
GS — · ilvl — View on Wowhead ↗Effects
Equip: Chance on melee hit to gain 1 extra attack.
Equip: Increases attack power by 20.
-
Chromatically Tempered Sword—GS—ilvl
Chromatically Tempered SwordMain Hand · Epic
GS — · ilvl —Weapon
106 - 198 Damage
Speed 2.60
(58.5 damage per second)
Stats
+14 Strength
+14 Agility
+7 Stamina
View on Wowhead ↗Enchantments
Enchanted: Crusader
-
Brutality Blade—GS—ilvl
Brutality BladeOff Hand · Epic
GS — · ilvl —Weapon
90 - 168 Damage
Speed 2.50
(51.6 damage per second)
Stats
+9 Strength
+9 Agility
Enchantments
Enchanted: Crusader
View on Wowhead ↗Effects
Equip: Increases your critical strike rating by 14.
-
Gurubashi Dwarf Destroyer—GS—ilvl
Gurubashi Dwarf DestroyerRanged · Epic
GS — · ilvl —Weapon
93 - 174 Damage
Speed 2.80
(47.7 damage per second)
View on Wowhead ↗Effects
Equip: Increases attack power by 30.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 3,793
- Strength
- 195
- Agility
- 448
- Stamina
- 245
- Intellect
- 39
- Spirit
- 59
Physical combat
- Attack power
- 1,096
- Melee critical strike chance
- 26.61 %
- Ranged critical strike chance
- 14.65 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 136.82
- Off hand damage per second
- 64.94
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 2,499
- Dodge chance
- 33.22 %
- Parry chance
- 5 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1 ——16
Assassination
Points: —
—/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
—/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
—/5
—/3
Rank 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
—/2
Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
—/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
—/1
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
—/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
—/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice —/5
—/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
—/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
—/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
—/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
—/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
—/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
—/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood —/1
—/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
—/1
—/5
—/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
—/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor —/1
Combat
Points: —
—/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
—/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Points: 16
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Rank 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
1/3
Rank 1
Passive
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
0/2
Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
0/3
Rank 1
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
0/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
0/1
Rank 1
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
0/2
Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
0/1
Rank 1
An instant strike that deals 110 / Sinister Calling: 111 / Sinister Calling: 112 / Sinister Calling: 113 / Sinister Calling: 114% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 0/3
0/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
0/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
0/1
Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 0/1
0/3
Rank 1
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
0/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation 0/1
0/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Build 2Active 10—41
Assassination
Points: 10
0/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
0/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
5/5
3/3
Rank 3
Passive
Gives your melee finishing moves a 60% chance to add a combo point to your target.
2/2
Rank 2
Passive
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
0/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
0/1
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
0/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
0/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice 5/5
0/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
0/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
0/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood 0/1
0/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
0/1
0/5
0/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
0/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor 0/1
Combat
Points: —
—/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
—/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Points: 41
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2
Rank 2
Passive
Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
4/5
Rank 4
Passive
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/3
Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 480 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
2/2
Rank 2
Passive
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 115% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
0/3
Rank 1
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
5/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
5/5
Rank 5
Passive
Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
- Premeditation 1/1
1/1
Rank 1
Instant
30 sec cooldown
10 Energy
25 yd range
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.