This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
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Collar of the Aldor—GS—ilvlCollar of the AldorHead · Epic
GS — · ilvl —Armor
164 Armor
Stats
+24 Stamina
+35 Intellect
+17 Spirit
Equip: Improves spell critical strike rating by 27.
Enchantments
+12 Spell Critical & 3% Increased Critical Damage
+5 Spell Hit Rating and +6 Stamina
+5 Spell Damage and Healing
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 41.
View on Wowhead ↗Aldor Regalia
(2) Set: Gives you a 100% chance to avoid interruption caused by damage while casting Fireball or Frostbolt.
(4) Set: Reduces the cooldown on Presence of Mind by 24 sec, on Blast Wave by 4 sec, and on Ice Block by 40 sec.
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Manasurge Pendant—GS—ilvl
Manasurge PendantNeck · Epic
GS — · ilvl —Stats
+24 Stamina
+22 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 28.
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Mana-Etched Spaulders—GS—ilvl
Mana-Etched SpauldersShoulders · Rare
GS — · ilvl —Armor
117 Armor
Stats
+25 Stamina
+17 Intellect
Equip: Improves spell critical strike rating by 16.
Enchantments
Enchanted: +13 Spell Critical Strike Rating
+6 Intellect
+7 Spell Damage
+3 Resilience Rating
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 20.
View on Wowhead ↗Mana-Etched Regalia
(2) Set: Increases your spell hit rating by 35.
(4) Set: Your harmful spells have a chance to grant you up to 110 spell damage and healing for 15 sec.
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Shawl of Shifting Probabilities—GS—ilvlShawl of Shifting ProbabilitiesBack · Epic
GS — · ilvl —Armor
93 Armor
Stats
+18 Stamina
+16 Intellect
Equip: Improves spell critical strike rating by 22.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 21.
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Warp Infused Drape—GS—ilvl
Warp Infused DrapeChest · Rare
GS — · ilvl —Armor
156 Armor
Stats
+27 Stamina
+28 Intellect
Equip: Improves spell hit rating by 12.
Enchantments
Enchanted: +6 All Stats
+7 Spell Damage
+6 Spirit
+6 Intellect
+4 Spell Critical Strike Rating
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 30.
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Bright Yellow Shirt0GS—ilvl
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Tabard of the Argent Dawn0GS—ilvl
Tabard of the Argent DawnTabard · Common
GS 0 · ilvl —No additional details available.
View on Wowhead ↗ -
Shattrath Wraps—GS—ilvlShattrath WrapsWrist · Rare
GS — · ilvl —Armor
68 Armor
Stats
+15 Stamina
+15 Intellect
Enchantments
Enchanted: +24 Attack Power
+7 Spell Damage
+3 Stamina
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Aberg
Gnome · Mage
Frost
Level 70- GearScore
- —
- Item level
- 114
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Incanter's Gloves—GS—ilvlIncanter's GlovesHands · Rare
GS — · ilvl —Armor
97 Armor
Stats
+21 Stamina
+24 Intellect
+12 Spirit
Equip: Improves spell critical strike rating by 14.
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
View on Wowhead ↗Incanter's Regalia
(2) Set: Reduces cast time on your Flamestrike ability by 0.25 sec.
(4) Set: When you are hit while Mana Shield is active, you have a chance to gain up to 100 spell damage for 15 sec.
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Glyph-Lined Sash—GS—ilvlGlyph-Lined SashWaist · Rare
GS — · ilvl —Armor
88 Armor
Stats
+21 Stamina
+23 Intellect
Equip: Improves spell critical strike rating by 9.
Enchantments
+6 Intellect
+4 Spell Damage and Healing
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 30.
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Devil-Stitched Leggings—GS—ilvlDevil-Stitched LeggingsLegs · Rare
GS — · ilvl —Armor
136 Armor
Stats
+32 Stamina
+28 Intellect
Enchantments
+7 Spell Damage
+6 Intellect
+6 Spirit
+5 Spell Damage and Healing
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
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Shattrath Jumpers—GS—ilvlShattrath JumpersFeet · Rare
GS — · ilvl —Armor
107 Armor
Stats
+25 Stamina
+17 Intellect
Enchantments
Enchanted: Minor Speed Increase
+6 Spirit
+6 Intellect
+3 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
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Violet Signet—GS—ilvlViolet SignetRing 1 · Epic
GS — · ilvl —Stats
+19 Stamina
+21 Intellect
Equip: Improves spell critical strike rating by 15.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
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Spectral Band of Innervation—GS—ilvl
Spectral Band of InnervationRing 2 · Epic
GS — · ilvl —Stats
+22 Stamina
+24 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 29.
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Xi'ri's Gift—GS—ilvlXi'ri's GiftTrinket 1 · Rare
GS — · ilvl —Stats
Equip: Improves spell critical strike rating by 32.
View on Wowhead ↗Effects
Use: Increases spell damage by up to 150 and healing by up to 280 for 15 sec. (1 Min 30 Secs Cooldown)
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Quagmirran's Eye—GS—ilvlQuagmirran's EyeTrinket 2 · Rare
GS — · ilvl — View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 37.
Equip: Your harmful spells have a chance to increase your spell haste rating by 320 for 6 secs.
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Runesong Dagger—GS—ilvlRunesong DaggerMain Hand · Rare
GS — · ilvl —Weapon
73 - 136 Damage
Speed 1.50
(69.7 damage per second)
Stats
+12 Stamina
+11 Intellect
Equip: Improves spell critical strike rating by 20.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 121.
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Jewel of Infinite Possibilities—GS—ilvlJewel of Infinite PossibilitiesOff Hand · Epic
GS — · ilvl —Stats
+19 Stamina
+18 Intellect
Equip: Improves spell hit rating by 21.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
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Wand of the Seer—GS—ilvl
Wand of the SeerRanged · Rare
GS — · ilvl —Weapon
110 - 205 Nature Damage
Speed 1.30
(121.2 damage per second)
Stats
+8 Intellect
+5 Spirit
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 18.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 6,903
- Strength
- 34
- Agility
- 48
- Stamina
- 369
- Intellect
- 531
- Spirit
- 203
Physical combat
- Attack power
- 48
- Melee critical strike chance
- 1.86 %
- Ranged critical strike chance
- 5.1 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 42.8
- Off hand damage per second
- 0
Spells
- Spell power
- 574
- Spell critical strike chance
- 15.88 %
- Spell haste
- 0 %
- Spell penetration
- 10
Defense
- Armor
- 1,122
- Dodge chance
- 5.06 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1Active 13—48
Arcane
Points: 13
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 48
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
55 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
2/2
Rank 2
Passive
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
5/5
Rank 5
Passive
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
252 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
5/5
Rank 5
Passive
Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.
5/5
Rank 5
Passive
Your Frostbolt spell gains an additional 10% of your bonus spell damage effects and an additional 5% chance to critically strike.
1/1
Rank 1
Instant cast
3 min cooldown
295 Mana
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2 40—21
Arcane
Points: 40
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
5/5
Rank 5
Passive
Reduces the chance that the opponent can resist your Arcane spells by 10%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
2/5
Rank 2
Passive
Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
0/1
Rank 1
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
3/3
Rank 3
Passive
Allows 30% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
1/1
Rank 1
Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
5/5
0/2
3/3
Rank 3
Passive
Increases your spell damage and critical strike chance by 3%.
- Presence of Mind 1/1
3/3
Rank 3
Passive
Increases the critical strike chance of any spell cast while Clearcasting by 30%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
1/1
Rank 1
Instant
3 min cooldown
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 3/3
2/2
Rank 2
Passive
Increases critical strike damage bonus of all spells by 50%.
5/5
Rank 5
Passive
Increases spell damage by up to 25% of your total Intellect.
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 21
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
5/5
Rank 5
Passive
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/3
Rank 3
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
0/2
Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
55 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
0/3
Rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
0/2
Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
3/3
Rank 3
Passive
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
0/5
Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Improved Frost Nova 0/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
0/2
Rank 1
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
0/5
Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
0/5
Rank 1
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
0/5
Rank 1
Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
0/1
Rank 1
Summon a Water Elemental to fight for the caster for 45 sec.